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Dev blog: Audio Customization Coming In Kronos!

First post
Author
Odin Shadow
ZC Industries
Dark Stripes
#41 - 2014-05-28 17:52:58 UTC
just to be sure.

you can still turn it all off right?
CCP WhiteNoiseTrash
C C P
C C P Alliance
#42 - 2014-05-28 17:56:12 UTC
Gospadin wrote:
CCP WhiteNoiseTrash wrote:
Just to make a few things clear.

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.

Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.

More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.

I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly.
This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.

so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day.


You sound way stressed.

If I were in iceland, I'd offer a hug, though I'm sure that'd just stress you out more.


Please bring some Valium

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Last Wolf
Umbra Wing
#43 - 2014-05-28 18:02:56 UTC
Whats so hard about turning the music slider all the way down and playing your own music outside of the client? You can still get the rest of your sounds that way (gates, guns, explosions, etc...) and you get your own music.. It is a win win! I've done it this way since 2004. I never used the jukebox even when it was in the game (I never noticed it was gone til someone mentioned it on the forums a few months ago actually...) and it works great.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

CCP WhiteNoiseTrash
C C P
C C P Alliance
#44 - 2014-05-28 18:03:02 UTC
Odin Shadow wrote:
just to be sure.

you can still turn it all off right?


you don't even have to turn it on ;)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Myxx
The Scope
#45 - 2014-05-28 18:12:16 UTC
CCP WhiteNoiseTrash wrote:
Odin Shadow wrote:
just to be sure.

you can still turn it all off right?


you don't even have to turn it on ;)

Cool. I can continue to completely ignore it. That's pretty much all I cared about.
Moraguth
Ranger Corp
Vae. Victis.
#46 - 2014-05-28 18:15:06 UTC
CCP WhiteNoiseTrash wrote:

Some of these are the same as the sliders; shield, armor and hull warnings affect the same areas as the sliders, but only if you leave the client. So checking the Shield Warning will make it so that you won’t hear any kind of warning sound from your shields on the clients you are not using.


So you check the box for sounds you DON"T want to hear? That seems counter intuitive to me, but fair enough. A way to make that more clear would be to have a tooltip when you hover the mouse over "Inactive Client" or something.

Speaking of tooltips on mousover... For new players, or people with bad memories, or even people who never go to the forums (because you should never HAVE to go to the forums to find out how the game works, all that info should be within the game itself ALWAYS), you should have the long explanation tooltip for each category of sound.

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

CCP WhiteNoiseTrash
C C P
C C P Alliance
#47 - 2014-05-28 19:18:39 UTC
Moraguth wrote:
CCP WhiteNoiseTrash wrote:

Some of these are the same as the sliders; shield, armor and hull warnings affect the same areas as the sliders, but only if you leave the client. So checking the Shield Warning will make it so that you won’t hear any kind of warning sound from your shields on the clients you are not using.


So you check the box for sounds you DON"T want to hear? That seems counter intuitive to me, but fair enough. A way to make that more clear would be to have a tooltip when you hover the mouse over "Inactive Client" or something.

Speaking of tooltips on mousover... For new players, or people with bad memories, or even people who never go to the forums (because you should never HAVE to go to the forums to find out how the game works, all that info should be within the game itself ALWAYS), you should have the long explanation tooltip for each category of sound.


well, that's not really my department, sorry.
but a lot of tooltips are going in in the coming expansions, as said at Fanfest.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#48 - 2014-05-28 19:18:56 UTC
Myxx wrote:
CCP WhiteNoiseTrash wrote:
Odin Shadow wrote:
just to be sure.

you can still turn it all off right?


you don't even have to turn it on ;)

Cool. I can continue to completely ignore it. That's pretty much all I cared about.


Such positive vibes ;)

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Lost Hamster
Hamster Holding Corp
#49 - 2014-05-28 19:57:47 UTC
Joanna RB wrote:

bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp

I'm glad that I have made a copy of the jukebox folder before it was removed. So I still have all the music, what I can play it in winamp. Cool

CCP WhiteNoiseTrash wrote:

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.

I think I know who made that decision, But I will never understand why this decision were made. As it's clearly a BAD decision.
Acks
RONA Corporation
#50 - 2014-05-28 20:28:57 UTC
CCP WhiteNoiseTrash wrote:
Myxx wrote:
CCP WhiteNoiseTrash wrote:
Odin Shadow wrote:
just to be sure.

you can still turn it all off right?


you don't even have to turn it on ;)

Cool. I can continue to completely ignore it. That's pretty much all I cared about.


Such positive vibes ;)


LOL - What's that saying? "You can't please all the people all the time"?

Even though I tend not to have EVE sound enabled, I have to say the level of detail provided with this is pretty damn awesome. I will definitely be playing with it and giving EVE sound another go. I like being able to have only the critical sounds on like damage warnings etc. Also having the option to suppress sound (or only some sounds) from inactive windows is a great feature.

Thanks for all the good work. Please keep your future iterations on this in the same direction. More options is almost always a better way to go.
Moraguth
Ranger Corp
Vae. Victis.
#51 - 2014-05-28 20:53:28 UTC
CCP WhiteNoiseTrash wrote:
Moraguth wrote:
CCP WhiteNoiseTrash wrote:

Stuff...

Stuff....


well, that's not really my department, sorry.
but a lot of tooltips are going in in the coming expansions, as said at Fanfest.


Who is the person to ask about this, or could you just send them a quick message to look at this?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

Zevross
The Scope
#52 - 2014-05-28 20:55:01 UTC  |  Edited by: Zevross
TheLostPenguin wrote:
DevBlog wrote:
A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time...


DevBlog wrote:
So checking the Shield Warning will make it so that you won’t hear any kind of warning sound from your shields on the clients you are not using.


So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo?

fwiw the former makes more sense to me, checked=plays, unchecked=muted


I came here to ask the exact same question and it wasn't answered. The original document hasn't changed either.

The title of the dialog box is "Inactive Client Sound" where checked boxes would indicate the sound you would hear from an inactive client. If its the latter case then the title of the settings dialog should be "Inactive Client Mute".

Can we clarify this?

Thank you for your efforts WhiteNoiseTrash. I will be real happy with the options we will gain even if the client never goes inactive.
Gospadin
Bastard Children of Poinen
#53 - 2014-05-28 20:56:57 UTC
Zevross wrote:
TheLostPenguin wrote:
DevBlog wrote:
A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time...


DevBlog wrote:
So checking the Shield Warning will make it so that you won’t hear any kind of warning sound from your shields on the clients you are not using.


So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo?

fwiw the former makes more sense to me, checked=plays, unchecked=muted


I came here to ask the exact same question and it wasn't answered. The original document hasn't changed either.

The title of the dialog box is "Inactive Client Sound" where checked boxes would indicate the sound you would hear from an inactive client. If its the latter case then the title of the settings dialog should be "Inactive Client Mute".

Can we clarify this?

Thank you WhiteNoiseTrash


How about "Background Client Mute" since the client is still active, it's just not in the foreground.
Mag's
Azn Empire
#54 - 2014-05-28 21:00:32 UTC  |  Edited by: Mag's
This change is quite frankly, awesome. Cool

I will be using certain sounds from now on and find the fact I'm saying this a little strange atm. Lol

Now please show some of your colleagues just how you can give players new options, but at the same time allow them to turn things off. Do that and I'll have your babies.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Cygnet Lythanea
World Welfare Works Association
#55 - 2014-05-28 21:39:25 UTC
CCP WhiteNoiseTrash wrote:

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.



Need more jukebox.

Whoever's call it is, they really need to rethink it.
Sheena Tzash
Doomheim
#56 - 2014-05-28 21:43:05 UTC
Can we have music triggers too?

One of the things that has really bugged me is when I'm in mortal danger (getting locked, webbed / scrammed / shot at etc) the music doesn't reflect the situation I'm in and it really hurts the immersion.

I love the low sec music because its all dark and creepy but when I'm in trouble I want the music to become frantic and energized to reflect the mood; but more often than not the same music I'll be hearing while mining is the same music I'll hear while shooting people and it just doesn't fit.

Similar to the volume options you could have different music triggers and the track or type of music to play in that situation; for example:

  • While Cloaked
  • When Locking
  • When being locked
  • In combat (shooting or being shot at)
  • In a combat zone (ie, anom, mission, incursion etc)
  • When a mission is completed / leaving a combat zone
  • Entering a exploration site
Joanna RB
JoJo Industries n Shipbreakers
#57 - 2014-05-28 21:43:14 UTC
Lost Hamster wrote:
Joanna RB wrote:

bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp

I'm glad that I have made a copy of the jukebox folder before it was removed. So I still have all the music, what I can play it in winamp. Cool

CCP WhiteNoiseTrash wrote:

Jukebox, No, not coming back. not my decision, not my call. so leave it at that.

I think I know who made that decision, But I will never understand why this decision were made. As it's clearly a BAD decision.


Luckly I have too, on an old copy of the singularity server that I havnt updated in yonks. But many people ask me how I get the music, and newer people wonder why they only hear the same 3-4 songs repeated when I get 67. Thats the biggest problem with the music, the fact you only get 3-4 songs. You dont need to bring the jukebox back as it was, just change the current song randomiser to utilize all 67 songs all the time, or else offer the jukebox folder for seperate download so newer players can use winamp and appreciate the full range of the music.
Alexis Nightwish
#58 - 2014-05-28 21:46:20 UTC
Does "explosions" mean just ships blowing up or does it include other things that explode like missiles, smartbombs, or bombs?

Under "Volume Level" I understand what Music Level and Master Level mean. Could you please explain what UI Sound, UI Speech, and World Levels mean?

Does the "Engine, MWD, AB" slider also affect MJD sound?


Lastly, THANK YOU FOR THIS! I've wanted this forever, but I thought this was something that CCP just didn't give a **** about. Also, thanks for making it an option, and not forcing any of it on us like Team Tooltips did.

CCP approaches problems in one of two ways: nudge or cludge

EVE Online's "I win!" Button

Fixing bombs, not the bombers

Dareth Meroul
OMRE
#59 - 2014-05-28 21:50:05 UTC  |  Edited by: Dareth Meroul
2 Minor suggestions:

1) To clarify the effects of choices for the inactive client settings, have the text read:
Inactive Client Sounds (check to enable)

Unless I've misunderstood. Then it would be "check to disable" instead, obviously.


2) Group (with text headings perhaps?), color-code, or otherwise distinguish which sounds in the advanced settings are affected by the group sliders (i.e. Music Level, UI Sound Level, UI Speech Level, and World Level).
Sven Viko VIkolander
In space we are briefly free
#60 - 2014-05-28 21:55:19 UTC
CCP WhiteNoiseTrash wrote:


I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly.
This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.


Well you've done an amazing job IMO. First because I can't think of any other game I've ever played which has anywhere near this amount of audio customization (unless personally modded). Second because if I were to say a year ago what I would love to see change with regards to eve sounds, I would have "a massive amount of customization" as my top request! I am definitely going to be turning turret sounds waaay up sometimes.

I will have to test the customization while running 2-3 clients to see if there is anything else that could be added but so far it looks like it is going to work perfectly for me.

This is weird, I am more excited about the sound changes and the graphics improvements in Kronos than any new content CoolLol