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Dev blog: Audio Customization Coming In Kronos!

First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2014-05-28 15:06:13 UTC  |  Edited by: CCP Phantom
With the Kronos release (published on June 3rd) the Audio team presents exciting new features and improvements: detailed audio customization! Advanced audio settings will give you much more control over specific sounds, if they are played and their respective volume.

Read all about these fantastic audio improvements in CCP WhiteNoiseTrash's latest dev blog Audio Customization Coming In Kronos!

CCP Phantom - Senior Community Developer

CCP WhiteNoiseTrash
C C P
C C P Alliance
#2 - 2014-05-28 15:08:17 UTC
Wooooo :D

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Last Wolf
Umbra Wing
#3 - 2014-05-28 15:18:28 UTC
Eve has sound?

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Vincent Athena
Photosynth
#4 - 2014-05-28 15:19:18 UTC
Thanks for the work. Maybe I'll try turning on the sound again.

I see two issues right away.
The order of the items is different in "advanced audio settings" and "inactive client sound".

Also, they have different names. "Hull warning" vs "low hull warning"

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CCP WhiteNoiseTrash
C C P
C C P Alliance
#5 - 2014-05-28 15:30:40 UTC
Vincent Athena wrote:
Thanks for the work. Maybe I'll try turning on the sound again.

I see two issues right away.
The order of the items is different in "advanced audio settings" and "inactive client sound".

Also, they have different names. "Hull warning" vs "low hull warning"


The naming, I'll fix. Like jumpgates, should be named Stargates and so on.
but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Owen Levanth
Sagittarius Unlimited Exploration
#6 - 2014-05-28 15:31:36 UTC
This is great! I always love hearing my weapons fire, but it was never loud enough for me. Now I can instead turn everything else down and my own audio up -> Instant profit. Time to make my apartment shake every time my guns open fire! Lol
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#7 - 2014-05-28 15:31:51 UTC
It's awesome.

Needs to be in a tree view though, so items can be grouped / select / deselect all.
Vincent Athena
Photosynth
#8 - 2014-05-28 15:41:40 UTC  |  Edited by: Vincent Athena
CCP WhiteNoiseTrash wrote:
Vincent Athena wrote:
Thanks for the work. Maybe I'll try turning on the sound again.

I see two issues right away.
The order of the items is different in "advanced audio settings" and "inactive client sound".

Also, they have different names. "Hull warning" vs "low hull warning"


The naming, I'll fix. Like jumpgates, should be named Stargates and so on.
but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different.

Agreed, the order must be different, you cannot get all of them to line up perfectly. But you can get closer. For example, in one list the shield/armor/hull warning sounds are above the station sounds, in the other list they are below the station sounds.

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Adriana Nolen
Sama Guild
#9 - 2014-05-28 15:45:44 UTC
Will it have trap music?
Bakkhai
Talking In Stations Corporation
#10 - 2014-05-28 15:52:22 UTC
Favorite Kronos feature :) Team Klang - you do a great job. First by integrating the jukebox and now allowing layered control of sound - bravo. I've always played with sound on (and as white noise at work; turn on the client, open SISI or hover near a planet - profit). All that to say, great job. EVE sounds are underrated so it is good to see they are not neglected by you.

Quote:
Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner
great sound, should be loud :)

Quote:
Wormholes: The ambient sound around wormholes, also the sound of its state and stability.


Quote:
Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar.
Never heard this!

Scanner sounds? After a sweep of the system?
TheSmokingHertog
Julia's Interstellar Trade Emperium
#11 - 2014-05-28 15:52:44 UTC
Can we get a button under the middle column with ALL MUTE, ALL MID, ALL FULL? thx.

That would be a nice starting place for your config.

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"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

CCP WhiteNoiseTrash
C C P
C C P Alliance
#12 - 2014-05-28 15:54:09 UTC
Vincent Athena wrote:
CCP WhiteNoiseTrash wrote:
Vincent Athena wrote:
Thanks for the work. Maybe I'll try turning on the sound again.

I see two issues right away.
The order of the items is different in "advanced audio settings" and "inactive client sound".

Also, they have different names. "Hull warning" vs "low hull warning"


The naming, I'll fix. Like jumpgates, should be named Stargates and so on.
but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different.

Agreed, the order must be different, you cannot get all of them to line up perfectly. But you can get closer. For example, in one list the shield/armor/hull warning sounds are above the station sounds, in the other list they are below the station sounds.


I agree.
The system will be constantly monitored and updated as we go.

so expect changes and more stuff to come :)
the tree view (maybe not so much) - but grouping, select all, select some, invert selection. etc. all in development.

can't say when, but part of the long term plan.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#13 - 2014-05-28 15:56:48 UTC
Bakkhai wrote:
Favorite Kronos feature :) Team Klang - you do a great job. First by integrating the jukebox and now allowing layered control of sound - bravo. I've always played with sound on (and as white noise at work; turn on the client, open SISI or hover near a planet - profit). All that to say, great job. EVE sounds are underrated so it is good to see they are not neglected by you.

Quote:
Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner
great sound, should be loud :)

Quote:
Wormholes: The ambient sound around wormholes, also the sound of its state and stability.


Quote:
Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar.
Never heard this!

Scanner sounds? After a sweep of the system?


yea, the scanner is in the UI interaction slider.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Javajunky
Federal Navy Academy
Gallente Federation
#14 - 2014-05-28 15:57:33 UTC
What sound do I get when someone jumps into a system?

Change in Local: [Ping]

Ok I can dream can't I?
Altrue
Exploration Frontier inc
Tactical-Retreat
#15 - 2014-05-28 16:00:33 UTC
Could we get a slider specifically for the new third person warp effect? I'd like to be able to hear it without having to endure the station propaganda exterior and all that stuff :D

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Benny Ohu
Royal Amarr Institute
Amarr Empire
#16 - 2014-05-28 16:02:49 UTC
the 'inactive client' settings are good support for the way players use eve online, well done
Sturmwolke
#17 - 2014-05-28 16:06:47 UTC
Havent turned sound for ages (except for voice). Are the armor/hull warnings etc still the annoying beeps they were?
Need more elegance. Better yet, give players a few more in-house choices for the klaxons ....or a Star Trekish computer voice ala Aura.
FunGu Arsten
Ascendance
Goonswarm Federation
#18 - 2014-05-28 16:07:05 UTC
i came
TheLostPenguin
Surreal Departure
#19 - 2014-05-28 16:12:24 UTC
DevBlog wrote:
A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time


DevBlog wrote:
So checking the Shield Warning will make it so that you won’t hear any kind of warning sound from your shields on the clients you are not using.


So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo?

fwiw the former makes more sense to me, checked=plays, unchecked=muted
CCP WhiteNoiseTrash
C C P
C C P Alliance
#20 - 2014-05-28 16:18:06 UTC
Javajunky wrote:
What sound do I get when someone jumps into a system?

Change in Local: [Ping]

Ok I can dream can't I?


It's been talked about.
not when something new is on local, but new ship on grid - could be possible.
unless cloaked of course.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

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