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Amarr/Minmatar zone - what's up at the moment? (Reloaded)

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Flyinghotpocket
Small Focused Memes
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#401 - 2014-05-27 17:56:45 UTC  |  Edited by: Flyinghotpocket
Kaea Astridsson wrote:
If range isn't a problem, run target speed scrips and switch targets. Give the logi a sweat trying to save your next primary. Never flown a guardian or aug but some quick eft'ing and it's easy to see the huge difference in them.

The Guardian I can push to about 57k EHP with almost 80% resists across the board. A partner guardian could rep you for about 1.8k per second. Enough powergrid to field large reppers and not only mediums. Weaker than the aug to damps but more sturdy vs ECM. Checked the Kaboose fit.

The Aug I find it hard to push above 15k EHP close to 70% resists across, if you're now fighting at that point blank range grinding them down shouldn't be hard. And their repping power is about half the one on a Guardian. Couple of Tornados should even be able to alpha one down before they enter a plex. EFT image.

In short, if you consider only repping power, then sure the aug is about 50% as effective as the guardian. But accounting for resists and general survivability the Guardian is about five times as good.

let me link you some real fits that people use out here. http://i.imgur.com/k8EAukD.jpg http://i.imgur.com/nxPz7Qw.jpg guardian and augoror fits that actually used in our warzone.

now heres them repping a basic cruiser with standard tank http://i.imgur.com/rjSvgCH.jpg http://i.imgur.com/WPR77lW.jpg

Augoror is much more cost effective. half the ehp of a guardian, augoror repping power is 81% as effective as a guardian on normal ships. Not to mention the augoror is more neut resistant than the guardian.

Self repping ofc gets way higher rep values and really depends on each tank setup of the self rep.

30kehp on an augoror nothing will kill this in a hurry infact the only time weve lost these its trying to warp in several. if your already on field prelocked and all nothing will break this in a hurry.

Amarr Militia Representative - A jar of nitro

Flyinghotpocket
Small Focused Memes
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#402 - 2014-05-27 18:04:56 UTC
David Devant wrote:
What it comes down to is this:

Get better at eve.

The likes of iron oxide and WEAZL are decent (far from amazing) at hard ass logi gangs because we give it a go. Even when we're probably going to get served we will still generally give it a go. We've had our asses kicked plenty of times by the likes of BALEX and SC but ultimately we upped our game because of it.

Where I will accept a concession is in the lack of a useful skill base in the Amarr EU tz. At some point though you guys have to give it a go. How many skill points do you need for a basic neuting maller after all? For the good of the warzon, please give it a go.

we are better than you at eve and thats all we need to be. its nice to hear an annah kitheran disciple complaining that there is not any fights with large fleets anymore.

It appears the stabber fleet issue nerf hurt you almost as much as the omen navy nerf hurt us. Because i dont see IO baiting with stfis anymore, i see baiting with assault ships, and destroyers.

It is by no means a lack of usefull pilots. we have the pilots the engage your hac gangs we simple choose not too, why? because for the last 5-6 years all you do is blob, you have never varied or changed your recipe. Almost everybody knows in amarr militia if you see any iron oxide member around do not engage because there is more in the next system. And hash cartel is learning well from you guys im seeing the exact same strats you employed years ago and now they are doing it. send in 1 guy with hg slaves super tank bait, engage, jump in the rest of the 20 guys.

Get better at eve, if you want hac fights heres a tip fielding 5 guardians against a group that cant field 5 ashimmus to break those reps you wont get a fight.

Amarr Militia Representative - A jar of nitro

Plato Forko
123 Fake Street
#403 - 2014-05-27 18:27:25 UTC
Flyinghotpocket wrote:
ITS THE ONLY THING THAT IS RELIABLE AT KILLING LOGI. jams are so ******* backwards mechanic is cannot be relied on. and damps o gee im glad you brought up damps since every guardian hac gang fight takes place at 0km damps are completely ineffective.


Well yeah, if you misuse EWAR then of course it's not reliable. When **** ran Amarr fleets, we swept the field most of the time against superior logi numbers because we had the EWAR contingent on field to destabilize them. You'd be surprised how effective a "backwards mechanic" like jams can be when every successful jam cycle is backed by a few Celestises scan res damping the logi targets down to where they can't regain lock on anything for upwards of a minute. There's no difference between not being able to rep something because you're capped out, and not being able to rep something because you're damped out; the net result is the same.

IMHO the reason we don't see mighty public militia cruiser fleets these days is because that requires a balance between the three roles: DPS, logi, EWAR. You can always fill the DPS ranks with militia randoms, and corpmates will often volunteer for logi, but DPS and logi do not a fleet make because at best you'll just be locked in a stalemate with a decent counter fleet unless you bring the EWAR necessary to destabilize the other side's logi.
Flyinghotpocket
Small Focused Memes
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#404 - 2014-05-27 18:36:39 UTC
Plato Forko wrote:
Flyinghotpocket wrote:
ITS THE ONLY THING THAT IS RELIABLE AT KILLING LOGI. jams are so ******* backwards mechanic is cannot be relied on. and damps o gee im glad you brought up damps since every guardian hac gang fight takes place at 0km damps are completely ineffective.


Well yeah, if you misuse EWAR then of course it's not reliable. When **** ran Amarr fleets, we swept the field most of the time against superior logi numbers because we had the EWAR contingent on field to destabilize them. You'd be surprised how effective a "backwards mechanic" like jams can be when every successful jam cycle is backed by a few Celestises scan res damping the logi targets down to where they can't regain lock on anything for upwards of a minute. There's no difference between not being able to rep something because you're capped out, and not being able to rep something because you're damped out; the net result is the same.

IMHO the reason we don't see mighty public militia cruiser fleets these days is because that requires a balance between the three roles: DPS, logi, EWAR. You can always fill the DPS ranks with militia randoms, and corpmates will often volunteer for logi, but DPS and logi do not a fleet make because at best you'll just be locked in a stalemate with a decent counter fleet unless you bring the EWAR necessary to destabilize the other side's logi.

yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe.

Amarr Militia Representative - A jar of nitro

Anslo
Scope Works
#405 - 2014-05-27 18:38:02 UTC
Not all that much EWAR is needed to counter logi. You just need quality EWAR pilots. For instance, throwing 3-4 Blackbirds at an enemy with 3 Guardians means jack **** if the BB pilots just approach the enemy and derp a herp. Might as well toss those nerds into DPS ships.

Now, if you have one, maybe two, skilled Falcon pilots who take advantage of the element of surprise and the X/Y/Z field they're fighting on, you can easily dunk nerds. Like, I'll see ewar show up warping into a field..from a gate..or something silly. Said ewar will be like, a cloak capable Falcon. Why the hell would you rush in to a bad situation like then when you could warp to a tac or other celestial, come in cloaked at to absolute maximum range and OPPOSITE to the allied fleet, and ewar from there. The enemy will either have to split up, making blasting them easier, or warp off.

Yet people keep warping ewar at ZERO.

WHY.

WHY YOU DO THIS.

[center]-_For the Proveldtariat_/-[/center]

Plato Forko
123 Fake Street
#406 - 2014-05-27 21:06:43 UTC
Flyinghotpocket wrote:
yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe.


Ok, but where is it given that Augorors will have that much sensor strength? You're describing an ideal, which doesn't often mesh with the reality that fleets are compromised of characters with skill levels all over the map. I agree that in theory, EWAR doesn't look that impressive given the potential capabilities of logi. In practice, though, the effect of even one jam cycle landing is compounded heavily by the effect of damps. In deadlock situations, where the FC is just waiting on a weak link to appear, EWAR can buy the time needed to expose a weak link for the fleet's DPS to pile onto. It's definitely a nice option to have if you're out there with no batphone.

Besides, T1 EWAR is cheap and armor tanks nicely so they're a perfect complement to an armor fleet. Celestises add some drone DPS too, so all they have to do is assign drones and they can do impressive damage while focusing on tripping up the logi. There's no good reason to not make room for these ships in fleet when they can create all kinds of havoc that's difficult to counter.
Templar Dane
Amarrian Vengeance
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#407 - 2014-05-27 21:57:19 UTC
Plato Forko wrote:
Flyinghotpocket wrote:
yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe.


Ok, but where is it given that Augorors will have that much sensor strength? You're describing an ideal, which doesn't often mesh with the reality that fleets are compromised of characters with skill levels all over the map. I agree that in theory, EWAR doesn't look that impressive given the potential capabilities of logi. In practice, though, the effect of even one jam cycle landing is compounded heavily by the effect of damps. In deadlock situations, where the FC is just waiting on a weak link to appear, EWAR can buy the time needed to expose a weak link for the fleet's DPS to pile onto. It's definitely a nice option to have if you're out there with no batphone.

Besides, T1 EWAR is cheap and armor tanks nicely so they're a perfect complement to an armor fleet. Celestises add some drone DPS too, so all they have to do is assign drones and they can do impressive damage while focusing on tripping up the logi. There's no good reason to not make room for these ships in fleet when they can create all kinds of havoc that's difficult to counter.


Our augs all have 124 ss with no overload. You can jam them, but it's going to take time.

So, if it's going to take time you need logi yourself. So you need logi, dps and the ewar. Going in outnumbered is becoming less and less viable thanks to the cheap logi ships.

But oh sure, in equal sized fleets it's fun to duke it out.
Plug in Baby
The Scope
Gallente Federation
#408 - 2014-05-27 22:31:04 UTC
TIL that guardians don't fit ABs. Lol

This is not a forum alt, this is a forum main.

Flyinghotpocket
Small Focused Memes
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#409 - 2014-05-28 00:54:59 UTC  |  Edited by: Flyinghotpocket
Plato Forko wrote:
Flyinghotpocket wrote:
yeah? you think a blackbird is gonna land jams on a 250 sensor strength augoror? i dont think so. it might land 1 jam. maybe.


Ok, but where is it given that Augorors will have that much sensor strength? You're describing an ideal, which doesn't often mesh with the reality that fleets are compromised of characters with skill levels all over the map. I agree that in theory, EWAR doesn't look that impressive given the potential capabilities of logi. In practice, though, the effect of even one jam cycle landing is compounded heavily by the effect of damps. In deadlock situations, where the FC is just waiting on a weak link to appear, EWAR can buy the time needed to expose a weak link for the fleet's DPS to pile onto. It's definitely a nice option to have if you're out there with no batphone.

Besides, T1 EWAR is cheap and armor tanks nicely so they're a perfect complement to an armor fleet. Celestises add some drone DPS too, so all they have to do is assign drones and they can do impressive damage while focusing on tripping up the logi. There's no good reason to not make room for these ships in fleet when they can create all kinds of havoc that's difficult to counter.

i may have fudged the numbers a bit but its 230 sensor strenght http://i.imgur.com/wv2xAih.jpg once you overload a falcon will have a fun time jamming 311 sensor strength.

HG grails are included since in FW we get heavily discounted sensor implants
this is not ideal. this is our standard fleets. and i would assume minmatar have very similar standard fleets.

Amarr Militia Representative - A jar of nitro

David Devant
CTRL-Q
Ushra'Khan
#410 - 2014-05-28 07:25:05 UTC
Can't break logi but wins at eve.

Please sir tell us more.
Maeltstome
Ten Thousand Days
#411 - 2014-05-28 12:12:34 UTC
Flyinghotpocket wrote:

i may have fudged the numbers a bit but its 230 sensor strenght http://i.imgur.com/wv2xAih.jpg once you overload a falcon will have a fun time jamming 311 sensor strength.

HG grails are included since in FW we get heavily discounted sensor implants
this is not ideal. this is our standard fleets. and i would assume minmatar have very similar standard fleets.


PLEASE fly those ships and then get bumped by anyone with a clue. Sensor damps > sensor srength. Also 3 Tornado's will wipe those off the fied then warp out instantly. That cap chain is so unstable that a single broken link will make it all fall over.
Zarnak Wulf
Task Force 641
Empyrean Edict
#412 - 2014-05-28 12:43:47 UTC
David Devant wrote:
Tell your leadership to get its act together.


We have leadership? LolLol
Deerin
East Trading Co Ltd
#413 - 2014-05-28 14:06:57 UTC
This is a self criticism:

Minmatar/Amarr FW zone is completely dominated by farmers. They decide which faction goes to which tier. The warzone will be flipping back to Amarr dominance next week as the prices for minmatar LP store items have already crashed.

All the players you see posting on this thread (including me) are sadly all talk. We have grown complacent and expect people to bring fights to us. We are totally ignoring the occupancy of the systems as long as homebases are not threatened.

Then we blame the game and say that "There is no incentive" or "Logi is too OP" or "You blob too hard". The changes coming with the Kronos patch will change nothing about current situation. Farmers will still farm with minimal player resistance at best. The reputation of FW will stay as FarmWille.

The truth is both sides of our warzone needs fresh recruits....and honestly, if I were a new player and had a slight interest in FW....I would lose that interest after reading this thread.
Flyinghotpocket
Small Focused Memes
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#414 - 2014-05-28 14:13:26 UTC  |  Edited by: Flyinghotpocket
Maeltstome wrote:
Flyinghotpocket wrote:

i may have fudged the numbers a bit but its 230 sensor strenght http://i.imgur.com/wv2xAih.jpg once you overload a falcon will have a fun time jamming 311 sensor strength.

HG grails are included since in FW we get heavily discounted sensor implants
this is not ideal. this is our standard fleets. and i would assume minmatar have very similar standard fleets.


PLEASE fly those ships and then get bumped by anyone with a clue. Sensor damps > sensor srength. Also 3 Tornado's will wipe those off the fied then warp out instantly. That cap chain is so unstable that a single broken link will make it all fall over.

we have flown these for 2 years and never lost them when we are setup in a plex. we only ever lost them on initial 5 seconds of warping in. cuz GUESS WHAT TORNADOS DONT FIT IN PLEXS KITY HOMO. and minmatar militia aint no joke dont believe me? go to huola and find out

not every aspect of eve has been kil2'ed, yet.

Amarr Militia Representative - A jar of nitro

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#415 - 2014-05-28 14:14:52 UTC
David Devant wrote:
Can't break logi but wins at eve.

Please sir tell us more.

Sorry about arzad. are we gonna have to take your home system again?

Amarr Militia Representative - A jar of nitro

Zarnak Wulf
Task Force 641
Empyrean Edict
#416 - 2014-05-28 15:47:52 UTC
Deerin wrote:
This is a self criticism:

Minmatar/Amarr FW zone is completely dominated by farmers. They decide which faction goes to which tier. The warzone will be flipping back to Amarr dominance next week as the prices for minmatar LP store items have already crashed.

All the players you see posting on this thread (including me) are sadly all talk. We have grown complacent and expect people to bring fights to us. We are totally ignoring the occupancy of the systems as long as homebases are not threatened.

Then we blame the game and say that "There is no incentive" or "Logi is too OP" or "You blob too hard". The changes coming with the Kronos patch will change nothing about current situation. Farmers will still farm with minimal player resistance at best. The reputation of FW will stay as FarmWille.

The truth is both sides of our warzone needs fresh recruits....and honestly, if I were a new player and had a slight interest in FW....I would lose that interest after reading this thread.


I have been on Sissi. I have seen the promised land. You underestimate the changes.
David Devant
CTRL-Q
Ushra'Khan
#417 - 2014-05-28 17:00:57 UTC  |  Edited by: David Devant
So saith the prophet Zarnak and lo the farmers wives did weep and the plexes were rended salty with their tears!
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#418 - 2014-05-28 17:37:43 UTC
Deerin wrote:
This is a self criticism:

Minmatar/Amarr FW zone is completely dominated by farmers. They decide which faction goes to which tier. The warzone will be flipping back to Amarr dominance next week as the prices for minmatar LP store items have already crashed.

All the players you see posting on this thread (including me) are sadly all talk. We have grown complacent and expect people to bring fights to us. We are totally ignoring the occupancy of the systems as long as homebases are not threatened.

Then we blame the game and say that "There is no incentive" or "Logi is too OP" or "You blob too hard". The changes coming with the Kronos patch will change nothing about current situation. Farmers will still farm with minimal player resistance at best. The reputation of FW will stay as FarmWille.

The truth is both sides of our warzone needs fresh recruits....and honestly, if I were a new player and had a slight interest in FW....I would lose that interest after reading this thread.

Im pretty sure the rest of amarr militia is just waiting for you guys to split up out of huola and move out into the warzone and actually do something besides continually lining your pockets.

at least the amarr players posting in here arnt all talk our kb's are looking nicely after defeating LNA's FOB in saikamon.

These things are all true, there is no incentive for plexing except keeping your home system and money. logi IS to OP, and yes minmatar blob way to hard. But thats what happens when a militia is better at small scale pvp.

I am a firm believer that FW needs a Reboot, indeed we need some serious fresh blood. At least our side does. CCP needs to help bring back RP in FW and get people excited about it again.

Amarr Militia Representative - A jar of nitro

Anslo
Scope Works
#419 - 2014-05-28 19:27:14 UTC
Or you could ignore my advice and just keep raging at each other.

That's cool too.

[center]-_For the Proveldtariat_/-[/center]

Maximus Decimal
Doomheim
#420 - 2014-05-28 21:08:51 UTC
David Devant wrote:
We could roll out a 50 man BS gang tomorrow.


OMG this made me LOL so hard, seriously best joke I heard all day... thank you, thank you so much for brightening this dreary summer evening.