These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Little Things in Kronos: The Changes and Fixes You Asked For

First post First post First post
Author
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#81 - 2014-05-27 22:34:45 UTC
Great work.

Still no way to tell when your ship is effected by a bubble.What?

I like the mirror image idea above.

Who do i talk to to get the types of rocks I need to mine (plus the system level where they are found) added to the materials info page. This is still a stumbling block in the tutorials. Twisted

Can we get system level color added to gates right click menu please?





If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Explorer
C C P
C C P Alliance
#82 - 2014-05-27 23:14:42 UTC
Salpun wrote:
Still no way to tell when your ship is effected by a bubble.What?
Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#83 - 2014-05-27 23:48:30 UTC
CCP Explorer wrote:
Salpun wrote:
Still no way to tell when your ship is effected by a bubble.What?
Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made.

Could a warped scramed icon pop up when the pilot tries to warp when in a bubble.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Rain6637
GoonWaffe
Goonswarm Federation
#84 - 2014-05-27 23:48:31 UTC
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#85 - 2014-05-28 00:05:39 UTC
CCP Explorer wrote:
Salpun wrote:
Still no way to tell when your ship is effected by a bubble.What?
Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made.
In other words, if you click warp (or you get fleet warped), the client requests that action from the server, the server checks if there are any effects on your ship that might prohibit warping (for example your ship is in a bubble and not immune to it).
If so, the answer from the server to the client is 'no' and you don't warp. If not so, the answer from the server to the client is 'yes' and you happily warp away.

As for the upcoming Little Things™, the big changes are often wonderful, but it is these little improvements that really count in making EvE a better and more enjoyable place!....Big smile


ISD Ezwal Community Communication Liaisons (CCLs)

ergherhdfgh
Imperial Academy
Amarr Empire
#86 - 2014-05-28 00:20:07 UTC
this all sounds good to me. However how about instead of not being able to link corp, alliance or local chat you make it so that the person opening the link gets their own corp, alliance or current local system chat. This would make it a bit easier when a newer pilot accidentally closes one of those and asks for help finding it. Thanks

Want to talk? Join Cara's channel in game: House Forelli

Syd Unknown
#87 - 2014-05-28 00:24:59 UTC
Quote:
Collapsing Windows

Have you ever misclicked in the Selected Item window, collapsed it, panicked and lost your ship as a result? No, me neither; but for those of you who are maybe not as amazing at clicking as I am, we have changed the collapse functionality of all windows so now they are only collapsed if their header area is double-clicked, and not if any empty space in them is double-clicked. Don’t worry, you can still drag windows around by grabbing any empty space.
I hope that will save you a few capsules and ships.



This is the best UI fix in years BY FAR!
And I am pretty sure he lied about that it never happened to him,
because I dont know ANYBODY that didnt have a collapsing "selection window" while in a stressfull fight ever.

Thanks for that fix!

Now lets fix that crappy drone UI and give better options for handling drones.




Mar Drakar
LDK
#88 - 2014-05-28 08:05:30 UTC
CCP Explorer wrote:
Salpun wrote:
Still no way to tell when your ship is effected by a bubble.What?
Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made.


you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please.

Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway...
Darkblad
Doomheim
#89 - 2014-05-28 08:44:34 UTC
Salpun wrote:
Who do i talk to to get the types of rocks I need to mine (plus the system level where they are found) added to the materials info page. This is still a stumbling block in the tutorials. Twisted
Don't make me unemployed /o\ (may contain portions of German language).

But like CCP Rise demonstrated in the NPE Vision presentation (display of affecting skills etc.) it'd be nice to have such lookup feature within the game.

NPEISDRIP

CCP Explorer
C C P
C C P Alliance
#90 - 2014-05-28 09:01:03 UTC
Mar Drakar wrote:
CCP Explorer wrote:
Salpun wrote:
Still no way to tell when your ship is effected by a bubble.What?
Not a Little Thing and not a UI thing. The client doesn't *know* if the ship is being affected or not, it can approximate it but it only knows when it requests an action and the server says "yes" or "no". One of the ways we scale EVE to massive fights is that the server is not constantly checking this condition (and the client is not constantly asking for that check to be made to display in the UI), the server checks it when someone really wants to know, i.e., the pilot is a part of the state machine and triggers the check to be made.


you implying that even if one can hover over buble with mouse and see one's distance to it, it cannot have an icon appear or disappear purely on clientside according to the this finite count of numbers? ... please.

Sure it may be "sketchy" at the edges, but such is life... and in the grand scheme of things this might actually decrease the request count to server by calming down some "OMG I NEED TO RUN NOWW" kind of people, if they notice that they are dead anyway...
No, if we show an icon then it must be correct in all cases.

If we compare with being jammed or warp scrambled then player A initiates the action, the server checks if it is successful and then informs the victim's B client that the action is in effect and for how long it will be in effect. The client can then display this information.

When scrambled in a bubble then you are affected so long as you are inside the bubble. But you could be traveling inside the bubble for any amount of time. We only check when you try to warp if you can indeed warp. And then we check a number of things such as are you inside a bubble, is the cargo overloaded, etc, etc, and allow/deny the warp action.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Jade Blackwind
#91 - 2014-05-28 09:09:56 UTC
Good changes!

Fixing the little things is always good... unless it ends in a mess like the new tooltips, of course :P
Hexatron Ormand
Center for Advanced Studies
Gallente Federation
#92 - 2014-05-28 09:42:33 UTC
Those changes are great. More visibility, more informations, more choices.

I would huggle the UI team tightly for that effort!



Now if you just had a way to display the drone informations correctly, with the modules affecting them, like turrets do. Seeing what launched drones are actually affected by, seeing what stats they have is quite hard ingame. You need tools like pyfa for that. But i assume it is again a thing that only the server has, but not the client, like with the warp bubbles?
Justin Cody
War Firm
#93 - 2014-05-28 10:10:25 UTC
all good things! keep up the good work.

/2004 bittervet praise for ya
Justin Cody
War Firm
#94 - 2014-05-28 10:11:26 UTC
just let me know when we can have XML based fits for our PI setups! reinventing the wheel is terrible.
Porucznik Borewicz
GreenSwarm
#95 - 2014-05-28 11:59:51 UTC
"Have you ever misclicked in the Selected Item window, collapsed it, panicked and lost your ship as a result? No, me neither; but for those of you who are maybe not as amazing at clicking as I am, we have changed the collapse functionality of all windows so now they are only collapsed if their header area is double-clicked, and not if any empty space in them is double-clicked."

This.

Yey!
Gregor Parud
Imperial Academy
#96 - 2014-05-28 12:03:47 UTC
Some lovely improvements, it's details like these that make all the difference.
Dinsdale Pirannha
Pirannha Corp
#97 - 2014-05-28 13:09:15 UTC
This dev team is by far the most useful of all the dev teams at CCP.
Iris Bravemount
Golden Grinding Gears
#98 - 2014-05-28 16:58:38 UTC
Utremi Fasolasi wrote:
Iris Bravemount wrote:
Looks good.

Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox. Shocked


Why not center your camera with the existing camera tracking widget?


I do, but it requires two clicks in the HUD now, instead of one click in the d-scan window before. (I like to only center the camera when I'm d-scanning in a narrow angle. The rest of the time I have the tracking position slightly off, so that my ship isn't in front of what I'm tracking.)

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed

CCP Guard
C C P
C C P Alliance
#99 - 2014-05-28 16:59:57 UTC
Little things are good things is what I always say!

CCP Guard | EVE Community Developer | @CCP_Guard

Iris Bravemount
Golden Grinding Gears
#100 - 2014-05-28 17:00:58 UTC
CCP karkur wrote:
Iris Bravemount wrote:
Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox. Shocked
I'm afraid not What?


Too bad. Maybe later then ? It would really be a huge quality of life improvement, because I like to switch between centered and custom tracking position everytime I d-scan.

"I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed