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Why exactly would NES or NEX stores be paying to win?

Author
Keith Planck
Hi-Sec Huggers
#1 - 2014-05-27 21:11:34 UTC  |  Edited by: Keith Planck
You can already buy plex to get in-game isk and buy shiny mods.
You can already use in game isk to buy plex and convert it to aur for nex items.

So in what way would putting "officer ammo (as an example)" on the nex store be paying to win any more then the current eve system?

Seems like a bunch of people are just bitching and crying over nothing...


Another example: If ccp made some kinda awesome limited edition covops battleships blueprint that you could only get on the NES store. Isk -> Plex -> Aur = battleship with no real money spent.
Daniel Plain
Doomheim
#2 - 2014-05-27 22:33:32 UTC
from where i sit, the only problem would be that it would actively suppress the EVE economy. players a and b build items and farm lp to put stuff on the market but player c ignores their stuff and just buys his stuff from the NES.

I should buy an Ishtar.

Vincent Athena
Photosynth
#3 - 2014-05-27 23:24:48 UTC
Te main reason is it gives someone with a big bank account even more of an advantage than they have with the current PLEX process. They can get more shiny stuff faster.

It is not clear if that really is a problem, but it is perceived to be a problem.

The best definition I have seen for "pay to win" is "if you do not do it, you are irrelevant".

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Adunh Slavy
#4 - 2014-05-28 01:34:24 UTC
Keith Planck wrote:

... pure evil ...



Poofing anything functional into the game, with out players having to work, risk and fight for it, destroys the game.

Even one shuttle would be bad. That shuttle represents 10 minutes of some noob mining, some trader hauling the mins, some builder building, some ganker blowing it up. All of those game play oppertunities, and more, are destroyed by your horrible idea.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Keith Planck
Hi-Sec Huggers
#5 - 2014-05-28 03:17:14 UTC
Adunh Slavy wrote:
Keith Planck wrote:

... pure evil ...



Poofing anything functional into the game, with out players having to work, risk and fight for it, destroys the game.

Even one shuttle would be bad. That shuttle represents 10 minutes of some noob mining, some trader hauling the mins, some builder building, some ganker blowing it up. All of those game play opportunities, and more, are destroyed by your horrible idea.


Then why aren't the skins producible items? Oh right, cause you still need the battleship hulls. Just like faction ammo still needs the normal ammo.
Elizabeth Norn
Nornir Research
Nornir Empire
#6 - 2014-05-28 05:09:11 UTC
Keith Planck wrote:
Adunh Slavy wrote:
Keith Planck wrote:

... pure evil ...



Poofing anything functional into the game, with out players having to work, risk and fight for it, destroys the game.

Even one shuttle would be bad. That shuttle represents 10 minutes of some noob mining, some trader hauling the mins, some builder building, some ganker blowing it up. All of those game play opportunities, and more, are destroyed by your horrible idea.


Then why aren't the skins producible items? Oh right, cause you still need the battleship hulls. Just like faction ammo still needs the normal ammo.


You're forgetting that the skins don't give an advantage other than being pretty, and faction ammo requires LP to purchase.
Keith Planck
Hi-Sec Huggers
#7 - 2014-05-28 07:10:05 UTC
Elizabeth Norn wrote:
Keith Planck wrote:
Adunh Slavy wrote:
Keith Planck wrote:

... pure evil ...



Poofing anything functional into the game, with out players having to work, risk and fight for it, destroys the game.

Even one shuttle would be bad. That shuttle represents 10 minutes of some noob mining, some trader hauling the mins, some builder building, some ganker blowing it up. All of those game play opportunities, and more, are destroyed by your horrible idea.


Then why aren't the skins producible items? Oh right, cause you still need the battleship hulls. Just like faction ammo still needs the normal ammo.


You're forgetting that the skins don't give an advantage other than being pretty, and faction ammo requires LP to purchase.


Now your splitting my point.

I showed that nes items giving an advantage isnt important cause they can still be bought with isk.
To which that guy replied "but it removes player interaction in the game"
Not necessarily if you make the nes store items blueprints that include in game items.
To which you said... that
So were going in circles basically

CCP please close this thread it has no purpose
Jackie Fisher
Syrkos Technologies
#8 - 2014-05-28 08:03:06 UTC
The point is the current system doesn't change the amount of stuff in the game it just changes who owns it.

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Elizabeth Norn
Nornir Research
Nornir Empire
#9 - 2014-05-28 08:03:41 UTC
The point is that a cash shop for functional items is bad because it means that rather than someone actually playing the game to acquire that advantage, it is created out thin air and as Adunh explained it is depriving the game of its life: players.

The two examples you listed are separate and it's not from me arbitrarily splitting them, but because one is a fancy suit for your ship that conveys no ingame advantages, the other takes some amount of effort inside the game to acquire.
Adunh Slavy
#10 - 2014-05-28 11:31:15 UTC
Keith Planck wrote:

Then why aren't the skins producible items? Oh right, cause you still need the battleship hulls. Just like faction ammo still needs the normal ammo.



I have suggested that be not only purchased with AUR, but be produced as well.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Adunh Slavy
#11 - 2014-05-28 11:51:56 UTC  |  Edited by: Adunh Slavy
Keith Planck wrote:

Now your splitting my point.

I showed that nes items giving an advantage isnt important cause they can still be bought with isk.
To which that guy replied "but it removes player interaction in the game"
Not necessarily if you make the nes store items blueprints that include in game items.
To which you said... that
So were going in circles basically

CCP please close this thread it has no purpose



No, Liz is not going in circles, you just refuse to acknowledge the difference between vanity and functionality.

If the only way for an item to enter the game is a micro-transaction/NES/NEX, and it provides a functional advantage above and beyond what can be gained in-game, then it is a form of golden ammo. The game is then no longer a sandbox, it is a theme park.

I can understand how you are confused, because someone can use PLEX or money to purchase an older character with SP, or purchase a PLEX and get ISK with it. This certainly seems to be a pay-to-win scenario from a certain perspective.

However as Jackie Fisher points out, in post #8, this is a transfer of already existing wealth from one person to another. That means, in the past, someone had to go out and gain that ISK, build that ship, risk, fight, grind for it. It's already been paid for with in-game time and effort, the only real commodity in Eve.

Once functional items are sourced by a means other than player in-game time and effort, then all of that past time and effort becomes worth less. All future time and effort become worth less.

It is for this reason I suggested that CCP not only sell vanity with AUR, but also make all vanity also be produced, as it will increase the value of everyone's time and effort, and as such, increase the value of monetized vanity.

On another note, I hope CCP does not close this thread, and that you examine what we are saying, that you take time to understand. I also encourage you, much to CCP's dislike I am sure, to not run off and buy PLEX and short cut your own experience in the game. If someone buys PLEX, they cheat them selves of the struggle to make their own way.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Lan Wang
Federal Navy Academy
Gallente Federation
#12 - 2014-05-28 15:40:51 UTC
ccp kind of needs the vanity items to be exclusive to the aur store only, making items in the aur store that can also be made in game loses them money and destroys the value and also gives people another way to gain "free2play" too much f2p and you kill the game.

also creating these items which are exclusive to only the aur store which gain an advantage in game puts a real world price on accounts, people will pay real world money for blinged out accounts with thousands of dollars spent on these crazy mods from the store. dont know what the case is with account selling in eve for rl money if it happens or not

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Vincent Athena
Photosynth
#13 - 2014-05-28 21:05:30 UTC  |  Edited by: Vincent Athena
Adunh Slavy wrote:
Keith Planck wrote:

... pure evil ...



Poofing anything functional into the game, with out players having to work, risk and fight for it, destroys the game.

Even one shuttle would be bad. That shuttle represents 10 minutes of some noob mining, some trader hauling the mins, some builder building, some ganker blowing it up. All of those game play oppertunities, and more, are destroyed by your horrible idea.

And yet many things are poofed into the game right now. Example:

Spend money > get PLEX > sell for ISK > buy a BPO that is not created by the action of any player. Only the ISK used in the process of going from real money to a BPO is created by player action. Is that really enough to make it NOT pay to win?

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Adunh Slavy
#14 - 2014-05-28 23:00:57 UTC  |  Edited by: Adunh Slavy
Vincent Athena wrote:

Spend money > get PLEX > sell for ISK > buy a BPO that is not created by the action of any player. Only the ISK used in the process of going from real money to a BPO is created by player action. Is that really enough to make it NOT pay to win?



Where did the ISK come from? It just magically appears?

Nope, someone worked for that ISK in the past. Your example is what is examined in post #8, it transfers existing wealth from one player to another. it is not creating new wealth in the sandbox.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Li Quiao
Imperial Academy
Amarr Empire
#15 - 2014-06-05 16:11:15 UTC
Daniel Plain wrote:
from where i sit, the only problem would be that it would actively suppress the EVE economy. players a and b build items and farm lp to put stuff on the market but player c ignores their stuff and just buys his stuff from the NES.


NES will never cut out the manufacturers. They sell select blueprints, and they may expand that slightly (but not too much, as that would dig into the economy as well), but they'll never sell finished non-cosmetic items.
Felicity Love
Doomheim
#16 - 2014-06-05 19:04:06 UTC
.... would pay PLEX for the Ethereal Dragon flying mount... with glowing eyes. Roll

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Zero Sum Gain
Center for Advanced Studies
Gallente Federation
#17 - 2014-06-10 01:37:57 UTC
You really don't see why a direct cash for items shop is different than cash for unique, separate vanity appearance only stuff?

The difference between a direct cash shop and plex is also the fundamental reason why plex is not a direct method either. It still goes though the market.
Mallak Azaria
Caldari Provisions
Caldari State
#18 - 2014-06-10 02:53:21 UTC
Apparently being able to buy PLEX with real money gives someone an advantage over me. Such a mystery.

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Zero Sum Gain
Center for Advanced Studies
Gallente Federation
#19 - 2014-06-10 03:39:21 UTC
Mallak Azaria wrote:
Apparently being able to buy PLEX with real money gives someone an advantage over me. Such a mystery.


It's not an advantage. It's just a condition or circumstance that puts one in a favorable or superior position.
Vaerah Vahrokha
Vahrokh Consulting
#20 - 2014-06-10 07:37:39 UTC  |  Edited by: Vaerah Vahrokha
Mallak Azaria wrote:
Apparently being able to buy PLEX with real money gives someone an advantage over me. Such a mystery.


It's not what Adunh and others are saying. They talk about the potentially disruptive effects of short-cutting the economy (macro effects) on the whole game rather the implications to the "individual end user" (micro effects).

Said that, PLEX do introduce a discrimination effect that I have never liked (to the point I refuse to keep my subs with PLEX despite I could go on for a decade with them). The guy / corp with more money indeed gets an advantage. It's true in the end it's ISK somebody else fought for (therefore the macro economy is saved) but it stil steers "success" (in the broadest sense), "power", "potential" to one party to another with greater RL buying power.

BUT there are two buts:

- In game, PLEXes are "public", the guy indeed gets "unfair" advantage for a while but market price provides a negative feedback to his plans. The more PLEXes in game, the least ISK (benefit) they provide, aka "diminishing returns". It might be debatable whether the rate and effective amount of diminished return really affect the guy but that's still an implemented mechanic that works and may just need tweaks. Also, with the price increase we have seen, it's clear nobody really (ab)used this advantage in a large scale way enough to cause a price crash.

- The alternative is worse. PLEXes are not a panacea, they are the sanctioned way to RMT. That is, take away or "nerf" PLEX enough and we get back to the whole alliances of bots, back to 2 ISK pu Tritanium, to rich people just feeding RL cash farmers. All those who played since before PLEX know what I am talking about and the immense RMT amount we had.
Therefore, PLEX is a "lesser evil" to keep "too RL rich people at bay" or, better, convey their RL money into CCP's pockets rather than sweat farm enslavers. And to keep servers CPU usage low (CCP posted how huge toll bots took on their servers in the past, huge load = laggier and just worse play experience).


Therefore, PLEX is something that if everybody were "fair players" would provide an individual semi-unfair advantage, but since many are not "fair players" at all, then it's a conduit to control their push into a developers controlled, "sterylized" outcome.
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