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Ships & Modules

 
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Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2014-05-28 03:54:33 UTC  |  Edited by: Caleb Seremshur
Crossposted to CSM sub forum, please close

What is the point of this subsystem, actually?

I cannot think of many scenarios where its really beneficial to run this subsystem over the other subsystems that offer more guns or more missiles. The overheating sub grants a low slot to both the tengu and the legion and a mid to the proteus and loki.

So am I to assume that the sub isn't designed around overheating your guns for maximum effect but overheating points/scrams/webs or other EWAR? What use is an extra lowslot on a tengu? Maybe for a railgu except then you really want the power core multiplier to get more guns since there's only one configuration that gives guns to start with?

As of right now, for example, with the OHer sub a particular configuration of tengu gets 700dps as compared with the Augmented capacitor reserve which supplies an extra high for a cold dps of 880 vs the HOT dps of the OHer config for 860. Not only is the sustainable dps higher on the cold config but the burst is higher too, not to mention that the tengu in particular doesn't net that much benefit from the extra lows.

The best compromise I've been able to create is using a capactor flux coil in the low and sticking a medium neut in the remaining high. For a Tengu.

My thought would be that the overheating sub would provide more guns/missile slots for a penalty on the primary tanking of each race in order to encourage overheating to have a quick fight before dying. And by this I mean overheating EVERYTHING since you'd have a good 16% less room for tanking modules and they risk burning out before you're finished you would want to overheat some of them at least.

I put the motion to the floor that during the T3 rebalance that the Supplemental Coolant Injector subsystem grant the following

Tengu: +1 High, +2 Lows, +1 turret, +1 missile
Legion: +1 high, + 2 lows, +1 turret, +1 missile
Loki: +1 high, +1 medium, +1 low, +1 turret
Proteus: +1 high, +1 medium, +1 low, +1 turret

Reasons I think this would improve the T3's as listed are first of all they all get some extra DPS but lose a BCS/Magstab/gyro slot to compensate and need to overheat to reach best performance. It encourages this subsystem to actually get used instead of being the cheapest and most prohibitive subsystem around. This gives more options for how to fit your ships as well by pushing the tengu and legion further in either guns or missiles direction and it allows the loki/prot to retain their EWAR/cap injector/dual prop utility.

Discuss
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#2 - 2014-05-28 04:19:17 UTC
Burst tankiing with overheating is B O S S for PvP.

internet spaceships

are serious business sir.

and don't forget it

Aiyshimin
Mea Culpa.
Shadow Cartel
#3 - 2014-05-28 05:45:34 UTC
Caleb Seremshur wrote:

My thought would be that the overheating sub would provide more guns/missile slots for a penalty on the primary tanking of each race in order to encourage overheating to have a quick fight before dying. And by this I mean overheating EVERYTHING since you'd have a good 16% less room for tanking modules and they risk burning out before you're finished you would want to overheat some of them at least.

I put the motion to the floor that during the T3 rebalance that the Supplemental Coolant Injector subsystem grant the following

Tengu: +1 High, +2 Lows, +1 turret, +1 missile
Legion: +1 high, + 2 lows, +1 turret, +1 missile
Loki: +1 high, +1 medium, +1 low, +1 turret
Proteus: +1 high, +1 medium, +1 low, +1 turret

Reasons I think this would improve the T3's as listed are first of all they all get some extra DPS but lose a BCS/Magstab/gyro slot to compensate and need to overheat to reach best performance. It encourages this subsystem to actually get used instead of being the cheapest and most prohibitive subsystem around. This gives more options for how to fit your ships as well by pushing the tengu and legion further in either guns or missiles direction and it allows the loki/prot to retain their EWAR/cap injector/dual prop utility.

Discuss


So what in this suggestion is the "penalty on the primary tanking"? Why 19 slots on a cruiser?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2014-05-28 07:17:58 UTC
Aiyshimin wrote:
Caleb Seremshur wrote:

My thought would be that the overheating sub would provide more guns/missile slots for a penalty on the primary tanking of each race in order to encourage overheating to have a quick fight before dying. And by this I mean overheating EVERYTHING since you'd have a good 16% less room for tanking modules and they risk burning out before you're finished you would want to overheat some of them at least.

I put the motion to the floor that during the T3 rebalance that the Supplemental Coolant Injector subsystem grant the following

Tengu: +1 High, +2 Lows, +1 turret, +1 missile
Legion: +1 high, + 2 lows, +1 turret, +1 missile
Loki: +1 high, +1 medium, +1 low, +1 turret
Proteus: +1 high, +1 medium, +1 low, +1 turret

Reasons I think this would improve the T3's as listed are first of all they all get some extra DPS but lose a BCS/Magstab/gyro slot to compensate and need to overheat to reach best performance. It encourages this subsystem to actually get used instead of being the cheapest and most prohibitive subsystem around. This gives more options for how to fit your ships as well by pushing the tengu and legion further in either guns or missiles direction and it allows the loki/prot to retain their EWAR/cap injector/dual prop utility.

Discuss


So what in this suggestion is the "penalty on the primary tanking"? Why 19 slots on a cruiser?


You will note that I merely swapped slots around, the same number of slots as you can get currently. I'm pretty sure this isn't even a max-slot fit either.

Proteus loses a low slot to get a high, proteus is armour tanked ergo it loses some of its access to tank.
Tengu is shield tanked (typically) and so the lows don't help it anyway, on those rare armour tanks there is no change in performance as you don't use the supplemental anyway.
etc etc.
Aiyshimin
Mea Culpa.
Shadow Cartel
#5 - 2014-05-28 07:48:15 UTC
Ok right, my bad, it makes sense now. Yes, an interesting suggestion and you could do well to try to let CCP know about this.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#6 - 2014-05-28 07:56:56 UTC
Maybe I should have made the thread in F&I instead..
Aiyshimin
Mea Culpa.
Shadow Cartel
#7 - 2014-05-28 08:37:12 UTC
It doesn't fill it's function as deliverer of ideas either (it's not read by devs), I'd try CSM.