These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Skill Discussions

 
  • Topic is locked indefinitely.
 

Shield Compensation Skills Are Under Powered

Author
Paul Panala
School of Applied Knowledge
Caldari State
#1 - 2014-05-19 18:09:28 UTC
To be clear, I am talking about the 4 EM, Threm, Kin, Exp Shield Compensation skills, not the skill called "Shield Compensation."

Do they serve an important purpose? Yes. Passive shield hardeners are used in many fits. However, I feel like they don't do enough to be worth a collective 2 Million skill points or 35-40 days of training.

I would like to either see some new game mechanic that uses these skill, or a reduction in the number of skill points they require. Maybe a single Rank 4 skill to replace all of them called "Shield Resistance Amplification" or simply reduce each of the existing 4 skills to Rank 1.

The EM amp is used quite a bit and its skill is worth the time. If you use EM rigs then you might add a thermic amp instead, so I feel like the thermic skill may be worth training if that is how you like to fit your ship. Beyond that, the others are obscure and only make sense on a few ships. On the armor side, those same sets of armor skills effect almost every fit, for the same number of skill points.

You could say "if you don't like the skills, don't train them." The problem is that a lot of people trained these skills back when they help Adaptive Invulnerability Fields and now consider them wasted. They also clutter up the certificate system, preventing players from earning high competency levels on shield ships without training skills they may never use in their entire Eve life.
Karen Avioras
The Raging Raccoons
#2 - 2014-05-19 20:27:19 UTC
You should move this to F&I Smile

edit -

oh yeah and what you're saying is true, really not worth it to taking them past three/four.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#3 - 2014-05-19 22:41:00 UTC
Karen Avioras wrote:
You should move this to F&I Smile

edit -

oh yeah and what you're saying is true, really not worth it to taking them past three/four.


Depends in most cases i concur, but all my mission running ships use the passive resistance amplifiers for cap saving purposes and in that case it is worth training to 5.
Sable Moran
Moran Light Industries
#4 - 2014-05-20 09:00:19 UTC
Paul Panala wrote:

Do they serve an important purpose?


Purpose yes, important no.

Passive shield resistance modules use less cpu and no cap. If either of those, or possibly both, is an issue enough to warrant the use of a passive module then for sure train the relevant skill to level 4, doesn't take that much time.

Like you said yourself only EM and Thermal skills are really useful, the other two are so situational or just plain weird.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Adriana Nolen
Sama Guild
#5 - 2014-05-20 11:33:42 UTC
You need deadspace mods for it to shine.
McRoll
Extraction and Exploration Ltd.
#6 - 2014-05-20 11:34:48 UTC
Leave them as they are, they are fine. Its exactly the type of skill that gives the old vet a couple of % extra over a new player, without being unfair to new players because they dont need to train them to V and they are pretty niche. Besides, cheaper officer passive hardeners are a really good alternative to active ones so these skills do serve a purpose.
Mashie Saldana
V0LTA
WE FORM V0LTA
#7 - 2014-05-20 12:02:29 UTC
If you need to train them do, if not don't. I have them all at V myself.
RavenPaine
RaVeN Alliance
#8 - 2014-05-20 15:29:34 UTC
The change to the skills...

It felt like someone sold me a car, then switched the engine after I signed the contract.
IIshira
School of Applied Knowledge
Caldari State
#9 - 2014-05-22 11:30:48 UTC
The skills are pretty much worthless in their current format. They once served a purpose by giving a passive resist bonus to offline active modules. Honestly CCP should have just deleted the skills and refunded SP.
Money Makin Mitch
Paid in Full
#10 - 2014-05-22 12:36:17 UTC
Just make them affect Invul Fields again
Sabriz Adoudel
Move along there is nothing here
#11 - 2014-05-27 23:54:51 UTC
The skills are actually very, very powerful in their narrow field (which is creating neutralization-proof passive tanks for solo blitzing level 5 security missions).

If that niche doesn't intersect with your gameplay - just ignore the skills altogether, much as I ignore the skills for missiles.

I support the New Order and CODE. alliance. www.minerbumping.com

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#12 - 2014-05-28 00:56:12 UTC
IIshira wrote:
The skills are pretty much worthless in their current format. They once served a purpose by giving a passive resist bonus to offline active modules. Honestly CCP should have just deleted the skills and refunded SP.


that is bullshit. Ok they arent in use that broadly anymore and they are weaker than their armor counterparts. But like i said i use passive shield resistence stuff on my mission ship and there those skill shine.
IIshira
School of Applied Knowledge
Caldari State
#13 - 2014-05-28 01:38:22 UTC
Jeanne-Luise Argenau wrote:
IIshira wrote:
The skills are pretty much worthless in their current format. They once served a purpose by giving a passive resist bonus to offline active modules. Honestly CCP should have just deleted the skills and refunded SP.


that is bullshit. Ok they arent in use that broadly anymore and they are weaker than their armor counterparts. But like i said i use passive shield resistence stuff on my mission ship and there those skill shine.


For situations where you might be neuted they are useful but on a level 4 mission ship active shield hardeners are what most pilots use... Maybe you're on to something with this cap saving that no one else has figured out but "arent in use that broadly anymore" is a huge understatement.



Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#14 - 2014-05-28 02:08:37 UTC
IIshira wrote:
Jeanne-Luise Argenau wrote:
IIshira wrote:
The skills are pretty much worthless in their current format. They once served a purpose by giving a passive resist bonus to offline active modules. Honestly CCP should have just deleted the skills and refunded SP.


that is bullshit. Ok they arent in use that broadly anymore and they are weaker than their armor counterparts. But like i said i use passive shield resistence stuff on my mission ship and there those skill shine.


For situations where you might be neuted they are useful but on a level 4 mission ship active shield hardeners are what most pilots use... Maybe you're on to something with this cap saving that no one else has figured out but "arent in use that broadly anymore" is a huge understatement.



that is the only problem invuls are active where as eanm's are passive. thats why i say armor compensation skills are far more important. but i run cap injected mission ships they work great but shield hardeners eat far to much cap to make it a workable condition for me. And those comp skills close the gap between passive shield mods and active ones when u ignore overheating.
Sabriz Adoudel
Move along there is nothing here
#15 - 2014-05-28 06:10:26 UTC
IIshira wrote:
Jeanne-Luise Argenau wrote:
IIshira wrote:
The skills are pretty much worthless in their current format. They once served a purpose by giving a passive resist bonus to offline active modules. Honestly CCP should have just deleted the skills and refunded SP.


that is bullshit. Ok they arent in use that broadly anymore and they are weaker than their armor counterparts. But like i said i use passive shield resistence stuff on my mission ship and there those skill shine.


For situations where you might be neuted they are useful but on a level 4 mission ship active shield hardeners are what most pilots use... Maybe you're on to something with this cap saving that no one else has figured out but "arent in use that broadly anymore" is a huge understatement.






Level 4 mission ships might usually use active hardeners, but level 5 fits basically never do.

I support the New Order and CODE. alliance. www.minerbumping.com

Cayrenne
State War Academy
Caldari State
#16 - 2014-05-31 08:02:39 UTC
Why was the shield comp skills changed from giving bonuses to inactive active hardeners anyway? Surely not because they are giving too much resistances for an inactive invul field?
RavenPaine
RaVeN Alliance
#17 - 2014-05-31 15:14:57 UTC
Cayrenne wrote:
Why was the shield comp skills changed from giving bonuses to inactive active hardeners anyway? Surely not because they are giving too much resistances for an inactive invul field?


There was a period of time where people were crying about 'Drake OP!' and 'Tengu OP!'

Next thing you know....They nerfed Heavy missiles, removed the passive invuln bonus, and nerfed the Drake itself. Talk about massive over reaction...

Removal of the passive resist bonus was sort of *snuck* into some obscure blog somewhere, and nobody really got to state an opinion. And of course, some opinions were still all about "DRAKE OP!"