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[Kronos] Pirate Implants

First post First post
Author
Dave stark
#141 - 2014-05-23 15:59:19 UTC
Steve Ronuken wrote:
Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.

Anyway, I've raised it as a concern, so we'll see what happens.


bear in mind that until kronos, the cap gang link is also completely redundant and used by nobody.
all kronos does is give people a reason to actually use it.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#142 - 2014-05-23 16:22:35 UTC
An important note:

Later doesn't mean 'in 6 months or more' any more Smile

With the new release schedule, it could be in [multiple of 6 weeks from a release date] Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Sven Viko VIkolander
In space we are briefly free
#143 - 2014-05-23 16:23:35 UTC
CCP Fozzie wrote:
We're aware that some implant sets are a lot less useful than others, but we're not going to change the bonuses provided by implant sets in Kronos. That's a task for later.


But Fozzie we all know you can't get any sleep when there are useless things you could make useful! I bet you even have statistics about how rarely some of these sets are used. =]

Here's hoping that the new 10 release per year system means that you can take a look at rebalancing some of these implants in an upcoming release, rather than having to wait until the winter "x-pac" to get them out...
Tipa Riot
Federal Navy Academy
Gallente Federation
#144 - 2014-05-23 18:13:21 UTC
+1 for more options

But why do combat implants need learning attribute enhancements? Remove those completely and convert them into boosters. If players would honor a choice (and tradeoff) between faster skill training and PvP, why then keeping the attribute enhancement to the combat implant sets?

I'm my own NPC alt.

Arronicus
State War Academy
Caldari State
#145 - 2014-05-23 20:59:31 UTC  |  Edited by: Arronicus
Dave Stark wrote:
Steve Ronuken wrote:
Bear in mind that with the changes coming in Kronos, you're getting a cycle time reduction, rather than a yield bonus, which can put more cap pressure in place.

Anyway, I've raised it as a concern, so we'll see what happens.


bear in mind that until kronos, the cap gang link is also completely redundant and used by nobody.
all kronos does is give people a reason to actually use it.



The cap ganglink is important to my hulk fits due to how tight the capacitor is on active shield tank fits IF the mining laser cycle time link is running. The usefulness of it does depend on what you are mining, but in the case of ABC where you are in industrial siege, with mining implant in, the capacitor usage ganglink is very effective when running a nullsec active shield tank. Much more effective than running the shield capacitor usage link for capacitor.

And yes, it is used by many of us that actually mine.
Anathema Device
State War Academy
Caldari State
#146 - 2014-05-23 22:35:22 UTC
For the future, I'd like to see some team ganglinks to extend the concept of NPC teams to players. Would use a fleet hierarchy, work off-grid, limited to a single solar system but not implement the fleet movement, location, information options of combat fleets. Corporate Management skills maybe required to fill FC, WC and SC positions.
Mnemosyne Gloob
#147 - 2014-05-24 00:06:37 UTC
I'm really interested how this 'lowsec only' part will turn out. I really really hope you don't take away from current droptables.

When you introduced highsec plexes in lowsec, you said they won't alter the spawnrates of what used to be in lowsec, yet i cannot help but feel that some of the lowsec only plexes are more rare now. Those are unrateds by the way, so probably 'noone cares' and my 'evidence' is anecdotal. Still, finding outposts/mannexes/annexes was in my opinion more common before we got all those things from hisec.

Anyway. Make it: frig NPC - low grade / cruiser NPC - med grade / battleship NPC - high grade. Currently we have: frig and cruiser - low grade (will be med grade) and battleship - high grade. Most of lowsec faction rats are cruisers so giving them the new low grades would be *trolol* ...
Altalicious
Burning Space
#148 - 2014-05-24 03:28:57 UTC
Hmm. Sounds good so far. If I follow it correctly these implants will as items or BPCs? Get rid of the items and drop only BPCs. It would definitely change the impact that they would have.
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#149 - 2014-05-24 11:13:39 UTC
Steve Ronuken wrote:
An important note:

Later doesn't mean 'in 6 months or more' any more Smile

With the new release schedule, it could be in [multiple of 6 weeks from a release date] Smile


We'll see, I'll keep you to this post.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#150 - 2014-05-24 17:49:06 UTC
Pertuabo Enkidgan wrote:
Steve Ronuken wrote:
An important note:

Later doesn't mean 'in 6 months or more' any more Smile

With the new release schedule, it could be in [multiple of 6 weeks from a release date] Smile


We'll see, I'll keep you to this post.



To be clear:

I have no idea when, if indeed it happens, implant changes will happen.

It's just it doesn't need to be so long.



My personal 'does this need rebalanced' indicators are:

  • Nobody uses it.
  • Everyone uses it.
  • It's a no-brainer to use.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Elmnt80
Life. Universe. Everything.
#151 - 2014-05-24 18:47:04 UTC
You might want to add "nobody sourcing them from LP stores" to that.
Saisin
Chao3's Rogue Operatives Corp
#152 - 2014-05-25 02:43:58 UTC
Harvey James wrote:
20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....

its a little too pay to win for my liking...

Agreed.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Sniper Smith
Center for Advanced Studies
Gallente Federation
#153 - 2014-05-25 07:12:12 UTC  |  Edited by: Sniper Smith
Saisin wrote:
Harvey James wrote:
20% at low grade .. seems a bit high .. i hate too imagine how much you get off High grade....

its a little too pay to win for my liking...

Agreed.

Pay to Win doesn't mean what you think it means, since these are ingame drops, not from the NEX store.. And if you have crap skills, even the best implant will suck. Which btw, you can just get the best implants NOW.. thus negating pay2win.


Anyway, current sets..

High-grade sets:
Snake: 24.73% velocity bonus
Slave: 53.63% armor hp bonus
Crystal: 53.63% shield boost bonus
Talisman: -38.12% energy emission systems duration bonus
Halo: -20.7% signature radius bonus

Nomad: -26.94% agility bonus
Centurion: +33.83% ewar optimal range bonus
Edge: -26.94% reduction to booster side effects
Harvest: +33.83% mining laser range bonus
Virtue: +33.83% probe scan strength

Mid-grade sets:
Snake: 16.02% velocity bonus
Slave: 33.83% armor hp bonus
Crystal: 33.83% shield boost bonus
Talisman: -26.94% energy emission systems duration bonus
Halo: -14.3% signature radius bonus

*Source: Entity, 2008 -- http://oldforums.eveonline.com/?a=topic&threadID=203472

And for those who don't want to check page 1..

New Low-grade sets:
Snake: 10.5% velocity bonus
Slave: 20% armor hp bonus
Crystal: 20% shield boost bonus
Talisman: -17.4% energy emission systems duration bonus
Halo: -9% signature radius bonus

Nomad: -17.4% agility bonus
Centurion: +20% ewar optimal range bonus
Edge: -17.4% reduction to booster side effects
Harvest: +20% mining laser range bonus
Virtue: +20% probe scan strength
Spugg Galdon
Federal Navy Academy
Gallente Federation
#154 - 2014-05-25 09:03:21 UTC
This is all very nice and I hope to see more pirate implant sets in the future (like shield HP but obviously give it a recharge drawback and armour repair amount).

Low sec is going to be a fun place to be.

Is there any chance you could iterate on the drug/boosters in game. They could really do with a complete overhaul.
Luscius Uta
#155 - 2014-05-26 05:50:48 UTC
I still don't see any logic behind low-grade omegas requiring Cybernetics V, as mid-grades are affordable by everyone and everyone who can use mid or high-grades won't be likely to even pay attention to low-grades. I would appreciate if CCP releases the info on percentage of people using mid-grade slaves compared to those with high-grades. I believe there's much more people using high-grades even though the price gap is much wider than it will be between low-grades and mid-grades.

Also, I don't like the prefix "mid-grade". New implants should be prefixed "low-grades", existing low-grades should be left prefixless and existing prefixless implants should be prefixed "high-grades".

Workarounds are not bugfixes.

Fabulous Rod
Darkfall Corp
#156 - 2014-05-27 14:34:50 UTC  |  Edited by: Fabulous Rod
a +20% shield hp bonus implant would be nice for the passive tankers. I see a +20% armor one but no shield : (


Will the +20% e-war range bonus effect ECM burst?
Soldarius
Dreddit
Test Alliance Please Ignore
#157 - 2014-05-27 17:51:57 UTC
The Ironfist wrote:
hello CCP Fozzie,

are there any plans to add Hardwiring Implants for Drones to bring them more in line with Guns and Missiles?
Because though hardwiring right now it is possible for almost all weapon platforms to gain an extra 3-6% damage and 3-6% ROF while drones platforms are excluded from that entirely.


Does your Ishtar really need more dps? Last I checked it already gets BS dps on a cruiser-sized tracking-bonused platform.

http://youtu.be/YVkUvmDQ3HY

NEONOVUS
Mindstar Technology
Goonswarm Federation
#158 - 2014-05-27 22:56:16 UTC
Soldarius wrote:
The Ironfist wrote:
hello CCP Fozzie,

are there any plans to add Hardwiring Implants for Drones to bring them more in line with Guns and Missiles?
Because though hardwiring right now it is possible for almost all weapon platforms to gain an extra 3-6% damage and 3-6% ROF while drones platforms are excluded from that entirely.


Does your Ishtar really need more dps? Last I checked it already gets BS dps on a cruiser-sized tracking-bonused platform.

You want agony?
800 DPS vexors are not only a thing, they made me have to redo my spreadsheets
Jeremiah Saken
The Fall of Leviathan
#159 - 2014-05-28 09:06:05 UTC
CCP Fozzie wrote:
And more information will be coming about the sites that these come from in the coming days. I can say it's a new development in the saga of the pirate research efforts that take place at the Ghost sites.


Any info about these new sites?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Mnemosyne Gloob
#160 - 2014-05-31 03:14:42 UTC
Why did you move the new lowgrades to new sites?

Why not make it be more in line? (frigate faction rats = new low grades, cruiser faction rats = new medium grades, battleship faction rats = high grades)

Would have made much more sense to me peronally than introducing whole new sites.