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Warfare & Tactics

 
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War Dec System is Broken

Author
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#21 - 2014-05-27 21:07:36 UTC  |  Edited by: Vimsy Vortis
Katherine Raven wrote:
I understand what you mean when you say that no war is fought just to shed blood of random people

There are a bunch of pretty good examples of entire peoples having their lands invaded and populations exterminated/eaten/enslaved even though it served very little appreciable benefit for the people doing it.

In those cases it tends to be what happened is one group with a predilection for violence and the ability to carry it out becomes aware of another group that has an aversion to violence and no means or even a particular inclination to resist it. The subsequent conflict typically favors the aggressor pretty strongly. A good example is what happened with the Moriori people of the Chatham islands. Tribes are a good lens to look at groups of players in EVE through.
Donima
Pyromaniacs Anonymous
#22 - 2014-05-27 23:06:18 UTC
Gully Alex Foyle wrote:


1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO What?. They don't want to actually PLAY a game, they want to 'just relax' (their own words, often).

2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps.


IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier.


Actually the first group contributes all those ships and mods we so love to go blow things up with. They they're pretty much the entire reason that the pvp even exists in the first place and we're not all just flying around in pods bumping eachother.
Gully Alex Foyle
The Scope
Gallente Federation
#23 - 2014-05-27 23:12:09 UTC
Donima wrote:
Gully Alex Foyle wrote:


1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO What?. They don't want to actually PLAY a game, they want to 'just relax' (their own words, often).

2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps.


IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier.


Actually the first group contributes all those ships and mods we so love to go blow things up with. They they're pretty much the entire reason that the pvp even exists in the first place and we're not all just flying around in pods bumping eachother.

I probably wasn't clear enough. The second group are PVEers/industrialists too. They just don't whine, so arguably they mine, loot, salvage and manufacture much more than the first.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Donima
Pyromaniacs Anonymous
#24 - 2014-05-27 23:12:48 UTC
Vimsy Vortis wrote:
Katherine Raven wrote:
I understand what you mean when you say that no war is fought just to shed blood of random people

There are a bunch of pretty good examples of entire peoples having their lands invaded and populations exterminated/eaten/enslaved even though it served very little appreciable benefit for the people doing it.

In those cases it tends to be what happened is one group with a predilection for violence and the ability to carry it out becomes aware of another group that has an aversion to violence and no means or even a particular inclination to resist it. The subsequent conflict typically favors the aggressor pretty strongly. A good example is what happened with the Moriori people of the Chatham islands. Tribes are a good lens to look at groups of players in EVE through.


First off you keep trying to give examples of one thing killing another for no reason, but every single example has very obvious reasons.

1.) Fox kills a chicken for food and sustinance and survivability (thought that one was pretty obvious).

2.) You're talking about people invading other people. Which has the purpose of land control.
- Enslavement: (cheap labor)
- Eating people: (Once again sustinance if this is the choice of food)

So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.
Donima
Pyromaniacs Anonymous
#25 - 2014-05-27 23:14:21 UTC
Gully Alex Foyle wrote:

I probably wasn't clear enough. The second group are PVEers/industrialists too. They just don't whine, so arguably they mine, loot, salvage and manufacture much more than the first.


Ok point taken on that, I will concede your opinion is valid.
Donima
Pyromaniacs Anonymous
#26 - 2014-05-27 23:17:09 UTC
Kaea Astridsson wrote:
Can't speak for any of those "griefer corps" but my guess is they're mostly looking to do just that, shed blood of random people - on the off chance one undocks their prized mission boat or hauler stuffed with all their belongings.

Everyone goes for softer expensive targets when they get the chance - say you go out low-sec in your assault frig. You get the choice of either engaging that bomber running FW missions, or that criminal Omen Navy on the gate, CLEARLY prepared for what you're about to bring to the table. It's not rocket science - everyone is gonna go for that bomber in hopes of taking down at least 30mil with the only effort being catching the damn thing.



The difference here is that if you go into low sec, you're more likely to find other people willing to fight. Which is what low, null and WH were made for. If I count correctly that's 3 different types of space to pvp and 1 that is meant to be somewhat safe... "meant to be"
Donima
Pyromaniacs Anonymous
#27 - 2014-05-27 23:23:38 UTC
Scipio Artelius wrote:
Donima wrote:
That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people.

Fair is not an integral part of this game.

On the issue of there needs to be a reason for a war, not according to the devblog when the wardec mechanism was changed:

http://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics

The guidelines even make it clear that wars are a valid career path for merc corps. No reason more than that involved.


2 points.

1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.

2.) This has gone beyond merc coprs. There's corps out there with 100+ war decs. I guarantee you that they are not "guns for hire" in most of them. Since their targets tend to be smaller insignificant, easy target corps that a larger alliance with money to hire mercs could easily attack on their own. Most actual merc corps get hired to take out much bigger targets.
Gully Alex Foyle
The Scope
Gallente Federation
#28 - 2014-05-27 23:29:16 UTC
Donima wrote:
1 that is meant to be somewhat safe... "meant to be"

Please do not spread disinformation! Seriously, it just confuses new players and leads to bewilderment and frustration when their ship explodes.

CCP not only stated that highsec is NOT meant to be safe, they also coded the very mechanics you disagree with!

You can certainly express your opinion that highsec 'should be safe' or 'safer' (though I personally disagree), but again please do not confuse any new player reading this thread.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#29 - 2014-05-27 23:36:21 UTC
Donima wrote:
2.) This has gone beyond merc coprs. There's corps out there with 100+ war decs. I guarantee you that they are not "guns for hire" in most of them. Since their targets tend to be smaller insignificant, easy target corps that a larger alliance with money to hire mercs could easily attack on their own. Most actual merc corps get hired to take out much bigger targets.

I'll offer you my idea to counter this.

Make a decent highsec pvp corp and join all those wardecs as an ally to the defender. Iirc, it's free if you're the only ally, just 10 mil if you're the second.

You'd get lots of guys to shoot at, probably PVP noobs if they're only targeting young players. Fun + better help to newbros than forum warrioring. Big smile

I'll probably do it myself if/when I get bored or decide to take a break from lowsec.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#30 - 2014-05-27 23:37:49 UTC
Donima wrote:
So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.

Why are you presuming that highsec wars don't have reasons? There's no thing in the world that a person does that doesn't have a reason behind it. Like I said before, just because you don't know what it is, or you don't think the reason is legitimate it does not cause that reason to not exist.

Real wars happen because the conflict satisfies some kind of need in one or both parties. The need isn't necessarily a material one, it can be ideological or religious in nature, they can happen in reaction to perceived threats that don't exist or to get revenge for something. The same is true in EVE.

The argument that people declare war on highsec PVE corps at random and for no reason is wrong, there's always a reason.
Gully Alex Foyle
The Scope
Gallente Federation
#31 - 2014-05-27 23:44:53 UTC
Vimsy Vortis wrote:
Donima wrote:
So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.

Why are you presuming that highsec wars don't have reasons? There's no thing in the world that a person does that doesn't have a reason behind it. Like I said before, just because you don't know what it is, or you don't think the reason is legitimate it does not cause that reason to not exist.

Real wars happen because the conflict satisfies some kind of need in one or both parties. The need isn't necessarily a material one, it can be ideological or religious in nature, they can happen in reaction to perceived threats that don't exist or to get revenge for something. The same is true in EVE.

The argument that people declare war on highsec PVE corps at random and for no reason is wrong, there's always a reason.
I might add that in RL, death is kind of, you know, permanent.

So comparing reasons for pixel explosions to reasons to actually put your life at risk doesn't make much sense, does it?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#32 - 2014-05-27 23:53:40 UTC
Particularly so when you take into account that the only real reason anyone does anything in the game is because it provides entertainment either for the individual or their group.
Tengu Grib
Caldari Provisions
Caldari State
#33 - 2014-05-28 00:11:49 UTC
Agreed. I spent a few hours last weekend chasing after guys who had declared war on us, I didn't manage to actually catch any, and had to avoid the Vendetta guys in the area as I was by myself, but it kept me entertained. Different strokes for different folks. But never assume that a war is 'random and meaningless.' It might be random, but it'll never be meaningless.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#34 - 2014-05-28 00:17:11 UTC  |  Edited by: Tengu Grib
Donima wrote:


2 points.

1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.


Ship balancing is important to make sure that pilots are provided with options when choosing which ship they want to fly into combat. Without balance everyone would be flying the same ships.

Fairness assumes that all ships would have an equal chance of victory at all times, which would be awful. A mining barge should always lose to a combat ship no matter what. That's not a fair fight and never will be. With the exception of the procurers and skiffs obviously as they are designed to sacrifice yield and ore hold in exchange for combat ability.

If all things were 'fair' in eve than my stealth bomber should be just as capable against a battleship as it is against another frigate. On the other hand balanced ships means that my caldari stealth bomber is an equally valid ship choice to your gallente or amarr stealth bomber (just an example).

I hope this illustrates why I do not think you can legitimately equate fairness and balance. They are two separate things and that is as it should be.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#35 - 2014-05-28 01:38:57 UTC  |  Edited by: Vimsy Vortis
It should be noted that I declare a great number of wars and the reasons for them are varied, though often they are triggered by some event that to most people wouldn't seem a suitable justification for it.
Marsan
#36 - 2014-05-28 02:47:03 UTC
The basic issue with wars is that it sucks for virtual everyone. I've been in a number of wars and never enjoyed any of them. It's a lot of running around, docking up, station games, gate games, 3rd party logi. It's actually worse than Nulll Sec warfare. There are 3 main ways wars play out:

1) The target evades the war dec in some fashion. Switches corps, goes to LS/WH, or stays docked up. Some people elect to stay in NPC corps.

2) The target corp organizes and attempts to fight. Generally leading to the target corp getting swarmed or the war decer docking. Rarely does this result in interesting pvp.

3) The target corp is filled with newbies who get ganked and pad the killboard of the war decer. In the end 1 or 2 happens. For some reason I can't understand this is fun enough for some people* to do it over and over.


What the war dec system needs is risk and gain for both sides plus a reason for both side to stage decent fight.


* Sure newbie/carebear tears are amusing once or twice, but past that it gets very boring.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Donima
Pyromaniacs Anonymous
#37 - 2014-05-28 04:00:57 UTC
Vimsy Vortis wrote:
Donima wrote:
So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.

Why are you presuming that highsec wars don't have reasons? There's no thing in the world that a person does that doesn't have a reason behind it. Like I said before, just because you don't know what it is, or you don't think the reason is legitimate it does not cause that reason to not exist.

Real wars happen because the conflict satisfies some kind of need in one or both parties. The need isn't necessarily a material one, it can be ideological or religious in nature, they can happen in reaction to perceived threats that don't exist or to get revenge for something. The same is true in EVE.

The argument that people declare war on highsec PVE corps at random and for no reason is wrong, there's always a reason.


First off let me agree completely with Marsan.

Secondly I'm not saying that HS war should not exist. And I'm not saying that all Hi-Sec wars have no meaning. Some most definitely do. What I am saying is that there are a lot of alliances that just fly around hi-sec looking for people that are running missions a lot or mining. They are never given a reason or threat from these people, yet they war dec them just so they can get some easy blood. To that I say grow some balls and find people that want to actually fight back. It's much more fun anyway.

It's also not that I don't like fighting. I definitely like forming fleets and watching aggressors play station games cause they weren't expecting a struggle. But I also can take a step back and see that this system is still broken and needs some sort of reward system, or better put. A system for promoting a purpose or objectives to winning a war, instead of just paying off Concorde
Tengu Grib
Caldari Provisions
Caldari State
#38 - 2014-05-28 05:00:58 UTC
I cannot disagree that high sec wars could and should be given more substance and meaning. I think that this would come from giving the corporations involved on both sides positive reinforce my for engaging in combat, even if that means choosing to whelp a bunch of thrashers into your enemy for a few hours and eventually taking out one of their shinny battle ships. My disagreement though is that I do not believe the war dec mechanic is the source of the problem. I believe the necessary change would come instead from making a reward system for engaging in PVP during a non-mutual war, and rewards for both sides, but favoring the defenders as the attackers likely don't need much additional incentive to fight. To me though these changes would stem from a revamp of the corporation structure, benefits and... Everything. The corporation system is currently really bad in a lot of ways.

Griefers corps like the one you describe, going after miners and missioners with a history of mining and running missions during wars will always exist in some form or another. I think of them as tutors for uninformed high sec dwellers. You likely think of them as bullies, and you aren't really wrong, I just think they serve a purpose.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Gully Alex Foyle
The Scope
Gallente Federation
#39 - 2014-05-28 09:28:45 UTC
While moar conflict drivers are generally a good thing, it has been correctly stated several times that there's no point in trying to force people to pvp.

If you enjoy pewpew, get out of highsec! Protip: in low/null/wh space, you don't need wardecs to shoot at people! You don't even need to join a corp, if you don't want to. Plus, it's free! P

Seriously, it all boils down to the metagame. People that do not wish or do not enjoy putting their spaceships at risk will always try to avoid combat no matter what. I personally support the game giving them plenty of tools for that, as long as they also need to put some research and effort into it.

The smart/lucky ones will succeed in avoiding combat, the silly/unlucky ones sometimes won't (and some of them will pointlessly whine about it).

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

SurrenderMonkey
State Protectorate
Caldari State
#40 - 2014-05-28 16:45:35 UTC
Donima wrote:


2 points.

1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.


I'm sure you thought that was a pretty cutting point, but really you're just playing semantics with a concept that has a conveniently loose definition that varies wildly by context.

The game is fair on a macro scale in most regards: We're playing by the same overarching rules that govern the game. By logging in and playing the game, you're agreeing to be bound by those rules, and agreeing that other players are bound by the same set of rules, and may do or not do as those rules permit.

On a micro scale, however, the game isn't overly concerned with fairness, and this is a part of those aforementioned overarching rules that govern the game, none of which dictate that this is a game of internet spaceship duels where grievances are settled via Rifters at 30 paces. It's not Bob's problem if Alice wants to sit in high sec and never fight. That's Alice's problem, and while Alice is free to pursue that lifestyle, she's not free to dictate that other players must accommodate her in that pursuit. Those are the rules she agreed to when she logged in. That's "fair".

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/