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Dev Blog: Little Things in Kronos: The Changes and Fixes You Asked For

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CCP karkur
C C P
C C P Alliance
#61 - 2014-05-27 19:55:40 UTC
Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Jason Dunham
Andvaranaut Conglomerate
#62 - 2014-05-27 20:05:14 UTC
Dev Team: I love you all so much, a huge thank you for all those changes. I've been dreaming of them for forever, and you're making the dream a reality. Seriously, go tell your boss you all deserve a raise, and when I make it to fanfest, I'll buy you all a beer.
Acks
RONA Corporation
Blue Sun Interstellar Technologies
#63 - 2014-05-27 20:07:22 UTC
All hail the Little Things!!!

Honestly the best part of every release since the project was officially created.

MORE LITTLE THINGS!
Beta Maoye
#64 - 2014-05-27 20:08:47 UTC
CCP karkur wrote:
Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)


Glad to know the cooldown timers are on your radar.

The color setting you did to fleet window are BIG things to logistic pilots. Thanks.
CCP karkur
C C P
C C P Alliance
#65 - 2014-05-27 20:09:19 UTC
Agent Olive wrote:
3> you Karkur. I think it would be better if survey scanner was 'real time' though rather than having to click it that way you could make the lock on icons react better. It will still be confusing having delayed lock icons on rocks that dont exist
Well, The icons are just the the same as the module icon. The work was to separate those 2 in the code so this was possible. Maybe at some point we can have new icons for the modules, but now now Smile
CynoNet Two wrote:
Some nice stuff here.

Regarding the tackle icons... currently when this happens there's a notification that says "Warp Scramble Attempt", regardless if it's a scrambler or a disruptor. Is this being changed?
No that is not being changed now (as far as I am aware), but it's something that we might want to look into in connection with this (I don't even know if Game Design would like to you know which on it is).
virm pasuul wrote:
Looks good :)
Also thanks for putting up as a dev blog before rolling it out - looking at you UI people.......
UI people like me?

Rollo Brinalle wrote:
One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers?
No, didn't touch that.

Iris Bravemount wrote:
Any chance you could give us the "center camera" checkbox in the d-scan window back in Kronos ? I really miss that checkbox. Shocked
I'm afraid not What?


Thank you all for the kind words Big smile there are some pretty nice suggetions there, thanks for those too Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Max Kolonko
Caldari Provisions
Caldari State
#66 - 2014-05-27 20:16:12 UTC
screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind?
CCP karkur
C C P
C C P Alliance
#67 - 2014-05-27 20:21:09 UTC
Max Kolonko wrote:
screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind?
Not sure if I understand since this is Damage Control I... but no, the only thing there is 3 neat lines rather than 12 lines.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Arec Bardwin
#68 - 2014-05-27 20:37:07 UTC
Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess.
CCP karkur
C C P
C C P Alliance
#69 - 2014-05-27 20:39:24 UTC
Arec Bardwin wrote:
Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess.
As I said in the other thread, we are still looking into it.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Harvey James
The Sengoku Legacy
#70 - 2014-05-27 20:44:30 UTC
CCP karkur wrote:
Arec Bardwin wrote:
Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess.
As I said in the other thread, we are still looking into it.


could you also please add drone control range to the attributes tab??

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Max Kolonko
Caldari Provisions
Caldari State
#71 - 2014-05-27 20:50:56 UTC
Harvey James wrote:
CCP karkur wrote:
Arec Bardwin wrote:
Could you PLEASE take another serious look at the tooltips and bracket selection in space? What we have now is a total mess.
As I said in the other thread, we are still looking into it.


could you also please add drone control range to the attributes tab??

Yes, THIS
Max Kolonko
Caldari Provisions
Caldari State
#72 - 2014-05-27 20:57:24 UTC
CCP karkur wrote:
Max Kolonko wrote:
screenshot for show info grouping is just showing damage controll II so nothing new in there or am I blind?
Not sure if I understand since this is Damage Control I... but no, the only thing there is 3 neat lines rather than 12 lines.



Ok, i remembered this being on TQ already ut its on ship only now, so I see what going on now :)
Zappity
New Eden Tank Testing Services
#73 - 2014-05-27 21:02:28 UTC
Great changes, especially the module countdowns and tackle icon colour changes. And thanks for the protip - I did not know you could Ctrl-click to target. Very useful!

Zappity's Adventures for a taste of lowsec and nullsec.

Freelancer117
So you want to be a Hero
#74 - 2014-05-27 21:10:55 UTC
CCP karkur wrote:
Yay, hope you like it :D

The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there


ThanksCool

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Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#75 - 2014-05-27 21:19:33 UTC
Nice things

CEO of Lanate Industries

Citizen of Solitude

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#76 - 2014-05-27 21:33:35 UTC
Interdiction sphere launchers and probe launchers might be alongside bomb launchers having both charge cycle time and reload time.

Your current reload bar could show everything if it took both timers as input and always represented the active timer with the most time remaining.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#77 - 2014-05-27 21:37:08 UTC
Octane Viernes wrote:
Ok this is fun! I'm gonna suggest more stuff!

I am sitting in Null and a neut enters local. Can you add an option to flash the player list box in the chat box every time someone enters or exits the list. That way I can Rat and enjoy the pretty explosions without having to directly look at the box every few seconds.


When you do a CRTL A in the local chat room list, you can see new players enter, since they wont be selected.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Rivr Luzade
Coreli Corporation
Pandemic Legion
#78 - 2014-05-27 21:57:25 UTC
CCP karkur wrote:
Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)


A numerical timer for them in the mouse over (similar to the flag timers) is not possible? But happy to see it on your radar. Big smile

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kethry Avenger
Ministry of War
Amarr Empire
#79 - 2014-05-27 22:04:47 UTC
Suggestion

For the warp scrambler/disruption icon. Would it be possible for one of the modules (either works) to be shown at the opposite angle of the other, possible even in the inventory but very helpful in space. Especially for color blind people.

To explain a bit more. Right now when you look at the icons the modules are situated with one side of the module in the upper left hand corner and the other side more in the foreground in the lower right hand corner. Could you take either the disruptor or scrambler and make it start in the upper right hand corner and end more in the foreground of the lower left hand corner.

Should just be a mirror image of what is there currently. Would give expert PvPers more info just at a glance while also helping color blind people.

And I wonder if any other module or effect would benefit from a similar change.
Vincent Athena
Photosynth
#80 - 2014-05-27 22:27:38 UTC
CCP karkur wrote:
Regarding the "cooldown" timer... would have added it now if it wasn't for the damn bomb launchers (and maybe more) that can both be recharged and have a "cooldown". But let's see what we can do :)

You could have the cool down timer be like Pac-Man dying: It starts as a solid ring, then opens at the top, and shrinks on both sides.

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