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Player Features and Ideas Discussion

 
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Relic/Data Site Buff

Author
Mattpat139 Sukarala
Science and Trade Institute
Caldari State
#1 - 2014-05-27 17:19:25 UTC  |  Edited by: Mattpat139 Sukarala
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve a bit of sec-status ( same as around 1 ratting anom) for completeing these sites. If we need a lore excuse here "concord will begin offering security status improvements to capsuleers at [insert date here] for cleaning up and remnants and undermining the data networks of pirate factions" . I can't think of a downside to this, feel free to rip this idea to shreads as i know you all will.

https://forums.eveonline.com/default.aspx?g=posts&m=5376912#post5376912

admiral root
Red Galaxy
#2 - 2014-05-27 17:20:46 UTC
I'm not sure what "abit" is but they're not being nerfed.

No, your rights end in optimal+2*falloff

Mattpat139 Sukarala
Science and Trade Institute
Caldari State
#3 - 2014-05-27 17:22:37 UTC
The loot tables are being nerfed due to removal of the loot spew mechanic (30% last time i checked)

https://forums.eveonline.com/default.aspx?g=posts&m=5376912#post5376912

SurrenderMonkey
State Protectorate
Caldari State
#4 - 2014-05-27 17:23:19 UTC
Mattpat139 Sukarala wrote:
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status ( same as around 1 ratting anom) for completeing these sites. If we need a lore excuse here "concord will begin offering security status improvements to capsuleers at [insert date here] for cleaning up and remnants and undermining the data networks of pirate factions" . I can't think of a downside to this, feel free to rip this idea to shreads as i know you all will.


Oh, FFS. People whined and begged and pleaded for them to remove loot spew. They finally do it, make a small and obviously necessary alteration to the loot tables to accommodate that change, and that somehow means we should get an extra cookie for running them?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mattpat139 Sukarala
Science and Trade Institute
Caldari State
#5 - 2014-05-27 17:25:28 UTC  |  Edited by: Mattpat139 Sukarala
SurrenderMonkey wrote:
Mattpat139 Sukarala wrote:
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status ( same as around 1 ratting anom) for completeing these sites. If we need a lore excuse here "concord will begin offering security status improvements to capsuleers at [insert date here] for cleaning up and remnants and undermining the data networks of pirate factions" . I can't think of a downside to this, feel free to rip this idea to shreads as i know you all will.


Oh, FFS. People whined and begged and pleaded for them to remove loot spew. They finally do it, make a small and obviously necessary alteration to the loot tables to accommodate that change, and that somehow means we should get an extra cookie for running them?



I'm not argueing the past in this but yes loot spew was dumb and CCP has removed it (thank you). I'm just wondering what reason there is not to have a new way to gain sec-status

https://forums.eveonline.com/default.aspx?g=posts&m=5376912#post5376912

SurrenderMonkey
State Protectorate
Caldari State
#6 - 2014-05-27 17:29:15 UTC
Mattpat139 Sukarala wrote:
SurrenderMonkey wrote:
Mattpat139 Sukarala wrote:
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status ( same as around 1 ratting anom) for completeing these sites. If we need a lore excuse here "concord will begin offering security status improvements to capsuleers at [insert date here] for cleaning up and remnants and undermining the data networks of pirate factions" . I can't think of a downside to this, feel free to rip this idea to shreads as i know you all will.


Oh, FFS. People whined and begged and pleaded for them to remove loot spew. They finally do it, make a small and obviously necessary alteration to the loot tables to accommodate that change, and that somehow means we should get an extra cookie for running them?



I'm not argueing the past in this but yes loot spew was dumb and CCP has removed it (thank you). I'm just wondering what reason there is not to have a new way to gain sec-status



Here, it's easy. You said:

Quote:
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status


This implies that, in your opinion, the 30% loot nerf somehow frees up some extra overhead room for an additional reward in the form of sec status.

It doesn't. That 30% "nerf" is the offset to the "buff" that is the removal of loot spew.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mattpat139 Sukarala
Science and Trade Institute
Caldari State
#7 - 2014-05-27 17:30:41 UTC
SurrenderMonkey wrote:
Mattpat139 Sukarala wrote:
SurrenderMonkey wrote:
Mattpat139 Sukarala wrote:
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status ( same as around 1 ratting anom) for completeing these sites. If we need a lore excuse here "concord will begin offering security status improvements to capsuleers at [insert date here] for cleaning up and remnants and undermining the data networks of pirate factions" . I can't think of a downside to this, feel free to rip this idea to shreads as i know you all will.


Oh, FFS. People whined and begged and pleaded for them to remove loot spew. They finally do it, make a small and obviously necessary alteration to the loot tables to accommodate that change, and that somehow means we should get an extra cookie for running them?



I'm not argueing the past in this but yes loot spew was dumb and CCP has removed it (thank you). I'm just wondering what reason there is not to have a new way to gain sec-status



Here, it's easy. You said:

Quote:
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status


This implies that, in your opinion, the 30% loot nerf somehow frees up some extra overhead room for an additional reward in the form of sec status.

It doesn't. That 30% "nerf" is the offset to the "buff" that is the removal of loot spew.



I dont even know how to repond you have bested me in the way of word play good sir o/

https://forums.eveonline.com/default.aspx?g=posts&m=5376912#post5376912

Destination SkillQueue
Doomheim
#8 - 2014-05-27 17:33:00 UTC
Mattpat139 Sukarala wrote:
SurrenderMonkey wrote:
Mattpat139 Sukarala wrote:
So with the nerf to of 30% Data/Relic sites is there a reason why we can't retrieve abit of sec-status ( same as around 1 ratting anom) for completeing these sites. If we need a lore excuse here "concord will begin offering security status improvements to capsuleers at [insert date here] for cleaning up and remnants and undermining the data networks of pirate factions" . I can't think of a downside to this, feel free to rip this idea to shreads as i know you all will.


Oh, FFS. People whined and begged and pleaded for them to remove loot spew. They finally do it, make a small and obviously necessary alteration to the loot tables to accommodate that change, and that somehow means we should get an extra cookie for running them?



I'm not argueing the past in this but yes loot spew was dumb and CCP has removed it (thank you). I'm just wondering what reason there is not to have a new way to gain sec-status

Do we need new ways and why this? Technically it could be tied to any activity, but is there an actual reason why you think sec status gains should be tied to doing data/relic sites? You know, some real reason to actually implement the change on its own merits.
Mattpat139 Sukarala
Science and Trade Institute
Caldari State
#9 - 2014-05-27 17:36:24 UTC
A new way to atract people to relic/data sites and therefore more content and more risk vs reward

https://forums.eveonline.com/default.aspx?g=posts&m=5376912#post5376912

SurrenderMonkey
State Protectorate
Caldari State
#10 - 2014-05-27 17:46:09 UTC
Mattpat139 Sukarala wrote:
A new way to atract people to relic/data sites


Why is this needed?


Quote:
and therefore more content and more risk vs reward


This only adds reward. It does nothing with respect to risk.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#11 - 2014-05-27 17:48:09 UTC  |  Edited by: SurrenderMonkey
Mattpat139 Sukarala wrote:



I dont even know how to repond you have bested me in the way of word play good sir o/



CCP: We're buffing X aspect of this system, but nerfing Y aspect to compensate for that buff.

You: Since you're nerfing Y, how about you add Z?

It doesn't make sense, and it's obnoxious, entitled gimmegimme garbage. You don't get a cookie every time they nerf something. Deal with it.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Mattpat139 Sukarala
Science and Trade Institute
Caldari State
#12 - 2014-05-27 17:49:12 UTC
SurrenderMonkey wrote:
Mattpat139 Sukarala wrote:
A new way to atract people to relic/data sites


Why is this needed?


Quote:
and therefore more content and more risk vs reward


This only adds reward. It does nothing with respect to risk.


people coming into sites = more risk for peole in paper tank explorers running them
sec-status = more reward for risk

https://forums.eveonline.com/default.aspx?g=posts&m=5376912#post5376912

SurrenderMonkey
State Protectorate
Caldari State
#13 - 2014-05-27 17:53:55 UTC
Mattpat139 Sukarala wrote:
SurrenderMonkey wrote:
Mattpat139 Sukarala wrote:
A new way to atract people to relic/data sites


Why is this needed?


Quote:
and therefore more content and more risk vs reward


This only adds reward. It does nothing with respect to risk.


people coming into sites = more risk for peole in paper tank explorers running them
sec-status = more reward for risk



Is there a shortage of people coming into sites? There isn't, according to CCP.

And you're playing fast and loose with the definition of risk-reward. Risk doesn't magically scale just because you add reward. You're trying to pretend like making data/relic sites vaguely more attractive would scale the risk by a similar amount. It doesn't work that way, given how easy it is to ameliorate that risk.

tl;dr: No, you cannot have a pony.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Abrazzar
Vardaugas Family
#14 - 2014-05-27 18:14:51 UTC
The market will balance the rewards: Supply <-> Demand