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Dev Blog: Little Things in Kronos: The Changes and Fixes You Asked For

First post First post First post
Author
Tahnil
Gunboat Commando
#21 - 2014-05-27 15:21:58 UTC
Artoro Augustus wrote:
I want the ability to turn OFF the jukebox and play music from my own playlist!


Go to settings, turn off music, go to desktop, start mp3 player of your choosing. „And there was much rejoicing.“
TheGuessWho
TheDarkLegion Inc
#22 - 2014-05-27 15:24:41 UTC
Beta Maoye wrote:
No cooldown timer for MJD, cloak, bomb, remote ECM burst?

virm pasuul
Imperial Academy
Amarr Empire
#23 - 2014-05-27 15:37:07 UTC
Looks good :)
Also thanks for putting up as a dev blog before rolling it out - looking at you UI people.......
Kyria Stenory
Flying Blacksmiths
#24 - 2014-05-27 15:39:13 UTC
Yeah!

These are really cool improvements :D

Small, but great !
PotatoOverdose
School of Applied Knowledge
Caldari State
#25 - 2014-05-27 15:45:27 UTC
The warp scramble and reload indicators are particularly nice. Thanks!
Rollo Brinalle
Imaginary Rats.
#26 - 2014-05-27 15:45:32 UTC
Ah it's all about the little things and looking forwards to seeing these along with all the other changes in Kronos.

One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers?





Deerin
East Trading Co Ltd
#27 - 2014-05-27 15:47:38 UTC
Awesome!!!!!!
Harvey James
The Sengoku Legacy
#28 - 2014-05-27 15:49:14 UTC
Rollo Brinalle wrote:
Ah it's all about the little things and looking forwards to seeing these along with all the other changes in Kronos.

One question I have is regarding overheating. Is how that is displayed going to be different? or is it more evident with the changes to the reload / repair timers?








a visible timer on each mod for how long you can OH would be nice

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Rondee
School of Applied Knowledge
Caldari State
#29 - 2014-05-27 16:02:54 UTC
There's a simple, and yet very useful feature that I would like seeing introduced: a "search on assets" context option when right-clicking an item, similarly to how "view market details" works.
DaReaper
Net 7
Cannon.Fodder
#30 - 2014-05-27 16:04:37 UTC
This one change alone made my morning:

Incoming conversation requests are now logged in the "Notifications and Logs" window

You have no idea how many random chats I missed because I would go afk, and come back and hit accept only to find the other guy was long gone. I would then have no way of figuring out who it was that convoed me. Even when I would remember to show info often I'd still forget a few days later. This just made my eve life a hell of a lot easier.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Kaaii
Kaaii-Net Research Labs
#31 - 2014-05-27 16:12:06 UTC


I would like to see a color highlight, similar to the market screen for PI POCO's that the corp, or you, own...maybe color coded by standing?


Is this doable?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#32 - 2014-05-27 16:18:53 UTC
\o/

Reload timers, when you're in tidi, are so important Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Current Habit
The Scope
Gallente Federation
#33 - 2014-05-27 16:27:21 UTC
Right now when EWAR effect from a POS are applied onto a ship the effects bar on the ship only lists the POS tower itself as attacker. It would be neat if it would actually show the module that's responsible for the EWAR (i.e. a Warp scramble battery or a Energy Neut battery). This way it would be considerably easier to tell which modules are actually engaging a ship especially on POSes with much more modules anchored than online.

I'm well aware that the POS legacy code is a mess such a change might not be possible before the POS code can be revamped.
Marlona Sky
State War Academy
Caldari State
#34 - 2014-05-27 16:28:12 UTC
Can you add the reload timer to things like the MJD, interdictor bubble launcher and things like that as well?
Niko Lorenzio
United Eve Directorate
#35 - 2014-05-27 16:29:28 UTC
Thank you!

Little things are some of the biggest things! So I'm guessing there's no chance that we'll get the same reloading UI for modules requiring cool down. Sometime in the near future... maybe.. hopefully?

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Octane Viernes
Science and Trade Institute
Caldari State
#36 - 2014-05-27 16:31:34 UTC  |  Edited by: Octane Viernes
Ok so I think I am still a super noob but I think the order that the Damage Control lists the resistances should change.

I feel like they should be, from top to bottom: Shield , Armor and then Hull. The way it is in the dev blog is hull, armor, shield.

I guess I am thinking about how it is shown in the HUD when you are in space at Shield on top, Armor in the middle, and Hull on the bottom. So if you make the modules List it in the same order it will help my feeble brain from getting it all mixed up.
Johann Rascali
The Milkmen
Churn and Burn
#37 - 2014-05-27 16:35:50 UTC
Beta Maoye wrote:
No cooldown timer for MJD, cloak, bomb, remote ECM burst?


Indeed, the new reload animation is one of the ideas suggested for that (can't remember if I brought it up in my thread). I guess it can't be reused since bomb launchers have both cooldown and reload...

Blanking signatures doesn't seem to work, so this is here.

Octane Viernes
Science and Trade Institute
Caldari State
#38 - 2014-05-27 16:48:32 UTC
Ok this is fun! I'm gonna suggest more stuff!

I am sitting in Null and a neut enters local. Can you add an option to flash the player list box in the chat box every time someone enters or exits the list. That way I can Rat and enjoy the pretty explosions without having to directly look at the box every few seconds.
Khenar
Awesome Corp
#39 - 2014-05-27 16:49:05 UTC
Could we also get highlighting of our autopilot route in the systems drop down? Just some indicator that differentiates what the next system on our route is when we're selecting from the list of neighboring systems whose stargate we want to warp to. Currently we have to check the autopilot window for that information and it'd be a lot more convenient if the systems drop down displayed it as well when we're manually piloting.
Alundil
Rolled Out
#40 - 2014-05-27 16:50:43 UTC
CCP karkur wrote:
Yay, hope you like it :D

Looks like a nice batch of changes in this dev blog. Thanks all

I'm right behind you