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Player Features and Ideas Discussion

 
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250 KM Lock Range , Increase it.

Author
Anthar Thebess
#1 - 2014-05-27 09:57:56 UTC
The base issue is that we can have some ships/weapons to have optimal range longer than 250km , that is current lock range.
Because of this we cannot target and shoot targets that are more than 250km away.

I don't see why we cannot remove 250km targeting range limit , and make it grid wide , or at least 350km.
Yes this will change way how the current battles are played , and put more use on large railguns and cruise missiles.

It will also promote to have more probers in fleets.

Make eve REAL - spaceships that cannot target any thing above 250km Roll
Shivanthar
#2 - 2014-05-27 11:35:46 UTC
Anthar Thebess wrote:
The base issue is that we can have some ships/weapons to have optimal range longer than 250km , that is current lock range.
Because of this we cannot target and shoot targets that are more than 250km away.

I don't see why we cannot remove 250km targeting range limit , and make it grid wide , or at least 350km.
Yes this will change way how the current battles are played , and put more use on large railguns and cruise missiles.

It will also promote to have more probers in fleets.

Make eve REAL - spaceships that cannot target any thing above 250km Roll


This was brought up many times in the past and each time it went down with flames.
I support this idea, but unfortunately, there were some legimite reasons why it shouldn't be. Some of more veteran players will enlighten you about this subject, I forgot the reasons why it shouldn't be in that way. Roll

_Half _the lies they tell about me **aren't **true.

ShahFluffers
Ice Fire Warriors
#3 - 2014-05-27 11:49:45 UTC
There is no gameplay reason why it should not be increased (to my knowledge at least)... in fact a lot of people would like it.

The problem is that the max targeting distance is part of the backend code and the DEVs have to decide if it worthwhile to put a fair bit a resources into finding it and sorting it out... which may not be worth it as very few engagements (and ships) will go out that far (opportunity cost is a *****).

But I'll support this nevertheless.
Velicitia
XS Tech
#4 - 2014-05-27 12:07:54 UTC  |  Edited by: Velicitia
IIRC, it has to do with the grids (especially if you're not near station / gate / POS / other celestial -- e.g. dropping onto their safespot), and how they're created/destroyed by the backend code.

There was a Fanfest Presentation which covers some of the details about grids.

Suffice to say, at about 250KM is where you "fall off" a grid (barring celestials, like a station or a gate), barring the use of grid-fu to expand it.


edit --> note that grid-fu may be deemed an exploit.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Anthar Thebess
#5 - 2014-05-27 12:15:02 UTC
I'm aware that this is based on legacy code.
But i think now is the best time to change this.
Cruise missiles where nicely changed, the same as rail guns.

I know how some people are abusing grid.
If no one remind CCP from time to time to change something , no one will remember that people want to change something.

Think about all those raven fleets trying to alpha something sitting 260km away , hoping that no one will use smartbombs.
CynoNet Two
GSF Logistics and Posting Reserves
Goonswarm Federation
#6 - 2014-05-27 12:46:43 UTC
Extreme locking ranges could be a good niche for Tech 2 tier 3 battleships. Imagine a T2 Rokh shooting from 400km away.
Anthar Thebess
#7 - 2014-05-27 12:49:08 UTC
CynoNet Two wrote:
Extreme locking ranges could be a good niche for Tech 2 tier 3 battleships. Imagine a T2 Rokh shooting from 400km away.

Yes , but at the same time DPS could be minimal.

Players will always find a way how to abuse some tactic - but this will put new life to some of the doctrines abandoned after warp speed changes for ships capable of using them.
Mag's
Azn Empire
#8 - 2014-05-27 17:46:00 UTC
The limit was introduced, but I forget when or why. Before that, it was possible to shoot targets at 400km.

I agree, the removal of this limit would be great.

+1

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Anthar Thebess
#9 - 2014-05-28 06:47:13 UTC
Thank you for support.
Need more.
Auduin Samson
Sebiestor Tribe
Minmatar Republic
#10 - 2014-05-28 07:26:50 UTC
I agree with this, but with the following caveat:

There are many more important things that need to be fixed. This would be a huge change that would require a lot of dev time due to the need to modify legacy code. That is no easy task. At present though, there are many issues that need attention that don't require that level of time investment (POS interaction, balance problems, server optimizations, etc). I support the expansion of lock ranges 100%, but it's kind of a niche issue (Few fights take place at 100+km, even fewer would take place past that) so I feel that the more pressing issues need addressing first.