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Give The Nestor A Cloak

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epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#21 - 2014-05-20 15:47:53 UTC
Cade Windstalker wrote:
Arthur Aihaken wrote:
Cade Windstalker wrote:
Basically it's absolutely not happening until after the Black-Ops rebalance...

It's an excuse to avoid dealing with an obviously flawed ship design.


I'm not seeing the issues with the design that you are.

I'm also not seeing the problem with waiting until after the actual cloaky battleships have been balanced as a base-line to consider adding a cloak to this battleship.

Arthur Aihaken wrote:
Quote:
"After going over a lot of these options in detail (both initially and after reading feedback), we feel happy with the decision to go with a focus in logistics, low mass, and general versatility. "

Boring, ineffective and useless.


Your opinion. Not every ship is going to make everyone happy.


Unfortunately, it makes no one happy, not even the speculators.

There is one EvE. Many people. Many lifestyles. WE are EvE

Cade Windstalker
#22 - 2014-05-20 19:00:08 UTC
epicurus ataraxia wrote:
Ok here is a suggestion.
1. Allow the nestor to be invisible on D scan while warping. note NOT a covert ops cloak.
2. Allow the nestor to reduce mass by 90% or multiply its mass by ten fold.
3. Increase agility and reduce time to enter warp in line with the mass change.
4. Drop all the "interesting" bonuses and allow it to be fit as a decent pirate battleship.with slots, PG, and Cpu to work.

That will be a reasonable ship to use in wormholes, not amazing or overpowered, just useful and a good tool for all WH cOrps.


This seems like a ridiculously specific list of things to make the Nestor the god of Wormhole ganks. The Nestor already warps quickly and has a lot more agility than most Battleships its size.

Also it was made very clear in the original thread that the "interesting" bonuses weren't taking up the slot of more powerful ones, they're there to provide utility and make the ship more interesting. Removing stuff like the Virus strength wouldn't result in them replacing it with a more powerful bonus, it would just result in that bonus going away.

As far as I know there's nothing stopping you from fitting it "as a decent pirate battleship" with Lasers and Drones.

epicurus ataraxia wrote:
Unfortunately, it makes no one happy, not even the speculators.


Apparently some people must like the Nestor because it's been selling at a consistent, albeit low, rate since it was introduced. Slightly more than the Bhaalgorn and about 2/3rds of the Nightmare in terms of units sold.

From the looks of the market data they could probably add more sources of SoE LP, increase the drops from Rogue Drones, or reduce the LP cost and the ship's popularity would probably go up to a fairly respectable level.
Mikhem
Taxisk Unlimited
#23 - 2014-05-25 09:07:06 UTC
Lots of people wish covert ops cloak for Nestor. I think it is too powerful option for battleship. It is good that covert ops cloak is limited to maximum of blockade runner size ships. We can't have total security in new eden. Null sec is wild wild west and that is what it is supposed to be. All ships should be able to produce more ISK than they cost in average before they are destroyed. This gives goal to ship survivability.

This made me think something. Black ops battleships cannot use covops cloak either but they get bonuses to normal cloaks. Could Nestor receive this kind of bonuses? I find it strange that noone has asked this before and no comment about this possibility from CCP side.

Here are blackops ships cloak bonuses:
125% bonus to ship max velocity when using Cloaking Devices
No targeting delay after Cloaking Device deactivation
Cloak reactivation delay reduced to 5 seconds

Mikhem

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Nami Kumamato
Perkone
Caldari State
#24 - 2014-05-26 12:47:28 UTC  |  Edited by: Nami Kumamato
Although I highly agree with the cloak bonus for the Nestor (tho Covert Ops would be a bit too much - normal cloak would be a good idea) I think I ahve spotted a patern in Nestor threads...
Most if not all the threads regarding the Nestor seem to be related to people who want to take the mighty blender on solo runs.
It's not made for that people!
Take a Nestor and 2-3 Stratios(-i, -ae, -es?) with you and you can run basically any site in New Eden (K-space or W-Space).
The Nestor is a shiny logi - stop thinking you can go hoping around Low or Null all alone and not be turned into shiny SOE flaming parts - a support ship is kinda useless without the "supportees". It's basically the infant newborn of an Archon. And we all know what happens to solo-ratting Archons...

If I'm not mistaking the devs already said that cloak on a BS is a bit broken, so I don't think we will have it.
Having a cloak bonus would make it more attractive for a wider audience tho.

Fornicate The Constabulary !

ShahFluffers
Ice Fire Warriors
#25 - 2014-05-26 13:46:06 UTC
I distinctly recall a DEV (Fozzie or Rise) saying in another thread here that a Covert-ops cloak on the Nestor is never going to happen (and was never intended to happen) because...

- It would step on the toes of Black-ops (which don't and probably won't get them either)
- it would make them too powerful (because cloaking is a very powerful tool and the Nestor is more combat capable than any Black-ops battleship).
Luscius Uta
#26 - 2014-05-27 06:21:31 UTC
The Nestor is ultimately broken because it tries to be good at many things and failing at all those things, simply because there are much cheaper alternatives. I would get rid of scanning, hacking and archeology bonuses, since nobody uses a Battleship for exploration, as even in wormholes T3's are better and cheaper option for running anomalies, data and relic sites. Usefulness of large energy turret range bonus is also questionable as drone link augmentors and remote repair modules typically make better use of its high slots. So I would add these role bonuses instead:

-50% bonus to drone control range
-50% reduction in Remote Armor Repairer activation cost

Make the ship fill the gap between T2 logis and carriers. Giving it a Ship maintenance bay also sounds like an interesting idea, although I would leave it for some future T2 Battleship class designed for on-grid boosting.
And while I'm no fan of the covert ops cloak idea, being able to be bridged by a black ops isn't an ability that should be dismissed easily.

Workarounds are not bugfixes.

Raw Matters
KRAUTZ IN SPACE
Macabric Trick
#27 - 2014-05-27 09:44:58 UTC
I totally agree that the Nestor needs some love, actually more like a major overhaul, but a covert cloaking would be too much. The Nestor would then become a primary PvP ship, replacing much of the functionality of the Black Ops. If you compare a Nestor to a Sin - both with a T1 cloaking device equipped - the primary difference is that the Nestor has scanning bonus (which is almost useless) and the Sin can fly faster. If you now give the Nestor a covert ops cloaking, the Sin would be reduced to a Jump Bridge.

As I suggested here, I would rather like to see some changes focussing on Exploration. You mostly need cloaking for two things: to hide and for gate camps. As the Nestor has a relatively fast align time and can equip a T1 cloaking device to hide and warp core stabs against scrambling, the main problems are:

  • Extremely long lock times when just installing a cloaking device.
  • Cannot warp in bubbles.

As you now have the Mobile Depots, you can refit the warp-core stabs at any time once you entered your destination system. You cannot however remove the cloaking device, since if you need it, you need it fast and not in a minute. So what needs to be fixed for the Nestor is the lock time increase when equipping one. Therefore my primary suggestion is:

Quote:
Give the Nestor a 100% reduction of cloaking device scan resolution reduction (as both a hint to the player on how to equip this and a survivability change).

The bubble issue would require either a total interdiction immunity or a module for that, but both would make the Nestor way too powerful. An alternative is a one-time escape system like a jump drive with no cyno requirement, so you can - if you are fast enough - hit that jump and be gone, at least on the first gate camp you meet. Details on how I envision this in my other post linked above.

In addition I think a +1 warp strength would greatly help on survival to prevent that one random tackler to lock you down for good. A Nestor - as most BS class ships - cannot kill a properly piloted Interceptor, so meeting one means death eventually. That won't be totally prevented by a +1, but at least greatly reduced, as the interceptor needs to be very close to use the scrambler (and actually needs to have one equipped).
w3ak3stl1nk
Hedion University
#28 - 2014-05-31 00:57:19 UTC
Cloaking device should grant effects like mobile scan inhibitor. You can see and click on the ship... You just can't direction scan it or ships near it. Similar to the deployable.

Is that my two cents or yours?

Saisin
Chao3's Rogue Operatives Corp
#29 - 2014-05-31 03:27:56 UTC
I am not in favor of warping cloaked for battleship, but making the Nestor a black ops battleship, even before the pass on the other black ops, would be really nice. A logi black ops ship....

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Christopher Mabata
Northern Accounts and Systems
#30 - 2014-05-31 04:25:47 UTC
Nope not a Covert Cloak, Even normal Black ops Cant fit those.

CCP Said the Nestor wasn't going to be covert like its younger sisters the astero and stratios
Though i must admit as a Black Ops The Nestor would look much more appealing to Black Ops Pilots such as myself

Rep Bonuses, Decent Tank, Acceptable DPS, Drones, And a more broad fit ability than any other Black Ops

Although Black ops are still in need of some fixes or a rebalance before they could make a change like that

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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Christopher Mabata
Northern Accounts and Systems
#31 - 2014-05-31 04:39:25 UTC
Raw Matters wrote:
I totally agree that the Nestor needs some love, actually more like a major overhaul, but a covert cloaking would be too much. The Nestor would then become a primary PvP ship, replacing much of the functionality of the Black Ops. If you compare a Nestor to a Sin - both with a T1 cloaking device equipped - the primary difference is that the Nestor has scanning bonus (which is almost useless) and the Sin can fly faster. If you now give the Nestor a covert ops cloaking, the Sin would be reduced to a Jump Bridge.

As I suggested here, I would rather like to see some changes focussing on Exploration. You mostly need cloaking for two things: to hide and for gate camps. As the Nestor has a relatively fast align time and can equip a T1 cloaking device to hide and warp core stabs against scrambling, the main problems are:

  • Extremely long lock times when just installing a cloaking device.
  • Cannot warp in bubbles.

As you now have the Mobile Depots, you can refit the warp-core stabs at any time once you entered your destination system. You cannot however remove the cloaking device, since if you need it, you need it fast and not in a minute. So what needs to be fixed for the Nestor is the lock time increase when equipping one. Therefore my primary suggestion is:

Quote:
Give the Nestor a 100% reduction of cloaking device scan resolution reduction (as both a hint to the player on how to equip this and a survivability change).

The bubble issue would require either a total interdiction immunity or a module for that, but both would make the Nestor way too powerful. An alternative is a one-time escape system like a jump drive with no cyno requirement, so you can - if you are fast enough - hit that jump and be gone, at least on the first gate camp you meet. Details on how I envision this in my other post linked above.

In addition I think a +1 warp strength would greatly help on survival to prevent that one random tackler to lock you down for good. A Nestor - as most BS class ships - cannot kill a properly piloted Interceptor, so meeting one means death eventually. That won't be totally prevented by a +1, but at least greatly reduced, as the interceptor needs to be very close to use the scrambler (and actually needs to have one equipped).



Your idea of an overhaul was a bit much there, at least too much for any one ship

My logic behind this is as follows:

1) Interdiction Immunity on a Battleship -
Interceptors, Reconfigured T3's and the like can avoid Bubbles but there is NO Reason a Battleship should be able to. Since Battleships can MJD out of harms way before scrams land tackle bubbles are just a nuisance. And if the Nestor Became a BLOPS there would be no reason for you to warp into a bubble since you can avoid camps with a few units of liquid ozone and a covert cyno. Sure a dictor could land and bubble up, but usually you see a dictor on scan the first thing you do is prime the MJD or get a mod ready to kill it since most of them are squishy. ( Granted you did say this was overpowered im just pointing it out again )

2) 100% Reduction to scan res penalty with cloaks - So this would allow the nestor to lock on faster after using a cloak yes, but battleships have abysmal scan resolution out of the box and you forgot about targeting delay after decloak so for PVP that's pretty useless unless something else has target tackled before you decloak.

3) A one use Drive that allows you to escape a camp? Like the Jump drives all black ops already have? Also no fuel or cyno requirement makes that very OP unless it just drops you at the Sun and renders you unable to move or cloak for a set time

4) adding warp core strength? Why? if your battleship is tackled by a ceptor and you cant de-aggress and dock / jump away your dead, like anything else that gets caught by one in the middle of nowhere or at a site.

5) Warp core stabs on a Nestor in general when its obviously far from a good choice as an exploration ship.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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