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[Kronos] Mining Barges and Exhumers

First post First post First post
Author
Tim Ryder
Flippin DaBird Corporation 2
#701 - 2014-05-23 03:02:51 UTC  |  Edited by: Tim Ryder
Erutpar Ambient wrote:
Darkblad wrote:
The current theory appears to be that you can choose what you prefer. Yield, comfort (more time staring at walls) or stability. The three variations of mining ships do that pretty well already and those roles are now enforced. The Procurer is by no means fragile.

My argument is for us to question the current theory. I believe that it is flawed. I do know what it is obviously, it's just not put together well. Currently the choice is between Yield, Convenience or Survivability. However why do "Yield" and "Convenience" have to have Low and Almost nonexistent Survivability?


Because PvP. Hunting miners must continue unabated. It really is as easy as that. Depressing, yes. I agree completely with the rest of your point, but am afraid that - contrasted to miner killing - its entirely irrelevant.
Erutpar Ambient
The Scope
Gallente Federation
#702 - 2014-05-23 04:21:46 UTC
Tim Ryder wrote:
Erutpar Ambient wrote:
Darkblad wrote:
The current theory appears to be that you can choose what you prefer. Yield, comfort (more time staring at walls) or stability. The three variations of mining ships do that pretty well already and those roles are now enforced. The Procurer is by no means fragile.

My argument is for us to question the current theory. I believe that it is flawed. I do know what it is obviously, it's just not put together well. Currently the choice is between Yield, Convenience or Survivability. However why do "Yield" and "Convenience" have to have Low and Almost nonexistent Survivability?


Because PvP. Hunting miners must continue unabated. It really is as easy as that. Depressing, yes. I agree completely with the rest of your point, but am afraid that - contrasted to miner killing - its entirely irrelevant.

Then the price needs to come down because the Risk vs Reward ratio is massively out of proportion.

And the only thing that would really be impacted is suicide ganking in high sec. It doesn't need to be made impossible, just a lot less isk efficient for the gankers. If you get caught in Null Low sec alone you're pretty much dead (excluding procurer/skiff). And if you get caught in Null/Low with support, then there will be potential for "Good Fights" instead of just miner hit and run.

Is this wrong?
Shadow RimRunner
Caldari Provisions
Caldari State
#703 - 2014-05-23 18:41:22 UTC
Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well
Atum
Eclipse Industrials
Quantum Forge
#704 - 2014-05-23 19:35:06 UTC
Shadow RimRunner wrote:
Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well

Because it takes minimal time to train up a blaster catalyst alt, and the SP at that level are so low you might as well call the med clones free (if you bother with them at all)
Shadow RimRunner
Caldari Provisions
Caldari State
#705 - 2014-05-23 20:58:13 UTC
Atum wrote:
Shadow RimRunner wrote:
Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well

Because it takes minimal time to train up a blaster catalyst alt, and the SP at that level are so low you might as well call the med clones free (if you bother with them at all)


so make clones cost more and lower the SP free ones can hold not as if you really need to 900k for your first clone.

it's just getting to the point now where new players are quitting not because they get killed as **** that's part f eve but now ganking miners is becoming a joke and is removing new blood from the game making it stale.
Shadow RimRunner
Caldari Provisions
Caldari State
#706 - 2014-05-23 20:59:13 UTC
Shadow RimRunner wrote:
Atum wrote:
Shadow RimRunner wrote:
Have read most of these post and not just the dev post and it seems 50/50 half want tanks and defense and the other half pvp ganker mostly want easier kills well how about this give concord the ability to pod in high sec make gankers think twice if they have to replace the clone as well

Because it takes minimal time to train up a blaster catalyst alt, and the SP at that level are so low you might as well call the med clones free (if you bother with them at all)


so make clones cost more and lower the SP free ones can hold not as if you really need to 900k for your first clone.

it's just getting to the point now where new players are quitting not because they get killed as **** that's part f eve but now ganking miners is becoming a joke and is removing new blood from the game making it stale.


forgot to point out this is an alt and been playing since 2004
Sipphakta en Gravonere
Aliastra
Gallente Federation
#707 - 2014-05-23 21:13:16 UTC  |  Edited by: Sipphakta en Gravonere
Shadow RimRunner wrote:
it's just getting to the point now where new players are quitting not because they get killed as **** that's part f eve but now ganking miners is becoming a joke and is removing new blood from the game making it stale.


If people quit because their mining ship got ganked then they wouldn't have stayed in Eve anyway. Besides, miner ganking has been made harder and harder over the years, pre-barge/exhumer rebalance those ships exploded if you looked at them in a funny way, they are much much harder to kill now.
Shadow RimRunner
Caldari Provisions
Caldari State
#708 - 2014-05-23 21:26:47 UTC  |  Edited by: Shadow RimRunner
Sipphakta en Gravonere wrote:
If people quit because their mining ship got ganked then they wouldn't have stayed in Eve anyway. Besides, miner ganking has been made harder and harder over the years, pre-barge/exhumer rebalance those ships exploded if you looked at them in a funny way, they are much much harder to kill now.


not all would stay no but as some that I have spoken to have said main part for a lot if not most new players is mining to earn isk and when you ship is taken out by someone that took you a good while to train and buy in under 10 seconds by some ass in HI sec they see little point in subbing again.

it's not as if there a high reward for popping vultures or solo barge's in HI sec it's being done now just because people can and are too coward to go into low or nul sec and fight people that can fight back which is or was the fun part about eve now nul sec is empty and safer to mine in places than in HI sec area where ganker corp live
Sipphakta en Gravonere
Aliastra
Gallente Federation
#709 - 2014-05-23 21:57:43 UTC
Shadow RimRunner wrote:
not all would stay no but as some that I have spoken to have said main part for a lot if not most new players is mining to earn isk and when you ship is taken out by someone that took you a good while to train and buy in under 10 seconds by some ass in HI sec they see little point in subbing again.


Those that learn from the kill and adapt (=tanking their ship, flying a ship that is better protected against random attacks) are the people Eve needs, not people who rage-quit after losing a ship. And last I checked, Newbies start out in 0.9/1.0 security status systems where ganks generally aren't happening, the designated newbie systems have very strict rules in place that concern ganking newbies. If they choose however to go into more dangerous space without taking the proper precautions, then I don't see why you blame the gankers for it.

Quote:
it's not as if there a high reward for popping vultures or solo barge's in HI sec


There isn't a high reward for mining in high-sec either and still a lot of people are doing it.

Quote:
it's being done now just because people can and are too coward to go into low or nul sec and fight people that can fight back


Many organized gankers are people that actively fight in low- or null-sec. And even if they didn't, they take the same risk as the miner since the typical gank-catalysts are themselves profitable to gank.

Quote:
which is or was the fun part about eve now nul sec is empty and safer to mine in places than in HI sec area where ganker corp live


If 0.0 is so safe and empty, why don't the miners go there and mine?
M1k3y Koontz
House of Musashi
Stay Feral
#710 - 2014-05-24 00:15:59 UTC
Spugg Galdon wrote:
Skiff:

88k EHP and 360 dps.


I see Skiffs, Skiffs everywhere in low sec cause you need a large ship to kill them now!


Even now they make great bait.

How much herp could a herp derp derp if a herp derp could herp derp.

Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#711 - 2014-05-24 04:08:47 UTC
M1k3y Koontz wrote:
Spugg Galdon wrote:
Skiff:

88k EHP and 360 dps.


I see Skiffs, Skiffs everywhere in low sec cause you need a large ship to kill them now!


Even now they make great bait.


Don't forget that they have a 50m3 bay with 50bandwidth...so they can fly a Gecko if they want to get the bling out...with the drone bonus they're getting the Skiff is going to be a real killer...
Katarr Ne'asirr
Deep Core Mining Inc.
Caldari State
#712 - 2014-05-25 08:58:55 UTC
increase the mining drone yeild !!
o/
Dave Stark
#713 - 2014-05-25 09:33:59 UTC
Sipphakta en Gravonere wrote:
If 0.0 is so safe and empty, why don't the miners go there and mine?

because the isk/hour is just as ****, and it's a hell of a lot more hassle.
Katarr Ne'asirr
Deep Core Mining Inc.
Caldari State
#714 - 2014-05-25 10:04:38 UTC
Sipphakta en Gravonere wrote:
If 0.0 is so safe and empty, why don't the miners go there and mine?


if low sec was as secure as high i would.
but since players do gank miners i wont.
Meandering Milieu
The Scope
Gallente Federation
#715 - 2014-05-25 13:32:51 UTC
Dave Stark wrote:
Darkblad wrote:
Limiting the maximum number of MLU won't make people fit a tank.

yes it will, as there's nothing else to put in those slots.
then again, as it stands currently fittings are the limiting factor for fitting a worth while tank, not a lack of slots.


Inertia stabs. I hate 15+ second align times and manage enough tank in my mids.

However with cap nerf idk how that will go now, running a small SB.
Dave Stark
#716 - 2014-05-25 13:55:56 UTC
Meandering Milieu wrote:
I hate 15+ second align times and manage enough tank in my mids.

start aligning before your last cycle finishes, then.
Iain Cariaba
#717 - 2014-05-26 17:50:50 UTC
As a player that does mostly pve and mining I have this to say to all the people wanting to make it harder to gank miners in highsec... HTFU.

Seriously, the one and only time I lost a hulk to gankers in highsec, I moved out of highsec and never looked back. You need to quit whining about 'fairness' and 'safety' and realize that any time you undock from a station you become a valid target for anyone willing to pay the penality for ganking you. Fairness will never exist in eve cause you will always have someone with more SP and isk than you. If you want safety, move out of highsec and join a corp or alliance where you will have people there to keep you from getting ganked.
Sael Va'Tauri
Morgan Industry
Silent Infinity
#718 - 2014-05-26 19:25:55 UTC
I would like to throw out another request for mining drone bonuses on the Hulk / covetor, as the premier mining ships should have the most effective mining drones.
Erutpar Ambient
The Scope
Gallente Federation
#719 - 2014-05-27 01:40:05 UTC
Iain Cariaba wrote:
You need to quit whining about 'fairness' and 'safety' and realize that any time you undock from a station you become a valid target for anyone willing to pay the penality for ganking you.


The whole point we're trying to make is that the penalty to ganking someone is extremely out of proportion. The penalty to gank a 250mil isk Exhumer is 10mil isk tops. Of course any time you undock you're a valid target, however in the case of doing your best to mitigate that risk, for mining ships there is extremely little room in that you can change that ratio.

If you don't agree, please name something else that carries as much or greater risk when undocking in high sec. Or at least as much penalty for what it takes to be ganked.
Dave Stark
#720 - 2014-05-27 05:45:05 UTC
Erutpar Ambient wrote:
If you don't agree, please name something else that carries as much or greater risk when undocking in high sec.


running missions in a corp where you aren't the recruiter.

most mission ships are worth more than your average exhumer, and the person that's going to awox you isn't going to lose a single isk.

as with literally everything in eve; you can avoid this risk by taking the relevant steps to avoid it.