These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Loot Scattering removed from Exploration Sites

First post First post
Author
Ransu Asanari
Perkone
Caldari State
#121 - 2014-05-26 10:51:14 UTC
Quote:
Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can.
Right - I'm saying there's something wrong with this.


  • In my overview, the can before being hacked shows as a solid white diamond. This matches the icon in space.
  • In my overview, after being hacked, it shows as a hollow white diamond. This matches the icon in space.
  • In my overview, After being accessed, it shows as a hollow white diamond. This does NOT match the icon in space - which shows as a hollow grey diamond. Shouldn't this match?


In addition, there's no way to tell if a hacked container still has loot in it, or not, based on the icon either in my overview, or in space. It would make sense to be able to tell at a glance if it had contents or not, and not have to open it or cargo scan it. With wrecks, we can see this easily by the solid/hollow setting.

Maybe this is a limitation, since I guess it's sort of the same as a jetcan/cargo container.
Omnathious Deninard
University of Caille
Gallente Federation
#122 - 2014-05-26 11:15:35 UTC
CCP RedDawn wrote:
Omnathious Deninard wrote:
CCP Bayesian wrote:
Arla Sarain wrote:
Don't forget that there is an implant that increases loot spew duration by 5s


We haven't and its getting changed.

Any kind of teaser as to what it will become?


The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.

This is on Singularity now.

That is an excellent bonus for that implant

If you don't follow the rules, neither will I.

Nantwig Mutbrecht
Perkone
Caldari State
#123 - 2014-05-26 12:01:16 UTC  |  Edited by: Nantwig Mutbrecht
Omnathious Deninard wrote:
CCP RedDawn wrote:
Omnathious Deninard wrote:
CCP Bayesian wrote:
Arla Sarain wrote:
Don't forget that there is an implant that increases loot spew duration by 5s


We haven't and its getting changed.

Any kind of teaser as to what it will become?


The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.

This is on Singularity now.

That is an excellent bonus for that implant



I hope you are kidding. I have a Virus Coherence of 110 standard, that is less than 5% increase. you lose it in chunks of 10 in highsec, 20 in lowsec, can't remember how much in null. which means the implant allows you to hack 0 (zero) more nodes, on average. only when you pick up a repair-augment and it happens to repair an odd amount that will cross the 20 barrier with this implant will you EVER feel the effect of this implant.

currently, the effect of the implant is so strong, that it is practically MENDATORY if you want to explore seriously.

EDIT: while i don't think the implant should remain as strong as it is now, nerfing it into uselessness is not the right way to balance it.
finding a good substitute is actually quite difficult, as i am thinking about it some more now. at first i thought -1sec scantime would be good, but wormhole community will probably find this bonus imbalanced. then i thought about -10% scanprobe flight time, but that as well would not be balanced for the same reason.
then i thought about giving + x % scanstrength, but that overlaps with virtue set. next i am thinking about some +warpspeed, but that might interfere with ascendency and interceptors.
hmmm. i think + 4km analyzer (10 total) optimal range would be kind of nice, tbh.
Omnathious Deninard
University of Caille
Gallente Federation
#124 - 2014-05-26 12:08:09 UTC
And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure.

If you don't follow the rules, neither will I.

Nantwig Mutbrecht
Perkone
Caldari State
#125 - 2014-05-26 12:11:01 UTC
Omnathious Deninard wrote:
And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure.


that has literally NEVER happened to me before, and i do exploration pretty much daily since half a year.
Omnathious Deninard
University of Caille
Gallente Federation
#126 - 2014-05-26 12:24:20 UTC
Nantwig Mutbrecht wrote:
Omnathious Deninard wrote:
And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure.


that has literally NEVER happened to me before, and i do exploration pretty much daily since half a year.

Just because it has not doesn't mean it won't, and even it it does not happen to you it may happen to others.

If you don't follow the rules, neither will I.

Altrue
Exploration Frontier inc
Tactical-Retreat
#127 - 2014-05-26 12:36:50 UTC
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering.


I would've been more in favor of 80% given the average ratio of loot obtained versus total loot in the can, but its nice to see you making a step in the right direction and taking our feedback into account nonetheless :)

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Guth'Alak
Native Freshfood
Minmatar Republic
#128 - 2014-05-26 12:44:17 UTC
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Smile


This number should be higher. im usually able to get around 90% of the loot on average. i think 80% would be more appropriate - 70 is just too low.
Jeremiah Saken
The Fall of Leviathan
#129 - 2014-05-26 15:05:59 UTC
CCP RedDawn wrote:
The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.


Maybe it would be better this way:

Prospector hacking HC-905 - slot 9, +5 virus coherence for data, +3km hacking range

Prospector archeology AC-905 - slot 10, +5 virus coherence for relics, +3km hacking range

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Darenthul
Anstard Armory Inc.
#130 - 2014-05-26 16:31:15 UTC  |  Edited by: Darenthul
I am pretty disappointed in this, the 5 second delay on cans was really unique and a huge bonus. +5 Virus Coherency is borderline worthless to major explorers. Its definitely not worth picking up an implant over.

And newbies aren't going to use a slot 6-10 implant, especially one that gives half of what a single level of Hacking/Archaeology give.

I just think there's a much better bonus choice out there, simply slapping virus coherency on it kinda feels like a cop out.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Darenthul
Anstard Armory Inc.
#131 - 2014-05-26 16:48:25 UTC
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Smile

Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can.

We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.


Have you thought about viewing this on the window of Low/Null/High?

High-Sec Relic Sites for instance are worth much less than Data as opposed to Low/Null where they run higher. Would hate to see Relic Sites in High-Sec become even more worthless due to a blanket pass.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Nantwig Mutbrecht
Perkone
Caldari State
#132 - 2014-05-26 21:35:18 UTC
Darenthul wrote:
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Smile

Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can.

We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.


Have you thought about viewing this on the window of Low/Null/High?

High-Sec Relic Sites for instance are worth much less than Data as opposed to Low/Null where they run higher. Would hate to see Relic Sites in High-Sec become even more worthless due to a blanket pass.


Quote:
Relic Sites in High-Sec become even more worthless

they cannot become more worthless, they are for all inteds and purposes COMPLETLY worthless. 0.

for example, the lowest highsec data site contains 2 hackable containers, on average you should get something along the lines of 1.6 Symmetries and 1.6 paritries from this. this is a grand total of 2-4 million depending on the region, roughly. so 2-4 million per smallest highsec data site.
compare that to relicsites, you have like 0.000001% chance it feels like to find t2 salvage, t1 salvage is, in the amounts you find it in highsec, practically worthless. you will often get less than 1 million isk for running highsec relic sites, and much less than 1 million i might add.
Petrified
Old and Petrified Syndication
#133 - 2014-05-26 23:51:22 UTC
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Smile

Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can.

We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.


Will check it out. Thanks.

So what does it mean when you say there is enough wrong with the balance? Relic sites being too valuable or data sites being to undervalued?

It would make sense that the more difficult the container, the better the drop. Perhaps you could code the site so that the items of value are determined when the site spawns and then are distributed across the containers with the more valued items in the harder to hack containers? It would give incentive to open all containers (why waste time hacking a container with 1 carbon?).

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Darenthul
Anstard Armory Inc.
#134 - 2014-05-27 01:31:35 UTC
Nantwig Mutbrecht wrote:
Darenthul wrote:
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Smile

Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can.

We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.


Have you thought about viewing this on the window of Low/Null/High?

High-Sec Relic Sites for instance are worth much less than Data as opposed to Low/Null where they run higher. Would hate to see Relic Sites in High-Sec become even more worthless due to a blanket pass.


Quote:
Relic Sites in High-Sec become even more worthless

they cannot become more worthless, they are for all inteds and purposes COMPLETLY worthless. 0.

for example, the lowest highsec data site contains 2 hackable containers, on average you should get something along the lines of 1.6 Symmetries and 1.6 paritries from this. this is a grand total of 2-4 million depending on the region, roughly. so 2-4 million per smallest highsec data site.
compare that to relicsites, you have like 0.000001% chance it feels like to find t2 salvage, t1 salvage is, in the amounts you find it in highsec, practically worthless. you will often get less than 1 million isk for running highsec relic sites, and much less than 1 million i might add.


Honestly if not for the fact that I'm unsure whether Data/Relics respawn on the same trigger, I'd probably never run them.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Petrified
Old and Petrified Syndication
#135 - 2014-05-27 01:39:59 UTC
I was able to find and run a relic and data site in -0.4 sec space. the values are improved from last night, but I have not run enough to really get an idea of the average. Still, much nicer to not have to deal with the spew.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Mara Rinn
Cosmic Goo Convertor
#136 - 2014-05-27 05:06:28 UTC  |  Edited by: Mara Rinn
How about failing a hack destroys half the loot in the can? Then failing again destroys half of what's left, and so on?

Then this implant can reduce the failed-hack-destruction percentage by various percentages depending on the level of the implant. e.g.: the 1/3/5 scale would be 10%, 20%, 30% meaning with the level 5 implant each failed hack would only destroy 20% of the loot in the can.

This has the same benefit as longer lifespan on cans, especially considering most of us knew which cans to catch and would catch the top two most valuable can types every time, losing only the useless junk.
Nevyn Auscent
Broke Sauce
#137 - 2014-05-27 11:12:40 UTC  |  Edited by: Nevyn Auscent
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Smile

Ransu Asanari, the HUD icon tells you whether the can has been hacked or not. It reflects the 'security status' of the can.

We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.

A short version reply is I feel 70% is low and it should be at least 80%. I normally got every item of value from a high sec site when I would run them so even 80% would be a relative nerf though it makes the site faster so 80% should get closer to evening out.

A simple solution is to pull all that 'junk' stuff and replace it with drops similar to rogue drone sites mineral containers. Minerals will always have value. You could even include 'credit sticks' using the items that ESS drop which would then add value to hacking without causing a massive oversupply in 'exploration materials' or stepping on the toes of anything else in a significant way. The Credit sticks is probably the best idea to significantly increase the value of exploration without over supplying the market with items.

As has been said, if lvl 4's done normally on a standard agent turn 40-50 Mil/hr when well done, (SOE blitzed I consider an exception since if everyone did it, prices would go through the floor super fast) then Exploration in high sec should turn 50-60 Mil when done well (Well being max skills). This may call for high sec sites to have certain easy cans and certain much harder cans that require good skills, so the newbie can siphon off the edges of a site so to speak but the motherloads in the middle require near maxed skills and some luck & knowledge. But certainly should be looked into properly.
Circumstantial Evidence
#138 - 2014-05-27 11:15:48 UTC
Another vote to make the implant bonus "more interesting."

A little extra coherence seems a lame choice, compared to the variety of challenges offered in the hacking puzzle.
Moth Eisig
Gallente Federation
#139 - 2014-05-27 12:45:31 UTC  |  Edited by: Moth Eisig
Guth'Alak wrote:
CCP Bayesian wrote:
The loot in the cans is currently setup to be 70% of the value it was after Odyssey when we doubled the loot to account for the Scattering. We'll be watching to see what happens but think this should be a good spot to start from. You probably can't see that from running one or two sites though as it will average out between cans that have lots of awesome stuff in and cans that don't. Smile


This number should be higher. im usually able to get around 90% of the loot on average. i think 80% would be more appropriate - 70 is just too low.



We need to realize that the cut in loot tables is, or at least should be, more aimed at keeping the market from crashing due to the probably massive influx of new/old explorers and the increased speed in which sites can be run than it is to adjust for all the loot dropping at once. With that in mind, I think 70% is a good starting point. It may need to drop even lower as it sounds like everyone and their will be exploring now.

CCP Bayesian wrote:


We think there is enough wrong with the balance of the loot in the Exploration Sites that a much larger pass needs to be made over it. For example Relic sites are typically worth much more than Data sites and there are some big jumps in the value of sites as you move through the progression in difficulty. It's something on Space Glitters backlog to look at.


Yes!

Nantwig Mutbrecht wrote:
Omnathious Deninard wrote:
And yet if you find the core with only a little bit of coherence left the +5 very well may be the difference between success and failure.


that has literally NEVER happened to me before, and i do exploration pretty much daily since half a year.


You made clear by having a hard time remembering the strength of null nodes that you don't hack in null/WH. Barely having enough coherence or barely not having enough happens more frequently there. I've been paying attention to my hacks since the implant change was announced, and it would definitely have made a difference a few times. One nice thing is that it's most likely to be useful on the most valuable containers.
Omnathious Deninard
University of Caille
Gallente Federation
#140 - 2014-05-27 13:01:26 UTC
While I like the +5 coherence for the implant, the only other thing I think would be interesting is a +1 utility slot for the hacking modules.

If you don't follow the rules, neither will I.