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Would you use a .1 m3 Cargo in your capsule?

First post
Author
Winchester Steele
#21 - 2014-05-25 17:59:59 UTC
Doc Fury wrote:
Winchester Steele wrote:
Hevymetal wrote:
Capsules currently don't have any cargo space available to them. What if there was a .1 m3 cargo space? A virtual "Glove box", would you find a use for it? Or would it be a waste with no real use?

I personally think it would be cool to put an array of boosters in there, you know, just in case.



I would stuff it full of PLEX.


Why the fark would you be moving PLEX?





What can I say? I like to live dangerously stupidly.

...

Destoya
Habitual Euthanasia
Pandemic Legion
#22 - 2014-05-25 18:10:08 UTC
Hevymetal wrote:

But is your capsule not "docked" inside of the ship you are in? Therefore the .1 m3 cargo should still be accessable reguardless of thee ship you are in. If you are real quick you should be able to transfer .1 m3 of cargo from your ships hold into your pods just before it goes "pop" and you are thrown fron the ship in your pod.


What "should" happen and what is possible in the inventory system that CCP uses are two different things a lot of the time.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#23 - 2014-05-25 23:29:15 UTC
I have removed a rule breaking post.

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

ISD Ezwal Community Communication Liaisons (CCLs)

IDGAD
The Scope
Gallente Federation
#24 - 2014-05-25 23:32:28 UTC
Pods are sealed by design and not meant to carry anything. There would be no use for cargo in a pod because they are not designed to be flown for long, they are designed to be emergency escape measures. It is the control unit of your ship that you are always in, but only ejects when things go wrong robotnik style.
James Amril-Kesh
Viziam
Amarr Empire
#25 - 2014-05-25 23:32:57 UTC
No.

Enjoying the rain today? ;)

Frostys Virpio
State War Academy
Caldari State
#26 - 2014-05-25 23:37:59 UTC
IDGAD wrote:
Pods are sealed by design and not meant to carry anything. There would be no use for cargo in a pod because they are not designed to be flown for long, they are designed to be emergency escape measures. It is the control unit of your ship that you are always in, but only ejects when things go wrong robotnik style.


I remember being out of my pod often. Sometime, I can even sit on a couch.
IDGAD
The Scope
Gallente Federation
#27 - 2014-05-25 23:42:31 UTC
Frostys Virpio wrote:
IDGAD wrote:
Pods are sealed by design and not meant to carry anything. There would be no use for cargo in a pod because they are not designed to be flown for long, they are designed to be emergency escape measures. It is the control unit of your ship that you are always in, but only ejects when things go wrong robotnik style.


I remember being out of my pod often. Sometime, I can even sit on a couch.


Yes but the only time you can get out of your pod is in a pod gantry like in stations/outposts.
Frostys Virpio
State War Academy
Caldari State
#28 - 2014-05-25 23:44:14 UTC
IDGAD wrote:
Frostys Virpio wrote:
IDGAD wrote:
Pods are sealed by design and not meant to carry anything. There would be no use for cargo in a pod because they are not designed to be flown for long, they are designed to be emergency escape measures. It is the control unit of your ship that you are always in, but only ejects when things go wrong robotnik style.


I remember being out of my pod often. Sometime, I can even sit on a couch.


Yes but the only time you can get out of your pod is in a pod gantry like in stations/outposts.


The only place where you would most likely get that item in and out of the pod glovebox is at the very same place. The suggestion is a bad one but just not because of the reason you stated.
Ralph King-Griffin
New Eden Tech Support
#29 - 2014-05-26 01:57:51 UTC
ISD Ezwal wrote:

The Rules:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

Yet the thread remains...hmmm
Sibyyl
Garoun Investment Bank
Gallente Federation
#30 - 2014-05-26 02:17:29 UTC
As interesting as the idea might be, I think having any cargo space in the capsule at all removes some risk from the dangerous pastime of hauling things.

That said, skillbooks and blueprints are good candidates. An exotic dancer is 10x too big to fit, but I'd put in request a for a contortionist..

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Lord Jita
Lord Jita's Big Gay Corp
#31 - 2014-05-26 02:36:10 UTC  |  Edited by: Lord Jita
You must be new here because they actually did have cargo bay a few years ago and removed it.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#32 - 2014-05-26 05:23:39 UTC
Moving this from General Discussion to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Shivanthar
#33 - 2014-05-26 08:56:04 UTC  |  Edited by: Shivanthar
I support this idea. I am looking from pocket perspective. A capsuleer should at least have a pocket somewhere on his clothings and a small glovebox within his pod. On fitting screen, next to cargo/drone capacity, there can be pod capacity (1m3) and pocket capacity 50cm3 (I've just measured my sleeve's pocket).

Kill the ship, get the contents of cargo.
Kill the pod, get the contents of glovebox.
Loot the frozen corpse for its pocket's content! :P

_Half _the lies they tell about me **aren't **true.

Samillian
Angry Mustellid
#34 - 2014-05-26 11:45:16 UTC
Your nervous system is directly wired to your ship systems and your secured in such a way that sudden acceleration can't break the connections as well as being enveloped in amniotic gunk and not even aware of your body, exactly what use is a glove compartment?

NBSI shall be the whole of the Law

Shivanthar
#35 - 2014-05-26 12:14:56 UTC  |  Edited by: Shivanthar
Samillian wrote:
Your nervous system is directly wired to your ship systems and your secured in such a way that sudden acceleration can't break the connections as well as being enveloped in amniotic gunk and not even aware of your body, exactly what use is a glove compartment?


Exactly what use is a glove compartment??? Of course, to store... gloves! O.o

I assume there are a lot of stuff you may want to carry in pockets. When your ship is blown up, you're connected with nowhere, and your nervous system is yours. You're simply travelling in a small pod.

Think of bio stuff. Assume that you're going to have a blue #### pill. Which one is more weird?

Way 1- You simply open your glove storage, take your pills, drink them with a bottle of water stored next to it.
Way 2- Your ship's incredible advanced internal tractor mechanic arm searches within hundreds m3 of space junk in your ship's huge cargohold, then picks that tiny pill from there, it somehow relocates that pill into your pod (from outside of your pod!) (cannot think of super capital ship pilot trying to get a pill!), and since your nervous system is connected and you cannot move, another arm in your pod pushes that blue pill into your a**! Now I know why there are so much adverse affects. You're going to increase cap recharge time and you got your shields reduced! How came! What a pain in the a** With so much enematoring around, you will have many more adverse effects in no time. Falloff reduced! Hah!

Just a little bit common sense. I mean, please! :P

_Half _the lies they tell about me **aren't **true.

Sibyyl
Garoun Investment Bank
Gallente Federation
#36 - 2014-05-26 14:55:28 UTC  |  Edited by: Sibyyl
Shivanthar, it's difficult to uniformly apply logic when there are things in the game like implants which are 1 m3. I mean is a single implant really 1 meter in every physical direction?

Makes you wonder about the "implant slots" Shocked

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

FunGu Arsten
KarmaFleet
Goonswarm Federation
#37 - 2014-05-26 15:27:56 UTC
Alexei Stryker wrote:
I dont really like this idea.

Exotic dancers... Still not convinced?
Alexei Stryker
Council of Stellar Erections
#38 - 2014-05-27 08:44:07 UTC  |  Edited by: Alexei Stryker
FunGu Arsten wrote:
Alexei Stryker wrote:
I don't really like this idea.

Exotic dancers... Still not convinced?


In a pod? With goo? I like them exotically naked. Not goo'd. If goo'd, then the stuff shouldn't be green, but white and self produced.
Arronicus
State War Academy
Caldari State
#39 - 2014-05-27 08:45:27 UTC
Given the nature of what the capsule is supposed to be, this doesn't seem to make sense to me ^^;
Absinyth
Next-Gen Development
Kronan Citizens
#40 - 2014-05-27 08:55:03 UTC
If you have a 0.1 m3 cargohold in your pod or any cargohold space of any number other than 0.0 m3 it only increases the ability one could smuggle items in and out of areas that you cannot normally safely travel to or from. For instance, it would be possible to transport stuff through areas of space like Low/Null-sec or High-sec areas that you have a low negative security status or standings towards. Even if very low cargohold space you can still store skill books, implants/boosters, and PLEX just to name a few thus adding an unfair advantage.
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