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BS Missile Boat.

Author
Blitz Apollo
Hedion University
Amarr Empire
#1 - 2014-05-25 19:42:17 UTC
Hey folks,

Always led towards missile boats during training and such and curious as to what is currently the best missile boat around, application being the main feature?

I would assume the Golem is purely for its application. In that respect I was wondering what would come close or match it in terms of performance?

Looking to run L4's in Amarr space. Currently have a Rattlesnake and I know they are getting buffed, just the lack of application bonuses really lets them down.

Cheers,

BA
unidenify
Deaf Armada
#2 - 2014-05-25 19:48:07 UTC  |  Edited by: unidenify
Rattlesnake with buff is workable with Cruise Missile.

SNI is one of viable L4 missile boat that have no damage application bonus (only bonus was RoF) which strength was its tank over other missile boat.

Rattlesnake will easily outperform SNI due to hero drone, plus much stronger tanks. Missile dps from Rattlesnake probably will be lower than SNI, but overall dps will push it ahead of pack.

but if you question is any missile boat that is close to Golem in Damage application performance. I said none as Golem are strongest sub-capital Missile boat in damage performance.
kurage87
EVE University
Ivy League
#3 - 2014-05-25 19:50:58 UTC
The Rattlesnake is a Drone boat.

The Golem is the best, the Raven Navy Issue is what you use until you get into your missile marauder. (Missile BS)

But the Typhoon and Typhoon Fleet Issue are great too, though slanted more towards PvP than PvE. And you need many more skills to make these ships shine.
0rch1d
Aggressive Salvage Services LLC
#4 - 2014-05-25 19:57:50 UTC
Next step down is usually a Navy Raven.

This might interest you, though:

https://forums.eveonline.com/default.aspx?g=posts&m=3109611
IIshira
School of Applied Knowledge
Caldari State
#5 - 2014-05-25 22:40:36 UTC  |  Edited by: IIshira
kurage87 wrote:
The Rattlesnake is a Drone boat.

The Rattlesnake is a drone boat now... It's going to be a missile and drone boat after the faction battleship change.

The Navy Raven is very nice at the moment though
stoicfaux
#6 - 2014-05-25 23:50:32 UTC
Golem/CNR can be equal for level 4s in terms of applied missile damage. Golem is easier/cheaper to fit though (4 TPs go a long way.) See the fits in the link.

However, if you include drone DPS, e.g. the Navy Typhoon, the Kronos Rattlesnake, and the CNR, then those should be faster/better. But the Navy Typhoon and Rattlesnake are light on tank and/or tight on fitting (specifically CPU.)

The ships with a RoF bonus (SNI, Raven, Typhoon) and/or without some kind of missile damage application bonus tend to be "second" rate performers since they cannot one volley non-elite NPC cruises.


Personally, I wouldn't spend too much time obsessing over a missile hull, unless you find obsessing over the numbers to be more fun than running level 4s. (Which it is.)


tl;dr -
Casual, Easy to Play Perfection = Golem.
Casual, Expensive/Hard to Fit, Perfection = CNR.
Multi-tasking Uber DPS with a Don't Drop Connection Because your Tank is Crazy Weak = Navy Typhoon.
Casual Missiles + Drones and Decent Tank == Kronos Rattlesnake.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jazmyn Stone
Perkone
Caldari State
#7 - 2014-05-26 00:27:45 UTC
It's pecular, but all the Caldari BSs put out the same dps, but they have different volleys, and targeting ranges.

This is what I get out of mine:

Raven: 964dps with 6060 volley, targets at 93km.

Navy Scorp: 964dps with 6060 volley, targets at 112km.

CNR: 964dps with 8080 volley, targets at 93km.

Golem: 964dps with 8080 volley, targets at 118km.

Those are my stats with my skills, implants, and using Fury cruise missiles.

For damage application, you can use rigors to reduce the explosion radius.

-Jaz

Always remember Tovil-Toba, and what was done there.

Barton Breau
University of Caille
Gallente Federation
#8 - 2014-05-26 03:26:02 UTC
Jazmyn Stone wrote:
It's pecular, but all the Caldari BSs put out the same dps, but they have different volleys, and targeting ranges.

This is what I get out of mine:

Raven: 964dps with 6060 volley, targets at 93km.

Navy Scorp: 964dps with 6060 volley, targets at 112km.

CNR: 964dps with 8080 volley, targets at 93km.

Golem: 964dps with 8080 volley, targets at 118km.

Those are my stats with my skills, implants, and using Fury cruise missiles.

For damage application, you can use rigors to reduce the explosion radius.

-Jaz


What is with the newest fad to incorporate "targeting range" when talking about weapons?
unidenify
Deaf Armada
#9 - 2014-05-26 03:38:16 UTC  |  Edited by: unidenify
Barton Breau wrote:
Jazmyn Stone wrote:
It's pecular, but all the Caldari BSs put out the same dps, but they have different volleys, and targeting ranges.

This is what I get out of mine:

Raven: 964dps with 6060 volley, targets at 93km.

Navy Scorp: 964dps with 6060 volley, targets at 112km.

CNR: 964dps with 8080 volley, targets at 93km.

Golem: 964dps with 8080 volley, targets at 118km.

Those are my stats with my skills, implants, and using Fury cruise missiles.

For damage application, you can use rigors to reduce the explosion radius.

-Jaz


What is with the newest fad to incorporate "targeting range" when talking about weapons?

MJD
Barton Breau
University of Caille
Gallente Federation
#10 - 2014-05-26 04:02:39 UTC
unidenify wrote:
Barton Breau wrote:
Jazmyn Stone wrote:
It's pecular, but all the Caldari BSs put out the same dps, but they have different volleys, and targeting ranges.

This is what I get out of mine:

Raven: 964dps with 6060 volley, targets at 93km.

Navy Scorp: 964dps with 6060 volley, targets at 112km.

CNR: 964dps with 8080 volley, targets at 93km.

Golem: 964dps with 8080 volley, targets at 118km.

Those are my stats with my skills, implants, and using Fury cruise missiles.

For damage application, you can use rigors to reduce the explosion radius.

-Jaz


What is with the newest fad to incorporate "targeting range" when talking about weapons?

MJD


Well, all of those are low for mjd, maybe golem.
Chessur
Full Broadside
Deepwater Hooligans
#11 - 2014-05-26 04:12:12 UTC
Best missile battle ship by far is the nano cruise typhoon. It far and away outstripps other missile bs when it comes to speed and actuall damage application on target.
Izo Alabaster
Black Death Skorpions of Death
#12 - 2014-05-26 05:12:58 UTC
Golem pretty much trivializes lvl 4 missions.


Golem Tankypants
0rch1d
Aggressive Salvage Services LLC
#13 - 2014-05-26 11:46:10 UTC
Izo Alabaster wrote:
Golem pretty much trivializes lvl 4 missions.


Golem Tankypants


But training for Marauders, tho...






Blink
Marc Callan
Center for Advanced Studies
Gallente Federation
#14 - 2014-05-26 12:42:12 UTC
Whoa whoa whoa whoa whoa ... Rattlesnake? Light on tank? I'll grant that it's tight on CPU, but as far as shield tanking goes, it's a tungsten brick now, and I don't see that changing with Kronos...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

stoicfaux
#15 - 2014-05-26 13:34:28 UTC
Marc Callan wrote:
Whoa whoa whoa whoa whoa ... Rattlesnake? Light on tank? I'll grant that it's tight on CPU, but as far as shield tanking goes, it's a tungsten brick now, and I don't see that changing with Kronos...

Lows full of damage mods, and mids with Omnis, TPs, prop mod. Rigors/Flare for rigs. Which leaves you a three slot tank, IIRC.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

0rch1d
Aggressive Salvage Services LLC
#16 - 2014-05-26 14:32:16 UTC
I'm tempted to make a "best missile boat for the money/best value" comment, but in EVE this assessment is about as relative as you can possibly get. If you've got billions then a CNR or Golem won't really break the bank.

But on average (for a mission-running BS), for what you're getting in terms of growth potential and capability for the money, the standard Raven (especially post Odyssey) is looking better than ever. Comfortably around 180 million, which leaves plenty to spend on fittings. You're getting a helluva lot for a non-Navy hull.
IIshira
School of Applied Knowledge
Caldari State
#17 - 2014-05-26 16:06:03 UTC
Izo Alabaster wrote:
Golem pretty much trivializes lvl 4 missions.


Golem Tankypants

Only one target painter, way overtanked with dual ASB, no rigor rigs, a DC instead of a 4th BCS... Is this some kind of PVP fit?
Jazmyn Stone
Perkone
Caldari State
#18 - 2014-05-26 17:38:19 UTC
Izo Alabaster wrote:
Golem pretty much trivializes lvl 4 missions.


Golem Tankypants



-that is way too much tank! Simply not needed. (but to each his own)



-newest fad to incorporate "targeting range"? new fad? ... Really?


Guess I'm just a trend setter. (just wanted to show some differences in the BSs.) (and thanks for the defense, but I don't use a MJD)


-Jaz

Always remember Tovil-Toba, and what was done there.

IIshira
School of Applied Knowledge
Caldari State
#19 - 2014-05-26 17:49:36 UTC
Jazmyn Stone wrote:
Izo Alabaster wrote:
Golem pretty much trivializes lvl 4 missions.


Golem Tankypants



-that is way too much tank! Simply not needed. (but to each his own)



-newest fad to incorporate "targeting range"? new fad? ... Really?


Guess I'm just a trend setter. (just wanted to show some differences in the BSs.) (and thanks for the defense, but I don't use a MJD)


-Jaz


You did a good job showing the differences. Absolutely nothing wrong with that.

Without a MJD the only mission I remember that targeting rage helps is Worlds Collide. Not saying there isn't another but I can't think of it.

What you should have added to explain the differences between the ships is their bonuses. That by far sets them apart. Without listing that one might think they're all about the same but nothing could be further from the truth.
afkalt
Republic Military School
Minmatar Republic
#20 - 2014-05-26 18:43:08 UTC
stoicfaux wrote:
Marc Callan wrote:
Whoa whoa whoa whoa whoa ... Rattlesnake? Light on tank? I'll grant that it's tight on CPU, but as far as shield tanking goes, it's a tungsten brick now, and I don't see that changing with Kronos...

Lows full of damage mods, and mids with Omnis, TPs, prop mod. Rigors/Flare for rigs. Which leaves you a three slot tank, IIRC.



Yup. Though still twice as much as it needs. Pirate
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