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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

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Author
Herr Wilkus
Aggressive Salvage Services LLC
#2421 - 2014-05-25 21:07:16 UTC
James Amril-Kesh wrote:
Barune Darkor wrote:
The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Roll

Both groups are generally pretty happy, so I don't know what you're looking at.


Well, consider this:
The carebears are complaining about not getting > 1 Million EHP via (passive) DCII's because they want to be invincible.

Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk.
Max EHP on the Anshar should be half of that, and base agility should take a hit across the board - shouldn't be 'all upside' on that statistic.

Main difference is carebears are far more numerous and can easily build a tower of whine into a threadnaught.
Now they are happy so they aren't commenting.
On the other hand, the (far smaller number of) gankers are used to nerfs by now, kind of like a battered wife.

So I can see how the lack of overall thread debate could be confused with 'happiness'.
Herr Wilkus
Aggressive Salvage Services LLC
#2422 - 2014-05-25 21:14:58 UTC
Frostys Virpio wrote:

The rig "solution" also basicly double the price of a max cargo charon for example. It also offer no versatility unless you call versatility scrapping miliions worth of ISK every time you wish to change the utilisation of your freighter/JF.


A) You don't NEED to use T2 Rigs. Ideally they would make most sense on JF's - not regular old insurable T1 Freighters.

B) Lesser rig flexibility would be balanced with higher overall stats. (ie, 10-15% greater cargo/EHP/agility) over lowslot version.

C) Captial Rigs positively affect salvage prices, making salvage 'matter' again, for both ninja looters and mission runners.

D) Gankers would have a more difficult time killing EHP rigged freighters - but the lossmail would look sexier with cap rigs, even if break-even profitability took a small hit.

Melek D'Ivri
Illuminated Overwatch Group
#2423 - 2014-05-25 22:49:28 UTC
After reading this I went from "This won't be too bad." to questioning the drug choices CCP staff is making. I'm not subbed to support your habit here. I'm sure you have arguments in favor of a few of the changes, but overall there is no way to make a strong stance for nerfing stuff this hard over and over.

So I assume to keep the same cargo: lose overall agility, velocity, and EHP to compensate
Etc, Etc.
Frostys Virpio
State War Academy
Caldari State
#2424 - 2014-05-25 23:21:47 UTC
Herr Wilkus wrote:
Frostys Virpio wrote:

The rig "solution" also basicly double the price of a max cargo charon for example. It also offer no versatility unless you call versatility scrapping miliions worth of ISK every time you wish to change the utilisation of your freighter/JF.


A) You don't NEED to use T2 Rigs. Ideally they would make most sense on JF's - not regular old insurable T1 Freighters.

B) Lesser rig flexibility would be balanced with higher overall stats. (ie, 10-15% greater cargo/EHP/agility) over lowslot version.

C) Captial Rigs positively affect salvage prices, making salvage 'matter' again, for both ninja looters and mission runners.

D) Gankers would have a more difficult time killing EHP rigged freighters - but the lossmail would look sexier with cap rigs, even if break-even profitability took a small hit.



A) In the original post, with the rig implementation, T2 rigs were needed to get to the same level of cargo as your charon can get prior to change. If you went for the charon because it had the max cargo, I assume you still want at least that capacity.

B) The change is slated to be to provide flexibility, why should we go with the implementation that grant less fo it?

C) That does not justify doubling the effective cost of some ship.

D) Lossmails would only look sexyer for a small time until everybody got used to freighter lossmail starting around 3 bill instead of 1,5 because of the added rig cost always being there.
Herr Wilkus
Aggressive Salvage Services LLC
#2425 - 2014-05-26 00:40:07 UTC
Frostys Virpio wrote:


A) In the original post, with the rig implementation, T2 rigs were needed to get to the same level of cargo as your charon can get prior to change. If you went for the charon because it had the max cargo, I assume you still want at least that capacity.

B) The change is slated to be to provide flexibility, why should we go with the implementation that grant less fo it?

C) That does not justify doubling the effective cost of some ship.

D) Lossmails would only look sexyer for a small time until everybody got used to freighter lossmail starting around 3 bill instead of 1,5 because of the added rig cost always being there.


A) I wasn't proposing going back to the first iteration, just saying that if rigs are the device used to give freighters more flexibility, there is more latitude to give them higher stats (due to the inherent inflexibility of rigs)

Its simple:
If Low slots used = easy, cheap modification - freighter stats should be objectively weaker.
If Rigs used = expensive, less flexible modifcation - freighter stats could be bumped up relative to the lowslot iteration.

Still, no matter what 'means' is used, the current abilities need to be dialed back, as the 2nd iteration is clearly a very large buff to freighters and highsec logistics in general. As I said, the highsec 'Break-Even Cargohold ISK value' number is going to easily triple, from 2-3 Billion up to 6-8 Billion, and this is not good for the game. Hauling that kind of loot should not be an 'set autopilot, AFK haul' affair.

B) explained above.

C) its a side benefit that helps fix the ridiculously low salvage price issue.

D) Are you saying gankers would prefer smaller lossmails?

TigerXtrm
KarmaFleet
Goonswarm Federation
#2426 - 2014-05-26 01:41:45 UTC
Barune Darkor wrote:
The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Roll


Being able to fly an 800k EHP cargo fortress of doom makes me pretty happy. What are you on about?

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Warr Akini
Imperial Academy
Amarr Empire
#2427 - 2014-05-26 04:38:12 UTC
Herr Wilkus wrote:
D) Are you saying gankers would prefer smaller lossmails?


I'm not actually sure what the guy you're quoting is getting at, but he's probably saying that 3b freighter killmails will just become the new 1.5b freighter killmails due to rigs, something like killmail inflation.
James Amril-Kesh
Viziam
Amarr Empire
#2428 - 2014-05-26 08:00:51 UTC
Herr Wilkus wrote:
James Amril-Kesh wrote:
Barune Darkor wrote:
The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Roll

Both groups are generally pretty happy, so I don't know what you're looking at.


Well, consider this:
The carebears are complaining about not getting > 1 Million EHP via (passive) DCII's because they want to be invincible.

They're dumb and don't matter.

Herr Wilkus wrote:
Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk.

I'm pretty sure carrying 6-8 billion ISK in a jump freighter doesn't have negligible risk, even at 720k EHP.

Enjoying the rain today? ;)

Aiyshimin
Shiva Furnace
#2429 - 2014-05-26 08:04:04 UTC
Herr Wilkus wrote:
As I said, the highsec 'Break-Even Cargohold ISK value' number is going to easily triple, from 2-3 Billion up to 6-8 Billion, and this is not good for the game.


Could you explain what kind of problems this creates "for the game"?
Jessica Danikov
Network Danikov
#2430 - 2014-05-26 08:20:42 UTC
Right now I'm fairly resigned to the fact that the changes will likely be close to as last proposed in Kronos 'just to see what happens' and that any further action will be done in a further balancing pass...

... unless it breaks the universe. Which it might, but that's half the fun.
Warr Akini
Imperial Academy
Amarr Empire
#2431 - 2014-05-26 08:32:12 UTC
James Amril-Kesh wrote:
Herr Wilkus wrote:
Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk.

I'm pretty sure carrying 6-8 billion ISK in a jump freighter doesn't have negligible risk, even at 720k EHP.


If you autopilot into me in a 0.5, I'll maybe find a way to kill it - but you'll be VERY hard-pressed to find people with the resources, time and organization to pull that off except on a special occasion. Otherwise, 720k EHP is a giant turnoff. And outside of 0.5/0.6, saying 'just bring alpha tornados' means you're bringing 65+ to kill that Anshar, something you wouldn't see at all outside Burn Jita, guaranteed.

The risk may not be 'negligible' in the sense that it isn't worth considering, but it is certainly approaching that level.
ORLICZ
Viziam
Amarr Empire
#2432 - 2014-05-26 08:32:50 UTC
rich people should have respect for ragtag. so 6-7 bil in safe freighter is too much. lets give our haulers more work, more ships in space, more ppl, more alts, more ganking squads, more action.
Jacob Holland
Weyland-Vulcan Industries
#2433 - 2014-05-26 09:14:32 UTC
CCP Fozzie wrote:
Either way that's a discussion for another thread since these ships cannot fit Damage Controls.

I'd be interested to know why not (not in terms of "they don't have enough CPU"), why the decision was made to restrict the fitting to prevent the fitting of Damage Controls.
Doing so on a combat ship would be impossible (without applying strip miner or cov ops cloaking device fitting restrictions, due to the requirements of all of the other modules they require, not least their guns...) but I can't imagine it even being considered.
Similarly, when Rigs were the method of choice, the nerfs which "allowed" rigs to be fitted were out of place; when rigs were first introduced there were no such global changes to balance the potential for rig fitting.
When I first became aware of the sort of threads which (probably) led to this change I envisaged a minimalist approach - a counter to packaged capital ships (the current increase in packaged size being sufficient, a ban on packaged ships in freighter holds and the allowance of ships in freight containers would also have worked) and a single lowslot: The clear choice would have been Tank (DCII), Capacity (Expanded Cargohold), Align time/speed (Nano), or re-Jump time (Cap Flux Coil)... Would the impact have been significant? particularly compared to the current changes.
Herr Wilkus
Aggressive Salvage Services LLC
#2434 - 2014-05-26 12:24:23 UTC
Jacob Holland wrote:
CCP Fozzie wrote:
Either way that's a discussion for another thread since these ships cannot fit Damage Controls.

I'd be interested to know why not (not in terms of "they don't have enough CPU"), why the decision was made to restrict the fitting to prevent the fitting of Damage Controls.
Doing so on a combat ship would be impossible (without applying strip miner or cov ops cloaking device fitting restrictions, due to the requirements of all of the other modules they require, not least their guns...) but I can't imagine it even being considered.
Similarly, when Rigs were the method of choice, the nerfs which "allowed" rigs to be fitted were out of place; when rigs were first introduced there were no such global changes to balance the potential for rig fitting.
When I first became aware of the sort of threads which (probably) led to this change I envisaged a minimalist approach - a counter to packaged capital ships (the current increase in packaged size being sufficient, a ban on packaged ships in freighter holds and the allowance of ships in freight containers would also have worked) and a single lowslot: The clear choice would have been Tank (DCII), Capacity (Expanded Cargohold), Align time/speed (Nano), or re-Jump time (Cap Flux Coil)... Would the impact have been significant? particularly compared to the current changes.


It would push T1 freighter EHP to 500-600K and Jump Freighters to well over 1M EHP.

This would massively increase the value of cargo able to be moved across highsec without ganking risk in a single trip.

The (remote) risk of being ganked is some of the only 'friction' left that causes leads to some measure of market inefficiency.
And at current EHP levels (150-200K and 250-300K for T1 and T2) the chance of losing a freighter is already very, very low.
Massively increasing EHP nearly removes it, unless Taloses get their DPS tripled - or Concord response time is tripled as well to compensate.

'Frictionless' movement of goods around highsec is undesirable. It leads to all regions of empire having nearly identical prices, as any differential in item prices between regions is quickly 'zeroed' when massive quantities can be autopiloted around in a single trip. Bad for traders and makes for a very uninteresting economic landscape.
Oxide Ammar
#2435 - 2014-05-26 12:41:45 UTC
Idea ban JF from hi sec, make the last stop for them in low sec then they have to use freighters.

undock > warp to safe spot > align > get webbed > warp to the first gate to hisec.

Problem solved. Big smile

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

mynnna
State War Academy
Caldari State
#2436 - 2014-05-26 13:52:38 UTC
Jacob Holland wrote:
CCP Fozzie wrote:
Either way that's a discussion for another thread since these ships cannot fit Damage Controls.

I'd be interested to know why not (not in terms of "they don't have enough CPU"), why the decision was made to restrict the fitting to prevent the fitting of Damage Controls.
Doing so on a combat ship would be impossible (without applying strip miner or cov ops cloaking device fitting restrictions, due to the requirements of all of the other modules they require, not least their guns...) but I can't imagine it even being considered.
Similarly, when Rigs were the method of choice, the nerfs which "allowed" rigs to be fitted were out of place; when rigs were first introduced there were no such global changes to balance the potential for rig fitting.
When I first became aware of the sort of threads which (probably) led to this change I envisaged a minimalist approach - a counter to packaged capital ships (the current increase in packaged size being sufficient, a ban on packaged ships in freighter holds and the allowance of ships in freight containers would also have worked) and a single lowslot: The clear choice would have been Tank (DCII), Capacity (Expanded Cargohold), Align time/speed (Nano), or re-Jump time (Cap Flux Coil)... Would the impact have been significant? particularly compared to the current changes.


If you balance freighters with lowslots to allow them to use a DCU without having 500k+ EHP simply by virtue of having a DC II fitted, the resulting stats look like this. You get 250k-280k EHP top end with a full tank, and 60-100k EHP with a full cargo fit.


That is why.

Member of the Goonswarm Economic Warfare Cabal

Daniel Plain
Doomheim
#2437 - 2014-05-26 14:48:58 UTC
i just remembered this thread. nice to see change happening the way you want.

I should buy an Ishtar.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#2438 - 2014-05-26 16:12:48 UTC
James Amril-Kesh wrote:
Herr Wilkus wrote:
James Amril-Kesh wrote:
Barune Darkor wrote:
The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Roll

Both groups are generally pretty happy, so I don't know what you're looking at.


Well, consider this:
The carebears are complaining about not getting > 1 Million EHP via (passive) DCII's because they want to be invincible.

They're dumb and don't matter.

Herr Wilkus wrote:
Experienced gankers understand its a problem when 720K EHP JFs move 6-8 Billion in cargo in highsec with negligible risk.

I'm pretty sure carrying 6-8 billion ISK in a jump freighter doesn't have negligible risk, even at 720k EHP.


Carrying 100 Bil in a JF is a very small risk as long as you have an exit cyno
James Amril-Kesh
Viziam
Amarr Empire
#2439 - 2014-05-26 21:10:13 UTC  |  Edited by: James Amril-Kesh
I was obviously not talking about that use case, but thanks for assuming I don't know how jump drives work.

Obviously for people who use their jump freighters to move stuff between high (Jita in other words) and low/null, the risk is minimal regardless of how little or how much tank your JF has. What about those that use theirs entirely in highsec (e.g. Tippia) to take advantage of its extra agility, warp speed, and tank? Those people don't generally have exit cynos.

But Warr Akini is right, 720k EHP is pretty ridiculous. It's true then, I guess, that they do have way too much tank.

Enjoying the rain today? ;)

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#2440 - 2014-05-26 21:35:29 UTC
James Amril-Kesh wrote:
I was obviously not talking about that use case, but thanks for assuming I don't know how jump drives work.

Obviously for people who use their jump freighters to move stuff between high (Jita in other words) and low/null, the risk is minimal regardless of how little or how much tank your JF has. What about those that use theirs entirely in highsec (e.g. Tippia) to take advantage of its extra agility, warp speed, and tank? Those people don't generally have exit cynos.

But Warr Akini is right, 720k EHP is pretty ridiculous. It's true then, I guess, that they do have way too much tank.


For those that use JF in high sec for extra agi etc

Buy 4 freighters in place of a single JF, tank them all and move twice as much per run and have twice as much gank threshold per freighter

I guess null use and high sec are so vastly different, hard to see the other person POV

You can get Anshar and Ark above 800K (CorelliA-type ANP x3) with full bonuses from a navy implant and a CS running 5 links. Of course if you are going to spend this much effort, just have a cyno in carrou or ignoitton and it is only 3-5 jumps to jita and you have an insta exit cyno if needed.