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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

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Author
Felicity Love
Doomheim
#2401 - 2014-05-25 09:58:24 UTC
Grats to everyone that got borked on the salvage speculation... feeling special yet ? P

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#2402 - 2014-05-25 13:52:17 UTC
Easier, safer and quicker movement of large amounts of materials across highsec is not good for the game. The thrust of the second edition is good, it should just be toned down a bit.
Maldiro Selkurk
Radiation Sickness
#2403 - 2014-05-25 17:16:51 UTC  |  Edited by: Maldiro Selkurk
Herr Wilkus wrote:
Steve Ronuken wrote:
Quesa wrote:
Quote:
Jump Freighters Bonus per level:
+10% to armor and hull hitpoints
-10% jump fuel requirements

What's the point of a bonus to armor/hp on a JF?



They're kind of important while travelling through the riskiest space for them.

Namely highsec.


He has a good point.

JFs are now clocking between 600K - 750K EHP with around 150K cargospace.
25 Taloses in 0.5, or 2.5 Billion+ to kill increases the break-even 'safe hauling' margin to 5 Billion.

These things were not getting killed at a very high rate to begin with when they "only" had 250K EHP.

Changing the EHP bonus to something else would probably dial their hitpoints back to something approaching reason.

This also goes for the freighters, which are getting about 25% more cargo for a very tiny EHP penalty, and NO penalty to alignment. This, mind you, is the version that also gets 'cheap and easy' flexibility of mod-fitting, rather than rigs.

3rd Revision:

I would probably start with looking at the base EHP - match a 25% increase in max cargo version with a 25% EHP penalty.
Such a large increase in cargo capability should have an increased ganking risk associated with it.

Then I would give a slight nerf to alignment. Getting freighters to align as fast as they do today (40 sec) should take at least 1 low-slot.


First version of freighters (with rigs) seemed to be an actual rebalance without increasing their abilities in favor of 'easier logistics'.
Fozzie got endless tears, death threats. Then he cracked.

Second version is a clear buff, which explains why the carebears are universally happy. Oh wait, they aren't - they STILL want more EHP with enough CPU for damage controls. Roll

As flat as prices are across the entire highsec economy, 'easier logistics via buffed freighters/haulers' is not what EVE needs right now.


Probably my biggest grief with EVEs design is that ganking empty vessels, even in highsec space, greatly favors the ganker. This removes a lot of interest factor on the ganker's side of the equation. The victim, lets say a JF pilot, is risking not only the loss of 6 billion in ship value but also the cargo he is carrying and potentially implants he has plugged if he gets podded.

If we compare this to the typical gankers side of the equation he is not going to be podded, he risks only his ship and loses a lot less than the victim does in ship value. Using your own numbers the gankers lose 2.5 billion to gank a vessel worth 6 billion with cargo of lets say 1 billion and implants of another 500million for a total differential of 5 billion in favor of the gankers.

Ive long felt that the while i support a differential that favors ganking that the differential that currently exists makes the ganking for giggles equation so tempting that balancing ganking for giggles and ganking for profit to be an all but impossible task.

In short, the problem you are pointing out is more fundamental to EVEs core balance problem between ganker and victim than just this case you are pointing out.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#2404 - 2014-05-25 17:31:40 UTC
Maldiro Selkurk wrote:
Probably my biggest grief with EVEs design is that ganking empty vessels, even in highsec space, greatly favors the ganker.


The same is true for the gankers: They risk a 100M Talos, that can easily be ganked by three 2M catalysts. The difference is that ganking the Talos is profitable, ganking an empty freighter on the other hand isn't. And since most gankers want to make a profit from ganking, typically the only empty freighters ganked are those of hostile alliances in an attempt to disrupt their logistics chain.

Quote:
If we compare this to the typical gankers side of the equation he is not going to be podded, he risks only his ship and loses a lot less than the victim does in ship value. Using your own numbers the gankers lose 2.5 billion to gank a vessel worth 6 billion with cargo of lets say 1 billion and implants of another 500million for a total differential of 5 billion in favor of the gankers.


You assume that the gankers do ganks to only inflict damage, which simply isn't true. Besides, the gankers are guaranteed to lose 2.5B ISK, while the death of the target is all but guaranteed. A gank can fail to any number of reasons, especially when the target brings friends. Just a few ECM ships will shut-off any gank attempt and let the JF jump to safety.

Quote:
Ive long felt that the while i support a differential that favors ganking that the differential that currently exists makes the ganking for giggles equation so tempting that balancing this and ganking for profit damn near impossible to balance.


How many times can people that "gank for giggles" do that without running out of ISK? There simply isn't any evidence of sustained ganking of empty freighters/jump freighters to support your assumption, the killboards show that almost all ganking is done for profit.
beaconBoy SavesTheDay
Galactic Hauling Solutions Inc.
#2405 - 2014-05-25 17:43:53 UTC  |  Edited by: beaconBoy SavesTheDay
I've been hauling using a jump freighter for several years now. I've built a courier corp around moving people's cargo with jump freighters for a very nice price. So hopefully, I can add some meaningful comments to this discussion.

While the higher fuel prices and JF nerfs cause me to reconsider our 50M flat rate (to move up to 333k m3 anywhere except null sec with up to 6 billion ISK collateral...sorry for the commercial there), we're taking a wait and see approach unlike our well known competitor, who've raised their shipping rates almost 50% for every single customer in the last year. Convo me in game or talk with our satisfied customers in channel GHSOL if you'd like more details about our competitor's price hikes last summer and last week.

If CCP insists on tweaking freighters and jump freighters, I'd most like to see them fix the contracting mechanism so that a plastic wrap with a container with items in it can be placed in another plastic wrap as a new contract is set up. From my perspective, this fix of the contracting mechanism alone would make all these freighter/JF nerfs much more palatable .

Come on CCP....throw us a bone! Fix the contracting mechanism. It won't directly affect the economics (though it might cause less freighter trips if people can pack more into the hold without the inconvenience of in-station trades for cargo that's already double wrapped) like all your other changes.
Maldiro Selkurk
Radiation Sickness
#2406 - 2014-05-25 18:10:18 UTC  |  Edited by: Maldiro Selkurk
Sipphakta en Gravonere wrote:


The same is true for the gankers: They risk a 100M Talos, that can easily be ganked by three 2M catalysts. The difference is that ganking the Talos is profitable, ganking an empty freighter on the other hand isn't. And since most gankers want to make a profit from ganking, typically the only empty freighters ganked are those of hostile alliances in an attempt to disrupt their logistics chain.


My mackinaw was popped by 2 dessies, they didnt even bother to loot either my ship or their own, i came back and looted and salvaged all the wrecks myself. Even in highsec space you rarely see hulks being operated because the killmail giggles are so easy to get that flying a hulk anywhere is stupid. It isnt just goons that are involved in hulkageddon anymore it is practically anyone with a trigger finger and while im using only one type of ship here as an example the same ratios exist for most hauling vessels it is just that getting 10 friends together to take out a freighter is harder to do than you getting into your catalyst and blasting hulks to space debris.

Sipphakta en Gravonere wrote:

You assume that the gankers do ganks to only inflict damage, which simply isn't true. Besides, the gankers are guaranteed to lose 2.5B ISK, while the death of the target is all but guaranteed. A gank can fail to any number of reasons, especially when the target brings friends. Just a few ECM ships will shut-off any gank attempt and let the JF jump to safety.


And you likewise assume that the gankers are idiots and arent prepared for counter measures, I would not underestimate the planning that gankers put in to ganking larger targets. Also, the phrase "just a few ECM ships will shut-off any gank attempt" cost you just about 100% of your credibility. I saw a freighter killmail that had 80 something ships attacking i hardly think this is some kind of record and I dont see a 'few' ECM ships putting an end to this attack, if just a few ECM can stop a fleet attack on a freighter than i submit that CCP has some serious balance issues they need to address regarding ECM vessels.


Sipphakta en Gravonere wrote:

How many times can people that "gank for giggles" do that without running out of ISK? There simply isn't any evidence of sustained ganking of empty freighters/jump freighters to support your assumption, the killboards show that almost all ganking is done for profit.


It is not my supposition that a ganker can gank eternally without some form of econmic support for wasting ships giggle-ganking it is my supposition that it so favors the gankers that like my experience with the two dessies wasting my mackinaw and the hundreds of hulks that get wasted during hulkageddon there is such huge financial favoritism towards the ganker that they dont really even have to think about their lost ship value, while the hulk and any other basically defenseless ships have to take this situation into account every time they undock.

Answer to the statement that is bound to be posted by the knee-jerk crowd: yes i understand everyone has to worry about being blasted when they undock, but defenseless ships and the value differential between things like a catalyst compared to a mackinaw is so steep that the aggressor doesnt have to take into account financial losses to any significant degree.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Sipphakta en Gravonere
Aliastra
Gallente Federation
#2407 - 2014-05-25 18:32:18 UTC  |  Edited by: Sipphakta en Gravonere
Maldiro Selkurk wrote:
My mackinaw was popped by 2 dessies, they didnt even bother to loot either my ship or their own, i came back and looted and salvaged all the wrecks myself.


We were talking about freighters, not exhumers. The exhumer rebalance thread is a different one.

Quote:
Even in highsec space you rarely see hulks being operated because the killmail giggles are so easy to get that flying a hulk anywhere is stupid. It isnt just goons that are involved in hulkageddon anymore it is practically anyone with a trigger finger and while im using only one type of ship here as an example the same ratios exist for most hauling vessels it is just that getting 10 friends together to take out a freighter is harder to do than you getting into your catalyst and blasting hulks to space debris.


You can't just extrapolate from one ship to another, ganking a fail-fit mackinaw (no DCU, no invuln, no resist mods, no shield rigs) is easy, ganking a freighter is a lot more complicated. So your personal experience in this matter, while important for you, isn't reasonable basis for rebalancing safety in high-sec.

Quote:
And you likewise assume that the gankers are idiots and arent prepared for counter measures, I would not underestimate the planning that gankers put in to ganking larger targets.


There have been many freighter ganks that failed due to ECM, logistics and other circumstances, you can't plan for everything. But in a sense you are right, gankers adapt and plan ahead when they go out, doing their business. Shouldn't we expect the same from other people (haulers, miners) as well?

Quote:
It is not my supposition that a ganker can gank eternally without some form of econmic support for wasting ships giggle-ganking it is my supposition that it so favors the gankers that like my experience with the two dessies wasting my mackinaw and the hundreds of hulks that get wasted during hulkageddon there is such huge financial favoritism towards the ganker that they dont really even have to think about their lost ship value, while the hulk and any other basically defenseless ships have to take this situation into account every time they undock.


Again, wrong thread. And, also again, gankers lose their ship every time they gank, their target does not.

Quote:
Answer to the statement that is bound to be posted by the knee-jerk crowd: yes i understand everyone has to worry about being blasted when they undock, but defenseless ships and the value differential between things like a catalyst compared to a mackinaw is so steep that the aggressor doesnt have to take into account financial losses to any significant degree.


Since you can't gank a freighter with only 10 catalysts, that point is irrelevant to this discussion.
Vhelnik Cojoin
Pandemic Horde High Sec Division
#2408 - 2014-05-25 18:40:36 UTC
Sipphakta en Gravonere wrote:
How many times can people that "gank for giggles" do that without running out of ISK? There simply isn't any evidence of sustained ganking of empty freighters/jump freighters to support your assumption, the killboards show that almost all ganking is done for profit.

Please direct your favorite web browser to minerbumping.com. James 315 and his bunch of merry men have now raised more than 350 billion ISK in contributions from other players. The ISK is used to refund the losses of suicide gankers, who systematically attack miners and haulers in HiSec. That is how and why they don't run out of ISK despite the systematic losses.

Earlier in the thread I listed KillIDs off 6 empty freighters suicide ganked by CODEdot et al. and piloted by players in NPC corporations. This was for May alone within the system of Isanamo. There were more empty freighter killed within Isanamo in May, but the pilots were in player corps, which means pilot error (doing freighter runs during live wardecs) cannot be ruled out. The number of attacking ships makes this unlikely, however.

As I type this, the wallet of minerbumping.com stands at 43 billion ISK and change.

About a month ago your own alliance, Goonswarm Federation, ran a little 3 day event called Burn Jita 3. Around 150 freighters or JFs, empty or otherwise, were ganked over the weekend. I Was There(TM). They did not discriminate. You will have to ask your alliance leadership how this event was funded on your end, but apparently the idea behind the event was - in part - to show that the CFC/nullsec alliances has so much ISK that burning some of it on an event like Burn Jita 3 is pocket change.

I would call both events organized and sustained. Burn Jita ran for the third time this year, while the ganks in Lonetrek is an ongoing event.

Have you Communicated with your fellow capsuleers today? It is good for the EvE-oconomy and o-kay for you.

baltec1
Bat Country
Pandemic Horde
#2409 - 2014-05-25 18:54:53 UTC  |  Edited by: baltec1
Vhelnik Cojoin wrote:
Sipphakta en Gravonere wrote:
How many times can people that "gank for giggles" do that without running out of ISK? There simply isn't any evidence of sustained ganking of empty freighters/jump freighters to support your assumption, the killboards show that almost all ganking is done for profit.

Please direct your favorite web browser to minerbumping.com. James 315 and his bunch of merry men have now raised more than 350 billion ISK in contributions from other players. The ISK is used to refund the losses of suicide gankers, who systematically attack miners and haulers in HiSec. That is how and why they don't run out of ISK despite the systematic losses.

Earlier in the thread I listed KillIDs off 6 empty freighters suicide ganked by CODEdot et al. and piloted by players in NPC corporations. This was for May alone within the system of Isanamo. There were more empty freighter killed within Isanamo in May, but the pilots were in player corps, which means pilot error (doing freighter runs during live wardecs) cannot be ruled out. The number of attacking ships makes this unlikely, however.

As I type this, the wallet of minerbumping.com stands at 43 billion ISK and change.

About a month ago your own alliance, Goonswarm Federation, ran a little 3 day event called Burn Jita 3. Around 150 freighters or JFs, empty or otherwise, were ganked over the weekend. I Was There(TM). They did not discriminate. You will have to ask your alliance leadership how this event was funded on your end, but apparently the idea behind the event was - in part - to show that the CFC/nullsec alliances has so much ISK that burning some of it on an event like Burn Jita 3 is pocket change.

I would call both events organized and sustained. Burn Jita ran for the third time this year, while the ganks in Lonetrek is an ongoing event.


The action of a small group of people that kill a tiny amount of freighters a month should not mean CCP nerfs high sec piracy into the ground.

Equally CCP will not be making changes because we hold a party one weekend every year and blow up less than 5% of traffic into the system. A party we advertise for weeks beforehand I might add.
Sipphakta en Gravonere
Aliastra
Gallente Federation
#2410 - 2014-05-25 18:57:57 UTC  |  Edited by: Sipphakta en Gravonere
Vhelnik Cojoin wrote:
Please direct your favorite web browser to minerbumping.com. James 315 and his bunch of merry men have now raised more than 350 billion ISK in contributions from other players. The ISK is used to refund the losses of suicide gankers, who systematically attack miners and haulers in HiSec. That is how and why they don't run out of ISK despite the systematic losses.


If I understand you correctly, people pay ISK to the New Order for them to kill stuff in high-sec, that basically makes them a mercenary corporation, similar to how Mermaid Collective or Noir work. That's different from random suicide gankers killing people "for the giggles".

Quote:
Earlier in the thread I listed KillIDs off 6 empty freighters suicide ganked by CODEdot et al. and piloted by players in NPC corporations. This was for May alone within the system of Isanamo.


I'm glad they seem to know their trade and they can fulfill their client's contracts. How does this relate to ganking of empty jump freighters just for fun?

Quote:
About a month ago your own alliance, Goonswarm Federation, ran a little 3 day event called Burn Jita 3. Around 150 freighters or JFs, empty or otherwise, were ganked over the weekend. I Was There(TM). They did not discriminate. You will have to ask your alliance leadership how this event was funded on your end, but apparently the idea behind the event was - in part - to show that the CFC/nullsec alliances has so much ISK that burning some of it on an event like Burn Jita 3 is pocket change.


It's a yearly event, paid for by the Ministry of Love, for members of the CFC to go and relax for a weekend. If that is your definition of "sustained", I really don't know what to say. Looking at the killboards during Burn Jita this year, most of the freighters were not empty, showing that even the concentrated effort of hundreds of players and the financial backup of one of the wealthiest organizations in Eve is barely enough to sustain a weekend of ganking.

Quote:
I would call both events organized and sustained. Burn Jita ran for the third time this year, while the ganks in Lonetrek is an ongoing event.


As was shown above, one is a mercenary corporation fulfilling their contract, the other is a once a year event. I really wouldn't call this "sustained".
Herr Wilkus
Aggressive Salvage Services LLC
#2411 - 2014-05-25 19:47:48 UTC
I guess the thrust of what I'm looking for is, I don't really care how Fozzie gets there, but the end result should look roughly like this:

If lowslots are used:

T1 Freighters:

Max EHP between 200K and 250K EHP, with a 65% (of Rubicon) Cargohold penalty and an agility nerf that can be rectified by a single lowslot I-Stab. Obelisk has top EHP.

Max Cargo version (1.2-1.3M m^3) amount is fine, but that version tops out at 120K-140K EHP, with the same agility penalty.
Charon has top Cargo.

Max Alignment version has roughly the same EHP as Rubicon with a 35% (of Rubicon) Cargo penalty, and aligns 30% faster.
Fenrir wins this category.

Jump Freighters:

Max EHP topping out at 350-400K EHP, carrying around 100K cargo with a 1-low slot I-Stab penalty for alignment. (Anshar Best)
Max Cargo has EHP around 180-200K EHP, carrying around 400K m^3 with a 1-low slot penalty for alignment. (Rhea Best)
Max Alignment is close to Rubicon EHP, carrying around 200K m^3 with a 30% alignment bonus. (Nomad Best.

Alternate:
If Rigs are used, roughly the same - however perhaps make higher all-around freighter performance achievable - - perhaps 10-15% above the theoretical "lowslot' version listed above, depending on whether T2 or T1 Rigs are used.

This is both fair (higher performance in exchange for significantly higher cost, loss of flexibility), and more desirable due to the positive effect on the salvage market, because value of salvage has been hopelessly crushed due to all the salvage collection buffs given in last four years. Sucking up that surplus into capital rigs for freighters would hopefully prop up the price somewhat.

How, exactly these end results would be accomplished comes down to Fozzie spreadsheet work, but I don't think anyone in the ganker community would complain about this. And as a freighter pilot, I would welcome either version, but prefer the Rig route.

Carebears would probably still cry because its a step down from the current, ridiculously buffed iteration, but not much you can do about that....

TLDR;
Here is where I think freighters should end up. If these targets are achived by lowslots, it should represent an increase in flexibility - with a small penalty in overall performance. If achived by rigs, a modest (10-15%) improvement in overall performance is warranted.
Rigs preferred because of their effect on the 'salvage industry'.



Maldiro Selkurk
Radiation Sickness
#2412 - 2014-05-25 19:48:05 UTC
Sipphakta en Gravonere wrote:
Maldiro Selkurk wrote:
My mackinaw was popped by 2 dessies, they didnt even bother to loot either my ship or their own, i came back and looted and salvaged all the wrecks myself.


We were talking about freighters, not exhumers. The exhumer rebalance thread is a different one.


maldiro selkurk wrote:


My mackinaw was popped by 2 dessies, they didnt even bother to loot either my ship or their own, i came back and looted and salvaged all the wrecks myself. Even in highsec space you rarely see hulks being operated because the killmail giggles are so easy to get that flying a hulk anywhere is stupid. It isnt just goons that are involved in hulkageddon anymore it is practically anyone with a trigger finger and while im using only one type of ship here as an example the same ratios exist for most hauling vessels it is just that getting 10 friends together to take out a freighter is harder to do than you getting into your catalyst and blasting hulks to space debris.


I know taking someones words out of context makes refuting them much easier but it is an invalid form of argumentation so Ive included my full statement for others that may not have read it in its entirety.

As you can see at the end of the statement i state that the differential in value between ganker and those ganked exists not only for exhumers as your out of context quote would seem to imply but also for hauling vessels, including the freighter class. Further I state that the only real reason you dont see more giggle-ganking of freighters is that getting together 10 friends that want to giggle-gank just because you are in the mood to do so is much harder than just pulling out your catalyst and giggle-ganking exhumers.

The cost of giggle-ganking is in essence coming at the expense of not freighter pilots that will get ganked either way but at the expense of for profit ganking. I assert that if more emphasis in the game were placed on balancing the losses on both sides of a gank, financially speaking, then giggle-ganking would decrease and the net extra income floating about would go to for profit gankers without increasing the losses suffered overall by freighters.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Nevyn Auscent
Broke Sauce
#2413 - 2014-05-25 19:53:06 UTC
New Order is a LOLZ group, funded purely for LOLZ. They are not a mercenary corp and trying to paint them as such is really stretching. That said, there is no particular need to nerf piracy into the ground either.
In saying that however Freighters 'should' get real fittings (As in same kind of slot layout as other capital ships), there should be real mechanics for a fleet to support a ship in high sec that actually work against suicide ganks (I.E. Remote shield extenders instead of reps which only work after the fact), and then when people fail fit their freighters, we have real reason to point and laugh at them. 'You put a full load of minerals in your hold' should not be an automatic 'LOL, GANK NOWZ' level of items in a freighter, yet the value is such that it is in the current meta.
In order to stop holds getting out of scale it would be easy enough to add special bays that could hold anything and the cargo bay is smaller so that it doesn't max out too large if someone goes for LOL max cargo fits.
Barune Darkor
Center for Advanced Studies
Gallente Federation
#2414 - 2014-05-25 20:00:49 UTC
The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Roll
Sipphakta en Gravonere
Aliastra
Gallente Federation
#2415 - 2014-05-25 20:09:24 UTC
Maldiro Selkurk wrote:
I know taking someones words out of context makes refuting them much easier but it is an invalid form of argumentation so Ive included my full statement for others that may not have read it in its entirety.


Did you even bother reading on? I quoted that paragraph in its entirety (splitted to 2 blocks), I didn't leave anything out.

Quote:
Further I state that the only real reason you dont see more giggle-ganking of freighters is that getting together 10 friends that want to giggle-gank just because you are in the mood to do so is much harder than just pulling out your catalyst and giggle-ganking exhumers.


So you are actually admitting that currently there is no sustained "giggle-ganking" of freighters and jump-freighters? Glad we got that cleared up. Why exactly should something be taken into account that isn't a current occurrence in the first place?

Quote:
The cost of giggle-ganking is in essence coming at the expense of not freighter pilots that will get ganked either way but at the expense of for profit ganking. I assert that if more emphasis in the game were placed on balancing the losses on both sides of a gank, financially speaking, then giggle-ganking would decrease and the net extra income floating about would go to for profit gankers without increasing the losses suffered overall by freighters.


Gankers are guaranteed to lose their ships, to lose security status and become a global target for podding, they forfeit any insurance payout and the target gets killrights, which can be activated up to 30 days after the gank. Plus there is the risk of the target not exploding, making all the preparation and planning for naught. The fact that there is practically no "giggle-ganking" going on is prove that there is no need to balance ships around that game-play.

Also, thinking further, would you be in favor of vastly decreasing the hitpoints of procurers and skiffs? You know, to make both sides, the ganker and his target, have a more balanced loss?
Sipphakta en Gravonere
Aliastra
Gallente Federation
#2416 - 2014-05-25 20:20:45 UTC
Nevyn Auscent wrote:
In saying that however Freighters 'should' get real fittings (As in same kind of slot layout as other capital ships), there should be real mechanics for a fleet to support a ship in high sec that actually work against suicide ganks (I.E. Remote shield extenders instead of reps which only work after the fact)


A freighter receiving remote-reps or supported by dedicated ECM boats is already capable of fending off a large group of attackers. I remember a jump freighter during jita which survived the coordinated attack of ~120 people due to receiving remote reps.

Quote:
, and then when people fail fit their freighters, we have real reason to point and laugh at them. 'You put a full load of minerals in your hold' should not be an automatic 'LOL, GANK NOWZ' level of items in a freighter, yet the value is such that it is in the current meta.


The tale of freighters worth less than 1B ISK dying makes for a nice bedtime story, but it doesn't hold much truth to it. If freighter ganking was as easy and profitable as you make it out to be there would be a lot more people doing it.
Molic Blackbird
Orion Faction Industries
Orion Consortium
#2417 - 2014-05-25 20:30:16 UTC
What is the reason for a packaged freighter to have a volume of 1,300,000 m3? Freighters are allowed in high sec, so the Carrier/Dread/Rorq problem isn't there. I can't think of any balance issues with freighters being able to be hauled inside other freighters. Please set the packaged volume for freighters back to 1m m3.

James Amril-Kesh
Viziam
Amarr Empire
#2418 - 2014-05-25 20:30:33 UTC
Barune Darkor wrote:
The gankers are unhappy and the industrialists/freighter pilots are unhappy. Must mean that it's pretty well balanced. Roll

Both groups are generally pretty happy, so I don't know what you're looking at.

Enjoying the rain today? ;)

James Amril-Kesh
Viziam
Amarr Empire
#2419 - 2014-05-25 20:39:04 UTC  |  Edited by: James Amril-Kesh
Also seriously, stop. Asking. For. More. Fitting. Slots. You just might get them and you'll seriously wish you hadn't.
You'd think you'd have learned from the first iteration of freighter rebalancing. Be glad this is what you're getting and not the rig slots along with everything that came with it.

Enjoying the rain today? ;)

Frostys Virpio
State War Academy
Caldari State
#2420 - 2014-05-25 21:00:22 UTC
Herr Wilkus wrote:
] Rigs preferred because of their effect on the 'salvage industry'.





The rig "solution" also basicly double the price of a max cargo charon for example. It also offer no versatility unless you call versatility scrapping miliions worth of ISK every time you wish to change the utilisation of your freighter/JF.