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[BALANCE] Myrmidon (Prophecy) Drone BONUS

Author
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#1 - 2014-05-24 07:03:11 UTC  |  Edited by: Lidia Caderu
Standard damage bonus is 5%. BC's have doubled standard damage bonus - 10%. (Hurricane has 5% to damage, and 5% to fire speed - so pretty much anyway). So if standard damage bonus is 5% and standard drone damage is 10%, shouldn't Myrmidon have at least +15% to drone damage??
Currently it does not have any bonus advantage like other BC's.

Personaly I dislike greatly idea of reducing slot number of drone boats. So old Myrm I liked much more than current.
So in my opinion Myrm may look like:
- +15% to drone damage (only small, medium, large, no sentries)
- 85mbit drone bindwidth (3 large + 1 med or other variations possible)
- 6 hislots and 6 turret stots
- add some PG for hi-slot.

That would be much better than current Myrm.
For Prophecy:
- +15% to drone damage (only large and sentries)
- 6 hi-slots, 5 launcher slots (damage will be same).
- add some PG for hi slot.

Might be a bit overpowered, but this is general direction.

edit: ~150m3 drone bay for Myrm
Domanique Altares
Rifterlings
#2 - 2014-05-24 07:28:20 UTC
Lidia Caderu wrote:
shouldn't Myrmidon have at least +15% to drone damage??


No, it shouldn't.

Drone damage is versatile and portable. Also, these ships can also fit unbonused high slot weapons that contribute DPS.
Barton Breau
University of Caille
Gallente Federation
#3 - 2014-05-24 07:56:06 UTC
Domanique Altares wrote:
Lidia Caderu wrote:
shouldn't Myrmidon have at least +15% to drone damage??


No, it shouldn't.

Drone damage is versatile and portable. Also, these ships can also fit unbonused high slot weapons that contribute DPS.


Not that i would argue for the changes op has suggested, but mentioning unbonused weapons is tricky because many ships have large bays ("ubonused drones"), should we lower their bonused dps because of that? Machariel with 5 turrets instead of 7 ?
Domanique Altares
Rifterlings
#4 - 2014-05-24 07:59:38 UTC  |  Edited by: Domanique Altares
Barton Breau wrote:
Domanique Altares wrote:
Lidia Caderu wrote:
shouldn't Myrmidon have at least +15% to drone damage??


No, it shouldn't.

Drone damage is versatile and portable. Also, these ships can also fit unbonused high slot weapons that contribute DPS.


Not that i would argue for the changes op has suggested, but mentioning unbonused weapons is tricky because many ships have large bays ("ubonused drones"), should we lower their bonused dps because of that? Machariel with 5 turrets instead of 7 ?


No, as they are currently balanced against that fact.

If drone boats are given higher drone bonuses, they will subsequently lose some or all of their unbonused weapon hardpoints.
Barton Breau
University of Caille
Gallente Federation
#5 - 2014-05-24 08:07:09 UTC
Domanique Altares wrote:
Barton Breau wrote:
Domanique Altares wrote:
Lidia Caderu wrote:
shouldn't Myrmidon have at least +15% to drone damage??


No, it shouldn't.

Drone damage is versatile and portable. Also, these ships can also fit unbonused high slot weapons that contribute DPS.


Not that i would argue for the changes op has suggested, but mentioning unbonused weapons is tricky because many ships have large bays ("ubonused drones"), should we lower their bonused dps because of that? Machariel with 5 turrets instead of 7 ?


No, as they are currently balanced against that fact.

If drone boats are given higher drone bonuses, they will subsequently lose some or all of their unbonused weapon hardpoints.


How are they balanced against that?
Domanique Altares
Rifterlings
#6 - 2014-05-24 08:26:17 UTC
Barton Breau wrote:
Domanique Altares wrote:
Barton Breau wrote:
Domanique Altares wrote:
Lidia Caderu wrote:
shouldn't Myrmidon have at least +15% to drone damage??


No, it shouldn't.

Drone damage is versatile and portable. Also, these ships can also fit unbonused high slot weapons that contribute DPS.


Not that i would argue for the changes op has suggested, but mentioning unbonused weapons is tricky because many ships have large bays ("ubonused drones"), should we lower their bonused dps because of that? Machariel with 5 turrets instead of 7 ?


No, as they are currently balanced against that fact.

If drone boats are given higher drone bonuses, they will subsequently lose some or all of their unbonused weapon hardpoints.


How are they balanced against that?


Why are you being deliberately obtuse?
Barton Breau
University of Caille
Gallente Federation
#7 - 2014-05-24 08:30:59 UTC
Domanique Altares wrote:


Why are you being deliberately obtuse?


Since when is tring to get an example being obtuse?
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#8 - 2014-05-24 08:45:59 UTC
Domanique Altares wrote:
Lidia Caderu wrote:
shouldn't Myrmidon have at least +15% to drone damage??


No, it shouldn't.

Drone damage is versatile and portable. Also, these ships can also fit unbonused high slot weapons that contribute DPS.

Well, Im also proposing to reduce drone bay and do not give bonus to centry drones. So it will mentain damage of large drones same.
Unbonused weapons do less damage than bonused right?
Bohneik Itohn
10.K
#9 - 2014-05-24 14:48:40 UTC
Barton Breau wrote:
Domanique Altares wrote:


Why are you being deliberately obtuse?


Since when is tring to get an example being obtuse?


Since the answer is self-evident given the context of "balance" and that word's definition.

If the player can potentially fit more damage in the high slots, damage should be removed from the drone bay to balance the ship with it's peers.

If the player can potentially fit more damage in the drone bay, damage should be removed from the high slots to balance the ship with it's peers.

And good god.... Why do so many players think that DPS and EHP are the only two numbers that matter in the entire set of attributes they are given for their ship, their modules, and their skills? If this is true please fix Amarr ships as a whole.

End of post sh0cker!: It's not.

Wait, CCP kills kittens now too?!  - Freyya

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Rowells
Blackwater USA Inc.
Pandemic Horde
#10 - 2014-05-24 15:01:16 UTC
Lidia Caderu wrote:
Domanique Altares wrote:
Lidia Caderu wrote:
shouldn't Myrmidon have at least +15% to drone damage??


No, it shouldn't.

Drone damage is versatile and portable. Also, these ships can also fit unbonused high slot weapons that contribute DPS.

Well, Im also proposing to reduce drone bay and do not give bonus to centry drones. So it will mentain damage of large drones same.
Unbonused weapons do less damage than bonused right?

Your argument was that the myrmiddon should get an extra drone damage bonus even though it has unbonused weapons. Other BCs have bonused weapons but unbonused drones. Theirs nothing unfair in play here, it's just different on what the bonus is for.
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#11 - 2014-05-24 16:16:00 UTC
Lidia Caderu wrote:
15% drone damage bonus on both ships

myrm has the bonus applied to all except sentrys

prophecy has bonus only applied to heavys and sentries

nerf prophecy and buff myrm, prophecy was to strong with 5% res per level and it got nerfed but its still too strong!

fixed

Amarr Militia Representative - A jar of nitro

Barton Breau
University of Caille
Gallente Federation
#12 - 2014-05-24 16:35:04 UTC  |  Edited by: Barton Breau
Bohneik Itohn wrote:


Since the answer is self-evident given the context of "balance" and that word's definition.

If the player can potentially fit more damage in the high slots, damage should be removed from the drone bay to balance the ship with it's peers.

If the player can potentially fit more damage in the drone bay, damage should be removed from the high slots to balance the ship with it's peers.

And good god.... Why do so many players think that DPS and EHP are the only two numbers that matter in the entire set of attributes they are given for their ship, their modules, and their skills? If this is true please fix Amarr ships as a whole.

End of post sh0cker!: It's not.


You are working with the assumption that there is currently balance, and that this balance has to be maintained (even ishtar? :) ), which makes this whole idea preposterous, especially in the context that we have ships that have 1k+ dps with good application WHILE having a large bandwith, and nothing of the opposite.

EDIT: as i was saying from the beginning, i do not necessarily agree with the op regarding the myrmidon, i just disagree with the "you cannot have more deeps, you can use highslots, or loose them" argument, like the drone progression somehow incorporates learning another weapon system, while the other weapon systems are treated as standalone (for the most part, moros, eh?)
Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2014-05-24 18:06:05 UTC  |  Edited by: Reaver Glitterstim
Lidia Caderu wrote:
Standard damage bonus is 5%. BC's have doubled standard damage bonus - 10%.
That's because BCs have only 6 weapons when before they had 7.

You have to compare the DPS of a Myrmidon or Prophecy with a Vexor or Arbitrator to see if there really is a problem.

I do feel there is a problem with the comparison between the Vexor and the Myrmidon. It seems the only advantage in the Myrmidon is a stronger tank. The DPS advantage is negligible only when using heavies or sentries, and until heavies get that speed boost, they are pretty much useless in practice. When using mediums, DPS is the same on both ships, provided they both have the ship skill at 5. But after the release of the overpowered Geckos, this potentially changed a lot since now a Vexor can put out just one Gecko but a Myrmidon can put out two and that makes all the difference since Gecko DPS is way higher than normal drone DPS for the same bandwidth.

I'd like to see a change in the Vexor and Myrmidon that doesn't involve making heavy drones obsolete while the limited edition rápe-drones are still cheap-ish.

Edit: I'd also like to see the 10% damage bonus on drone boats and battlecruisers taken down to 5%, with battlecruisers gaining a weapon damage role bonus and drones having base damage increased. Having the 10% damage bonus puts too strong an emphasis on training the ship skills to max, and cuts newer player performance in these ships too far.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#14 - 2014-05-25 18:18:32 UTC
Flyinghotpocket wrote:
Lidia Caderu wrote:
15% drone damage bonus on both ships

myrm has the bonus applied to all except sentrys

prophecy has bonus only applied to heavys and sentries

nerf prophecy and buff myrm, prophecy was to strong with 5% res per level and it got nerfed but its still too strong!

fixed

lol, actually if you will read carefully you will see that I'm also proposing to reduce bandwidth/m3 for Myrm, and +1 hi-slot fot both ships.
Arronicus
State War Academy
Caldari State
#15 - 2014-05-25 18:42:01 UTC
Myrm has 10% to damage AND rep rate bonus.
Drake has 10% to damage AND resist bonus.
Harb has 10% to damage AND capacitor use bonus.

Hurricane has 5% to damage and 5% to rate of fire.

It doesn't take a rocket scientist here to see the myrm is already with the good bonus group, and it's the hurricane that needs a bonus increase.
Captain Finklestein
Doomheim
#16 - 2014-05-25 19:08:10 UTC  |  Edited by: Captain Finklestein
It's not worth obsessing over the bonus' but rather looking at the ship overall.

The armor rep bonus on the Myrm makes it an amazing solo PVP ship. It's armor tanked yet has 5 mid slots, giving you 3 free mids once you fit cap booster and prop mod. Dual web and point mod or dual tracking disrupters and kite your way to victory.

New patch makes it even better. With the new energy vamp changes, you could fit vamps into your high slots instead and roll out a triple-rep Myrmidon that could sustain cap much longer especially against bigger targets. You will find the PVP Myrm, post-patch, will be able to solo many ships because of this.

It's just more financially viable for me.

Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2014-05-25 19:18:24 UTC
Arronicus wrote:
Myrm has 10% to damage AND rep rate bonus.
Drake has 10% to damage AND resist bonus.
Harb has 10% to damage AND capacitor use bonus.

Hurricane has 5% to damage and 5% to rate of fire.

It doesn't take a rocket scientist here to see the myrm is already with the good bonus group, and it's the hurricane that needs a bonus increase.
I kept saying this but it fell on deaf ears. Seems almost everyone, including CCP, believes that having equivalent damage is the only thing important, despite scores of research demonstrating that EVE players overwhelmingly choose tank as the most important ship aspect.

Just give Hurricane 10% damage bonus and leave it's 5% rate of fire bonus. Let it have the most DPS and least tank. It'll still be the least used of the 4, but at least it'll have a solid purpose. It'll be basically a tanky Tornado with less range.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#18 - 2014-05-25 19:20:29 UTC
You're talking about a ship that can project 400-500dps from drones alone to 50km (4 sentries). And has guns as well. And an extremely versatile slot layout. And a beastly active tank. The Myrm is not weak in any shape or form.
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-05-25 19:27:23 UTC
Ines Tegator wrote:
The Myrm is not weak in any shape or form.
Correct. If anything, it is the Vexor which is too strong.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

KnowUsByTheDead
Sunlight...Through The Blight.
#20 - 2014-05-25 19:44:01 UTC
Reaver Glitterstim wrote:
Ines Tegator wrote:
The Myrm is not weak in any shape or form.
Correct. If anything, it is the Vexor which is too strong.


*slaps Mr. Glitterstim's hand

Don't you touch mah Vexor!!!

That thing is lovely for ganking.

Big smileTwistedPirate

Blink

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

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