These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

mid slot scanning modules now active modules on test server

First post
Author
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#61 - 2014-05-23 08:34:44 UTC
Who da fck was using this modules actually? Even my Helios alt has 3 points and web,scaning skills at 4, have no problems with it. The thing is, while CCP show us activity with w-space, in general it's just bllsht. So instead of fixing API and other crap stuff, why don't they do something rly useful for us? Cose for now it looks like they don't wanna fix main issues, and think that if they implement some stuff around it will be fine. It won't be. When I go to fix my tires, I want my tires to be fixed, not the cleaned windows or fuel pressure checked.
Kalel Nimrott
Caldari Provisions
#62 - 2014-05-23 09:19:44 UTC  |  Edited by: Kalel Nimrott
The problem is, Rudin, that they are helping out people that don't go out and create content. Where do you think an active module are going to be use?

Bob Artis, you will be missed.

O7

RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#63 - 2014-05-23 10:32:41 UTC
Kalel Nimrott wrote:
The problem is, Rudin, that they are helping out people that don't go out and create content. Where do you think an active module are going to be use?
i dont think stuff like that can anyhow help this people. the scaning addon was a good move to bring some activity to low/nulls from casuals, few evenings of scanning and u pay for 1-2 months easily+ u have great fun and big bunch of experience of how to avoid camps and nullsec pvpers, who can camp u for hours Ugh but the problem is, with all this great content they add some sadistic note, jumping cans, i have no idea what genious implemented this, and what was the motivation, but from psychological point of view that was absolutely wrong move. Moving in hostile space, then finding site, then hack containers was an achievement by itslef-you have to have profit for this, but CCP say NO: after u have to click like crazy to grab your loot, i know that after scan of what inside/some practice that was not big issue, but still, this is quite dumb way to award peeps for moving. I have few guys, they came to eve after i told them how awesome is here, they tried this way, and they were really happy to have this kind of fun and joy, but later on all of them quited from this, just becouse eve is not comfortable to play. Yes this is harsh and dangerous world, but it shouldnt be it only becouse the interface/game mechanics are sooo bad so u cant play what u want without master "how to play eve online" That was acceptable attitude 10 years ago, but now...
So my general point is still the same: while CCP fix stuff for people who dont move becouse of something, they waste time. Simply becouse 1) this people will always complain about something and u cant make them happy. 2) its just wasting of time and showing activity, there are some fundamental interface/gameplay issues what should be fixed prior this.
Rek Seven
University of Caille
Gallente Federation
#64 - 2014-05-23 11:50:38 UTC
Steven Hackett wrote:
What happened to the "Scanning is too easy" - "CCP ruined scanning" ?

How about we act happy that CCP is looking at making scanning competitive and "hard" again and help them do that, instead of shooting down that they nerf one of the most useless and irrelevant modules in the game..

Seriously.. if you need those modules, you need to train your astrometrics above level 2 and/or learn to scan. Watch some youtube vids or something.

(No, you are not supposed to be able to scan down the entire world in your un-rigged drake with your t1 probes and probelauncher - scrub :( )


Some people like to use T3s to scan instead of the covert frigs. Removing these modes practically forces people to use the frigates and therefore reduces the competition and diversity between scanning ships.

Challenging gameplay is great but making something difficult for the sake of it does nothing to improve the experience. The challenge of probing is in the processes involved, not the strength of your probes.
Kalel Nimrott
Caldari Provisions
#65 - 2014-05-23 17:09:37 UTC  |  Edited by: Kalel Nimrott
Steven Hackett wrote:
What happened to the "Scanning is too easy" - "CCP ruined scanning" ?

How about we act happy that CCP is looking at making scanning competitive and "hard" again and help them do that, instead of shooting down that they nerf one of the most useless and irrelevant modules in the game..

Seriously.. if you need those modules, you need to train your astrometrics above level 2 and/or learn to scan. Watch some youtube vids or something.

(No, you are not supposed to be able to scan down the entire world in your un-rigged drake with your t1 probes and probelauncher - scrub :( )


No, silly, it still going to be easy for risk adverse people who dont leave their force fields.

Bob Artis, you will be missed.

O7

Gottfryd Macglower
The Scope
Gallente Federation
#66 - 2014-05-23 17:48:06 UTC
Anhenka wrote:
Trinkets friend wrote:
Next in CCP's basket of bad ideas and ****** surprises:

  • Brown colourtags for furries, so you know who to primary


Can we get one for bronies as well? I'd primary those next.
forsot
Hard Knocks Inc.
Hard Knocks Citizens
#67 - 2014-05-23 18:05:48 UTC
Rek Seven wrote:
Steven Hackett wrote:
What happened to the "Scanning is too easy" - "CCP ruined scanning" ?

How about we act happy that CCP is looking at making scanning competitive and "hard" again and help them do that, instead of shooting down that they nerf one of the most useless and irrelevant modules in the game..

Seriously.. if you need those modules, you need to train your astrometrics above level 2 and/or learn to scan. Watch some youtube vids or something.

(No, you are not supposed to be able to scan down the entire world in your un-rigged drake with your t1 probes and probelauncher - scrub :( )


Some people like to use T3s to scan instead of the covert frigs. Removing these modes practically forces people to use the frigates and therefore reduces the competition and diversity between scanning ships.

Challenging gameplay is great but making something difficult for the sake of it does nothing to improve the experience. The challenge of probing is in the processes involved, not the strength of your probes.


Question how does this force people into cov ops over t3's? t3's get the same ship bonuses as cov ops only difference is you don’t normally fit 2 t1 scan rigs instead you fit a single t2 scan rig and 2 t1 tank. As far as I know most people who scan with t3's do it for one of two reasons they want the nullifier or they want something that won’t die when you drop it on site runners and the sleepers and or target decide to shoot back. Tbh this changes pushes back for general t3 use over cov ops, as most people would just fill mids of cov ops with scan mod+ prop and maybe a point.

I would be curious to know who actually used these mods on a t3 other than one of those pure scan fit tengus with all scanning mids and mobility/stabs in the lows.

I don’t really see the need for this change myself and it will have some adverse effects from my perspective. It will also make scanning hard to probe link t3’s even harder along with scanning some things in a wolf ryant is kind of broken with sig reduction in higher classes.
Steven Hackett
Overload This
#68 - 2014-05-24 04:29:08 UTC
I scan from a T3 without scan-rigs, modules or implants..

If you have a problem scanning from your T3 without these modules you need to either train your skills above level 2 or learn how to use the Probe scanner.

I don't think making the modules active is a good fix, I just don't see how people can whine about the modules becoming 'useless' when the community have been whining about how easy scanning was for ages..

You (the people whining) can't both have hard and easy, so man up, train your skills and stop being a whiny *****.
G0hme
Illusion of Flight
#69 - 2014-05-24 06:57:49 UTC
Steven Hackett wrote:
I scan from a T3 without scan-rigs, modules or implants..

If you have a problem scanning from your T3 without these modules you need to either train your skills above level 2 or learn how to use the Probe scanner.

I don't think making the modules active is a good fix, I just don't see how people can whine about the modules becoming 'useless' when the community have been whining about how easy scanning was for ages..

You (the people whining) can't both have hard and easy, so man up, train your skills and stop being a whiny *****.


Haha, you are so right. Look at all these "elite pvpers" being risk adverse carebears all of a sudden. This module change fits perfectly well into CCPs risk vs reward philosophy. If you want those extra bonuses, you have to risk your ship. Its quite simple. Its funny how quickly all of you hardcore elite scanners that whined about it being to easy to scan, instantly started backpeddling as soon as CCP actually listened to you.

Shook Eelm's hand at Fanfest 2012

Shook CCP Soundwave's hand at Fanfest 2013

Got NPC API removed from Wormhole Space.

Kireitsugu Secheh
Les chips electriques
#70 - 2014-05-24 07:07:19 UTC
I think the idea behind this was to give an advantage to people scanning from a POS.

Maybe it escalated badly.
Paikis
Vapour Holdings
#71 - 2014-05-24 07:13:17 UTC
I scan from a Loki with no scan modules, no scan rigs and the web subsystem. I also have Astrometrics IV, and supports at III because I'm a scrub. I have no problem scanning anything down and quickly.

Scanning is about what you do with the probes more than it is about bonuses.

This change literally doesn't affect me. Go practice scanning and it wont affect you either.
Bleedingthrough
#72 - 2014-05-24 07:32:42 UTC
G0hme wrote:
Steven Hackett wrote:
I scan from a T3 without scan-rigs, modules or implants..

If you have a problem scanning from your T3 without these modules you need to either train your skills above level 2 or learn how to use the Probe scanner.

I don't think making the modules active is a good fix, I just don't see how people can whine about the modules becoming 'useless' when the community have been whining about how easy scanning was for ages..

You (the people whining) can't both have hard and easy, so man up, train your skills and stop being a whiny *****.


Haha, you are so right. Look at all these "elite pvpers" being risk adverse carebears all of a sudden. This module change fits perfectly well into CCPs risk vs reward philosophy. If you want those extra bonuses, you have to risk your ship. Its quite simple. Its funny how quickly all of you hardcore elite scanners that whined about it being to easy to scan, instantly started backpeddling as soon as CCP actually listened to you.


You fail to understand that it is not the fear of losing ships but the fear of losing an opportunity to phew that makes these modules obsolete. Just to make sure you understands this: if this went live and people actually started probing uncloaked (which is silly) WHs would be a much safer place.

Angsty Teenager
Broski North
#73 - 2014-05-24 20:46:28 UTC  |  Edited by: Angsty Teenager
Rofl guys comon.

The whining here is too high. This change is irrelevant. In the best case scenario it opens up bad players to get jumped while scanning. The worst case scenario is that the status-quo stays the same. You can argue that this forces more risk averse player, but I ask how? The people who will now scan from their force fields used to scan while cloaked, there is no difference.

They still have to warp to the wormholes to check them out, you can still catch them there. All this means is that people who are not scanning in their home system and want to be risk averse will scan slower. Those who don't care, know how to not die, can use the mods if they wish.

As many people have already said, the mods are completely unnecessary in the first place for anybody who knows how to scan. I like them, and will continue to use them because when you are scanning an entire chain out by yourself, it is helpful to be able to plow through each system in just a few minutes.

Frankly the only thing I can forsee annoying me about this change is it means that terrible wormhole people will scan even slower than normal. It's so annoying when I'm waiting for them to go somewhere and they take like 10 minutes just to scan down the 3 sigs in their system. Ugh.