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Warfare & Tactics

 
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why are people saying Fraction warfare is broken?

First post
Author
ALUCARD 1208
Digital Ghosts
Sedition.
#181 - 2014-05-22 08:39:56 UTC
stopped reading at doomsday in lowsec
Rahelis
Doomheim
#182 - 2014-05-22 08:50:28 UTC  |  Edited by: Rahelis
Ppl do not realize how right pockets sadly is.

The battle of B-R5RB crap was paid by fw isk to at least two thirds, if not 90%. No profession in eve pays as good as fw farming - including scamming and wh - if you compare risk to isk balance.

The 75 titans lost crap - that is as important as 75 rifters lost, because you can easly get a titan per person in 30 days of farming at L3 or 4 in fw. It will take you 3-4 hours a day (you get 40 to 60 bil that way, more if you press and have some organization). You can buy lots of toons too . . . you can even get the toon with fw isk.

So a titan in 30 days is easier to get that training a newbee toon - what will take at least a year to get some combat efficieness.

I do personally know pirates that did that and bought themselves titans with fw isk.

What fw guys do not realize is that about of estimated 80% of their respective milita in amarr, minmatar and caldari are only russ and null farmers. In cal mil the percentage is even higher.

Those farmers - being afk or bot famring, farm for hour every **** day . . . even at T1.

I personally have no interest in hunting them, because is is absolutly useless. Boring, non-combat activities, my game time is not worth it - I go play world of tanks instead, 100% pvp.

The problem is CCP - they said that BCs where used too much - and made them absoulte useless. Same what happend to BSs before.

They said fw is dead and with inferno they made it free isk for all.

Balance is what matters.

I know it is difficult to balance things out.

But a large unrestricted plex will be of absoluttly no worth.

A restriceted BC plex would bring BCs on field in an instance.

As I lived in eha in cal mil we attacked oics next door and fought 3 to 4 times in a row in BCs - and our frig gangs even got bridged on by pirates.

So the game mechanic problems are quite clear.

Bridging should only be possible in null space - because all null bear allies would crush in 3 weeks, if those gyus had to move their fleets though gates and bubbles. Leave the null bears to their boring life.

Low sec should be about gate and plex combat.

So good logic dictates that there should be plexes for every ship size, from noob frig to BS.

Why train you toon when you can not fly the ships?
Crosi Wesdo
War and Order
#183 - 2014-05-22 11:00:56 UTC
I always just thought Rehelis was just bad at eve. It would appear i underestimated him.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#184 - 2014-05-22 11:56:52 UTC
ALUCARD 1208 wrote:
stopped reading at doomsday in lowsec


It took all of about 5 minutes for people to discover doomsdays worked in lowsec (after that patch that changed doomsdays from being AOE). It was eventually fixed. Also, it could be fired at any ship.


exiik Shardani
Imperial Spacedrill and Logistics
#185 - 2014-05-23 01:30:10 UTC
Flyinghotpocket wrote:
[quote=Beardon]

Let me give an example of a fleet. Amarr undocks a decent sized bc fleet. you can go about 8 jumps before you get to your target enemy fleet usually minmatar. Now i dont no what it is but getting them to fight quickly is not on their agenda. they have learned many good tricks from their top FC's such as waiting as long as possible to reach critical mass, or double checking everyones fit some such stuff, but they take FOREVER to come up with the perfect counter fleet. It always is the perfect counter. It is never the ships they want to fly its only the ships they NEED to win, why fight at all when your not gonna win? So amarr fc's have a few options. A. dock up, B. get a bridge ready /cap fleet C. Reship to counter them or in our case reship so they will fight us.



just undock with 4 omen's and clown's from PL hotdrop you as well LolBig smile

sry for my English :-(

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#186 - 2014-05-23 01:37:04 UTC
exiik Shardani wrote:
Flyinghotpocket wrote:
[quote=Beardon]

Let me give an example of a fleet. Amarr undocks a decent sized bc fleet. you can go about 8 jumps before you get to your target enemy fleet usually minmatar. Now i dont no what it is but getting them to fight quickly is not on their agenda. they have learned many good tricks from their top FC's such as waiting as long as possible to reach critical mass, or double checking everyones fit some such stuff, but they take FOREVER to come up with the perfect counter fleet. It always is the perfect counter. It is never the ships they want to fly its only the ships they NEED to win, why fight at all when your not gonna win? So amarr fc's have a few options. A. dock up, B. get a bridge ready /cap fleet C. Reship to counter them or in our case reship so they will fight us.



just undock with 4 omen's and clown's from PL hotdrop you as well LolBig smile

i saw you got hotdropped this morning :( sorry about your omen m8

Amarr Militia Representative - A jar of nitro

Dread Operative
Main Corporation
Prisoners With Jobs
#187 - 2014-05-24 03:15:20 UTC
I never noticed on how much I didn't like FW until I was out of it. Yes, I cant cockbag on gates anymore, but it's not like I dont get "instant" pvp every time I look for it. There are still small gang battles and I can still solo and not be just an F1 monkey, but now there is also the option to do so much more then the militias (outside of the old DnD) has offered me in a long time. While I don't think FW is broken, I do think it sets a damper on the potential of FW corps and alliances in its current state. Limiting what they think they can do because of plex restriction or unorganized war target fleets scattering before your larger more indoctrinated fleet, or the fear of being upclassed and upshipped by an evil pirate corporation. If the militias ever decided to organize build a solid fleet doctrine that every core corporation and alliance could get behind, they would be a force to be reckoned with and rival the strongest entities of low sec.

My .02 isk.
Crosi Wesdo
War and Order
#188 - 2014-05-24 04:06:49 UTC  |  Edited by: ISD Ezwal
Dread Operative wrote:
I never noticed on how much I didn't like FW until I was out of it. Yes, I cant cockbag on gates anymore, but it's not like I dont get "instant" pvp every time I look for it. There are still small gang battles and I can still solo and not be just an F1 monkey, but now there is also the option to do so much more then the militias (outside of the old DnD) has offered me in a long time. While I don't think FW is broken, I do think it sets a damper on the potential of FW corps and alliances in its current state. Limiting what they think they can do because of plex restriction or unorganized war target fleets scattering before your larger more indoctrinated fleet, or the fear of being upclassed and upshipped by an evil pirate corporation. If the militias ever decided to organize build a solid fleet doctrine that every core corporation and alliance could get behind, they would be a force to be reckoned with and rival the strongest entities of low sec.

My .02 isk.


Yes, militia corps do not have the capacity to endlessly drop prots/absolutions and guards on t1 cruiser fleets under the guise of not being an F1 monkey in risk free PvP lol.

Rank and file DnD were F1 monkeys, rank and file Snuff Box are also F1 monkeys. Without them you wouldnt be able to have these 'much more' options.

Doesnt make them good pilots. Doesnt make the content good in and of itself.

*Snip* Please refrain from personal attacks. ISD Ezwal.

As for a combined force of militia and being a force to be reckoned with? Thats not even desirable. It ends up like snuff box and DnD where the bulk of people undock only for timers to be told when you press F1. Ill take my instant action at any time over that. The main reason you can go out and find action in your area is because of the conflict drivers of FW. So we both agree FW is not broken, just not on what is desirable in terms of potential end game.

Fly safe in the rank and file!
Miriya Zakalwe
World Wide Welp
#189 - 2014-05-24 06:35:45 UTC
It's almost like 'pockets is playing a different game at this point, where the biggest problem 'destroying' FW is that you can't fly BCs/BSs around lowsec because of all the damn Titans.

I just don't get it. Are you and Rahelis playing on Sisi by any chance? Because that doesn't correlate well with my experience, to say the least.

Without commenting as an outsider on the relative quality of the militias, there's still a lot of good fights around Siseide and Auga, and even more in the surrounding systems, simply due to some of the players/corps I mentioned above.

Will cynos get lit occasionally? Yeah.

Is there butthurt and station games? Sure.

Does this kill the area for the pew? Of course not. It seems just like it was back in Dec/Jan when I was in TLIB. The meta changes but it really doesn't seem all that different to me.
Dread Operative
Main Corporation
Prisoners With Jobs
#190 - 2014-05-24 15:40:18 UTC  |  Edited by: Dread Operative
We can go round and round about this with our opinions on what did or didn't happen for whatever reasons. I still get my instant solo PVP (against common believe I am not forced to stay docked up or hug a titan. I am allowed to do whatever I want. Hence why you saw me in Tama, solo fighting the blobs), I can small gang roam, and I can herpderp blob whenever the chance arises, so I am happy. Good hunting my friend.
Rahelis
Doomheim
#191 - 2014-05-24 15:53:43 UTC  |  Edited by: ISD Ezwal
Not good to apologize for you own opinion.

There will always be ppl that do not get the bigger picture - that is life.

I could undock any time and do frig pvp - I did that in cal and amarr mili. I have the option to hunt afk plex bots or wts doing missions - both is absolute not worth my game time.

The problem is the fw zone as an whole is dying, fw corps and its player base too.

Eve is becoming world of warcraft - because of free isk. Subs are dropping.

The null bears always complain about some cloaky campers - null bears should imagine what it does to their game when literally thousands of afk bots would swarm their systems and run all their heavens.

Or wh guys - how would they feel when thousands of afk bots would run all their sites?


*Snip* Please refrain from using profanity. ISD Ezwal.
Zarnak Wulf
Task Force 641
Empyrean Edict
#192 - 2014-05-24 17:14:37 UTC  |  Edited by: Zarnak Wulf
Kronos FW Changes

I'm surprised that this thread is still moving along. There are quite a few changes coming in just over a week. Low-sec is getting buffed a lot. The Mordus faction ships will be 99% low sec. There are warp speed module drops and lesser versions of pirate implants that will be low sec only. Wormholes will be found in low sec quite a bit more. Clone soldier tags are already a thing.

All of these I optimistically view as 'competition' for the current farmer hordes' attention. Will it be? Noone knows and anyone who claims to should be laughed at. But farmers typically follow the path of least resistance. Get on Sissi and try the changes listed. You can do novices in frigates. Do smalls in them? It's possible but it's an exercise in frustration and it almost doubles the time needed to complete the plex. You need 3x to 4x the DPS of the listed tanks on the rats in order to blow through them in a timely manner. As for the theory crafting of 'sitting at 29km off the button and moving out and cloaking?' Give it a rest. The smalls have five rats. The smalls have 7. The mediums 7-8. These things are spawning every two minutes. Your ass is not getting at 29km of bubble range for the vast majority of the timer.

We all wanted timer rollbacks or some version thereof. This is almost as good - at least for the defender. Every two minutes you spend deplexing you give the farmer an extra rat and at least three minutes needed to recover the lost ground. (Peeps with 150 DPS frigates found that small plexes were taking 25 minutes - an increase in plex time by 66%.) As I said above, predicting the meta game is silly. But I am HOPING that people will migrate over to the FW missions instead of plexing. Or just go do other things that are becoming available.
Crosi Wesdo
War and Order
#193 - 2014-05-24 17:23:54 UTC  |  Edited by: Crosi Wesdo
Zarnak Wulf wrote:
Kronos FW Changes

I'm surprised that this thread is still moving along. There are quite a few changes coming in just over a week. Low-sec is getting buffed a lot. The Mordus faction ships will be 99% low sec. There are warp speed module drops and lesser versions of pirate implants that will be low sec only. Wormholes will be found in low sec quite a bit more. Clone soldier tags are already a thing.

All of these I optimistically view as 'competition' for the current farmer hordes' attention. Will it be? Noone knows and anyone who claims to should be laughed at. But farmers typically follow the path of least resistance. Get on Sissi and try the changes listed. You can do novices in frigates. Do smalls in them? It's possible but it's an exercise in frustration and it almost doubles the time needed to complete the plex. You need 3x to 4x the DPS of the listed tanks on the rats in order to blow through them in a timely manner. As for the theory crafting of 'sitting at 29km off the button and moving out and cloaking?' Give it a rest. The smalls have five rats. The smalls have 7. The mediums 7-8. These things are spawning every two minutes. Your ass is not getting at 29km of bubble range for the vast majority of the timer.

We all wanted timer rollbacks or some version thereof. This is almost as good - at least for the defender. Every two minutes you spend deplexing you give the farmer an extra rat and at least three minutes needed to recover the lost ground. (Peeps with 150 DPS frigates found that small plexes were taking 25 minutes - an increase in plex time by 66%.) As I said above, predicting the meta game is silly. But I am HOPING that people will migrate over to the FW missions instead of plexing. Or just go do other things that are becoming available.


Well, it will very much hinder farming. Unfortunately, it also sounds like it will hinder all other offensive activities in plex fighting.

Buffing NPC's is never the answer, well, i dont mind the tank. But 5-8 rats and constantly spawning? Really?

I would personally prefer them to have the buffed tank, but no dps. That way you can chose to use the plex as pvp or pve without being forced.

1 rat usually kicks the crap outa my maulus or any other tankless kiter lol.
Zarnak Wulf
Task Force 641
Empyrean Edict
#194 - 2014-05-24 17:27:23 UTC  |  Edited by: Zarnak Wulf
They cut the outgoing DPS of the rats by 20-40%. The tanks are significant though. They also spawn one at a time only in case I didn't make that clear.
Crosi Wesdo
War and Order
#195 - 2014-05-24 17:34:21 UTC  |  Edited by: Crosi Wesdo
Zarnak Wulf wrote:
They cut the outgoing DPS of the rats by 20-40%. The tanks are significant though. They also spawn one at a time only in case I didn't make that clear.


40% x 6 means my maulus will be dead within 30 seconds inside a small plex trying to tackle something. I might be able to keep transversal up on medium rats but keeping it up on 8 at once will probably result in frequent losses to rats for me.

Oh well, didnt want to play eve the way i wanted anyway.

EDIT - TBH i dont mind them making it into a group activity. It doesnt really change offensive campaigns. Does mean farmers will have to work together more too assuming its still worth it for them (or us).

I just find it disappointing that a PVE element is going to have such a huge effect on PVP.

Perhap, outside of homesystem pushes we should just all settle on tier 2 and go back to missions since outside the blobbier side of things the era of plex warfare seems to be over.
Nick Starkey
Native Freshfood
Minmatar Republic
#196 - 2014-05-25 09:31:43 UTC  |  Edited by: Nick Starkey
People seem to overrate those changes a lot. Most farmers already stick with capping defensive outposts because at higher tiers there's less and less backwater enemy systems to be at, and for offensive ones people will simply keep their main parked to clear some npcs (as most already do). Afk farming is done with warp stabilizers, not cloaks.

A bunch of npc rats only hinders people who are actually fightning. I have not tested it, but wouldn't a destroyer with 3-4 stabs be able to clear those rats regardless?

System still looks pretty flawed to me. The only thing I find interesting is how people are encouraged to bring larger ships into larger outposts, but that's it.

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Miriya Zakalwe
World Wide Welp
#197 - 2014-05-25 09:39:08 UTC
Nick Starkey wrote:
People seem to overrate those changes a lot. Most farmers already stick with capping defensive outposts because at higher tiers there's less and less backwater enemy systems to be at, and for offensive ones people will simply keep their main parked to clear some npcs (as most already do). Afk farming is done with warp stabilizers, not cloaks.

A bunch of npc rats only hinders people who are actually fightning. I have not tested it, but wouldn't a destroyer with 3-4 stabs be able to clear those rats regardless?

System still looks pretty flawed to me. The only thing I find interesting is how people are encouraged to bring larger ships into larger outposts, but that's it.


noobs fit stabs. pros use totally unfit t1 frig hulls for total-afk Zen d-plexing, because why bother. Just die, get podded, and warp back in a new one. It's ridiculous.

Nick Starkey
Native Freshfood
Minmatar Republic
#198 - 2014-05-25 09:52:58 UTC  |  Edited by: Nick Starkey
Miriya Zakalwe wrote:
Nick Starkey wrote:
People seem to overrate those changes a lot. Most farmers already stick with capping defensive outposts because at higher tiers there's less and less backwater enemy systems to be at, and for offensive ones people will simply keep their main parked to clear some npcs (as most already do). Afk farming is done with warp stabilizers, not cloaks.

A bunch of npc rats only hinders people who are actually fightning. I have not tested it, but wouldn't a destroyer with 3-4 stabs be able to clear those rats regardless?

System still looks pretty flawed to me. The only thing I find interesting is how people are encouraged to bring larger ships into larger outposts, but that's it.


noobs fit stabs. pros use totally unfit t1 frig hulls for total-afk Zen d-plexing, because why bother. Just die, get podded, and warp back in a new one. It's ridiculous.



Nah, smart people keep the game windowed or alt tabbed while watching netflix or something, and simply press the warp button when they hear their ship taking damage. CLoaks were mostly a bot tool (those that spam dscan and autocloak when something is nearby).

I've made a signature. I hope you're enjoying it. www.evetrademaster.com - web based asset manager & profit tracker

Taoist Dragon
Okata Syndicate
#199 - 2014-05-25 11:02:46 UTC
What the changes do is make offensive plexing a much more time/effort consuming affair. Therefore less desirable for an alt farmer they will constantly have to warp in their 'main' to clear the plex. The npc's RESPAWN!

D-plexing hasn't changed from what I can see and if you are at a high teir it probably will still be worth d-plexing with an alt afk, if you are into that kinda of douchyness (it is so a word!)

So it will take longer to offensive plex now but there also large plexes in every system now so the overall time to vuln a system should stay the same. However if you want to do it with any efficiency you will need to bring different sized ships for the respective sized plex to beat the tanks of the npc spawns.

Sounds like a win win to me. Twisted

That is the Way, the Tao.

Balance is everything.

Miriya Zakalwe
World Wide Welp
#200 - 2014-05-25 11:03:38 UTC
Nick Starkey wrote:
Miriya Zakalwe wrote:
Nick Starkey wrote:
People seem to overrate those changes a lot. Most farmers already stick with capping defensive outposts because at higher tiers there's less and less backwater enemy systems to be at, and for offensive ones people will simply keep their main parked to clear some npcs (as most already do). Afk farming is done with warp stabilizers, not cloaks.

A bunch of npc rats only hinders people who are actually fightning. I have not tested it, but wouldn't a destroyer with 3-4 stabs be able to clear those rats regardless?

System still looks pretty flawed to me. The only thing I find interesting is how people are encouraged to bring larger ships into larger outposts, but that's it.


noobs fit stabs. pros use totally unfit t1 frig hulls for total-afk Zen d-plexing, because why bother. Just die, get podded, and warp back in a new one. It's ridiculous.



Nah, smart people keep the game windowed or alt tabbed while watching netflix or something, and simply press the warp button when they hear their ship taking damage. CLoaks were mostly a bot tool (those that spam dscan and autocloak when something is nearby).


Having killed all three, I've come to respect the elegance and simplicity of the dorks that don't even bother to fit stabs (or anything else).