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Player Features and Ideas Discussion

 
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Remove T2 BPOs

First post
Author
Otti Ottig
Hesso Business
#81 - 2014-05-23 22:07:20 UTC  |  Edited by: Otti Ottig
Mos7Wan7ed wrote:
Gamer4liff wrote:
I don't think there are enough stupid people to make defunct small proton smartbomb 2 bpos "collector's" items on any meaningful level.


Don't pick an item that has such a minimal impact as your one true example. Pick interceptors or strip miners or drones or exhumers or command ships. Show me how CCP could make invention outshine a BPO so that it improves the invention process from RnD to Production but also do it in a way that tiptoes around BPOs and allows them to make the same margins they currently do. You can't. BPOs sit in the middle of the invention chain and caps and stabilizes everything. We don't need stabilization any more. Hundreds of thousands of eve pilots have RnD agents and have the skills to invent.

The point of this thread is not to make invention better while keeping BPOs alive. BPOs are not required. The removal of BPOs prevents the need for CCP to tiptoe around T2 BPOs. It is the only way CCP can make real changes to improve the invention process.


cool. please, define "needed" and "required" in a computer game... how are tourny ships and other rare things more "required" than (for example) T2 BPO's?

YOU NEED endgame goal's in a the game to keep it interesting after a year or two... why not T2 BPO's for the indy guys just like the tourny ships for the pvp'ers?
they don't hurt anyone (no they don't, if you think u know that better, plz go ahead and provide us some evidences for an item that is actually getting sold) Even if u make invention cheaper than BPO's... the cake is not getting bigger, more ppl will run invnetion jobs and will cut your profits a lot more than BPO's ever did.

BTW:
without rare items you wouldnt get to read the tears of all these "people"(sup Lucas o/).A good reason to buff T2 BPO's actually.
Mos7Wan7ed
Hardcore Industries
#82 - 2014-05-23 22:42:23 UTC  |  Edited by: Mos7Wan7ed
NEED: Would be damaging to the in game economy to be without.
REQUIRED: To be without it would damage the in game economy.

The direct use of BPOs in the T2 market is not NEEDed or REQUIRED.

"they don't hurt anyone" " if you think u know that better, plz go ahead and provide us some evidences"
1. BPOs avoid the need for any of the invention materials. Players make ISK gathering invention material and are hurt by the fact BPOs avoid the invention process.
2. Time an inventor takes to gather materials and fees paid to start invention processes. These are investment that BPOs avoid. Inventors are hurt by this.
3. BPCs that come from invention have lower material levels and take more materials to build. BPOs have very good material levels because they have been researched. Less materials mean T2 component builders have less demand on their components, they too are hurt by BPOs.
4. Devs difficulty and unwillingness in improving invention because of the existence of player owned BPOs.

So that shows 3 segments of the invention market that are directly affected by BPOs.


Considering how much BPOs cost, they only get purchased by people with ISK to burn not expecting a return on their purchase for YEARS. These are not necessarily industrial end goals. I wouldn't keep BPOs in players hands just to give a hand full of people some end game content that is not really any different then T1 production but with different input material.

The amount of people burnt by the loss or locking of BPOs would be overshadowed by the ratio of people that would benefit from their locking or removal. A few thousand own BPOs with some on inactive and banned accounts. Every player involved in moon mining, t2 component production, gathering and marketing invention materials, and the Inventors themselves would benefit. Far outnumber the few that actually own BPOs.
Money Makin Mitch
Paid in Full
#83 - 2014-05-24 00:10:30 UTC  |  Edited by: Money Makin Mitch
While not the case with everyone, there are certain people who seem to only purchase T2 BPOs for the express purpose of repricing them higher and selling them on to the Greater Fool. For instance, buying a mining crystal blueprint for 7b and then putting it back up on contracts for 75b. I'd venture to say that these types of people are the ones yelling the loudest about T2 BPOs nerfs and removal. Although I haven't name-checked anyone and probably won't, I've already noticed people sock-puppeting using alts, especially in in-game chats. Making it seem there is more support for the status quo than there actually is. I'd also venture to say that this type of behavior HURTS industry in a very real way. It is selfish and purely due to greed and a desire to keep others from achieving success. Why should the game as a whole suffer due to a small minority of already super-rich players who have no use for the prints but to hoard them? Even if the prints were removed, I doubt it would seriously affect their spacewealth in any meaningful way, and if it did, well, that is their fault for speculating in a bubble and expecting the situation to never change. Don't put all of your eggs in one basket, etc. Oh, and HTFU.
Otti Ottig
Hesso Business
#84 - 2014-05-24 05:57:48 UTC  |  Edited by: Otti Ottig
Mos7Wan7ed wrote:
NEED:
"they don't hurt anyone" " if you think u know that better, plz go ahead and provide us some evidences"
1. BPOs avoid the need for any of the invention materials. Players make ISK gathering invention material and are hurt by the fact BPOs avoid the invention process.
2. Time an inventor takes to gather materials and fees paid to start invention processes. These are investment that BPOs avoid. Inventors are hurt by this.
3. BPCs that come from invention have lower material levels and take more materials to build. BPOs have very good material levels because they have been researched. Less materials mean T2 component builders have less demand on their components, they too are hurt by BPOs.
4. Devs difficulty and unwillingness in improving invention because of the existence of player owned BPOs.

So that shows 3 segments of the invention market that are directly affected by BPOs.

.



http://k162space.com/2012/03/08/t2-bpo-returns/ plz read that
and that
http://loadoutoptional.com/2013/07/19/t2-bpos-the-misconceptions-eve-online/

yep, thanks for pointing out what everybody knows. BUT you seem to ignore that the number of BPO's are limited in the game. for example there aren't even 20 of each ship BPO's in the game and even less are actually active (inactive, banned, destryoed, lazy ppl). Even if all existent BPO's were building 24/7, BPO's simply can't provide anything but a very low percentage of the overall demand. This doesnt cut the profit of a T2 BPO as such, but makes the point of T2 BPO's undercutting invention absurd. And since the number of produced items keeps going up, the influence of BPO's will go down by natural law. Not to mention that anything that isnt getting seeded anymore, will be out of the game sooner or later regardless.

Mos7Wan7ed wrote:

Considering how much BPOs cost, they only get purchased by people with ISK to burn not expecting a return on their purchase for YEARS. These are not necessarily industrial end goals.
.


goal in a computer game = something worth playing for
you could also say you could buy 2000 Ospreys for one etana, nobody wants an etanaUgh
Brewlar Kuvakei
Adeptio Gloriae
#85 - 2014-05-24 09:26:59 UTC  |  Edited by: Brewlar Kuvakei
T2BPO's did destroy the industrial part of the game for a massive amount of players. I've met so many people who have played EVE then hit the T2BPO road block and simply unsubed. Many more read about T2BPO's and dev bias and just decided that EVE is not the E-Sport they wanted in on as its clear bias runs through out.

CCP's business model is terrible in this aspect they place far to much emphasis on older players than new player retention and thus EVE is dying & CCP is dying being kept barely afloat by allowing IS boxer and botting. CCP show time and time again that they can not even enforce their own rules and have upturned the sand box time and time again.

EVE is not real PLEX price will continue to spiral upwards as more and more players refuse to pay for this, don't worry bitter vets you will still get your monthly welfare hand out in the form of T2BPO income, ship reimbursements and heads up on upcoming changes. After all you provide F1, hold on gate jump Null-Sec PVP content, oh and youtube songs, LOLz.
Ekaterina 'Ghetto' Thurn
Department 10
#86 - 2014-05-24 11:25:14 UTC
Oh no. Another one of these threads. Smile

I'm not defending T2 BPO's and I won't be surprised if they do or don't get removed BUT the announced change to have invented T2 BPCs come out of the cooker at a minimum of ME0/PE0, or the post-Crius equivalent, will go a long way to levelling out the playing field.

That sentence was too long. Sorry. Oops

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#87 - 2014-05-24 14:23:47 UTC
Moving this from Science and Industry to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#88 - 2014-05-24 22:35:11 UTC  |  Edited by: ISD Ezwal
Faceless Enemy wrote:
Was hoping someone from CCP would chime in.

They know it's a problem, as they even stated they would be removed.
No, they actually stated more or less the opposite:
CCP Eterne wrote:
An FYI to cease the rumor mongering that is happening in this (and other) threads:
There are currently no immediate plans to remove T2 BPOs from the game.
The quoted post can be found here.


That said, I removed some rule breaking posts and those quoting them.
The Rules:
26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.



Edit: fixed typo (thnx MDD)

ISD Ezwal Community Communication Liaisons (CCLs)

Captain Finklestein
Doomheim
#89 - 2014-05-24 22:39:43 UTC  |  Edited by: Captain Finklestein
Look at you Ezwal, with your logic, and your reason.... and your *gasp* FACTS! Who the hell do you think you are? Big smile

In staying on topic... if there are only a small amount of T2 BPO in the game then it is unlikely it will have any actual affect on other players or the economy.

There might be good arguments in stating it is unfair as they may have some level of an advantage, but to say it will have any net effect overall is pushing it.

It's just more financially viable for me.

MailDeadDrop
Archon Industries
#90 - 2014-05-25 03:30:51 UTC
Bad Bobby wrote:
MailDeadDrop wrote:
An alternative idea for T2 BPOs that has been rattling around in my head is "damage". I know that CCP is removing damage for tools (R.A.M. things), but the same mechanic still applies to T2 crystals. Why not apply it to T2 BPOs? Each run or copy does some small amount of damage to the blueprint.

Edit: the damage concept might be interesting as a replacement for "runs" on copies. CCP could then add POS modules/skills/whatever that affect the damage rate, which would allow the blueprint durability (now called "runs") to be manipulated up or down.

MDD

I don't know, that seems to me to be just like runs on copies but a little more difficult to comprehend.

The intention was multifold:

  • Keep T2 BPOs in game. If a holder wants to produce from it, he may, but the print will eventually decay. If the holder doesn't produce from it, then they've still got their special snowflake (i.e. CCP didn't remove it).
  • Make BPC durability ("runs") adjustable *after* invention, by having "things" which affect the damage rate at the time of production.


MDD
Faceless Enemy
Doomheim
#91 - 2014-05-25 23:25:29 UTC
Brewlar Kuvakei wrote:
T2BPO's did destroy the industrial part of the game for a massive amount of players. I've met so many people who have played EVE then hit the T2BPO road block and simply unsubed. Many more read about T2BPO's and dev bias and just decided that EVE is not the E-Sport they wanted in on as its clear bias runs through out.

CCP's business model is terrible in this aspect they place far to much emphasis on older players than new player retention and thus EVE is dying & CCP is dying being kept barely afloat by allowing IS boxer and botting. CCP show time and time again that they can not even enforce their own rules and have upturned the sand box time and time again.

EVE is not real PLEX price will continue to spiral upwards as more and more players refuse to pay for this, don't worry bitter vets you will still get your monthly welfare hand out in the form of T2BPO income, ship reimbursements and heads up on upcoming changes. After all you provide F1, hold on gate jump Null-Sec PVP content, oh and youtube songs, LOLz.


Sing it from the aisles, brother.

Kill these things.
Nariya Kentaya
Ministry of War
Amarr Empire
#92 - 2014-05-25 23:34:18 UTC  |  Edited by: Nariya Kentaya
So, I will choose to support this initiative IF you can link a spreadsheet listing EVERY T2 item produced over a year, how many were produced via a T2 BPO (copying or direct production), how many were produced by invention, and why the MINISCULE amount created through T2BPO somehow controls the entire market creating a stranglehold giving whoever has the BPO apparently enough ISK to buy out PL

(hint, most T2 BPO owner's claim to wealth is simply having the BPO that makes up 90% of their wealth they wont get back until they sell it, or simply own a T2 BPO because there other incomes are so ridiculous they can afford to sepnd it on something frivolous and novel like a T2 BPO)

Simply being "unneccesary" is not reason enough to remove something, else we could just remove corps, alliances, and the OP from the game, after all if those things were removed no one would notice anyways.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#93 - 2014-05-26 15:09:19 UTC
I have removed a rule breaking post.

The Rules:
31. Rumor mongering is prohibited.

Rumor threads and posts which are based off no actual solid information and are designed to either troll or annoy other users will be locked and removed. These kinds of threads and posts are detrimental to the well being and spirit of the EVE Online Community, and can create undue panic among forum users, as well as adding to the workload of our moderators.
[i][b]31.

ISD Ezwal Community Communication Liaisons (CCLs)

Gizznitt Malikite
Agony Unleashed
Agony Empire
#94 - 2014-05-26 17:13:11 UTC
Brewlar Kuvakei wrote:
T2BPO's did destroy the industrial part of the game for a massive amount of players. I've met so many people who have played EVE then hit the T2BPO road block and simply unsubed. Many more read about T2BPO's and dev bias and just decided that EVE is not the E-Sport they wanted in on as its clear bias runs through out.

CCP's business model is terrible in this aspect they place far to much emphasis on older players than new player retention and thus EVE is dying & CCP is dying being kept barely afloat by allowing IS boxer and botting. CCP show time and time again that they can not even enforce their own rules and have upturned the sand box time and time again.

EVE is not real PLEX price will continue to spiral upwards as more and more players refuse to pay for this, don't worry bitter vets you will still get your monthly welfare hand out in the form of T2BPO income, ship reimbursements and heads up on upcoming changes. After all you provide F1, hold on gate jump Null-Sec PVP content, oh and youtube songs, LOLz.


How many fallacies can you stick into the same post?

EvE is not dying.

Plex are not spiraling upwards at some insane level.

The "T2 BPO" roadblock doesn't exit for 95% of the modules in the game, and the few it does exist for are slow moving anyway. Any competent business producer would steer away from them.

Let me guess... there is some "skill point" roadblock that prevents a 1 week old player from engaging in PvP too... What utter bullshit!

CCP's business plan is pretty solid in my eyes. The game is balanced so a young player can swing the tides of combat just like an older player. Where it takes a week or two to be competent, but months to master most professions, while a lack of master doesn't leave you noncompetitive. A place where RL wealth can be brought into the game in a manner that benefits everyone. Is the game perfect, hell NO. There are lots of areas in need of improvement. As for T2 BPO's though, they are the common scapegoat for all green-eyed uneducated industrialist out there. Hell, when I first learned of them, before I really understood the invention mechanics, and the techniques players employ to optimize their production, I too called them out as unfair and QQ'd over not being able to compete. The truth is, invention competes just fine in most of t2 production. There is plenty of room to make isk, and there are tricks you can use to optimize your profitability.

I'll be very saddened (as a non-T2 BPO Owner) if CCP removes them from the game or destroys their functionality. To all those that feel cheated by them, you do yourself a disservice by scapegoating them as the cause of your problems rather than truly investigating the options before you.
Arronicus
State War Academy
Caldari State
#95 - 2014-05-27 06:43:00 UTC
Allow me to say something new that has not been said about this at least 50 different times:
Absinyth
Tranquility Lost
#96 - 2014-05-27 10:18:02 UTC
Faceless Enemy wrote:
PETITION: remove T2 BPOs from the game entirely.

1. They fundamentally undermine an entire existing mechanic.

2. They heavily distort the market results of said mechanic.

3. Per Fanfest, they are already slated to go at some point.

4. This is supposed to be an industrial overhaul; let's overhaul.

5. People defending them either own them or are part of organizations which own them.


Why would you want to get rid of T2 BPOs from the game? So, people who have played the game a long time and acquired a T2 BPO should no longer be allowed to have it, use it, and benefit from it?

I don't see how anything is distorted unless you're referring to the invention process and output that is generated as a result of a successfully completed invention job. Originally, the negative values were put in place so that T2 BPOs were not suddenly useless. Although it would be nice to achieve a 0 level from an invention copy, and T2 BPOs would still be useful and important as the owners can research them to higher levels. A fact that you cannot do the same to invention BPCs.

What wrong with people defending their assets? Just sounds like your complaining because you want a T2 BPO but cannot get one. Maybe your post should be to petition CCP to start to reseed T2 BPOs instead?

I've been seeing a trend to nullify the role people who do S&I activities in this game. If the majority of people feel that way then just remove S&I completely from the game instead of beating around the bush and complaining about this aspect of gameplay.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#97 - 2014-05-27 16:16:59 UTC
Removed a post discussing moderation.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Tachidii
Center for Advanced Studies
Gallente Federation
#98 - 2014-06-03 13:55:59 UTC  |  Edited by: Tachidii
T2 BPO Roadblock?! LOL

I was NOT one of the fortunate ones to get handed a T2 Bpo when you still could get them via inventions. I never saw this as a "roadblock" or even unfair. I simply set myself a few goals and try and achieve them. After all, that is why I am playing Eve. It is way easier to make Isk these days then when I started this game.

I for one, are going to be very pissed when they make these changes to inventions. CCP is going to devalue T2 BPO so much, meaning I and a lot of other people going to loose huge amounts of asset value, which most of us work for and achieved over the years.

I don't care what anyone else says, its unfair to T2 bpo owners. It was part of the game, I build my empire around owning and reselling T2 Bpos. If CCP devalue T2 BPOs in any way, causing me to loose huge amounts of Isk in the process, I will cancel all my accounts. It is just disrespectful to their clients. What ever the problems are with T2 BPOs, its not our fault and we don't deserve to be penalized in the process trying to fix the problems everyone are crying about.
Kenrailae
Center for Advanced Studies
Gallente Federation
#99 - 2014-06-03 14:12:44 UTC
Sadly, this is like 'Remove Supers!'


*Insert obligatory and very desirable 'Death to Supers!'*



But, there are people(and more than just 1 or 2) who spent ALOT of isk on those T2 BPO's, or have taken great care to keep them this long, or on those supers and titans.... and it would do alot more harm than good at the moment. They will need to be resolved sooner or later, one way or another, but at the moment, there isn't a good way to do it, nor would it be anything resembling a good business practice to suddenly yoink stuff that people put so much into.

The Law is a point of View

The NPE IS a big deal

BugraT WarheaD
#100 - 2014-06-24 15:49:19 UTC
isk cost of something isn't a valuable argument to state if this thing is a good or a bad thing in the game.