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More immersive docking?

First post
Author
Sentamon
Imperial Academy
Amarr Empire
#21 - 2014-05-23 02:13:56 UTC
I'd love to see more realistic docking and undocking, that said I'd LOVE to see less reasons that force you dock/undock.

Honestly besides hiding from ships outside the station that will blast you to pieces just about everything should be doable close to the station without the pointless forced dock.

~ Professional Forum Alt  ~

Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#22 - 2014-05-23 03:17:56 UTC
THAT WOULD BE A WASTE OF DEV TIME LOL

Who put the goat in there?

IIshira
School of Applied Knowledge
Caldari State
#23 - 2014-05-23 03:45:15 UTC  |  Edited by: IIshira
I gives two shakes of a donkey's tail about making Eve pretty. Yes I like the new stars and planets but you can only look at it so much. It's getting now where graphics are actually making the game play worse for some. I don't play to look at pretty things... I play to KILL!

Fix the game play issues first... The last thing I want is a really good looking game that sucks!
Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#24 - 2014-05-23 04:18:51 UTC
Always hated the instant dock features of players flashing in and out of space several times within a minute. It's not realistic and it's annoying.

Realistic docking would not only help with immersion, but it'd also open up the potential for flying around those open hangar spaces which would be fun and EXPAND the gameplay.

However as people have pointed out, the fun immersive nature of EVE is confined to a hard cover book these days and the noisy playerbase will reject any of it being represented in-game.

And yes, I used to land on planet and dock manually in Elite and Elite 2: Frontier.

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Captain Finklestein
Doomheim
#25 - 2014-05-23 06:22:47 UTC
Docking in games where you actually control your spaceship is pretty awesome. Not sure how anyone disliked that.

It's just more financially viable for me.

Abrazzar
Vardaugas Family
#26 - 2014-05-23 06:38:31 UTC
It could be done with a quick animation similar to the gate animation. Just shoving a camera flight into or out of the docking area should be fast enough to not add any additional loading time.
Doreen Kaundur
#27 - 2014-05-23 06:40:35 UTC
Shederov Blood wrote:
THAT WOULD BE A WASTE OF DEV TIME LOL



I saw what you did there. Blink

[center]1. Minor navigation color change. 2. Show bookmarks in the overview.[/center]

Zetaomega333
High Flyers
#28 - 2014-05-23 08:36:31 UTC
I wouldnt mind the docked view being a little more realistic than a ship floating on antigrav over a bottomless pit with no space to possibly work on the ship, offload the cargo or do anything that happens in a normal station hangar.

http://i683.photobucket.com/albums/vv191/hangarbay94/Calamari%20Cruiser%20Hanger/mc04.jpg

http://img4.wikia.nocookie.net/__cb20120613154405/starwars/images/4/4d/ImperialHangar-SWR.png

Somthing like those.
Ramona McCandless
Silent Vale
LinkNet
#29 - 2014-05-23 08:37:51 UTC
Victor Dathar wrote:
Docking should work as it does in Frontier: Elite 2. Without a docking computer to do it you crash into the station and it is game over.


So you're telling me your docking computer never got you killed?

I call BS there lol

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ramona McCandless
Silent Vale
LinkNet
#30 - 2014-05-23 08:39:19 UTC
Tavin Aikisen wrote:

Realistic docking would not only help with immersion, but it'd also open up the potential for flying around those open hangar spaces which would be fun and EXPAND the gameplay.


Yeah cos there was so much to do in those flyable hangars in the X series.
A space car park would be super-fun to hang out in.

Tavin Aikisen wrote:
And yes, I used to land on planet and dock manually in Elite and Elite 2: Frontier.

Now I know you are insane

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Abrazzar
Vardaugas Family
#31 - 2014-05-23 08:50:58 UTC
Ramona McCandless wrote:

Tavin Aikisen wrote:
And yes, I used to land on planet and dock manually in Elite and Elite 2: Frontier.

Now I know you are insane

You never got your autopilot shot by a pirate? It's the worst case scenario: Not saved for a while, jumping to a system with only a planet to land on, no fuel to jump elsewhere and a pirate suiciding into your ship, fragging your autopilot. Landing your ship was never so intense. I happily paid to repair the 99% hull damage.
Ramona McCandless
Silent Vale
LinkNet
#32 - 2014-05-23 08:54:08 UTC  |  Edited by: Ramona McCandless
Abrazzar wrote:
Ramona McCandless wrote:

Tavin Aikisen wrote:
And yes, I used to land on planet and dock manually in Elite and Elite 2: Frontier.

Now I know you are insane

You never got your autopilot shot by a pirate? It's the worst case scenario: Not saved for a while, jumping to a system with only a planet to land on, no fuel to jump elsewhere and a pirate suiciding into your ship, fragging your autopilot. Landing your ship was never so intense. I happily paid to repair the 99% hull damage.


It takes a pirate a loooooong time to break anything on a Panther Freighter

And Im not paying to repair hull on a ship of that size

Also if you are actually fighting in Elite 2, you are doing something wrong.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Cebraio
State War Academy
Caldari State
#33 - 2014-05-23 09:30:07 UTC
I actually liked manual docking in space games. It just doesn't make much sense in EVE because we don't have collision mechanics. Flying through a space station would probably end up in some eternal bouncing between the walls.

I could live with a short docking animation that takes as long as the station loading lasts or could be ESC'ed if it takes longer than that. That would actually be quite nice.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#34 - 2014-05-23 10:19:13 UTC
I originally reflex-hated the gate animation, but in hindsight, it doesn't really stop anything, so thats all good.

The important thing (and hopefully something we forced up their rectums during the Incarna debacle), is that functionality isn't lost by any graphical upgrade. "Time docked" can be critical in a pvp situation, and fast docking to repair, grab new drones and ammo, or to replenish cap (a regular trick when convoying capitals) is an important ability, and anything that slows down the docking-and-undocking process, will be unacceptable.

If a graphic can be pasted over the transition in the same way as when gate-jumping, thats fine, but anything longer will quickly get infuriating.
Remiel Pollard
Aliastra
Gallente Federation
#35 - 2014-05-23 10:59:30 UTC
Doreen Kaundur wrote:
So you guys want EVE to revert ot Space Invaders level graphics then, huh?Roll


Oh my stars, this is the most incredible strawman I've ever seen. Nobody said anything about the graphics, they're talking about the time it takes between session changes.. Gittit?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Ramona McCandless
Silent Vale
LinkNet
#36 - 2014-05-23 11:10:28 UTC
Remiel Pollard wrote:
Doreen Kaundur wrote:
So you guys want EVE to revert ot Space Invaders level graphics then, huh?Roll


Oh my stars, this is the most incredible strawman I've ever seen. Nobody said anything about the graphics, they're talking about the time it takes between session changes.. Gittit?


Wouldnt bother me none if it did tbh

Graphics are the least important part of a game

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

IIshira
School of Applied Knowledge
Caldari State
#37 - 2014-05-23 11:13:50 UTC
Someone said we need a docking animation like the jump animation. Yeah just what I want another prerecorded animation I have to watch. Just like the jump animation it was cool the first 3 or 4 times I saw it but by the 10th time it was just annoying.

Dub Step
Death To Everyone But Us
#38 - 2014-05-23 11:17:58 UTC
I like how the jump animation resets your zoom level so there's something else to adjust every single jump you make on a 200+ jump roam.
Abrazzar
Vardaugas Family
#39 - 2014-05-23 11:18:31 UTC
IIshira wrote:
Someone said we need a docking animation like the jump animation. Yeah just what I want another prerecorded animation I have to watch. Just like the jump animation it was cool the first 3 or 4 times I saw it but by the 10th time it was just annoying.

Because staring at a black screen for a few seconds is any less annoying...
Money Makin Mitch
Paid in Full
#40 - 2014-05-23 11:38:43 UTC
when i saw this thread, that docking animation from casuality was what immediately came to mind. it would do a lot for immersion imo.
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