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Why Eve isn't more popular?

First post
Author
Kaarous Aldurald
Black Hydra Consortium.
#681 - 2014-05-22 16:04:12 UTC
SurrenderMonkey wrote:

At what point did it actually become "unfair"?


When you install EVE.

The only such thing as a fair fight is when one or both parties screwed up badly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Velicitia
XS Tech
#682 - 2014-05-22 16:09:06 UTC
Ramona McCandless wrote:

Now, is the Newbie at fault for doing something stupid twice, or the CEO for not teaching the new player what to do properly and leaving him to himself?



Assuming your scenario is the extent of communication ...

The newbro is at fault for doing something stupid, in the same way that it's my fault if I cut my hand when sharpening a knife, carving a turkey, etc. However, this is lessened somewhat due to EVE being a ***** at times and not always updating overview and local if you don't session change after a wardec goes live (e.g. trying to get a last bit of mining in before the dec activates).


The CEO is at fault for
1. not indicating what a wardec actually meant
2. not having a plan to keep people interested
3. not having people unfuck their overviews
4. not keeping an eye on people (especially newbros)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ramona McCandless
Silent Vale
LinkNet
#683 - 2014-05-22 16:11:32 UTC
Velicitia wrote:
Ramona McCandless wrote:

Now, is the Newbie at fault for doing something stupid twice, or the CEO for not teaching the new player what to do properly and leaving him to himself?



Assuming your scenario is the extent of communication ...

The newbro is at fault for doing something stupid, in the same way that it's my fault if I cut my hand when sharpening a knife, carving a turkey, etc. However, this is lessened somewhat due to EVE being a ***** at times and not always updating overview and local if you don't session change after a wardec goes live (e.g. trying to get a last bit of mining in before the dec activates).


The CEO is at fault for
1. not indicating what a wardec actually meant
2. not having a plan to keep people interested
3. not having people unfuck their overviews
4. not keeping an eye on people (especially newbros)


\o/ we have synchronicity, control!

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Maldam
Imperial Academy
Amarr Empire
#684 - 2014-05-22 17:32:03 UTC  |  Edited by: Maldam
Kaarous Aldurald wrote:

As much as beginner pvp guides on the internet can teach you I guess. But say a veteran made a new account and after a week, got in a Rifter and fought an equally skilled (player skill) AF pilot. Would it be a fair fight?

Should it be?





Quote:


You needed/need a decent mentor

Infact a mentor programme would sort 90% of the problems of retention that have been mentioned in this thread so far



I'm not sure this would fix the problem when the community and game is so hostile to new players. The elitist attitude I've seen in this game is absurd.

Wouldnt it fix the problem because then the community wouldnt be hostile to new players, they would be giving them the training they need?

But let me put this into perspective for you;


CEO: Ok theres a War Dec on, so please dont go mining
Newbie: OK I wont

(1 dead Retriever later)

CEO: Ok, what did you do wrong?
Newbie: I mined in a war
CEO: And what did you learn?
Newbie: Not to mine in a war

(Two Days & another KM later)

CEO: Why is there another dead Retriever?
Newbie: I was bored so I was mining during a war
CEO: GTFO of my corp


Now, is the Newbie at fault for doing something stupid twice, or the CEO for not teaching the new player what to do properly and leaving him to himself?

In the first instance, the "veteran" CEO has now got a bad taste for new players because he didnt listen, but by comparison the CEO is even more at fault for not explaining things properly. He knew what was happening but didnt take more decisive action to train and protect the new player.

This situation happens HUNDREDS of times every DAY in this game.



And in time, usually about the time of their initial subscription, newbies learn the deck is more stacked against them in this game than most any other MMO, and that it is very easy for them to get trapped in a situation where they can park themselves in a station and whistle while they train up skills and read about and listen to advice from veterans on how to play, or risk being out and about and ganked and blamed, or as many, maybe most do, decide this is not the game for them and move on to another game.

But hey, I am sure jazzing up the tutorials will change the heck outta that!

Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time.
Galen Darksmith
Sky Fighters
Rote Kapelle
#685 - 2014-05-22 17:52:33 UTC  |  Edited by: Galen Darksmith
Maldam wrote:


And in time, usually about the time of their initial subscription, newbies learn the deck is more stacked against them in this game than most any other MMO,


EVE is a complex game that isn't like any other MMO out there. This is what gives newbies a steep learning curve to overcome.

EVE doesn't "stack the deck." It doesn't need to.


Maldam wrote:
and that it is very easy for them to get trapped in a situation where they can park themselves in a station and whistle while they train up skills and read about and listen to advice from veterans on how to play,


Hopefully that advice includes "No one can actually trap you in a station in hisec, shuttles and pods are your friends."


Maldam wrote:
or risk being out and about and ganked


Getting blown up helps the newbie overcome fear of loss, which is pretty much the single biggest obstacle to having fun in EVE. If your fun relies on not having your spaceship pixel exploded ever at any time, this is not the game for you.

Maldam wrote:


But hey, I am sure jazzing up the tutorials will change the heck outta that!


The problem is that the tutorials don't set you up for the player interaction that is the bread and butter of EVE. Wardecs, AWOXers, thieves, ransoms, the tutorials do not really prepare a player to defend against or go out and do these activities. People need minimal guidance on "Lock red cross, shoot red cross, make sure you do X damage type and tank X damage type for these certain kinds of red crosses" because a brain-damaged monkey with no arms could do that.

Maldam wrote:
Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time.


No one's telling you that you have to PvP all the time. What they ARE telling you is that you have to anticipate someone trying to bring PvP to you, whether you want it or not. That's the sandbox: you get to do what you want, but so does everyone else. If what you want is to afk mine in a hulk all day, you can do that. Just don't cry because that leaves you vulnerable and people take advantage of that vulnerability.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Jenn aSide
Soul Machines
The Initiative.
#686 - 2014-05-22 18:15:00 UTC
Maldam wrote:


Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time.


The attitude of the rest of this post is an example of what I'm talking about. You guys actually want MORE people who think like this playing EVE.

But this quoted sentence is the prime example. #1 it demonstrates a misunderstanding of what the EVE sandbox is (it doesn't mean you can do what you want, it means EVERYONE can do what they want including screwing with you).

#2. It falls back in the most enduring and insane EVE forum fallacy of all time: "you just want me to play your way"..

Who gives a Battlestar Galactica Frak about how you play? Does it bother you or anyone that last night I saved the damsel several times, killed Anire Scarlet 3 times and Went Berzerk 4 times? I never once git a convo from someone in null sec saying "dude, you're doing it wrong, you should be shooting at real imaginary people, not imaginary imaginary people!!".

This fallacy exists because people would rather think that someone's actions are personal (and therefor immoral) rather than understanding that everyone is just playing a video game and in a game like this people will screw with you.
SurrenderMonkey
State Protectorate
Caldari State
#687 - 2014-05-22 20:44:27 UTC  |  Edited by: SurrenderMonkey
Maldam wrote:
Blah blah blah, it's all so unfair, etc., poor newbies, blah blah blah.


I've been targeting high-sec mission runners lately, in the style described in this post. I would say that I'm only about 2% responsible for the death of any of the ****-fit battleships I've blown up in the process.

I mean, there's literally nothing I could do to them if they would just refrain from opening fire on me, right? When you get right down to it, they basically killed themselves - I just carried the bullet for a while.

I get a little thrill when they get engage, because for them to do so is so nonsensical that I always feel like it must certainly be a trap. They're going to wait for me to get into my 500m orbit, and then it's going to happen: He's going to hit me with dual webs and heavy neuts and his buddy is going to warp in and I'm going to get killed by a couple of newbs.

This never happens, but only because they don't realize they could do that.

This is representative of the type of thing that, yeah, actually can be solved by better educational resources. An educated newb in a properly fit battleship COULD bait, trap, neut, and spank me. They don't, though, because they're uneducated newbs who don't know how to fit a ship, don't understand the rules of aggression, and don't have any concept of the tactical landscape of the game, so instead they just blindly open fire on the blinky yellow guy and then spend a minute or two speaking unkind words about my mother until they pop.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Vivec Septim
Viziam
Amarr Empire
#688 - 2014-05-22 20:44:57 UTC
Jenn aSide wrote:
Maldam wrote:


Not to mention that contrary to this being a sandbox, many players will insist you are trash unless you play the way they prefer and pvp all the time.


The attitude of the rest of this post is an example of what I'm talking about. You guys actually want MORE people who think like this playing EVE.

But this quoted sentence is the prime example. #1 it demonstrates a misunderstanding of what the EVE sandbox is (it doesn't mean you can do what you want, it means EVERYONE can do what they want including screwing with you).

#2. It falls back in the most enduring and insane EVE forum fallacy of all time: "you just want me to play your way"..

Who gives a Battlestar Galactica Frak about how you play? Does it bother you or anyone that last night I saved the damsel several times, killed Anire Scarlet 3 times and Went Berzerk 4 times? I never once git a convo from someone in null sec saying "dude, you're doing it wrong, you should be shooting at real imaginary people, not imaginary imaginary people!!".

This fallacy exists because people would rather think that someone's actions are personal (and therefor immoral) rather than understanding that everyone is just playing a video game and in a game like this people will screw with you.


This! A voice of Reason!

I don't mind HOW others play, and don't want to affect the level they can f*** with me,
but lets have more, and better, (maybe shinier?) things to play with. B-)

I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. 

BoBoZoBo
MGroup9
#689 - 2014-05-22 21:09:23 UTC
PvE and mission running could definitely be more interesting, but then again, this game has so much more to offer.


Why is CCP is asking why EVE is not more popular than it is. That isn't even the question to ask, the real question is why don't more people play it, the distinction is important, since EVE is actually a very popular game among the community.

The same reason that makes EVE so unique is what makes the game difficult to play for extended periods of time. It is also what keeps the game worth playing and keeps out the idiots who just want your typical hack and slash brainless entertainment.

CCP aimed for the upper echelon of gamers and users, unfortunately there are few of us around, and even fewer with the time to play a game we love.

Primary Test Subject • SmackTalker Elite

SurrenderMonkey
State Protectorate
Caldari State
#690 - 2014-05-22 21:12:05 UTC
BoBoZoBo wrote:


Why is CCP is asking why EVE is not more popular than it is.


They're not.

They gave a presentation on how they would like to enhance the NPE in an effort to introduce new players to broader aspects of the game. That presentation included some very vague, low-context, highly-obfuscated statistics about player retention, which were then creatively reinterpreted in a crappy blog post, which itself was used to derive a ludicrous assertion that Eve isn't more popular because its PvE is bad.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Kaarous Aldurald
Black Hydra Consortium.
#691 - 2014-05-22 21:30:50 UTC
Hey guys, why isn't licorice more popular?

Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Khergit Deserters
Crom's Angels
#692 - 2014-05-22 21:39:42 UTC  |  Edited by: Khergit Deserters
EVE is handicapped compared to other MMOs by its almost complete lack of bewbs and its total lack of bewty. It's done pretty well, considering.
Vivec Septim
Viziam
Amarr Empire
#693 - 2014-05-22 22:30:34 UTC
New Player Experience needs to mix some more PvP/ Co-Op -centric mission lines (perhaps an agent that offers such missions, with time put into making them shine).

PvE needs something that can keep people challenged (at least for a while), encourages Co-Op play, and still allows for emergent gameplay (i.e. still scannable, still gankable, with the potential of a moderator able to control the engagement directly.

Doing these things won't kill what this game offers!
It just gives something for people to do when not engaged in
the politic of Null-sec, exploring WH with roadwarriors, engaging/disengaging in High-Sec wars (lol),
and other things.

I -don't- want EVE to become PvE-centric.

Just give us the freedom to engage New Eden's missions and other things with
more yay and less groans of pain from boredom.

I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. 

SmilingVagrant
Doomheim
#694 - 2014-05-23 01:28:07 UTC
I'll take a crack at answering the question honestly:

It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.

Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives.
Sibyyl
Garoun Investment Bank
Gallente Federation
#695 - 2014-05-23 02:46:32 UTC
Kaarous Aldurald wrote:
Hey guys, why isn't licorice more popular?

Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy.

Well what really irks people is that EVE isn't just licorice.. it's black licorice.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Galen Darksmith
Sky Fighters
Rote Kapelle
#696 - 2014-05-23 03:35:49 UTC
Sibyyl wrote:
Kaarous Aldurald wrote:
Hey guys, why isn't licorice more popular?

Almost everybody hates it, but the people who do like it swear by it. We should make licorice more like every other candy out there, that way the people who do like it right now won't anymore, and "the rest of us" can have it, even though we already have every other kind of candy.

Well what really irks people is that EVE isn't just licorice.. it's black licorice.


Candy racist.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Gully Alex Foyle
The Scope
Gallente Federation
#697 - 2014-05-23 06:47:24 UTC
SmilingVagrant wrote:
I'll take a crack at answering the question honestly:

It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.

Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives.

The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.

A complete combat UI overhaul (without changing the mechanics) would make this game truly epic. I have high hopes on a new (optional) oculus rift EVE interface within 5 years or so.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Yang Aurilen
State War Academy
Caldari State
#698 - 2014-05-23 07:09:34 UTC
Gully Alex Foyle wrote:
SmilingVagrant wrote:
I'll take a crack at answering the question honestly:

It's because ultimately this game is about as fun to actually play as doing taxes. The PVE is pretty much garbage. The PVP is mostly garbage.

Literally the only thing holding it together is that tiny little thrill some people get when they are putting something on the line, which at the moment no other live MMO gives.

The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.

A complete combat UI overhaul (without changing the mechanics) would make this game truly epic. I have high hopes on a new (optional) oculus rift EVE interface within 5 years or so.

Manual piloting based on eye movements!! Of course it needs to be toggled on.

Post with your NPC alt main and not your main main alt!

Gully Alex Foyle
The Scope
Gallente Federation
#699 - 2014-05-23 07:23:29 UTC
Yang Aurilen wrote:
Manual piloting based on eye movements!! Of course it needs to be toggled on.

Yeah! And perhaps even more useful, selective graphical display of information based on head and eye movements.

But tbh, many improvements could be done right now. Simple example: why isn't there an option to highlight objects on- or off-gird in the overview? Or the option to set different colors for overview text, dynamically based on objects distance, or speed, or angular velocity?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Ramona McCandless
Silent Vale
LinkNet
#700 - 2014-05-23 08:30:00 UTC
Gully Alex Foyle wrote:

The PVP mechanics are actually pretty good, imo. The UI, on the other hand, barely gets the job done and it's quite sad and uninspired.


Wrong

Wrong way around

Game mechanics = ****

Control Methods = perfectly functional for the task

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann