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Player Features and Ideas Discussion

 
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Remove T2 BPOs

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#41 - 2014-05-22 19:14:57 UTC
SurrenderMonkey wrote:
Dollars to donuts, the biggest problem they cause is, "Whiny have-nots crying on the forum."
How many times are you going to repeat this rubbish. T2 BPO ownership is not an exclusive club. If I was a "whiny have-not" I'd just go buy some then sit around telling people I'm entitle to the world because I have a deprecated item.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#42 - 2014-05-22 19:20:43 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
So if it's just some stat changes, why is the invention mechanic purposely separated out? If it was just stat changes they could do that tomorrow.



What in the actual hell are you blathering about, here? "Separated out" from... what?

Everything that has anything to do with the BPO basetype IS just stat changes. Everything else is mainly UI related (and the BPOs have no impact on that either way).

Have you even read the various dev blogs and sticky threads about this? What?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#43 - 2014-05-22 19:21:31 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
SurrenderMonkey wrote:
Dollars to donuts, the biggest problem they cause is, "Whiny have-nots crying on the forum."
How many times are you going to repeat this rubbish. T2 BPO ownership is not an exclusive club. If I was a "whiny have-not" I'd just go buy some then sit around telling people I'm entitle to the world because I have a deprecated item.


Until whiny have-nots stop whining? Tell it to the OP - You're not the only whiner in the thread, you know. You've just dressed yours up with your own unique, but equally silly costume, sourced from a universe where relational databases aren't a real thing, apparently.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Faceless Enemy
Doomheim
#44 - 2014-05-22 19:28:36 UTC
The industry system is currently being overhauled.

Rather than remove an old legacy of a different system, like they have for extra materials and any number of other changes, this sacred cow cannot be offered up to the content gods.

Why?
Lucas Kell
Solitude Trading
S.N.O.T.
#45 - 2014-05-22 19:29:00 UTC  |  Edited by: Lucas Kell
Gizznitt Malikite wrote:
The reason we are defensive is you posted a petition advocating for the removal of some of the most valuable and unique assets in the game. Your reasoning for removing them is flawed, and we feel it is important to call you out on it before you sway some poor newb into believe their profits are crap because of some fictitious boogieman.
First off, not my thread. Secondly, I've no said anything about them being the problem for invention profits, in fact, I've said quite the opposite, that their economic impact is minimal and so would be their removal.

Gizznitt Malikite wrote:
♦ They are unique assets people strive to ascertain. Similar to AT Tourney ships, and special edition rare ships. They are excellent collector and investment items.
This isn't a gameplay reason. Besides, they could keep the item but remove their functionality. This way they remain collectors items but are removed from the live mechanics.

Gizznitt Malikite wrote:
♦ They provide low-volume products at cheaper prices.
That will be far less of a case soon anyway, but even then, how is that a benefit to the game as a whole? That's merely a benefit to that single owner which can't be fought over.

Gizznitt Malikite wrote:
♦ They create an uneven topography within the market system, which opens up interesting supply demand situations.
That's already stated to be tiny by most people, and will shrink further with the upcoming invented BPC ML changes.

Gizznitt Malikite wrote:
♦ They have value to those who own them, which they worked hard to ascertain
So? Everything that's ever been nerfed had value that people have put in hard work to "ascertain". What makes T2 BPOs so special that they should be ringfenced from changes that remove their value?

AS for their statement of removal, see my previous post. A transitional plan to what?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#46 - 2014-05-22 19:29:36 UTC
Lucas Kell wrote:
Gizznitt Malikite wrote:
So, what exactly is the big problem they are causing?
Sigh, well speak to CCP. Clearly nothing I say is going to appease you, since you are absolutely adamant that there is no problem, so go ask CCP why they've made it pretty clear that they are going to be nuked into the ground. At the end of the day you too are looking at it from a point of view that the only iteration they want to do on invention is tweaking the blueprint stats. If that was the case, I'm sure it wouldn't have been left out of the first iteration of the industry mechanics.


Believe it or not, I've very much been a fan of improving invention in a way that very much closes the gap between T2 BPO production and invention production.

I suggested things like POS Construction Arrays where blueprints utilized in these arrays were treated as higher ME blueprints.

I suggested removing the ability to utilize a BPO at a POS array while the BPO was safely stored in a station, long before they announced the upcoming changes, along with benefits to POS construction facilities.

I suggested dramatically increasing the costs of Station S&I jobs, long before they announced the upcoming changes.

One of the underlying goals of my posts has always been to provide boosts to MFG in riskier environments (i.e. at a POS in low / null) that would easily compete with the benefits T2 BPO producers enjoy.

You don't need to remove T2 BPO's, and I have yet to hear a decent reasons why they should be removed.
Lucas Kell
Solitude Trading
S.N.O.T.
#47 - 2014-05-22 19:31:24 UTC
SurrenderMonkey wrote:
Until whiny have-nots stop whining? Tell it to the OP - You're not the only whiner in the thread, you know. You've just dressed yours up with your own unique, but equally silly costume, sourced from a universe where relational databases aren't a real thing, apparently.
LOL
So there we go again. In your eyes, people for the removal of T2 BPOs MUST be a whiny have-not, so there's no point discussing it with you, since you're clearly not taking it seriously. You've made up your mind, we must just be whining. So why even carry on the discussion unless you are trying to troll?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#48 - 2014-05-22 19:32:19 UTC
Gizznitt Malikite wrote:
You don't need to remove T2 BPO's, and I have yet to hear a decent reasons why they should be removed.
I've yet to hear a decent reason why they shouldn't be.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#49 - 2014-05-22 19:33:33 UTC
Lucas Kell wrote:
So? Everything that's ever been nerfed had value that people have put in hard work to ascertain. What makes T2 BPOs so special that they should be ringfenced from changes that remove their value?



Nerfed != Removed. Very, VERY few things have ever been removed from the game. Those that were, were done for reasons that make your complaints about BPOs utterly laughable, in comparison.

The most noteworthy thing I can think of is mines, which had some insurmountable performance issues. Other things that have been "removed" have generally been adapted to their new analog. For instance, the launch of the new probing system saw all existing probes and their blueprints converted into the new probe types.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#50 - 2014-05-22 19:34:23 UTC
SurrenderMonkey wrote:
What in the actual hell are you blathering about, here? "Separated out" from... what?

Everything that has anything to do with the BPO basetype IS just stat changes. Everything else is mainly UI related (and the BPOs have no impact on that either way).

Have you even read the various dev blogs and sticky threads about this? What?
Maybe you should try reading up, and you'll see that the industry change is not all being done at once. Invention mechanics are being iterated separately later. If they were just going to tweak ML and PL, and that was all, then why would it be separated out?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#51 - 2014-05-22 19:38:33 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
SurrenderMonkey wrote:
What in the actual hell are you blathering about, here? "Separated out" from... what?

Everything that has anything to do with the BPO basetype IS just stat changes. Everything else is mainly UI related (and the BPOs have no impact on that either way).

Have you even read the various dev blogs and sticky threads about this? What?
Maybe you should try reading up, and you'll see that the industry change is not all being done at once. Invention mechanics are being iterated separately later. If they were just going to tweak ML and PL, and that was all, then why would it be separated out?



Jesus ******* christ, would you put the poor straw man out of his misery already? I never said they were "just tweaking ML and PL" . You said that I said that, which is commonly known as "lying".

What I said is that the only changes where the BPO basetype is relevant are stat changes. The BPO is utterly meaningless for any change not pertaining to the baseline stats.

There are a ton of aspects of invention that have NOTHING to do with the blueprint basetype, including but not limited to:

-Success rates: Have nothing to do with T2 BPOs.
-Decryptors: Have nothing to do with T2 BPOs.
-The UI: Has nothing to do with T2 BPOs, and is the single most "broken" aspect of invention by orders of magnitude. Seriously if the set of "Invention problems" were an olympic sized swimming pool, throw a tic-tac into it. The tic-tac represents everything that isn't an aspect of the UI.

How is it that you're failing to understand that the vast majority of the system isn't, at all, influenced by any value found on the basetype?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#52 - 2014-05-22 19:39:12 UTC
SurrenderMonkey wrote:
Lucas Kell wrote:
So? Everything that's ever been nerfed had value that people have put in hard work to ascertain. What makes T2 BPOs so special that they should be ringfenced from changes that remove their value?
Nerfed != Removed. Very, VERY few things have ever been removed from the game. Those that were, were done for reasons that make your complaints about BPOs utterly laughable, in comparison.

The most noteworthy thing I can think of is mines, which had some insurmountable performance issues. Other things that have been "removed" have generally been adapted to their new analog. For instance, the launch of the new probing system saw all existing probes and their blueprints converted into the new probe types.
Depends on if you are only considering items that were physically removed from the game, or function that were removed. Arguably T2 BPOs being removed would still leave T2 BPCs, so it's just one form of them that would be removed. Like how highsec capitals were removed. There still are a few about, but they aren't allowed to be used. Besides, they could just remove the functionality of T2 BPOs and achieve the same thing.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

350125GO
Sebiestor Tribe
Minmatar Republic
#53 - 2014-05-22 19:50:43 UTC
Lucas Kell wrote:
SurrenderMonkey wrote:
Lucas Kell wrote:
So? Everything that's ever been nerfed had value that people have put in hard work to ascertain. What makes T2 BPOs so special that they should be ringfenced from changes that remove their value?
Nerfed != Removed. Very, VERY few things have ever been removed from the game. Those that were, were done for reasons that make your complaints about BPOs utterly laughable, in comparison.

The most noteworthy thing I can think of is mines, which had some insurmountable performance issues. Other things that have been "removed" have generally been adapted to their new analog. For instance, the launch of the new probing system saw all existing probes and their blueprints converted into the new probe types.
Depends on if you are only considering items that were physically removed from the game, or function that were removed. Arguably T2 BPOs being removed would still leave T2 BPCs, so it's just one form of them that would be removed. Like how highsec capitals were removed. There still are a few about, but they aren't allowed to be used. Besides, they could just remove the functionality of T2 BPOs and achieve the same thing.


You've continually avoided the question of why they should be removed, and have never really explained why you're so adamant that they do get removed. My guess is you think it will harvest tears. Your posts are aggressive and misleading, and to anyone with any ability to read, you lose the forum wars. For a tear harvester, you seem to be self-reliant.

The BPOs may be nerfed, may be removed, however, it won't be due to your efforts.

You're young, you'll adjust. I'm old, I'll get used to it.

Lucas Kell
Solitude Trading
S.N.O.T.
#54 - 2014-05-22 19:53:47 UTC
350125GO wrote:
You've continually avoided the question of why they should be removed, and have never really explained why you're so adamant that they do get removed. My guess is you think it will harvest tears. Your posts are aggressive and misleading, and to anyone with any ability to read, you lose the forum wars. For a tear harvester, you seem to be self-reliant.

The BPOs may be nerfed, may be removed, however, it won't be due to your efforts.
I've clearly stated reason, in this thread and others. It's not my fault that you refuse to accept any reason given. And no, it won't be due to my efforts, it's inevitable and that's clear.

And lol, the forum wars. If that's what you think this is, then I pity you, genuinely. It's a game bro.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#55 - 2014-05-22 19:58:44 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
I've clearly stated reason, in this thread and others.


Except your "clearly stated reasons" are vague generalities coupled with an exaggeration of the importance of the relationship between BP basetypes and invention as a system.

Quick question: Do you actually even do invention? And I don't mean, "One time, I plugged in an invention job," but actually participate in the system as a primary activity?

You seem pretty upset about BPOs, but you also seem pretty ignorant about the system, its various pros and cons, what needs work, and why.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Gizznitt Malikite
Agony Unleashed
Agony Empire
#56 - 2014-05-22 20:06:52 UTC

Lucas Kell wrote:
Gizznitt Malikite wrote:
You don't need to remove T2 BPO's, and I have yet to hear a decent reasons why they should be removed.
I've yet to hear a decent reason why they shouldn't be.


Again:
Quote:

♦ They are unique assets people strive to ascertain. Similar to AT Tourney ships, and special edition rare ships. They are excellent collector and investment items.

♦ They provide low-volume products at cheaper prices.

♦ They create an uneven topography within the market system, which opens up interesting supply demand situations.

♦ They have value to those who own them, which they worked hard to ascertain


Your rebuttals:
There impact is minimal: In some cases they have minimal impact, in other cases they have l larger impacts. In either case, they are still an interesting aspect to the game.

Quote:
A unique asset isn't a gameplay reason. Besides, they could keep the item but remove their functionality. This way they remain collectors items but are removed from the live mechanics.


AT ships and special edition ships often have unique abilities that make them very potent and desirable, and that is often very reasonable. Furthermore, do you understand what game play is in this game? This is a sandbox, and T2 BPO's create a shitload of content. People attempt to steal them, destroy them, buy them, corner markets with them, use them as investment devices, and more. The content surround them is very much a GAME PLAY reason for keeping them.

Quote:
So what if they have value? Everything that's ever been nerfed had value that people have put in hard work to ascertain. What makes T2 BPOs so special that they should be ringfenced from changes that remove their value?


We're not talking about changes to their value, which is market determined and cost-bubbled to some stupid level. The proposal you and others are suggesting is ELIMINATING their value and eliminating their utility. Just like proposals to Eliminate SOV or Eliminate Titans; such a move is very stupid because of its extreme. When people spend thousands of man hours and years of game play to achieve a major objective, removing it from the game causes major resentment and ire. If they are out of balance, you retool them, repurpose them, and alter their place in the game in such a manner that you don't completely alienate your long-term playerbase. And guess what, T2 BPO's are NOT a problem, and you have yet to adequately explain how they are.

As such, given the culmination of effort and value they represent, with a change as dramatic as eliminating them, the onus for explaining why CCP should undergo such an extreme course of action is on you.

Can you explicitly state why they should be removed?
Lucas Kell
Solitude Trading
S.N.O.T.
#57 - 2014-05-22 20:15:02 UTC  |  Edited by: Lucas Kell
Sigh, I've already stated time and time again and each and every time you guys pull out a single sentence, say "NOPE" then tell me how jealous I must be. I get it though, they must stay because T2 BPO holders are entitled little snowflakes that must be looked after (yet those same people are usually quick to say HTFU when other people get everything they work for nuked into the ground, funny that). Well tough luck buddy, the winds of change are blowing and T2 BPOs will be blown away. They are deprecated and surplus to requirements, so there no reason for CCP to keep them no matter how much you kick up a fuss.

Now I'm done back and forthing with you. We're getting nowhere with this, so I'm just gonna be the bigger man and walk away. Go buy up all the T2 BPOs you can if you're so sure about their safety.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#58 - 2014-05-22 20:17:45 UTC  |  Edited by: SurrenderMonkey
Quote:
Sigh, I've already stated time and time again and each and every time you guys pull out a single sentend


I pretty meticulously ripped your concerns apart, demonstrating that the technical aspects that you've made such a big deal over are essentially nonexistent, with the only "edge case" pertaining to the copy system, and not invention. You offered absolutely no counterargument.

I then asked you to even so much as provide an EXAMPLE of the type of change that would actually carry any of the technical concerns you feel are so important, and you couldn't do that.

You keep blathering on about how hard BPOs make it to update invention, but you haven't been able to actually support that argument. Apparently you've mistaken repetition for reasoning, hoping that if you repeat the same false argument enough times, it will magically become true.

Quote:
Go buy up all the T2 BPOs you can if you're so sure about their safety.


Pretty sure nobody said that, either. Are you even capable of posting without lying about what anyone else said?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Faceless Enemy
Doomheim
#59 - 2014-05-22 22:40:12 UTC
Was hoping someone from CCP would chime in.

They know it's a problem, as they even stated they would be removed.

Why wait?

We are in the middle of an industry expansion.

There is a stated need to lure in new players and get players excited about industry - what better way than making sure their invention efforts truly matter?
Money Makin Mitch
Paid in Full
#60 - 2014-05-22 23:00:06 UTC
I can and have owned T2 BPOs so don't try to pull any of that 'jelly' **** on me.

I agree the things need to go. I find it hilarious how the T2 BPO owners are acting like whiny, entitled, spoiled brats and can't give any reason for keeping their prints other than 'wah wah I paid 10 years profits on this thing expecting it to be an isk printing machine'. Some of these dudes are the same people who told me to HTFU when more Scorpion Ishukone Watch editions were released - well, I got out of that bubble, and maybe you guys should get out of the T2 BPO bubble before it's too late.