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Remove T2 BPOs

First post
Author
SurrenderMonkey
State Protectorate
Caldari State
#21 - 2014-05-22 18:01:34 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
SurrenderMonkey wrote:
Lucas Kell wrote:
... and you've just attacked him because you are a T2 BPO holder.
What is "ad hominem circumstantial"? If you're going to play that game, play it better.
Uh... what? What game. That guy insinuated that the OP sit's in a corner crying at fanfest, which is clearly an attack. He did so because he has no actual response to the points made in this thread. It appears that you don't either, since I haven't seen you give a good reason for T2 BPOs to be kept.



The "good reason" is that they don't actually cause a problem, and, by default, you don't change something without a very good reason for changing something.

Essentially, the burden of proof is on the person arguing for change. Your argument is, "Because I'm jelly."


Quote:
That still doesn't mean that CCP should work around them while trying to improve invention mechanics to make them better gameplay.


CCP can quite easily do what every sensible inventor does and pretend like they don't exist.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#22 - 2014-05-22 18:09:57 UTC
SurrenderMonkey wrote:
The "good reason" is that they don't actually cause a problem, and, by default, you don't change something without a very good reason for changing something.

Essentially, the burden of proof is on the person arguing for change. Your argument is, "Because I'm jelly."
But they do cause a problem. They make it very difficult to iterate invention mechanics, since they need to be taken as a special case as they have vastly different properties to invented BPCs. Much like how they had to jam in extra materials to balance ship build costs, they have to work around T2 BPOs So they have to work around an old mechanic. From a game design perspective, that's a bad position to be in.

By the way, at no point have I said I'm "jelly". Why would I be jealous of people who have visited the sell orders forum? You realise having a T2 BPO isn't an exclusive club, right? I just don;t think a bunch of entitled whiners should hold back gameplay improvements because they bought a deprecated item at an overly inflated price.

Quote:
That still doesn't mean that CCP should work around them while trying to improve invention mechanics to make them better gameplay.
CCP can quite sensibly do what every sensible inventor does and pretend like they don't exist.[/quote]They can't though can they. They can't just pretend they don't exist, since they are tied directly to invented BPOs. Honestly, I can't tell if your being stupid or just purposely trying to be difficult, but it's not just an "ignore and move on" situation. It's an old mechanic getting in the way of improving the gameplay ion the new mechanic.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#23 - 2014-05-22 18:13:43 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
They can't just pretend they don't exist, since they are tied directly to invented BPOs.


...not in any meaningful way, they aren't. They're effectively "worked around" merely by the fact that their impact on their respective markets is essentially meaningless, and mechanically, they're no different than any other BPO. Beyond considering a few small details (e.g., "What do we do with the copy time on these when we reduce copy time across the board?"), they're a pretty small concern.

Quote:
Honestly, I can't tell if your being stupid or just purposely trying to be difficult, but it's not just an "ignore and move on" situation. It's an old mechanic getting in the way of improving the gameplay ion the new mechanic.


As is typically the case, I'm pretty sure that if you were capable of actually articulating any specific argument about them, you would do so, but you can't, so instead you say uselessly generic things like, "getting in the way of improving the gameplay!"

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Big Lynx
#24 - 2014-05-22 18:19:54 UTC
Don't you know Mr. Kell? Factual objective discussion impossible.

PLEASE CCP LOCK THAT THREAD!!
Lucas Kell
Solitude Trading
S.N.O.T.
#25 - 2014-05-22 18:21:33 UTC
SurrenderMonkey wrote:
Lucas Kell wrote:
They can't just pretend they don't exist, since they are tied directly to invented BPOs.
...not in any meaningful way, they aren't.
You mean other than the fact that they produce the same item type, and any changes performed on the BPC will directly affect he BPO?

SurrenderMonkey wrote:
As is typically the case, I'm pretty sure that if you were capable of actually articulating any specific argument about them, you would do so, but you can't, so instead you say uselessly generic things like, "getting in the way of improving the gameplay!"
LOL. I already did state a specific argument, and you chose to ignore that completely. At the end of the day, CCP are clearly going to be nerfing them into the ground or removing them completely, so get over it. They are already going to make invented BPCs have a positive ML, which will nuke the profit margins of a T2 BPO, and come winter time when they iterate on invention mechanics they'll need to revisit them again. The are a deprecated mechanic and CCP have made that clear.

Honestly, if you want to bury your head in the sand and say it can;t be so, I really don't care. The arguments for their removal are sound, and if the best you can come up with to counter them is "but the owners paid so much for them!" and "Some of them have little economic impact!" then it's no surprise that CCP seem intent on moving forward with nerfing them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#26 - 2014-05-22 18:23:12 UTC
Big Lynx wrote:
Don't you know Mr. Kell? Factual objective discussion impossible.

PLEASE CCP LOCK THAT THREAD!!
I've given plenty of fact and provided plenty of links to CCP themselves stating several of these things. You on the other hand have just yelled "nope". Certainly sounds like I'm the unreasonable one there...

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#27 - 2014-05-22 18:23:36 UTC  |  Edited by: SurrenderMonkey
Quote:
You mean other than the fact that they produce the same item type, and any changes performed on the BPC will directly affect he BPO?



...Lol? "Produces the same item type" has absolutely nothing to do with whether or not a change to one DB type affects the other. Decryptors alone make it quite obvious that it's possible for them to generate BPCs with arbitrary stats. The framework for that mechanic already exists.

Lucas Kell wrote:


Honestly, if you want to bury your head in the sand and say it can;t be so, I really don't care. The arguments for their removal are sound, and if the best you can come up with to counter them is "but the owners paid so much for them!" and "Some of them have little economic impact!" then it's no surprise that CCP seem intent on moving forward with nerfing them.


I didn't say it can't be so - I said, in brief, that you have to be a mathematically incompetent ****-wit to really be concerned with them.

Quote:
"but the owners paid so much for them!"



Never said that.


Quote:
and "Some of them have little economic impact!"


No, virtually all of them have little-no economic impact. Funny how you have to be so brazenly manipulative, no?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#28 - 2014-05-22 18:31:04 UTC
SurrenderMonkey wrote:
Quote:
You mean other than the fact that they produce the same item type, and any changes performed on the BPC will directly affect he BPO?



...Lol? "Produces the same item type" has absolutely nothing to do with whether or not a change to one DB type affects the other.

Lucas Kell wrote:
Honestly, if you want to bury your head in the sand and say it can;t be so, I really don't care. The arguments for their removal are sound, and if the best you can come up with to counter them is "but the owners paid so much for them!" and "Some of them have little economic impact!" then it's no surprise that CCP seem intent on moving forward with nerfing them.


I didn't say it can't be so - I said, in brief, that you have to be a mathematically incompetent ****-wit to really be concerned with them.
Sigh... How do you still not get it? You keep leaping back as if I'm saying "invention is worse than BPOs, waah", which I haven't once provided as a reason.

Here, I'll put it as simply as I possibly can:
The problem is not their economic impact. Their problem is being tied directly to the invention mechanics, which lead to gameplay being difficult to improve as the developed have to work around a deprecated mechanic. No amount of math and no amount of margin scraping on invention will suddenly change that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#29 - 2014-05-22 18:37:19 UTC
SurrenderMonkey wrote:
"Produces the same item type" has absolutely nothing to do with whether or not a change to one DB type affects the other. Decryptors alone make it quite obvious that it's possible for them to generate BPCs with arbitrary stats. The framework for that mechanic already exists.
Yes, they can change the ML and PL. I guess you've cracked it. don;t worry CCP, you can do everything through those stats alone, no need to improve gameplay, call it a day!
Roll

SurrenderMonkey wrote:
Quote:
"but the owners paid so much for them!"
Never said that.
In that case, you've give absolutely no reason to keep them.

SurrenderMonkey wrote:
Quote:
and "Some of them have little economic impact!"
No, virtually all of them have little-no economic impact. Funny how you have to be so brazenly manipulative, no?
I'd stick with "some" until I've seen evidence. Though even if that's the case, then the economy will not be affected by their removal.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#30 - 2014-05-22 18:40:45 UTC  |  Edited by: Gizznitt Malikite
So, is your main argument for the removal of T2 BPO's is that T2 BPO's make it harder for CCP to rebalance the invention process?

If this is so, please explain how the existence of T2 BPO's are inhibiting this rebalance.

p.s. Just because CCP is removing negative ME and PE levels does not mean that T2 BPO's are being nerfed into the ground. They already said they are increasing the base requirements to offset the reduction in materials, specifically to maintain demand for various commodities. This very much leaves a window for the new max ME 10 T2 BPO to have a 10% reduction in material requirements above an inventor, and they don't have to pay for copy / invention time & materials to boot.
SurrenderMonkey
State Protectorate
Caldari State
#31 - 2014-05-22 18:49:14 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
Their problem is being tied directly to the invention mechanics, which lead to gameplay being difficult to improve as the developed have to work around a deprecated mechanic.


This is a largely fictional problem that you've invented.

The only tie-in is the BP basetype. This really just sets some baseline stats, most of which are irrelevant to invention:

Research times: Not relevant to invention, because you can't research BPCs anyway.

Efficiency stats - these are always defaulted to 0 on the basetype. For invention, these are set during the invention process. They have to be set during the invention process, because they vary by invention job thanks to decryptors, so again, not actually a concern.

Really, the ONLY stats that have ANY relevant overflow between the BPOs and BPCs are:

-Production time.
-Bill of materials.

I don't really see any practical scenario where they would say, "Well, we want the BPO to have a different baseline BOM or build time than the invented BPCs" - after all, altering those stats is the whole point of the efficiency levels.

So, in short: Your concern is largely bull ****. There are some very few areas where they have to really take BPOs into consideration with respect to invention. Off the top of my head, the most significant one I can think of is copy times.

Incidentally, this actually has nothing to do with a direct invention change, either! The industry upgrade is revamping copy times to make copyBPO->ProduceFromCopy the new "optimal". The problem with this is that applying those changes to T2 BPOs (which have a much longer copy time than build time) would amplify their production capabilities, which is probably undesired.

So... is this a, "SEE? SEE? BPOS are a HUGE development problem!" issue? No, pretty obviously not. At absolute MOST it's one update query to increase the copy time on the T2 BPO base items (which would affect absolutely nothing else, since T2 copy times only matter to T2 BPOs).

So, in short, like most of the intellectually dishonest BPO whiners, you're exaggerating the **** out of an extremely minor concern.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#32 - 2014-05-22 18:50:54 UTC
Gizznitt Malikite wrote:
So, is your main argument for the removal of T2 BPO's that T2 BPO's make it harder for CCP to rebalance the invention process?

If this is so, please explain how the existence of T2 BPO's are inhibiting this rebalance.
Any change to invention mechanics needs to consider how T2 BPOs would affect that, both on a direct mechanical level (changes to the blueprint types) and on a power level (balance of power between owners of the BPO and inventors). And clearly it's a factor, since they haven't even started the invention iteration yet and have already had to add a nerf to T2 BPOs.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#33 - 2014-05-22 18:57:12 UTC
SurrenderMonkey wrote:
This is a largely fictional problem that you've invented.

The only tie-in is the BP basetype. This really just sets some baseline stats, most of which are irrelevant to invention:

Research times: Not relevant to invention, because you can't research BPCs anyway.

Efficiency stats - these are always defaulted to 0 on the basetype. For invention, these are set during the invention process. They have to be set during the invention process, because they vary by invention job thanks to decryptors, so again, not actually a concern.

Really, the ONLY stats that have ANY relevant overflow between the BPOs and BPCs are:

-Production time.
-Bill of materials.

I don't really see any practical scenario where they would say, "Well, we want the BPO to have a different baseline BOM or build time than the invented BPCs" - after all, altering those stats is the whole point of the efficiency levels.

So, in short: Your concern is largely bull ****. There are some very few areas where they have to really take BPOs into consideration with respect to invention. Off the top of my head, the most significant one I can think of is copy times.

Incidentally, this actually has nothing to do with a direct invention change, either! The industry upgrade is revamping copy times to make copyBPO->ProduceFromCopy the new "optimal". The problem with this is that applying those changes to T2 BPOs (which have a much longer copy time than build time) would amplify their production capabilities, which is probably undesired.

So... is this a, "SEE? SEE? BPOS are a HUGE development problem!" issue? No, pretty obviously not. At absolute MOST it's one update query to increase the copy time on the T2 BPO base items (which would affect absolutely nothing else, since T2 copy times only matter to T2 BPOs).

So, in short, like most of the intellectually dishonest BPO whiners, you're exaggerating the **** out of an extremely minor concern.
So why are you guys getting so defensive? If nothing changing, and CCP aren't going to remove T2 BPOs then it's not a problem, right? If you're so sure it's just bull, and that CCP devs practically stating their removal is in the long term are lying, then surely there's no problem, right?

The fact is, you find it to be a minor concern, CCP seems to disagree. And since there's absolutely zero gameplay reasons to keep in a deprecated mechanic, I doubt they will keep them around just because the owners are whining about their entitlement.

And what's funny is your saying "look at the stats on the existing mechanics" as examples on how those mechanics could change. Who knows what they could do with T2 BPCs if the BPOs didn't exist. They could choose to go in a totally different direction for invention, who knows where they'll want to take it when they iterate. The idea is to diversify gameplay so that industry is interesting, yet you seem to be thinking along the lines of "everything will remain exactly as it is".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#34 - 2014-05-22 18:58:19 UTC
Lucas Kell wrote:
Gizznitt Malikite wrote:
So, is your main argument for the removal of T2 BPO's that T2 BPO's make it harder for CCP to rebalance the invention process?

If this is so, please explain how the existence of T2 BPO's are inhibiting this rebalance.
Any change to invention mechanics needs to consider how T2 BPOs would affect that, both on a direct mechanical level (changes to the blueprint types) and on a power level (balance of power between owners of the BPO and inventors). And clearly it's a factor, since they haven't even started the invention iteration yet and have already had to add a nerf to T2 BPOs.


You mean CCP needs to consider the power level of T2 BPO's when they change the entire T2 invention process? Oh the humanity! That doesn't mean T2 BPO's are INHIBITING the rebalance of invention. Yes, they need to be monitored and adjust to keep them moderately balanced, but that is NOT A PROBLEM. If it was impossible to adjust them in a reasonable manner, that would be a good reason to remove them. However, I have not heard any such things.

So, what exactly is the big problem they are causing?

Big Lynx
#35 - 2014-05-22 19:01:39 UTC
Gizznitt Malikite wrote:

So, what exactly is the big problem they are causing?



There is none. You are feeding the troll.


CCP PLZ LOCK THAT THREAD
SurrenderMonkey
State Protectorate
Caldari State
#36 - 2014-05-22 19:01:58 UTC  |  Edited by: SurrenderMonkey
Lucas Kell wrote:
So why are you guys getting so defensive? If nothing changing, and CCP aren't going to remove T2 BPOs then it's not a problem, right? If you're so sure it's just bull, and that CCP devs practically stating their removal is in the long term are lying, then surely there's no problem, right?


You're mistaking "Calling out your misguided, fictional, exaggerated whinging as such" with "defensiveness". Two totally different things.

Quote:
The fact is, you find it to be a minor concern, CCP seems to disagree. And since there's absolutely zero gameplay reasons to keep in a deprecated mechanic, I doubt they will keep them around just because the owners are whining about their entitlement.



If they were going to just remove them, they would just remove them. Piece of cake. Also pretty much a single line of SQL. The fact that they're not doing that makes it pretty obvious that they're cognizant of the fact that they cannot just remove them. They've literally said they will not be doing that.



Quote:
And what's funny is your saying "look at the stats on the existing mechanics" as examples on how those mechanics could change. Who knows what they could do with T2 BPCs if the BPOs didn't exist.


Yes, I'm sure a second, complete revamp to the whole system is right around the corner, just as soon as they finish this first one. Roll Who knows! Sky's the limit!

The answer is, "Nothing they couldn't do alongside BPOs just the same." Feel free to actually present some practical idea that couldn't be executed in the presence of BPOs instead of, again, carrying on in uselessly vague terms about how much of a developmental burden they are.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#37 - 2014-05-22 19:07:06 UTC
Gizznitt Malikite wrote:
So, what exactly is the big problem they are causing?
Sigh, well speak to CCP. Clearly nothing I say is going to appease you, since you are absolutely adamant that there is no problem, so go ask CCP why they've made it pretty clear that they are going to be nuked into the ground. At the end of the day you too are looking at it from a point of view that the only iteration they want to do on invention is tweaking the blueprint stats. If that was the case, I'm sure it wouldn't have been left out of the first iteration of the industry mechanics.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

SurrenderMonkey
State Protectorate
Caldari State
#38 - 2014-05-22 19:08:25 UTC
Lucas Kell wrote:
Gizznitt Malikite wrote:
So, what exactly is the big problem they are causing?
Sigh, well speak to CCP. Clearly nothing I say is going to appease you, since you are absolutely adamant that there is no problem, so go ask CCP why they've made it pretty clear that they are going to be nuked into the ground. At the end of the day you too are looking at it from a point of view that the only iteration they want to do on invention is tweaking the blueprint stats. If that was the case, I'm sure it wouldn't have been left out of the first iteration of the industry mechanics.



Dollars to donuts, the biggest problem they cause is, "Whiny have-nots crying on the forum."

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#39 - 2014-05-22 19:12:47 UTC
SurrenderMonkey wrote:
If they were going to just remove them, they would just remove them. Piece of cake. Also pretty much a single line of SQL. The fact that they're not doing that makes it pretty obvious that they're cognizant of the fact that they cannot just remove them. They've literally said they will not be doing that.
Yes, they did say they wouldn't "just take them away", which is why it's not just a line of SQL. But they said in the same sentence that there would be a "transitional plan". So a transitional plan to what? Generally when you say "I'm not going to do X, I've got a transitional plan", it means the result of X is still the same, but the method is broken down into steps to make the change less jarring.

SurrenderMonkey wrote:
Yes, I'm sure a second, complete revamp to the whole system is right around the corner, just as soon as they finish this first one. Roll Who knows! Sky's the limit!
So if it's just some stat changes, why is the invention mechanic purposely separated out? If it was just stat changes they could do that tomorrow.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#40 - 2014-05-22 19:14:25 UTC
Lucas Kell wrote:

So why are you guys getting so defensive? If nothing changing, and CCP aren't going to remove T2 BPOs then it's not a problem, right? If you're so sure it's just bull, and that CCP devs practically stating their removal is in the long term are lying, then surely there's no problem, right?

The fact is, you find it to be a minor concern, CCP seems to disagree. And since there's absolutely zero gameplay reasons to keep in a deprecated mechanic, I doubt they will keep them around just because the owners are whining about their entitlement.

And what's funny is your saying "look at the stats on the existing mechanics" as examples on how those mechanics could change. Who knows what they could do with T2 BPCs if the BPOs didn't exist. They could choose to go in a totally different direction for invention, who knows where they'll want to take it when they iterate. The idea is to diversify gameplay so that industry is interesting, yet you seem to be thinking along the lines of "everything will remain exactly as it is".


First they came for the blonde haired, and I said nothing.
Then they came for the green skinned, and I still said nothing.
Then they came fore the stubby nosed, and I again said nothing.
Now they are coming for me, and no one is left to say anything...

The reason we are defensive is you posted a petition advocating for the removal of some of the most valuable and unique assets in the game. Your reasoning for removing them is flawed, and we feel it is important to call you out on it before you sway some poor newb into believe their profits are crap because of some fictitious boogieman.

There are plenty of gameplay reasons to keep them:
♦ They are unique assets people strive to ascertain. Similar to AT Tourney ships, and special edition rare ships. They are excellent collector and investment items.

♦ They provide low-volume products at cheaper prices.

♦ They create an uneven topography within the market system, which opens up interesting supply demand situations.

♦ They have value to those who own them, which they worked hard to ascertain.

I've read and listened to CCP's post and commentary on T2 BPO's. Yes, they said they MIGHT remove them from the game. They specifically said they do NOT guarantee the VALUE of these commodities, especially when confronted with some FF attending QQ'ing that their T2 BPO might lose valuein the industry revamp. However, even with these statements, CCP has not definitively stated they will remove T2 BPO's. And we are providing gameplay reasons why the should stay!