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Remove T2 BPOs

First post
Author
Faceless Enemy
Doomheim
#1 - 2014-05-22 05:02:36 UTC
PETITION: remove T2 BPOs from the game entirely.

1. They fundamentally undermine an entire existing mechanic.

2. They heavily distort the market results of said mechanic.

3. Per Fanfest, they are already slated to go at some point.

4. This is supposed to be an industrial overhaul; let's overhaul.

5. People defending them either own them or are part of organizations which own them.
Zifrian
The Frog Pond
Ribbit.
#2 - 2014-05-22 11:51:24 UTC
Let's not go through this again, where everyone repeats the same tired lines and replies.....and goes back and forth for days into a huge threadnaught that accomplishes nothing - just like every other thread on the subject.

CCP knows how people feel about it. They'll figure out if/when they do something.

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Gamer4liff
Deep Core Mining Inc.
Caldari State
#3 - 2014-05-22 12:51:27 UTC
Sweet thread brah, really breaking some new ground. I have a better proposal for balancing T2 BPOs and invention linked in my sig. Cap T2 BPO ME at -3 the best possible invention, and make T2 BPOs the reward for long-term inventors to improve their production throughput.

A comprehensive proposal for balancing T2 Production: here

Nolen Cadmar
Caldari Provisions
Caldari State
#4 - 2014-05-22 13:29:25 UTC
Zifrian wrote:
Let's not go through this again, where everyone repeats the same tired lines and replies.....and goes back and forth for days into a huge threadnaught that accomplishes nothing - just like every other thread on the subject.

CCP knows how people feel about it. They'll figure out if/when they do something.

Agreed.

Someone should compile a list of all the threads complaining about T2 BPO's. Frankly, I couldn't care less. They don't effect the market as much as people think.

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Lucas Kell
Solitude Trading
S.N.O.T.
#5 - 2014-05-22 13:50:53 UTC  |  Edited by: Lucas Kell
Nolen Cadmar wrote:
Frankly, I couldn't care less. They don't effect the market as much as people think.
You're right, they don't have much of an economic impact on the game at all, but then that's not why they should be removed. The impact they have is on invention mechanics themselves. When CCP iterate on the invention mechanics, they have to tiptoe around the changes making sure they don't generate some game breaking gap through T2 BPOs. If they no longer existed, they wouldn't be an issue, and invention mechanics could be changed and tweaked with the effects contained within that mechanic. When an old system which has long been replaced is getting in the way of the newer mechanic, it's clearly time for it to go.

Conversely, what are the arguments for keeping them? Beyond "I WANT MY BPOS!", there aren't any. Like you say, they have no economic impact, they aren't realistically strong enough to be competitive with most markets, so they are just collectors items. So the real solution is to leave them in but stop them from being able to be used functionally. That allows people to keep their collectors items and allows invention mechanics to be freely iterated.

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Faceless Enemy
Doomheim
#6 - 2014-05-22 15:18:34 UTC
Gamer4liff wrote:
I want to retain T2 BPOs because my alliance holds a lot of them, thus confirming point #5.


Kell is correct here.

If T2 BPOs have no big economic impact, then there is no harm in removing them.

If T2 BPOs have a big economic impact, then they have created a case to remove them.

Aerie Evingod
Midwest Miners LLC
#7 - 2014-05-22 15:37:24 UTC
Faceless Enemy wrote:
Gamer4liff wrote:
I want to retain T2 BPOs because my alliance holds a lot of them, thus confirming point #5.


Kell is correct here.

If T2 BPOs have no big economic impact, then there is no harm in removing them.

If T2 BPOs have a big economic impact, then they have created a case to remove them.



That is horrible logic and misses something very import, just because they may not have a big universe wide economic impact doesn't mean they don't make a significant character level impact.
Gamer4liff
Deep Core Mining Inc.
Caldari State
#8 - 2014-05-22 15:38:26 UTC  |  Edited by: Gamer4liff
Faceless Enemy wrote:
Gamer4liff wrote:
I want to retain T2 BPOs because my alliance holds a lot of them, thus confirming point #5.


Kell is correct here.

If T2 BPOs have no big economic impact, then there is no harm in removing them.

If T2 BPOs have a big economic impact, then they have created a case to remove them.


Do you really think Goonswarm is stupid enough to have any meaningful amount of wealth in T2 BPOs at an institutional level? I think you also missed the many posts our economic warfare cabal have made on the topic. Spoiler: they aren't making those posts to drive the price of T2 BPOs down so they can ~buy them up~, they're making them to troll idiots.

Your above child-like logic on the case for BPO removal is laughable, by the way. Just because something does or does not have an economic impact is hardly a justification for removal, you have to analyze what are the outcomes of the system, who benefits, and the enormous externalities in this debate.

Regardless, my proposal crashes the value of T2 BPOs to more reasonable levels and renders them useful but nowhere near optimal (hand-made invented goods would be better, balancing effort v reward.) and gives them a reasonable niche in the manufacturing landscape.

A comprehensive proposal for balancing T2 Production: here

Faceless Enemy
Doomheim
#9 - 2014-05-22 15:40:22 UTC
Aerie Evingod wrote:


That is horrible logic and misses something very import, just because they may not have a big universe wide economic impact doesn't mean they don't make a significant character level impact.


So would changing capital ship stats, freighter fitting options, or even entire ship roles. Yet CCP does this anyway because it is good for the game as a whole. If we halted everything that had a "significant character level impact" nothing would get done.

Did CCP reimburse people who bought highsec capitals at inflated prices? No.

Does CCP reimburse players who buy mines at inflated prices? No.

Why then do T2 BPOs get this magical handwave? No, they should not, and should be subject to review like all other aspects in the game.
Aerie Evingod
Midwest Miners LLC
#10 - 2014-05-22 15:46:56 UTC
Faceless Enemy wrote:
Aerie Evingod wrote:


That is horrible logic and misses something very import, just because they may not have a big universe wide economic impact doesn't mean they don't make a significant character level impact.


So would changing capital ship stats, freighter fitting options, or even entire ship roles. Yet CCP does this anyway because it is good for the game as a whole. If we halted everything that had a "significant character level impact" nothing would get done.

Did CCP reimburse people who bought highsec capitals at inflated prices? No.

Does CCP reimburse players who buy mines at inflated prices? No.

Why then do T2 BPOs get this magical handwave? No, they should not, and should be subject to review like all other aspects in the game.


You are not using valid logic, we are talking about T2 bpo, not cap ships stats or other features. If you change cap ship stats you effect all cap ship pilots but leave their ships, if you remove T2 bpo you only affect a portion of T2 item manufacturers by removing their prior means.
Lucas Kell
Solitude Trading
S.N.O.T.
#11 - 2014-05-22 16:04:33 UTC
Aerie Evingod wrote:
Faceless Enemy wrote:
Aerie Evingod wrote:


That is horrible logic and misses something very import, just because they may not have a big universe wide economic impact doesn't mean they don't make a significant character level impact.


So would changing capital ship stats, freighter fitting options, or even entire ship roles. Yet CCP does this anyway because it is good for the game as a whole. If we halted everything that had a "significant character level impact" nothing would get done.

Did CCP reimburse people who bought highsec capitals at inflated prices? No.

Does CCP reimburse players who buy mines at inflated prices? No.

Why then do T2 BPOs get this magical handwave? No, they should not, and should be subject to review like all other aspects in the game.
You are not using valid logic, we are talking about T2 bpo, not cap ships stats or other features. If you change cap ship stats you effect all cap ship pilots but leave their ships, if you remove T2 bpo you only affect a portion of T2 item manufacturers by removing their prior means.
Depends on the cap ship change. They've made plenty of changes that have only nuked a single ship into the ground or raised one above the others. For the owners of the nerfed ship, it's the same.

And either way, T2 BPOs are not an active mechanic, they are an old and now removed system. The BPOs have been given more than enough deprecation time and should be removed to make way for the preferred and active mechanic, invention. All the time T2 BPOs exist invention is more difficult to change, tweak and balance as they also get affected.

CCP shouldn't have to work around changes just because a few people feel their entitled to keep an item from a mechanic that was removed. They should go the way of highsec capitals, you can keep them around by they no longer have a use.

The Indecisive Noob - EVE fan blog.

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Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#12 - 2014-05-22 17:25:55 UTC
Well those T2 BPO owners will have to be compensated if you remove their blueprints. Some of them payed many 10's of billions (even 100's of billions) for the privilege of owning an isk printing machine. But how will CCP determine a fair compensation without just handing them 10 years worth of profits?

Someone think of the trillion-airs! If you remove their blueprints they might actually have to sully their hands with invention like peasants!

In truth though, I don't see CCP straight up removing them, I do see them however making changes to invention to decrease the gap between invented BPC's and BPO's to make invention more competitive across the board without removing the lazy profit factor of the BPO. Keep in mind though, BPO owners won't want to build out of a POS because they are typically not insane, so they'll be building out of stations. That means you can get a leg up on them with the new industry changes.
Faceless Enemy
Doomheim
#13 - 2014-05-22 17:35:09 UTC
Katherine, if there is something so valuable that the owners are unwilling to use existing mechanics for it, then it definitely needs to be removed. Every other asset in the game is subject to existing mechanics - why the special class for T2 BPOs?
SurrenderMonkey
State Protectorate
Caldari State
#14 - 2014-05-22 17:39:11 UTC
Faceless Enemy wrote:
Katherine, if there is something so valuable that the owners are unwilling to use existing mechanics for it, then it definitely needs to be removed. Every other asset in the game is subject to existing mechanics - why the special class for T2 BPOs?



So valuable? The best "value" in a T2 BPO is in selling it. They're basically investment vehicles with extremely low return rates. There is exactly one scenario in which it makes sense to hold a T2 BPO:

You already have INSANE amounts of isk - multiple hundreds of billions, at a minimum. So much isk that it's unwieldy and difficult to invest it all. Anything less than that and you can trivially get a better return on other investments.

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Gizznitt Malikite
Agony Unleashed
Agony Empire
#15 - 2014-05-22 17:40:10 UTC  |  Edited by: Gizznitt Malikite
Faceless Enemy wrote:
PETITION: remove T2 BPOs from the game entirely.

1. They fundamentally undermine an entire existing mechanic.

2. They heavily distort the market results of said mechanic.

3. Per Fanfest, they are already slated to go at some point.

4. This is supposed to be an industrial overhaul; let's overhaul.

5. People defending them either own them or are part of organizations which own them.


Your choice of words here is awkward. Yes, T2 BPO producers can produce products at lower per-item cost than inventors (when you ignore the cost of ascertaining the T2 BPO). But SO WHAT!!!!

In March 2012, the percentage of modules produce from invention:

93.95% of T2 Gyrostabilizers,
89.77% of 1400mm II,
87.34% of 425mm Rail II,
82.00% of Tachyon II,
74.23% of Torpedo Launcher II.

In March 2012, the percentage of ships produce from invention:

90.23% of Hulks,
67.85% of Sabres
65.01% of Wolves
22.16% of Pilgrims
6.00% of Eagles

Source

♦ Modules and Ammo are primarily produced through invention, so removal of those T2 BPO's wont do anything but HURT the BPO holder. If you want to remove a majorly valuable asset from the game, you need to have a good reason to do so!.

♦ Some T2 Ship production is dominated by t2 BPO holders. However, these items move slowly and are typically priced BELOW the invention production cost (as T2 BPO holders compete with each other too!). The result of removing these BPO's means you and I pay HIGHER PRICES to buy these ships.... How is that good???? Sure, it means people that want to produce Eagles via invention could then make a profit, but who wants to reward the idiotic fool that is trying to produce slow moving T2 Ships for profit by paying more for those ships???? HELL NO!!!

♦ Consider the work most BPO holders put in to acquire their BPO. They lottery ended EIGHT YEARS AGO. So, the players that currently have T2 BPO's have been playing a VERY long time, or have acquired them through hard work in game. Why would you nerf some of the most valuable assets these players have? Just because they corner slow moving markets, or because they make more profit / item produced than you?

If you want to remove T2 BPO's, you should give a better reason than "I'm a ******* idiot green-eyed producer that's upset you can't profitably invent eagles!". Removing T2 BPO's hurts everyone, because we will have to pay more for low-volume T2 items. It hurts those that have invested enormous amounts of time and energy acquiring those t2 BPO's. Who get's helped by this change? ********, idiotic inventors that can't do enough market research to find areas they can profitably produce. Who the **** wants to help them???

p.s. I'm an inventor, and do NOT own t2 BPO's.
Faceless Enemy
Doomheim
#16 - 2014-05-22 17:48:08 UTC
It is impossible to acquire new T2 BPOs.

As your numbers indicate, they have a distorting presence on the market.

This prevent new players from reasonably even looking into the invention market - why bother inventing an Eagle at all if a BPO holder will dominate 94% of the market? That is absurd.

The assets in question are eight years old. It is time they were taken out behind the barn.
SurrenderMonkey
State Protectorate
Caldari State
#17 - 2014-05-22 17:49:10 UTC
Gizznitt Malikite wrote:


p.s. I'm an inventor, and do NOT own t2 BPO's.


No, you must be a secret BPO holder because anyone who doesn't have them must surely want them removed! Roll

I will add that I once bought a T2 BPO. I saw it on contracts for what I knew to be well under its market value. I bought it for 10 billion and went to the sell orders forum where I listed it with a buyout of 20 billion. Someone offered 18 for it and I took it. Total time spent holding it: Less than 12 hours.

Here's the crazy thing:

The BPO, if used for production, would have actually generated a substantial loss - something like a few billion per year. It was just fairly rare as T2 BPOs go and had value as a collectors item and speculative investment.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Lucas Kell
Solitude Trading
S.N.O.T.
#18 - 2014-05-22 17:52:46 UTC
Katherine Raven wrote:
Well those T2 BPO owners will have to be compensated if you remove their blueprints. Some of them payed many 10's of billions (even 100's of billions) for the privilege of owning an isk printing machine. But how will CCP determine a fair compensation without just handing them 10 years worth of profits?
Why?
Why would they need to be compensated. Nobody else gets compensated when changes nuke their products values, no matter how many billions they spent.

Katherine Raven wrote:
In truth though, I don't see CCP straight up removing them, I do see them however making changes to invention to decrease the gap between invented BPC's and BPO's to make invention more competitive across the board without removing the lazy profit factor of the BPO. Keep in mind though, BPO owners won't want to build out of a POS because they are typically not insane, so they'll be building out of stations. That means you can get a leg up on them with the new industry changes.
Well if they want to be able to properly iterate invention mechanics, they will have to, and from the way they speak about them, T2 BPOs have a limited shelf life remaining. I don't see any reason why they wouldn't remove them. The only reason even the owners have been able to come up with is that they don't want to lose them, which is certainly not a solid reason to hold back gameplay improvements.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#19 - 2014-05-22 17:54:48 UTC
Faceless Enemy wrote:
It is impossible to acquire new T2 BPOs.

As your numbers indicate, they have a distorting presence on the market.



SO WHAT??? Why do we care if they distort the production of Eagles?


Faceless Enemy wrote:

This prevent new players from reasonably even looking into the invention market - why bother inventing an Eagle at all if a BPO holder will dominate 94% of the market? That is absurd.


I EXPECT every competent producer to do a little research! They plug in their numbers and go, I can produce Eagles for 200m, but currently they are selling for 175m. That seems like a **** poor thing to produce then, doesn't it!

And if some new player can't do that, then I DON'T CARE. They are morons and I sure as hell don't want to pay 210m for that Eagle just so they can make a profit when they are so shortsighted and incompetent they shouldn't be producing in the first place!


Faceless Enemy wrote:

The assets in question are eight years old. It is time they were taken out behind the barn.


Why, because your jealous? Give a good reason that doesn't involve me giving more money to some stupid, idiotic schmuck that can't properly research the profitability of their invention business.


Lucas Kell
Solitude Trading
S.N.O.T.
#20 - 2014-05-22 17:58:00 UTC
SurrenderMonkey wrote:
Lucas Kell wrote:
... and you've just attacked him because you are a T2 BPO holder.
What is "ad hominem circumstantial"? If you're going to play that game, play it better.
Uh... what? What game. That guy insinuated that the OP sit's in a corner crying at fanfest, which is clearly an attack. He did so because he has no actual response to the points made in this thread. It appears that you don't either, since I haven't seen you give a good reason for T2 BPOs to be kept.

SurrenderMonkey wrote:
So valuable? The best "value" in a T2 BPO is in selling it. They're basically investment vehicles with extremely low return rates. There is exactly one scenario in which it makes sense to hold a T2 BPO:

You already have INSANE amounts of isk - multiple hundreds of billions, at a minimum. So much isk that it's unwieldy and difficult to invest it all. Anything less than that and you can trivially get a better return on other investments.
So it's a bad investment. That still doesn't mean that CCP should work around them while trying to improve invention mechanics to make them better gameplay.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

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