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Player Features and Ideas Discussion

 
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New transport ships t2

First post
Author
Cardano Firesnake
Fire Bullet Inc
#1 - 2014-05-07 06:23:48 UTC
Deep Space Transport Ship should be able to fit a microjump drive and should not be scanable (instead of the blockde runners that already can warp cloak)
To be useful You could be able to transport a repackaged Battleship an his fit if you full expand its cargo (About 55000m3)

Blockade Runners should be able to transport a Battlecruiser with its fit (About 18000 m3)
Perharps they could be nullified, but I am not sure.

A new transport ship with a cargocapa city of 400.000 m3 with a good tank and an good warp speed like 2.5AU/s (could be cool to.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Schmata Bastanold
In Boobiez We Trust
#2 - 2014-05-07 07:00:38 UTC
Oh, did somebody lost his space taxi and is now too poor to replace it?

Invalid signature format

Arronicus
The Untraceable
M A R A K U G A
#3 - 2014-05-07 07:17:35 UTC
They should also recieve additional weapon slots, a bonus to ECM burst range, and separate cargo and fuel bays. They should also be merged into one ship class, so that we have deep space blockade transport runners, with 55k cargo, MJD, unscannable, covert ops cloak, built in warp core stabs, and free for goonswarm.

zen zubon
The Scope
Gallente Federation
#4 - 2014-05-07 07:18:17 UTC
i agree it should be the deep space transport ship that is not scan-able, why should a cloaking ship need to not be scanned
Cardano Firesnake
Fire Bullet Inc
#5 - 2014-05-07 07:48:47 UTC
With the nerf of the Jump Freighters an alternate solution should be find.

I didn't lost a Transport Ship since a very long time. Probably because I fly them very rarely as I find they are quite useless for the moment.

I know that these changes are very big. But who use these ships in 0.0 or even in low sec? I think the number is probably marginal.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Cardano Firesnake
Fire Bullet Inc
#6 - 2014-05-07 07:49:38 UTC  |  Edited by: Cardano Firesnake
Arronicus wrote:
They should also recieve additional weapon slots, a bonus to ECM burst range, and separate cargo and fuel bays. They should also be merged into one ship class, so that we have deep space blockade transport runners, with 55k cargo, MJD, unscannable, covert ops cloak, built in warp core stabs, and free for goonswarm.



Thank you for the troll. But you should think about it before flaming a goon only because it is a goon ;-)
Don't forget that Goons don't need these ships we use titans for logi ;-)

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Tar'z
Doomheim
#7 - 2014-05-07 09:20:08 UTC
tldr Goons arent allowed to lose ships and I lost mine so buff the ship please
Cardano Firesnake
Fire Bullet Inc
#8 - 2014-05-07 11:49:14 UTC  |  Edited by: Cardano Firesnake
Tar'z wrote:
tldr Goons arent allowed to lose ships and I lost mine so buff the ship please


No I did not lose an indus. And If you did see my KB you saw I lose lot of ships though. But Goon reimburse them.
It seems it is your capacity to think that you lost.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Gawain Edmond
Khanid Bureau of Industry
#9 - 2014-05-07 12:29:31 UTC
i'm sorry i'm not getting the part that makes you need an unscannable ship (basically a built in cloak) and a ship with a cloak
Arronicus
The Untraceable
M A R A K U G A
#10 - 2014-05-07 18:04:30 UTC
Cardano Firesnake wrote:
Arronicus wrote:
They should also recieve additional weapon slots, a bonus to ECM burst range, and separate cargo and fuel bays. They should also be merged into one ship class, so that we have deep space blockade transport runners, with 55k cargo, MJD, unscannable, covert ops cloak, built in warp core stabs, and free for goonswarm.



Thank you for the troll. But you should think about it before flaming a goon only because it is a goon ;-)
Don't forget that Goons don't need these ships we use titans for logi ;-)


First, I'm not flaming. Second, I'm not trolling because you are a goon, I am mocking your idea because of how ridiculous it is. You want unscannable warp core stabbed mini carriers (battleship transports), and fast, agile, pseudo freighters.
Cardano Firesnake
Fire Bullet Inc
#11 - 2014-05-08 06:17:23 UTC  |  Edited by: Cardano Firesnake
Arronicus wrote:
Cardano Firesnake wrote:
Arronicus wrote:
They should also recieve additional weapon slots, a bonus to ECM burst range, and separate cargo and fuel bays. They should also be merged into one ship class, so that we have deep space blockade transport runners, with 55k cargo, MJD, unscannable, covert ops cloak, built in warp core stabs, and free for goonswarm.



Thank you for the troll. But you should think about it before flaming a goon only because it is a goon ;-)
Don't forget that Goons don't need these ships we use titans for logi ;-)


First, I'm not flaming. Second, I'm not trolling because you are a goon, I am mocking your idea because of how ridiculous it is. You want unscannable warp core stabbed mini carriers (battleship transports), and fast, agile, pseudo freighters.


And you should think about metagame instead of think that is What I want.
I will probably don't fly these ships if they come to exist. I will probably hunt them instead.
The goal is to give useful ships instead of ships that no one want to use because nobody see any use for them.

The only thing you see is: "This guy want a more powerful toy because he got killed.". But I did not lost any indus. Most of my threads have the only goal to make Eve more interestening.
I have all the ships that I need, If I want something I buy it and pay for a courrier.

There is an enormous hole between the Freighters/ Jump Freighters and the Transport ships.
The cargo capacity is just too small to make them useful.
If I buy modules I can put them in a Nulli Tech 3. If I buy ships, I whill have to use a Freighter or a Carrier because they are too big for a transport ship.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Cardano Firesnake
Fire Bullet Inc
#12 - 2014-05-22 10:36:40 UTC  |  Edited by: Cardano Firesnake
MISS

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Browneye84
Center for Advanced Studies
Gallente Federation
#13 - 2014-05-22 13:07:42 UTC
Cardano Firesnake wrote:
Deep Space Transport Ship should be able to fit a microjump drive and should not be scanable (instead of the blockde runners that already can warp cloak)
To be useful You could be able to transport a repackaged Battleship an his fit if you full expand its cargo (About 55000m3)

Blockade Runners should be able to transport a Battlecruiser with its fit (About 18000 m3)
Perharps they could be nullified, but I am not sure.

A new transport ship with a cargocapa city of 400.000 m3 with a good tank and an good warp speed like 2.5AU/s (could be cool to.





CCP Fozzie wrote:
Hey everyone! We've happy to announce that in the Kronos release we will be introducing a new medium version of the Micro Jump Drive!

This module will begin restricted to Combat Battlecruisers, Command Ships and Deep Space Transports. We will consider expanding it to some other classes in the future but that is a discussion for after we've seen how they work out on these initial groups.

The MMJD uses the same Micro Jump Drive Operation skill as the LMJD and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

It has the following requirements:
Powergrid: 165
CPU: 51
Capacitor: 197

We expect that these modules will be a very exciting option for battlecruisers in both fleets and small gangs.

Battlecruisers have been a little overshadowed by battleships and cruisers in recent months and having the option to use MJDs combined with their dps and low cost should create some interesting chances for clever players to show off their abilities.

These modules will be on SISI for your testing pleasure soon. Let us know what you think!




It would appear your idea was not entirely as bad as some made it out to be, specifically the bold & underlined parts re. MJD but also the (not quoted above) changes to expanding their cargo capacity.

Pat on the back.
Elvis Preslie
NRDS Securities
Apocalypse Now.
#14 - 2014-05-22 13:19:27 UTC  |  Edited by: Elvis Preslie
Cardano Firesnake wrote:
Deep Space Transport Ship should be able to fit a microjump drive and should not be scanable (instead of the blockde runners that already can warp cloak)
To be useful You could be able to transport a repackaged Battleship an his fit if you full expand its cargo (About 55000m3)

Blockade Runners should be able to transport a Battlecruiser with its fit (About 18000 m3)
Perharps they could be nullified, but I am not sure.

A new transport ship with a cargocapa city of 400.000 m3 with a good tank and an good warp speed like 2.5AU/s (could be cool to.



We have jump freighters for a reason.

Blockade runners already have a huge advantage over t1 transports, other than being able to warp cloaked: they can use a blops bridge. I can shoot you from amarr HIGH SECURITY to 9 ly away (an average of 15 - 25 jumps) with only ONE "jump" and then I can jump to you and shoot you back the other direction. This instantly makes that 8k space more conceivable; I turn your blockade runner INTO a "T1" jump freighter!

8km3 space could be improved to 15k or 25k m3 but NO MORE.

As far as t2 haulers (mastodon), they could be improved in space and made immune to bubbles, since they cant warp cloaked, but again, no more improvements or it will be overkill and underbalanced.

I dont think any hauler would benefit from mjd; you obviously don't know how to frag warp, otherwise you would NEVER think of putting a jump drive instead of afterburner or, slower, microwarpdrive. YES, I said MWD is SLOWER than afterburner, at frag warping, since they reduced cycle time of afterburner to 8 seconds. This means you can warp your t2 hauler in 8 seconds WHILE you are cloaked for that 8 seconds, and then warp IMMEDIATELY after you uncloak. This makes people unable to lock you - the tactic of a frag warp.
Browneye84
Center for Advanced Studies
Gallente Federation
#15 - 2014-05-22 13:49:38 UTC
Elvis Preslie wrote:
Cardano Firesnake wrote:
Deep Space Transport Ship should be able to fit a microjump drive and should not be scanable (instead of the blockde runners that already can warp cloak)
To be useful You could be able to transport a repackaged Battleship an his fit if you full expand its cargo (About 55000m3)

Blockade Runners should be able to transport a Battlecruiser with its fit (About 18000 m3)
Perharps they could be nullified, but I am not sure.

A new transport ship with a cargocapa city of 400.000 m3 with a good tank and an good warp speed like 2.5AU/s (could be cool to.



We have jump freighters for a reason.

Blockade runners already have a huge advantage over t1 transports, other than being able to warp cloaked: they can use a blops bridge. I can shoot you from amarr HIGH SECURITY to 9 ly away (an average of 15 - 25 jumps) with only ONE "jump" and then I can jump to you and shoot you back the other direction. This instantly makes that 8k space more conceivable; I turn your blockade runner INTO a "T1" jump freighter!

8km3 space could be improved to 15k or 25k m3 but NO MORE.

As far as t2 haulers (mastodon), they could be improved in space and made immune to bubbles, since they cant warp cloaked, but again, no more improvements or it will be overkill and underbalanced.

I dont think any hauler would benefit from mjd; you obviously don't know how to frag warp, otherwise you would NEVER think of putting a jump drive instead of afterburner or, slower, microwarpdrive. YES, I said MWD is SLOWER than afterburner, at frag warping, since they reduced cycle time of afterburner to 8 seconds. This means you can warp your t2 hauler in 8 seconds WHILE you are cloaked for that 8 seconds, and then warp IMMEDIATELY after you uncloak. This makes people unable to lock you - the tactic of a frag warp.



1) '8km3 space could be improved to 15k or 25k m3 but NO MORE.' - He only asked for 18k so not sure what you meant there

2) 'I dont think any hauler would benefit from mjd; you obviously don't know how to frag warp, otherwise you would NEVER think of putting a jump drive instead of afterburner or, slower, microwarpdrive...' - This IS happening so there is OBVIOUSLY a benefit. He is clearly not the only one to think its a valid idea if it is now being implemented. Obviously.
Lan Wang
Federal Navy Academy
Gallente Federation
#16 - 2014-05-22 15:16:07 UTC
also a ship which cant be scanned by customs when running contraband to highsec Cool

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#17 - 2014-05-22 20:07:30 UTC
As there are already two threads on the same topic, this one gets a lock.

  1. [Kronos] Blockade Runner Rebalance
  2. [Kronos] Deep Space Transport Rebalance

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