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complaints/discussion about low sec security

Author
Spawne32
Caldari Provisions
Caldari State
#41 - 2011-11-28 01:34:19 UTC
Tell me what tools are provided when you jump into a gate with a warp bubble around it and a 27 man tackle fleet, what tools are provided when people sit at gates with stealth bombers in high sec, and wreck cargo ships carrying loot after a person just paid 100 dollars in plex purchases for their ships, transporting through a region of the game that is supposed to be safe, what is done then? CCP needs to stop catering to people like yourself, who complain and call people names when their style of griefing players that stand no chance in a pvp fight gets changed for the benefit of players who enjoy other aspects of the game.

For instance, heres a kill mail for a gate camp in a .5 system...

http://eve-kill.net/?a=kill_detail&kll_id=11708424

8 billion dollars in loot, most of which the people that were in the gate camp got away with, how does CCP justify this? Your telling me that they cant make a change in the game so that if this happens, all the loot is destroyed, thus removing the incentive to pull **** like this in empire space? Were not asking for changes to stop pvp, were asking for changes that stop GRIEFING. Stop breaking peoples balls because you were the kid who was picked on in school and this game presents an opportunity to bully people via exploits. Get back to your section of space that is designed for this bullshit and let the casual players play casual, without wanting to throw their computer out the window when **** like this happens.

You may HATE the idea but its the fuckin truth, especially if CCP wants to keep gamers filling their wallets.
Esunisen
Les Tueurs de Killer
#42 - 2011-11-28 15:02:29 UTC
Carrying 8bil of stuff without escort... Freighter pilot haz braen damaege Lol
Fidelium Mortis
Minor Major Miners LLC
#43 - 2011-11-28 18:58:42 UTC
Spawne32 wrote:


For instance, heres a kill mail for a gate camp in a .5 system...

http://eve-kill.net/?a=kill_detail&kll_id=11708424

8 billion dollars in loot, most of which the people that were in the gate camp got away with, how does CCP justify this? Your telling me that they cant make a change in the game so that if this happens, all the loot is destroyed, thus removing the incentive to pull **** like this in empire space? Were not asking for changes to stop pvp, were asking for changes that stop GRIEFING. Stop breaking peoples balls because you were the kid who was picked on in school and this game presents an opportunity to bully people via exploits. Get back to your section of space that is designed for this bullshit and let the casual players play casual, without wanting to throw their computer out the window when **** like this happens.


I believe placing cargo inside of 2 levels of containers makes the items invisible to scanning. That guy should have been more careful =P

As far as low sec goes. It is "safe enough", and I would hate to see additional penalties applied, especially those that would impact smaller ship/small skirmish warfare. It'll take a bit of time to learn the ropes, but unless you're looking for trouble most ships are safe enough as is.

ICRS - Intergalactic Certified Rocket Surgeon

Mag's
Azn Empire
#44 - 2011-11-28 21:59:30 UTC  |  Edited by: Mag's
Spawne32 wrote:
Tell me what tools are provided when you jump into a gate with a warp bubble around it and a 27 man tackle fleet
Tech3 with cloak and nulifier.

Spawne32 wrote:
what tools are provided when people sit at gates with stealth bombers in high sec, and wreck cargo ships carrying loot after a person just paid 100 dollars in plex purchases for their ships, transporting through a region of the game that is supposed to be safe, what is done then?
Cloaky BR, my alt has had the same one since they could fit a cloak. It is fitted for maximum cargo capacity which includes tech 2 rigs.
Also scouts and friends, if it's too big for that ship use another like a freighter or Orca.
It's amazing just how quick a freighter can get into warp, when webbed. But for that to work, you would need to be in a corp and take the risk of being war decced. Oh the horror.

Spawne32 wrote:
CCP needs to stop catering to people like yourself, who complain and call people names when their style of griefing players that stand no chance in a pvp fight gets changed for the benefit of players who enjoy other aspects of the game.
I'm not complaining, you are and I haven't called anyone names.

Spawne32 wrote:
For instance, heres a kill mail for a gate camp in a .5 system...

http://eve-kill.net/?a=kill_detail&kll_id=11708424

8 billion dollars in loot, most of which the people that were in the gate camp got away with, how does CCP justify this? Your telling me that they cant make a change in the game so that if this happens, all the loot is destroyed, thus removing the incentive to pull **** like this in empire space? Were not asking for changes to stop pvp, were asking for changes that stop GRIEFING. Stop breaking peoples balls because you were the kid who was picked on in school and this game presents an opportunity to bully people via exploits. Get back to your section of space that is designed for this bullshit and let the casual players play casual, without wanting to throw their computer out the window when **** like this happens.

You may HATE the idea but its the fuckin truth, especially if CCP wants to keep gamers filling their wallets.
For all I know, that freighter could have been a war target hiding in an NPC corp to avoid war decs. Something that is very prevalent in this game. I love it that people can overcome that and still strike back.
But let's face it, carrying that much without help is not the most intelligent move ever.

CCP doesn't need to justify it as they built the game to allow it, you obviously don't understand that. Those people aren't griefing, as that's against the EULA. They aren't using exploits, as that is also against the EULA.

If someone gets so angry with this game, that they resort to throwing their PC out of a window, then it's time for that person to take a break. The over reaction of someone is not the fault of other players, but of themselves.

Nice ad hominem by the way. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Vizvayu Koga
#45 - 2011-11-28 22:34:33 UTC
Mag's wrote:
CCP doesn't need to justify it as they built the game to allow it, you obviously don't understand that. Those people aren't griefing, as that's against the EULA. They aren't using exploits, as that is also against the EULA.


You should understand that the real meaning of "exploit" is fuzzy to say the least. A bug is usually acknowledged as a bug after it has been fixed, and not before. Some weaknesses in game mechanics may (and should) be recognized as bugs in the future, and the fact that CCP hasn't said anything regarding those weaknesses doesn't mean they condone them, only that they haven't fixed them yet. Tomorrow's patch will fix Insurance payoff for Concord kills, and that's a good example of this.
The EULA is for lawyers, and we're talking about gameplay here. If you take a good honest look at how mechanics work and what is the overall meaning behind the rules and laws of empire space then it's very clear than many individuals are taking advantage of... let's say some "weak spots" of game mechanics, and that produces results that are quite different from the rest of empire space laws. That is, at minimal, abuse ATM, and most likely a bug/exploit in the future.
Mag's
Azn Empire
#46 - 2011-11-28 22:48:11 UTC  |  Edited by: Mag's
Vizvayu Koga wrote:
Mag's wrote:
CCP doesn't need to justify it as they built the game to allow it, you obviously don't understand that. Those people aren't griefing, as that's against the EULA. They aren't using exploits, as that is also against the EULA.


You should understand that the real meaning of "exploit" is fuzzy to say the least. A bug is usually acknowledged as a bug after it has been fixed, and not before. Some weaknesses in game mechanics may (and should) be recognized as bugs in the future, and the fact that CCP hasn't said anything regarding those weaknesses doesn't mean they condone them, only that they haven't fixed them yet. Tomorrow's patch will fix Insurance payoff for Concord kills, and that's a good example of this.
The EULA is for lawyers, and we're talking about gameplay here. If you take a good honest look at how mechanics work and what is the overall meaning behind the rules and laws of empire space then it's very clear than many individuals are taking advantage of... let's say some "weak spots" of game mechanics, and that produces results that are quite different from the rest of empire space laws. That is, at minimal, abuse ATM, and most likely a bug/exploit in the future.
I play Eve Online a game created by CCP. I use the term exploit in the way they determine it to applies to their game.
How that term is used elsewhere, is not my concern when discussing the rules and actions within the game.

There is no fuzzy about it. They deem what is and is not an exploit, not the player base.

Your concord example has not been deemed an exploit, it is merely a change to a game mechanic. It is you that seems not to clear, on what the term means with regard to this game.
A good example of an exploit, would be the long term use of a pos to create items out of thin air. This happened over many months and when found, many accounts were banned. It wasn't talked about AT ALL by CCP until they fixed the bug.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Vizvayu Koga
#47 - 2011-11-28 22:52:46 UTC
Mag's wrote:
Vizvayu Koga wrote:
Mag's wrote:
CCP doesn't need to justify it as they built the game to allow it, you obviously don't understand that. Those people aren't griefing, as that's against the EULA. They aren't using exploits, as that is also against the EULA.


You should understand that the real meaning of "exploit" is fuzzy to say the least. A bug is usually acknowledged as a bug after it has been fixed, and not before. Some weaknesses in game mechanics may (and should) be recognized as bugs in the future, and the fact that CCP hasn't said anything regarding those weaknesses doesn't mean they condone them, only that they haven't fixed them yet. Tomorrow's patch will fix Insurance payoff for Concord kills, and that's a good example of this.
The EULA is for lawyers, and we're talking about gameplay here. If you take a good honest look at how mechanics work and what is the overall meaning behind the rules and laws of empire space then it's very clear than many individuals are taking advantage of... let's say some "weak spots" of game mechanics, and that produces results that are quite different from the rest of empire space laws. That is, at minimal, abuse ATM, and most likely a bug/exploit in the future.
I play Eve Online a game created by CCP. I use the term exploit in the way they determine it to applies to their game.
How that term is used elsewhere, is not my concern when discussing the rules and actions within the game.

There is no fuzzy about it. They deem what is and is not an exploit, not the player base.


Oh I'm sorry, I thought I was talking with an adult. Please refer to post #39 then, thank you :)
Mag's
Azn Empire
#48 - 2011-11-28 22:55:50 UTC
Vizvayu Koga wrote:
Oh I'm sorry, I thought I was talking with an adult. Please refer to post #39 then, thank you :)
Oh, so you don't actually have an argument and agree with what I say. Thank you.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Spawne32
Caldari Provisions
Caldari State
#49 - 2011-11-28 23:26:28 UTC
Vizvayu Koga wrote:
Mag's wrote:
CCP doesn't need to justify it as they built the game to allow it, you obviously don't understand that. Those people aren't griefing, as that's against the EULA. They aren't using exploits, as that is also against the EULA.


You should understand that the real meaning of "exploit" is fuzzy to say the least. A bug is usually acknowledged as a bug after it has been fixed, and not before. Some weaknesses in game mechanics may (and should) be recognized as bugs in the future, and the fact that CCP hasn't said anything regarding those weaknesses doesn't mean they condone them, only that they haven't fixed them yet. Tomorrow's patch will fix Insurance payoff for Concord kills, and that's a good example of this.
The EULA is for lawyers, and we're talking about gameplay here. If you take a good honest look at how mechanics work and what is the overall meaning behind the rules and laws of empire space then it's very clear than many individuals are taking advantage of... let's say some "weak spots" of game mechanics, and that produces results that are quite different from the rest of empire space laws. That is, at minimal, abuse ATM, and most likely a bug/exploit in the future.


This. QFT
Spawne32
Caldari Provisions
Caldari State
#50 - 2011-11-28 23:27:37 UTC
Besides, CCP constantly gives fundamental game mechanic changes to benefit PVP players ALL THE GOD DAMN TIME, its about time high sec players got their turn.
Mag's
Azn Empire
#51 - 2011-11-29 00:20:10 UTC
Spawne32 wrote:
Besides, CCP constantly gives fundamental game mechanic changes to benefit PVP players ALL THE GOD DAMN TIME, its about time high sec players got their turn.
The whole game is PvP centric that's how it was designed, so why wouldn't they? High sec wouldn't run without it, so I'm not sure what game you think you're playing.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Spawne32
Caldari Provisions
Caldari State
#52 - 2011-11-29 00:41:11 UTC
Mag's wrote:
Spawne32 wrote:
Besides, CCP constantly gives fundamental game mechanic changes to benefit PVP players ALL THE GOD DAMN TIME, its about time high sec players got their turn.
The whole game is PvP centric that's how it was designed, so why wouldn't they? High sec wouldn't run without it, so I'm not sure what game you think you're playing.


The whole game is not pvp centric, thats the whole purpose behind high sec empire space, thats the reason there is a pve element of the game that is entirely separate from sovereign null space. PVP players make it their business to bring PVP to non PVP players in what we call "exploits" or loopholes in the security system of high sec space. Just because you think CCP put the loopholes there for you, doesnt mean everyone else agree's with you. High sec actually runs just fine with absolutely no pvp going on most of the time.

Secondly this thread wasnt about ending PVP, this thread was about stopping the bullshit maneuvers associated with PVP in empire space. There is a purpose null space exists, and that purpose is to have whatever the player decides to create for a battle happen without interference from NPC's, but this lifestyle of attacking players has intruded so far into the systems that people who dont want to actively associate with PVP players that its making the game unplayable. So far I haven't seen one LEGITIMATE reason from someone who disagrees with me, why they should be able to suicide gank in high sec, or gate camp high sec in surrounding low sec systems so that no one can move outward. The reason for this? Because you people get off on it, thats all, theres no other purpose to it other then that otherwise you would be in null space PVP'ing with purpose.

And as I had said in previous posts, ive been playing the game long enough to know that low sec systems were easily travel-able for some 1v1 pvp action as well as running missions and mining as they were intended when the game was designed, but again, all of this changed because of CCP's "hand holding mechanics" of PVP players wanting to intrude further into high sec space.
Mag's
Azn Empire
#53 - 2011-11-29 01:20:24 UTC
Spawne32 wrote:
Mag's wrote:
Spawne32 wrote:
Besides, CCP constantly gives fundamental game mechanic changes to benefit PVP players ALL THE GOD DAMN TIME, its about time high sec players got their turn.
The whole game is PvP centric that's how it was designed, so why wouldn't they? High sec wouldn't run without it, so I'm not sure what game you think you're playing.


The whole game is not pvp centric, thats the whole purpose behind high sec empire space, thats the reason there is a pve element of the game that is entirely separate from sovereign null space. PVP players make it their business to bring PVP to non PVP players in what we call "exploits" or loopholes in the security system of high sec space. Just because you think CCP put the loopholes there for you, doesnt mean everyone else agree's with you. High sec actually runs just fine with absolutely no pvp going on most of the time.
You really don't understand the game do you? High sec is almost all PvP, from mining to the market and beyond.

You may call them exploits or loopholes, but CCP doesn't and in fact promotes the things you hate. So yes, they are there not just for me, but for everyone.

Spawne32 wrote:
Secondly this thread wasnt about ending PVP, this thread was about stopping the bullshit maneuvers associated with PVP in empire space. There is a purpose null space exists, and that purpose is to have whatever the player decides to create for a battle happen without interference from NPC's, but this lifestyle of attacking players has intruded so far into the systems that people who dont want to actively associate with PVP players that its making the game unplayable. So far I haven't seen one LEGITIMATE reason from someone who disagrees with me, why they should be able to suicide gank in high sec, or gate camp high sec in surrounding low sec systems so that no one can move outward. The reason for this? Because you people get off on it, thats all, theres no other purpose to it other then that otherwise you would be in null space PVP'ing with purpose.
There is a reason for all the types of space we have, true enough. But your logic of the reasons is flawed. High sec space never was designed to be safe space, only safer. Until you understand that very point, you won't come to grips with the fact that CCP will never stop PvP in any form any where in the game. PvP is fundamental to how Eve works.

Spawne32 wrote:
And as I had said in previous posts, ive been playing the game long enough to know that low sec systems were easily travel-able for some 1v1 pvp action as well as running missions and mining as they were intended when the game was designed, but again, all of this changed because of CCP's "hand holding mechanics" of PVP players wanting to intrude further into high sec space.
You've not been around long enough to know that high sec was actually less safe at one time. Changes made by CCP, have in fact increased the safety of high sec.

One of the major factors that low sec is (in your eyes) harder to travel through now, would be the player count. When I first played it sat at around 4 to 5000 peak. You could warp through many systems without meeting a soul, much like serenity is now.
But we have many new ships to help in regards to travel now. Ships that we wouldn't have dreamed of back then. Travel hasn't become harder, it's become much easier.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nestara Aldent
Citimatics
#54 - 2011-11-29 06:49:07 UTC  |  Edited by: Nestara Aldent
Eve is Wild West in space. You expect criminals in the game players portray, like pirates, and nullsec warfare corp greedy power hungry CEOs and members to play nice? Maybe you should leave, and when you leave don't let the door hit you on the way out.

Really, the game is about pvp, and players portraying questionable characters, or criminals for whom killing is like saying "Good morning".
Spawne32
Caldari Provisions
Caldari State
#55 - 2011-11-29 22:44:32 UTC
Thats probably what i will do when D3 finally comes out, its ashame because its a great game with the exception of the griefers. I enjoy playing games to relax, not get aggravated.
Vizvayu Koga
#56 - 2011-12-04 00:20:09 UTC
Nestara Aldent wrote:
Eve is Wild West in space. You expect criminals in the game players portray, like pirates, and nullsec warfare corp greedy power hungry CEOs and members to play nice? Maybe you should leave, and when you leave don't let the door hit you on the way out.

Really, the game is about pvp, and players portraying questionable characters, or criminals for whom killing is like saying "Good morning".


Obviously criminals won't "play nice" and will always want to take advantage of weaknesses in the laws, but the empire should keep up and update and fix those weak spots as necessary.
And btw I met some very nice people in EVE, believe it or not...
DHuncan
Long John Silver.
#57 - 2011-12-04 01:43:31 UTC
The figure 'crime scene' could be added to the wrecks of a suicide attak. If a wreck is flaged as 'crime scene' it should not be touched with impunity by any except the corporation owning this ship. All would depend on how eficient or ineficient would CONCORD be depending -and coherently- of security level or due system. If a good ballance on time response and strenght of a law enforcement patrol is applied, this would be a great implementation.

What did you say about CODE?

Tahna Rouspel
Viziam
Amarr Empire
#58 - 2011-12-04 03:32:33 UTC
I think that removing the security penalty for killing people in low sec would promote pvp there.

I don't pvp with my corporation in low sec because that would prevent me from trading in highsec. I can still fight in null or wormholes, but it still means I miss out on most of the fights :(
Vizvayu Koga
#59 - 2011-12-04 03:43:39 UTC
Tahna Rouspel wrote:
I think that removing the security penalty for killing people in low sec would promote pvp there.

I don't pvp with my corporation in low sec because that would prevent me from trading in highsec. I can still fight in null or wormholes, but it still means I miss out on most of the fights :(


But why would they remove that penalty? Remember that low-sec is still empire space. What you (and I don't mean just you) really want is null-sec...
Nestara Aldent
Citimatics
#60 - 2011-12-04 03:48:05 UTC  |  Edited by: Nestara Aldent
DHuncan wrote:
The figure 'crime scene' could be added to the wrecks of a suicide attak. If a wreck is flaged as 'crime scene' it should not be touched with impunity by any except the corporation owning this ship. All would depend on how eficient or ineficient would CONCORD be depending -and coherently- of security level or due system. If a good ballance on time response and strenght of a law enforcement patrol is applied, this would be a great implementation.


C'mon! Do you realize player corps are allowed sovereignty and to declare war because Empires can't enforce law over vast outer space?

Too that would make for a bad gameplay mechanic. You're just trying to pass something that will benefit you personally, without thinking how it will affect the entire game. If you remove pvp, Eve is just shooting rocks, you know! And if you don't wanna get blown up from time to time pvp game isn't for you, anyway.