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Why Eve isn't more popular?

First post
Author
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#541 - 2014-05-21 22:08:28 UTC  |  Edited by: Tyberius Franklin
SurrenderMonkey wrote:
Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources.
So what we're talking about isn't player content creation vs developer content creation, but rather PvP centric developer content creation vs PvE centric developer content creation. Basically meaning that all the talk about PvP'ers or "sandbox players" entertaining themselves without needing constant injection of content is demonstrably false.
SurrenderMonkey
State Protectorate
Caldari State
#542 - 2014-05-21 22:12:11 UTC
Talon SilverHawk wrote:
SurrenderMonkey wrote:
Talon SilverHawk wrote:


What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP



Once again, this is only true in a world with unlimited developmental resources.


Not really, no one is asking for the whole game to be redeveloped, just a little content, if you want waste, World of Darkness, WIS etc, now how much content could have come from that cash for ALL players...

Tal




Oh, gosh, I guess the fact that CCP tried to develop another game magically means it doesn't matter what they do today, so they may as well go ahead and sink a lot of time and effort into developing new PvE content that will be nothing more than a rote isk generator 90 days after release, right?

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

SurrenderMonkey
State Protectorate
Caldari State
#543 - 2014-05-21 22:15:20 UTC  |  Edited by: SurrenderMonkey
Tyberius Franklin wrote:
SurrenderMonkey wrote:
Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources.
So what we're talking about isn't player content creation vs developer content creation, but rather PvP centric developer content creation vs PvE centric developer content creation. Basically meaning that all the talk about PvP'ers or "sandbox players" entertaining themselves without needing constant injection of content is demonstrably false.


No, it makes your understanding of the conversation demonstrably off base.

Consider, e.g., the largest "PvE" expansion in recent memory - Incursion.

Incursion was largely a waste of dev time. Incursions are not fun or engaging. It took a month or two before the process for running them had been effectively mastered and people started multiboxing their very own private incursion fleets.

The better part of a dev cycle went into what ultimately became a brand new risk-free, push-button-receive-loot-ad-infinitum farming mechanism. Today, they are run because running them pays pretty well. I've never met any veteran incursion runner who said, "Wow, I sure love running incursions, they're so much fun!" It's just maintenance - a space chore.

That's the inherent problem with PvE: its gameplay value declines over time.

This is why mainstream/themepark MMOs have a very predictable life cycle. They're born, they peak, and then their population drops off sharply as players effectively "beat" the game. Yes, even WoW. Game devs cannot possibly produce that kind of "canned" content faster than players can consume it.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Talon SilverHawk
Patria o Muerte
#544 - 2014-05-21 22:18:07 UTC  |  Edited by: Talon SilverHawk
SurrenderMonkey wrote:
Talon SilverHawk wrote:
SurrenderMonkey wrote:
Talon SilverHawk wrote:


What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP



Once again, this is only true in a world with unlimited developmental resources.


Not really, no one is asking for the whole game to be redeveloped, just a little content, if you want waste, World of Darkness, WIS etc, now how much content could have come from that cash for ALL players...

Tal




Oh, gosh, I guess the fact that CCP tried to develop another game magically means it doesn't matter what they do today, so they may as well go ahead and sink a lot of time and effort into developing new PvE content that will be nothing more than a rote isk generator 90 days after release, right?



So its ok to waste years of development on a game you don't release but not create new content for your main product Eve, and its only a waste on your say so, for others it isn't.

We will have to agree to disagree this argument/discussion will go around in circles.

Lets see what the future brings.

Tal
Galen Darksmith
Sky Fighters
Rote Kapelle
#545 - 2014-05-21 22:22:03 UTC
Tyberius Franklin wrote:
Galen Darksmith wrote:
The game IS a sandbox. The key to a sandbox isn't just "You can do whatever you want" it's "Anyone can do whatever they want, which includes hindering you."

And don't pretend the game wasn't advertised as a highly competitive game. From promoting the awoxing thieving death of an alliance, to attacking and killing helpless miners as a potential gameplay style (twice!), there's PLENTY of material out there covering the fact that EVE is not a game where you can simply play separate from all players who might affect your gameplay. And that's only looking at trailers where you have skullduggery or miner-blasting featured, the rest of the trailers pretty much focus on players butting heads in straight up combat.

Yeah, I joined before most (actually all) of those adverts existed so...

But looking at the conversation might help your understanding here. Rather than rail on about something to do with not thinking people should be allowed to interfere with me you would realize my issue is that some people seem to think anyone who joins eve for any reason other than to actively fight others is doing it wrong. That sandbox doesn't mean you should have options to chose and work towards because all paths should lead to some sort of death match.

And maybe their right. Maybe this never was a sandbox even by the definition you provided.


Nonsense! That Butterfly effect trailer is from 2009, three years from when you joined the illustrious Federal Naval Academy.
But even then, as linked before EVE was known for huge scams/ thefts, and AWOXes back to the early years as well. Because of the default warp to 15 mechanic, people would sell bookmarks to get you to 0 on gates and thus avoid pirates. But sometimes, those BMs would instead take you right into a pirate camp. Good times.

As for what somebody thinks, so what? They're allowed to think whatever they like about you. If they think everything in EVE should lead to combat and take actions to bring this to fruition, that's their prerogative, and they're allowed to pursue that avenue of gameplay. On the opposite end of the spectrum, you're allowed to dodge them and avoid having to engage in combat.

What you can't avoid is having to engage with other players. Which is as it should be.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#546 - 2014-05-21 22:24:24 UTC
SurrenderMonkey wrote:
Tyberius Franklin wrote:
SurrenderMonkey wrote:
Talon SilverHawk wrote:
What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP
Once again, this is only true in a world with unlimited developmental resources.
So what we're talking about isn't player content creation vs developer content creation, but rather PvP centric developer content creation vs PvE centric developer content creation. Basically meaning that all the talk about PvP'ers or "sandbox players" entertaining themselves without needing constant injection of content is demonstrably false.
No, it makes your understanding of the conversation demonstrably off base.
I'm following it fine. This is just aimed at the common complaint that the sandbox is purely based upon player content creation rather than developer created content.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#547 - 2014-05-21 22:27:10 UTC
Galen Darksmith wrote:
Tyberius Franklin wrote:
Galen Darksmith wrote:
The game IS a sandbox. The key to a sandbox isn't just "You can do whatever you want" it's "Anyone can do whatever they want, which includes hindering you."

And don't pretend the game wasn't advertised as a highly competitive game. From promoting the awoxing thieving death of an alliance, to attacking and killing helpless miners as a potential gameplay style (twice!), there's PLENTY of material out there covering the fact that EVE is not a game where you can simply play separate from all players who might affect your gameplay. And that's only looking at trailers where you have skullduggery or miner-blasting featured, the rest of the trailers pretty much focus on players butting heads in straight up combat.

Yeah, I joined before most (actually all) of those adverts existed so...

But looking at the conversation might help your understanding here. Rather than rail on about something to do with not thinking people should be allowed to interfere with me you would realize my issue is that some people seem to think anyone who joins eve for any reason other than to actively fight others is doing it wrong. That sandbox doesn't mean you should have options to chose and work towards because all paths should lead to some sort of death match.

And maybe their right. Maybe this never was a sandbox even by the definition you provided.


Nonsense! That Butterfly effect trailer is from 2009, three years from when you joined the illustrious Federal Naval Academy.
But even then, as linked before EVE was known for huge scams/ thefts, and AWOXes back to the early years as well. Because of the default warp to 15 mechanic, people would sell bookmarks to get you to 0 on gates and thus avoid pirates. But sometimes, those BMs would instead take you right into a pirate camp. Good times.

As for what somebody thinks, so what? They're allowed to think whatever they like about you. If they think everything in EVE should lead to combat and take actions to bring this to fruition, that's their prerogative, and they're allowed to pursue that avenue of gameplay. On the opposite end of the spectrum, you're allowed to dodge them and avoid having to engage in combat.

What you can't avoid is having to engage with other players. Which is as it should be.
I was never trying to avoid engagement, which is what you are missing, that and the fact that this isn't my first character,
SurrenderMonkey
State Protectorate
Caldari State
#548 - 2014-05-21 22:31:51 UTC
Talon SilverHawk wrote:
SurrenderMonkey wrote:
Talon SilverHawk wrote:
SurrenderMonkey wrote:
Talon SilverHawk wrote:


What absolute tosh there is room for everything within Eve, asking for more PVE content does nothing to hurt PVP



Once again, this is only true in a world with unlimited developmental resources.


Not really, no one is asking for the whole game to be redeveloped, just a little content, if you want waste, World of Darkness, WIS etc, now how much content could have come from that cash for ALL players...

Tal




Oh, gosh, I guess the fact that CCP tried to develop another game magically means it doesn't matter what they do today, so they may as well go ahead and sink a lot of time and effort into developing new PvE content that will be nothing more than a rote isk generator 90 days after release, right?



So its ok to waste years of development on a game you don't release but not create new content for your main product Eve, and its only a waste on your say so, for others it isn't.



Of course it's okay. It's their money. If they want to spend it on hookers and blow, that's perfectly fine. It doesn't magically make your ideas a "smart" use of whatever dev resources they do dedicated to Eve.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Galen Darksmith
Sky Fighters
Rote Kapelle
#549 - 2014-05-21 22:33:10 UTC  |  Edited by: Galen Darksmith
Talon SilverHawk wrote:
Galen Darksmith wrote:
Talon SilverHawk wrote:
and you could trust ppl more than you can now.

Tal






No, marks like you were getting ripped off even then.


Nostalgia is a helluva drug.

I never said totally : ), but 2003 , 2004 where generally good years, the taint started with one on ones starting to be not be honoured, but **** like that story was great to be honest, that's the kind of story you would tell your mates about to bring them into the game. Now compare great stuff like that to miner bumping , no comparison.

Tal



It was happening from the very beginning.

And I've had people actually join the game because of minerbumping. Everyone's run into that one douchebag online who, for whatever reason, threatens your RL person, family, pets, etc. Reading minerbumping and seeing that those sorts are generally considered the amusingly impotent bottom of the food chain in EVE has sold a few people that I know.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Kaarous Aldurald
Black Hydra Consortium.
#550 - 2014-05-21 22:41:51 UTC
Galen Darksmith wrote:

It was happening from the very beginning.

And I've had people actually join the game because of minerbumping. Everyone's run into that one douchebag online who, for whatever reason, threatens your RL person, family, pets, etc. Reading minerbumping and seeing that those sorts are generally considered the amusingly impotent bottom of the food chain in EVE has sold a few people that I know.


Quoted for truth.

My youngest brother recently became an avid reader of minerbumping, and while he doesn't play the game at all right now, I am pretty sure once he's no longer unemployed I can get him to sub.

That's content. That's how you hook new players.

Not shooting red crosses, no matter how much you try to give it a facelift and some mascara.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

E Thatcher
Perkone
Caldari State
#551 - 2014-05-22 00:08:50 UTC
If this was a game about content creation they would be delivering content creation tools open to a large audience instead of creating tools for an unbelievably small audience to create tools for the masses. People need to spend more time watching what people do instead of what they say. Now the tools that they have delivered to the masses stink in comparison to what they could be. Eve fleet tool inadequate by itself, Eve Sound non-immersive nor customizable. Eve Gate unusable for what it was designed to be, Corporate structures nonexistent, corporate interface nightmare, Eve Chat usable, industry teams we'll see soon. Project planning nonexistent, Story content creation systems nonexistent, Back-story ongoing integration, nonexistent, graphics so dark you can't see anything during actual game-play, Spreadsheet or decent editors for corp communications, They had better in the early nineties. Any content worthy of being called content requires third party tools that CCP is too lazy and exploitative of the playerbase to create themselves.

This Game, despite its promises, in itself, standing by itself, is not a PVP nor a PVE content creation platform by any stretch of the imagination. To come to that conclusion based on facts and evidence requires conscious self delusion and peer reinforcement.
Neutrino Sunset
Sebiestor Tribe
Minmatar Republic
#552 - 2014-05-22 00:10:59 UTC  |  Edited by: Neutrino Sunset
SurrenderMonkey wrote:
Consider, e.g., the largest "PvE" expansion in recent memory - Incursion.

Incursion was largely a waste of dev time. Incursions are not fun or engaging. It took a month or two before the process for running them had been effectively mastered and people started multiboxing their very own private incursion fleets.

The better part of a dev cycle went into what ultimately became a brand new risk-free, push-button-receive-loot-ad-infinitum farming mechanism. Today, they are run because running them pays pretty well. I've never met any veteran incursion runner who said, "Wow, I sure love running incursions, they're so much fun!" It's just maintenance - a space chore.

That's the inherent problem with PvE: its gameplay value declines over time.


You make a reasonable point here, I can see where you're coming from, but in response to this I'd say two things.

1. If the gameplay value of PvE does indeed decline over time then I'd say that's at least partly (if not largely) because CCP puts little effort into enrichening it.

2. While the gameplay value of PvE might reasonably be perceived as less than the gameplay value of PvE, the actual isk/resource value of it most certainly isn't. There's a fairly strong current of opinion here slagging off PvE as something worthless that Eve would be better off without, but without it where are all our ships and equipment for PvP going to come from? Missions, anomalies, exploration, wspace, incursions, mining etc. It's all PvE and it's the source of pretty much all resources in Eve. So it seems pretty daft for people to suggest that it should be left to rot, never improved and for its role to be marginalized, when fundamentally there's no escaping the fact that it's how the majority of people are obliged to acquire resources.

Pirating and market trading are PvP, but they are a zero sum game and I'd don't think there are that many players who bought their capitals and funded their space empires through ransoming enemies and looting their wrecks. If everyone pirated and market traded and no one PvE'ed then the resources available in Eve would diminish until we were all left fighting in free spawned rookie ships.

You could make the point that if all NPC based PvE were removed and all that was left was asteroid and moon mining then the fight to control those resources would be a form of PvP. However, that's not the way Eve is, and even if it were that way it would only serve to reinforce the already overwhelming incentive to blob up the largest coalition you can muster, and although that might promote more PvP my personal view is that the drive to form the largest coalition is one of the suckier aspects of Eve already and that to reinforce that would be a mistake.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#553 - 2014-05-22 00:35:31 UTC
SurrenderMonkey wrote:

No, it makes your understanding of the conversation demonstrably off base.

Consider, e.g., the largest "PvE" expansion in recent memory - Incursion.

Incursion was largely a waste of dev time. Incursions are not fun or engaging. It took a month or two before the process for running them had been effectively mastered and people started multiboxing their very own private incursion fleets.

The better part of a dev cycle went into what ultimately became a brand new risk-free, push-button-receive-loot-ad-infinitum farming mechanism. Today, they are run because running them pays pretty well. I've never met any veteran incursion runner who said, "Wow, I sure love running incursions, they're so much fun!" It's just maintenance - a space chore.

That's the inherent problem with PvE: its gameplay value declines over time.

This is why mainstream/themepark MMOs have a very predictable life cycle. They're born, they peak, and then their population drops off sharply as players effectively "beat" the game. Yes, even WoW. Game devs cannot possibly produce that kind of "canned" content faster than players can consume it.
Anything static or close enough to it will fail given time and people willing to make basic observations. CCP's failure with incursions stems from the idea that is you alter the format slightly you can somehow get around the fact that the script of the encounter is perfectly predictable. Even when they did offer variance it was of a canned variety that had no chance of making an effective difference.

And maybe something that does work to get people on their toes is something we'll never see. If their goal is to make PvE just a means to an end they can't introduce mechanics in PvE that if not handled carefully could routinely result in loss.

But who knows, maybe that kind of content can't exist.
Ramere
Ministry of War
Amarr Empire
#554 - 2014-05-22 00:55:44 UTC
epicurus ataraxia wrote:
It was very interesting that the new player experience showed 50% of paying players leave after the first month, of those remaining 40 percent of the new subscribers, play solo, less than 10% of those subscribers engage in multi player activity.

Now there are Hs corps with members, wormhole corps with members, and ls corps with members.

So clearly the Big Rush to null simply is not happening.

So any business that spent time, money, and effort to recruit customers,who then lost half of them right away, and continues to do so, is not addressing those customers needs and wants.

Clearly they do not all want to become nullsec team players. So why market there?
Clearly they do not all want to become, wormholers, faction warfare players, or pirates. So why market there?

It seems that the customer is wrong,

They should love the PvP, Griefing, scamming, Ganking, and other emergent gameplay.

So just replace the customer.

Unfortunately that is not exactly working out too well is it?

So lets Change the new player experience and change the customer instead?
Hmm seems that won't work either, 50% of the customers do not want to change.Sad

Why not look at what drives customers away,
Why not look at what will keep customers playing and subscribing?
Improve those aspects, and use the money gained by keeping customers, to improve the other areas, and make them desirable places to expand into.

Might that not be a slightly better idea?

Because if you do not, you will ending up at Christmas, giving your kids a potato, and telling them to HTFU, because that is all you can afford.


This is EXACTLY what WoW did, and now every other MMO out there. I'm not even a fan of PVP and even I don't want this.
Galen Darksmith
Sky Fighters
Rote Kapelle
#555 - 2014-05-22 02:19:53 UTC
Tyberius Franklin wrote:
the script of the encounter is perfectly predictable


Welcome to all PvE, in every game, anywhere, ever.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Sentamon
Imperial Academy
Amarr Empire
#556 - 2014-05-22 02:55:28 UTC
You can immediately improve missions by adding mechanics that let other players control some of the mission ships. Yep I know pvp but unfortunately until AI is invented every pve encounter will be predictable and boring.

~ Professional Forum Alt  ~

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#557 - 2014-05-22 03:17:37 UTC
Galen Darksmith wrote:
Tyberius Franklin wrote:
the script of the encounter is perfectly predictable


Welcome to all PvE, in every game, anywhere, ever.
Some do it better than others. Eve is near the bottom. Things could be done to improve the state of affairs here. Some simply some not so much. I will grant that baby steps have been made. Well, one baby step... which was really the same step made with the introduction of sleepers in apocrypha, just spread to mission rats.

I get that AI is hard, and not in a patronizing way, but rather sincerely a difficult thing to create, which is why I may just need to give up hope and abandon MMO's for good.
SurrenderMonkey
State Protectorate
Caldari State
#558 - 2014-05-22 03:42:50 UTC  |  Edited by: SurrenderMonkey
Neutrino Sunset wrote:


1. If the gameplay value of PvE does indeed decline over time then I'd say that's at least partly (if not largely) because CCP puts little effort into enrichening it.



Uh... it's not a "PvE in EvE" issue. It's a wholesale PvE issue. It has nothing to do with Eve or CCP - it's the nature of PvE. If the declining time-value of PvE is a problem that could be solved by just "putting in some effort", as you seem to believe, then be a doll and explain for the class: Why do games whose expansions primarily revolve around new PvE content suffer from the exact same issue?

You can't really say Blizzard hasn't poured enough effort into (ahem) "enrichening" their PvE, can you? That's damn near the whole game. Their entire dev cycle revolves around it!

PvE - all PvE, not Eve's PvE - is inherently repetitive, and repetition ultimately yields boredom. The notion that if they just put a little effort toward enriching the PvE experience, they could solve the problem of repetition = boring is a fantasy. You may as well put a little effort toward solving cold fusion or overcoming the speed of light.


Quote:

2. While the gameplay value of PvE might reasonably be perceived as less than the gameplay value of PvE, the actual isk/resource value of it most certainly isn't. There's a fairly strong current of opinion here slagging off PvE as something worthless that Eve would be better off without, but without it where are all our ships and equipment for PvP going to come from?


No there isn't. That's your own, rather biased interpretation of what we've been saying. There IS a fairly strong current of opinion here that the PvE we already have is largely sufficient in providing what the game needs PvE wise, and that the quality of the PvE is not a major issue with respect to player retention, as the OP claims.

Space-chores as a resource generating mechanism are basically okay. It's actually not important that they be super-fun and engaging to fulfill that role, and the fact that they aren't is actually an aspect of what gives the generated resources (and everything derived from them) their value: Loss matters because replacing things represents a real cost. The player has to do work to replace that loss. There's really nothing wrong with that, and it has value in its own right, even if that value isn't really appreciated by the type of player incapable of appreciating loss as a vital gameplay element.

Quote:
Some do it better than others. Eve is near the bottom.


I honestly cannot think of a single instance of "good" PvE (by which I mean, "I would consume this PvE content purely for the sake of the PvE content itself, and not just for the sake of the cookie it promises.") I would not say some do it better than others. At base, it's always a repetitive task that can be completed by an essentially static methodology.

Some do it with more pretty particle effects.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Vivec Septim
Viziam
Amarr Empire
#559 - 2014-05-22 04:11:28 UTC
Well, we can all agree.

SurrenderMonkey hates PvE.

Now, as for the rest of us, how can we make a more engaging PvE experience?
(which of course does not mean detracting from the sand-box effect or removing
the need for player interaction)

I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. 

Vivec Septim
Viziam
Amarr Empire
#560 - 2014-05-22 04:12:35 UTC
Sentamon wrote:
You can immediately improve missions by adding mechanics that let other players control some of the mission ships. Yep I know pvp but unfortunately until AI is invented every pve encounter will be predictable and boring.


This is a neat idea. Or missions with bosses that are run by ISD, or some other 'Other' with free time. :D

I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear.