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Dynamic Ore Yield - Buff Mining and Nerf Botting

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Author
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#1 - 2014-05-21 23:05:34 UTC
I ran a ~50 man lowsec mining corporation for around half a year. This is what I found out:

Mining in lowsec is bad. You earn 30% more in lowsec with the same ship and boost. Looks good on paper, but you can't mine with a Mackinaw or Hulk in lowsec like you can in highsec. A Procurer with Rorqual boost in lowsec will earn 16% more than an Orca boosted Hulk in highsec. Also looks good on paper, but you have to have to dock up at the first sign of PVP and replace your losses if you fail that, which quickly eats away the 16%. There's also ISK/effort. In highsec the bad ISK/h is balanced out with amazing ISK/effort from AFK mining. In lowsec, AFK mining means certain death. Not only can you not AFK mine, pretty much any other activity has both better ISK/h and safety!

So how do you make lowsec mining viable? Make ore yield dynamic and based on ore mined in a system. More people mining in a system will decrease ore yield and vice versa. In <0.5 this would make risk/reward dynamic and encourage people to mine in dangerous system like Amamake instead of botting/semi-AFK mining in a dead-end system. In highsec it would encourage people to spread out away from Jita (Solitude, anyone?) It would also make a lot of new or dead professions like prospecting and pirating possible and boost current professions like mercenaries.

Wouldn't it be cool if you could make a serious (player) mining corporation that found a system with crazy yield and got so stupidly rich you could hire the local (player) pirate groups for protection? With dynamic yield, you could.

Sugar Kyle
Middle Ground
#2 - 2014-05-21 23:21:47 UTC
Dynamic ore yield would be great. I've written about a system where ships such as the prospect can pull small batches of compressed ore.

I firmly believe that static mining is not going to gain any type of traction with low sec but some type of hunter miner idea would give the opportunistic a chance. I believe that mobility is the key to making mining not boring and making mining viable in low sec.

Member of CSM9 and CSM10.

Systemlord Rah
Garoun Investment Bank
Gallente Federation
#3 - 2014-05-21 23:23:20 UTC
and what about medium to large sized mining corps they could manage alone to drop the yield i meant lets face it with 6-8 miners + boost 6-10 belts are nothing

ok ok only if you have lots of free time without pvp
Arronicus
State War Academy
Caldari State
#4 - 2014-05-21 23:34:04 UTC
Systemlord Rah wrote:
and what about medium to large sized mining corps they could manage alone to drop the yield i meant lets face it with 6-8 miners + boost 6-10 belts are nothing

ok ok only if you have lots of free time without pvp


I'm slightly confused here. Are you saying that 6-8 miners + boost is a medium to large sized mining corporation? I have 10 perfect hulk miners, and I am by no means a rarity in eve.

As for something to change up lowsec, to make it more worthwhile in, yes, I think that would be nice, but simply making it so that the first few miners every day or whatever the cycle could make an absurd amount in a short period of time, then do other activities waiting for the dynamic yield bonus to regenerate? I just don't think that's the right solution, even if admittedly, a big step in the right direction.
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#5 - 2014-05-21 23:35:34 UTC
Systemlord Rah wrote:
and what about medium to large sized mining corps they could manage alone to drop the yield i meant lets face it with 6-8 miners + boost 6-10 belts are nothing

ok ok only if you have lots of free time without pvp


If they're big enough to deplete their home system and the neighboring systems they can either split up or move around. The Rorqual is great for this and I think CCP should make it even better at it when they fix it (jump bridge for industrials?).
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#6 - 2014-05-21 23:50:28 UTC
Arronicus wrote:
Systemlord Rah wrote:
and what about medium to large sized mining corps they could manage alone to drop the yield i meant lets face it with 6-8 miners + boost 6-10 belts are nothing

ok ok only if you have lots of free time without pvp


I'm slightly confused here. Are you saying that 6-8 miners + boost is a medium to large sized mining corporation? I have 10 perfect hulk miners, and I am by no means a rarity in eve.

As for something to change up lowsec, to make it more worthwhile in, yes, I think that would be nice, but simply making it so that the first few miners every day or whatever the cycle could make an absurd amount in a short period of time, then do other activities waiting for the dynamic yield bonus to regenerate? I just don't think that's the right solution, even if admittedly, a big step in the right direction.


That is also a problem now with the first people after downtime getting the best ores and should be fixed whenever CCP disconnects ore respawn from downtime. The dynamic yield should be long term and take months to grow and months to deplete unless nuked by a big mining alliance. Systems should have ore yield multiplier that is increased by a non-linear number decided by the smart people at CCP every time ore respawns and decreased with a linear number for each unit of ore mined.
w3ak3stl1nk
Hedion University
#7 - 2014-05-22 00:48:14 UTC
Ice fields should be low sec only. Not null and not high. And it should really be random per regions so you actually need to find it. This should boost profit margin but still be semi random and hard to camp. This is just an alternative to dynamic yield ... Pulling people from high and null to visit low sec.

Is that my two cents or yours?

Sabriz Adoudel
Move along there is nothing here
#8 - 2014-05-22 01:18:41 UTC
I think by far the best way to add dynamic yield would be to increase the +5% and +10% asteroids dramatically (to perhaps +60% and +150%) and make them quite rare. In addition, decouple their respawning from daily downtime.

The first miner into a system in a while will get a few 250% asteroids to munch and then some 160%. The second miner can either bring a combat ship first and compete for the 250% roids, or just settle for some of the 160% ones. But if a big fleet comes in, they have to mostly settle for 100% ones.

I support the New Order and CODE. alliance. www.minerbumping.com

Velicitia
XS Tech
#9 - 2014-05-22 10:59:55 UTC
Sabriz Adoudel wrote:
I think by far the best way to add dynamic yield would be to increase the +5% and +10% asteroids dramatically (to perhaps +60% and +150%) and make them quite rare. In addition, decouple their respawning from daily downtime.

The first miner into a system in a while will get a few 250% asteroids to munch and then some 160%. The second miner can either bring a combat ship first and compete for the 250% roids, or just settle for some of the 160% ones. But if a big fleet comes in, they have to mostly settle for 100% ones.




This is kinda nice ...

thing is, even if you can "only" get the "vanilla" ores, some bastard botter (or uber multi-boxer) will still be able to outmine a small-medium group of actual players because the players might not all want to mine for 6 hours ... and want to get paid ... splitting ore from a belt or two 5 ways means you're getting pretty low income. Furthermore, there's no real carrot to getting out of a NPC corp.

The new refining changes help, but maybe they don't go far enough?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Abrazzar
Vardaugas Family
#10 - 2014-05-22 11:10:32 UTC
If you make mining dynamic, extend that to other mechanics, too. Dynamic missions, dynamic ratting, dynamic exploration.
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#11 - 2014-05-22 13:36:11 UTC
Velicitia wrote:
Sabriz Adoudel wrote:
I think by far the best way to add dynamic yield would be to increase the +5% and +10% asteroids dramatically (to perhaps +60% and +150%) and make them quite rare. In addition, decouple their respawning from daily downtime.

The first miner into a system in a while will get a few 250% asteroids to munch and then some 160%. The second miner can either bring a combat ship first and compete for the 250% roids, or just settle for some of the 160% ones. But if a big fleet comes in, they have to mostly settle for 100% ones.




This is kinda nice ...

thing is, even if you can "only" get the "vanilla" ores, some bastard botter (or uber multi-boxer) will still be able to outmine a small-medium group of actual players because the players might not all want to mine for 6 hours ... and want to get paid ... splitting ore from a belt or two 5 ways means you're getting pretty low income. Furthermore, there's no real carrot to getting out of a NPC corp.

The new refining changes help, but maybe they don't go far enough?

That's the whole point of my idea. Bots will always perform better than players in a risk-free environment like highsec or that dead-end pocket, but good luck running a botting fleet in Amamake!

Abrazzar wrote:
If you make mining dynamic, extend that to other mechanics, too. Dynamic missions, dynamic ratting, dynamic exploration.

I totally agree! It's only logical that an agents will increase their reward if ignored and that NPC pirate groups grow bigger and stronger with higher bounties if left alone. I didn't include those because mining is in the biggest need of a buff like this and should be prioritized.
Velicitia
XS Tech
#12 - 2014-05-22 13:51:51 UTC  |  Edited by: Velicitia
Tikktokk Tokkzikk wrote:
Velicitia wrote:
Sabriz Adoudel wrote:
I think by far the best way to add dynamic yield would be to increase the +5% and +10% asteroids dramatically (to perhaps +60% and +150%) and make them quite rare. In addition, decouple their respawning from daily downtime.

The first miner into a system in a while will get a few 250% asteroids to munch and then some 160%. The second miner can either bring a combat ship first and compete for the 250% roids, or just settle for some of the 160% ones. But if a big fleet comes in, they have to mostly settle for 100% ones.




This is kinda nice ...

thing is, even if you can "only" get the "vanilla" ores, some bastard botter (or uber multi-boxer) will still be able to outmine a small-medium group of actual players because the players might not all want to mine for 6 hours ... and want to get paid ... splitting ore from a belt or two 5 ways means you're getting pretty low income. Furthermore, there's no real carrot to getting out of a NPC corp.

The new refining changes help, but maybe they don't go far enough?

That's the whole point of my idea. Bots will always perform better than players in a risk-free environment like highsec or that dead-end pocket, but good luck running a botting fleet in Amamake!


Fix here could be to nerf the (NPC Station) refining into the ground -- to the point where max skills and the implant WILL NOT result in "100% yield" anymore.

I mean, it doesn't fix them just selling the ores ... but if they are refining, the only way to get "max refine" is with a POS.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

w3ak3stl1nk
Hedion University
#13 - 2014-05-22 14:43:54 UTC
Velicitia wrote:
Tikktokk Tokkzikk wrote:
Velicitia wrote:
Sabriz Adoudel wrote:
I think by far the best way to add dynamic yield would be to increase the +5% and +10% asteroids dramatically (to perhaps +60% and +150%) and make them quite rare. In addition, decouple their respawning from daily downtime.

The first miner into a system in a while will get a few 250% asteroids to munch and then some 160%. The second miner can either bring a combat ship first and compete for the 250% roids, or just settle for some of the 160% ones. But if a big fleet comes in, they have to mostly settle for 100% ones.




This is kinda nice ...

thing is, even if you can "only" get the "vanilla" ores, some bastard botter (or uber multi-boxer) will still be able to outmine a small-medium group of actual players because the players might not all want to mine for 6 hours ... and want to get paid ... splitting ore from a belt or two 5 ways means you're getting pretty low income. Furthermore, there's no real carrot to getting out of a NPC corp.

The new refining changes help, but maybe they don't go far enough?

That's the whole point of my idea. Bots will always perform better than players in a risk-free environment like highsec or that dead-end pocket, but good luck running a botting fleet in Amamake!


Fix here could be to nerf the (NPC Station) refining into the ground -- to the point where max skills and the implant WILL NOT result in "100% yield" anymore.

I mean, it doesn't fix them just selling the ores ... but if they are refining, the only way to get "max refine" is with a POS.

Maybe they should nerf POS so miners in null need to go to low also. Comparing just to high does not include the bots in deep null areas.

Is that my two cents or yours?

Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2014-05-22 15:08:19 UTC  |  Edited by: Daichi Yamato
Velicitia wrote:


Fix here could be to nerf the (NPC Station) refining into the ground -- to the point where max skills and the implant WILL NOT result in "100% yield" anymore.

I mean, it doesn't fix them just selling the ores ... but if they are refining, the only way to get "max refine" is with a POS.



this is whats happening. with max skills and a 4% implant u yield 72.4% which is the equivalent to todays 100% yield in mineral volume per batch.

The problem with first come first serve belts is timezones. Europe gets much better quality of rocks than US -> AUS does atm.
If super rocks are going to be a thing they need to spawn over time. and, do we need 5% and 10%?

i ask because putting out a WTB ore order to ur corpies requires u to cover all types of ore in all thier variants and having to balance the ratios in which they a re found...would make my life easier Bear

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Gori Thane
Cruisers Crew
#15 - 2014-05-29 01:38:42 UTC
Dynamic ore yield sounds like an answer that would fit very well with Eve's Isk=Risk model! I'm all for making mining more rewarding in lowsec and null since it's so much more risky. +1
Nevyn Auscent
Broke Sauce
#16 - 2014-05-29 04:51:13 UTC
Why would an asteroid suddenly get less ore simply because another miner started mining in the same belt, or even a different belt?
This is just a nerf to any group mining.
Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#17 - 2014-05-29 15:36:39 UTC
Nevyn Auscent wrote:
Why would an asteroid suddenly get less ore simply because another miner started mining in the same belt, or even a different belt?
This is just a nerf to any group mining.


It would take weeks or months to deplete belts unless you nuke it with a massive mining fleet.
w3ak3stl1nk
Hedion University
#18 - 2014-05-29 15:46:55 UTC
Tikktokk Tokkzikk wrote:
Nevyn Auscent wrote:
Why would an asteroid suddenly get less ore simply because another miner started mining in the same belt, or even a different belt?
This is just a nerf to any group mining.


It would take weeks or months to deplete belts unless you nuke it with a massive mining fleet.

So this is to encourage solo gameplay?

Is that my two cents or yours?

Tikktokk Tokkzikk
V0LTA
OnlyFleets.
#19 - 2014-05-29 16:37:14 UTC
w3ak3stl1nk wrote:
Tikktokk Tokkzikk wrote:
Nevyn Auscent wrote:
Why would an asteroid suddenly get less ore simply because another miner started mining in the same belt, or even a different belt?
This is just a nerf to any group mining.


It would take weeks or months to deplete belts unless you nuke it with a massive mining fleet.

So this is to encourage solo gameplay?


No it would encourage people to move around instead of sitting in next to Jita or in a dead-end pocket far away from everything.

The ore yield change should be non-linear, so most systems would keep around the same yield as now, but systems next to Jita would have slightly less and Amamake would have much more.
Abrazzar
Vardaugas Family
#20 - 2014-05-29 16:43:03 UTC
Shouldn't be a yield modifier but a asteroid spawn modifier. Easier on the database and more logical.
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