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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
addelee
KarmaFleet
Goonswarm Federation
#2001 - 2014-05-21 17:44:00 UTC
Oooooh; I've a nice conspiracy theory that's spawned out of this.
I've just noticed the bonus '-10% jump fuel requirements' for JF's.

So essentially, the fuel changes effect all capital size ships and above except JF's.
If you pick most large scale battles, they've involved these ships and if you also look at said battles, the servers cannot cope and either get hit with 95% TiDi or they just crash. Either way, not good press.
Part of this was the drone problem and this has been fixed in the super cap nerf and drone 'rebalancing'.

But ship numbers are high as well and no one likes to lose titans and supers as they take so long to build due to nullsec bottlenecks and the sheer cost and time of them. So sub-caps turn up to defend their larger brothers/sisters.

If fuel prices are increased, in theory, less jump capable ships will be fielded as it costs that must more to go to war (wars are already expensive). If less caps are being fielded, less large scale war will happen and the less the servers will crash and the less bad press goes out.

Is that what we're attempting to achieve in all this?
Daichi Yamato
Jabbersnarks and Wonderglass
#2002 - 2014-05-21 17:45:28 UTC  |  Edited by: Daichi Yamato
Vincintius Agrippa wrote:
Daichi Yamato wrote:
Dracvlad wrote:


Well you should care, but you are too up your self to understand that if Eve keeps going this way then the only people left in Eve will be gankers, griefers, scammers, meta-gamers, power gamers


u mean the ppl that actually play this game?

if u want a non-PvP game like starcitizen then why did u join a PvP MMO in the first place? why are u in a game where ganking, greifing, scamming, meta-gaming and power gaming is not just ok, its applauded.



Whoa whoa whoa, Whats all this talk of eve being a pvp mmo? Despite what most people think, eve isn't Unreal tournament Online in space. It is a sandbox game where you can do whatever you want. Non pvp players are the backbone of eve actually and make up a significant amount of subscriptions. Non pvp players, also known by the derogative term care bare(s) are provide for most of the things in eve except directly blowing someone else up.

If this game was solely based on pvp then we would not have no industry, no pi, we'd have nothing actually.

We'd be the online version of HOMEWORLD.


whoa whoa whoa, u have absolutely no idea what ur talking about.

PvP players mine too.
PvP players market trade too.
PvP players mission too.
PvP players use freighters too.
PvP players manufacture too.

no, the game does not depend on carebears for anything. they are no back bone for anything. This is a PvP game. u should look up the definition of PvP and 'carebear'. (or here)

edit
no'2 definition is better

Quote:
As an insult, the term applies less to players who merely prefer PVE to PVP and more to individuals who question the basic legitimacy of PVP or who greatly overreact to their avatars' deaths'


Quote:
The key perceived difference between 'carebears' and players who simply PvE is their attitude towards PvP encounters.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#2003 - 2014-05-21 17:46:11 UTC
damage controls probably shouldn't even exist
Sipphakta en Gravonere
Aliastra
Gallente Federation
#2004 - 2014-05-21 17:46:16 UTC
addelee wrote:
Oooooh; I've a nice conspiracy theory that's spawned out of this.
I've just noticed the bonus '-10% jump fuel requirements' for JF's.


It's been there since JF first were introduced, as far as I know. It's no new bonus.
Silvetica Dian
Imperial Shipment
Amarr Empire
#2005 - 2014-05-21 17:46:49 UTC
Vincintius Agrippa wrote:
Daichi Yamato wrote:
Dracvlad wrote:


Well you should care, but you are too up your self to understand that if Eve keeps going this way then the only people left in Eve will be gankers, griefers, scammers, meta-gamers, power gamers


u mean the ppl that actually play this game?

if u want a non-PvP game like starcitizen then why did u join a PvP MMO in the first place? why are u in a game where ganking, greifing, scamming, meta-gaming and power gaming is not just ok, its applauded.



Whoa whoa whoa, Whats all this talk of eve being a pvp mmo? Despite what most people think, eve isn't Unreal tournament Online in space. It is a sandbox game where you can do whatever you want. Non pvp players are the backbone of eve actually and make up a significant amount of subscriptions. Non pvp players, also known by the derogative term care bare(s) are provide for most of the things in eve except directly blowing someone else up.

If this game was solely based on pvp then we would not have no industry, no pi, we'd have nothing actually.

We'd be the online version of HOMEWORLD.


Every activity in eve is a form of pvp and effects other players including mining, missioning and hauling.
When people talk of pvp in eve they are not just talking about violence but also the market.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Marlona Sky
State War Academy
Caldari State
#2006 - 2014-05-21 17:47:10 UTC  |  Edited by: Il Feytid
Captain Finklestein wrote:
This is some weird ****.

The Charon and Fenrir can shield tank or hull tank.
The Obelisk and Providence can only hull tank.

The shields should not be strong enough to shield tank. They should be strong enough to make logi support feasible, but no larger. This is what should set apart the races; the ability to logi with shield vs. armour.




I would not be opposed to seeing zero cap recharge rate on all capital ships. Twisted
Valterra Craven
#2007 - 2014-05-21 17:48:15 UTC  |  Edited by: Valterra Craven
Daichi Yamato wrote:
Valterra Craven wrote:
CCP Fozzie wrote:
addelee wrote:

JF's are having their fuel usage increase by 50% in kronos.


This is not correct. The fuel change is currently scheduled for Crius.



So still no comment on getting a role bonus on t1 freighters to at least to be able to fit a PDU?


let the PDU go. it'll never balance against resistance and layered plating.


You mean it will never be as powerful as either of those fitting choices that armor freighters get?

I'll be fine with dropping it as long as as they revert the changes to HP and just put everything back in hull where it should be.
Celly S
Neutin Local LLC
#2008 - 2014-05-21 17:48:57 UTC
Sipphakta en Gravonere wrote:

What does ISK efficiency have to do with ganking?



ummm... Ok, not to sound like an arse, but you really ask that didn't you? for those who gank for profit, you can't stay in business very long if you're spending more than you're making.

LOL o/
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

addelee
KarmaFleet
Goonswarm Federation
#2009 - 2014-05-21 17:49:31 UTC
Sipphakta en Gravonere wrote:
addelee wrote:
Oooooh; I've a nice conspiracy theory that's spawned out of this.
I've just noticed the bonus '-10% jump fuel requirements' for JF's.


It's been there since JF first were introduced, as far as I know. It's no new bonus.


I should have noticed that . You are completely correct. Still, we all like a conspiracy Smile
Aureus Ahishatsu
Deadspace Knights
#2010 - 2014-05-21 17:50:37 UTC
Silvetica Dian wrote:
Marcus Iunius Brutus wrote:
Single-crystal Superalloy I-beam price crash in 3... 2... 1...
People with buy orders at 1M ISK that are at work now probably cry.


They were at over 1.4 mill in amarr until i sold mine into them.......
none over a mill in amarr any more.
i logged out a of a pith penal to log my market alt to sell them and then back to pith penal. got to it just in time.


Already happening lol dodixie is seeing a drop even with the small market for them there.
Bagrat Skalski
Koinuun Kotei
#2011 - 2014-05-21 17:53:36 UTC
Klarion Sythis wrote:
Bagrat Skalski wrote:
Fozzie have seen my old post.

Hey guys, this one time I mentioned something vaguely similar that nobody read, so here I am to take credit for it.

Damn right I did. Lol
But I could not make those stats myself.
I love those changes, Big smile
Aureus Ahishatsu
Deadspace Knights
#2012 - 2014-05-21 17:54:39 UTC
Marlona Sky wrote:
Hiryu Jin wrote:
so instead of a kick in the balls, we're supposed to be happy with a punch to face?

Yes.


You certainly displayed elegance in your answer to his question didn't you....
Alghara
Les chevaliers de l'ordre
Goonswarm Federation
#2013 - 2014-05-21 17:54:45 UTC
look like really better this new draft
Grenn Putubi
Sebiestor Tribe
Minmatar Republic
#2014 - 2014-05-21 17:56:02 UTC
Can someone justify to me how altering all the freighters' tanks to rely more heavily on armor or shield and then giving all the freighters low slots but no mids is fair? It's going to provide a clear advantage to the armor tank freighters when they can forgo cargo space in favor of tank modules when traveling through dangerous space and the shield tank freighters can not.

I was fine with them getting rig slots because it would allow all the freighters to still compete on an even field, but giving low slots and no mids really changes the balance. If you're going to start giving the freighters module slots then you need to actually give them all slots they can use effectively.

Shield tank freighters should get at least 1 mid slot and 1 less low slot, then adjust their cargo holds so that they have greater base cargo space and end up competitive with the armor freighters using 3 cargo expanders while using only 2.
Kathtrine
My Dot Corp
#2015 - 2014-05-21 17:58:01 UTC
QuestionWhy don't you just allow all fittings and rigs on them and let the players make up their minds on how to fit them?

AttentionThough I am sure they will just be fit for fuel and cargo personally.

Both of which I don't have a problem with.

On this issue I see a lot of waffle and lack of time put it. I know you want to do something... but doing crappy things is not the answer.



[b]If your griefing about EvE online and still paying for it, your hooked and CCP has done thier job.

Now go blow somebodies ship up and stop whining about whatever your are lacking.[/b]

Tau Cabalander
Retirement Retreat
Working Stiffs
#2016 - 2014-05-21 17:58:21 UTC
So with rigs I could fit 2x T2 and regain what I already had, plus gain a "utility" rig.

Now even that isn't possible. Cry

Maybe it is just me, but I still don't see any point to all of this. I was happy with my fleet of Charons and Rheas as-is.
Cardano Firesnake
Fire Bullet Inc
#2017 - 2014-05-21 17:58:23 UTC
Quite better than before!
We will finally have fitting option on freighters.
Thank you.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

MaraudR73
School of Applied Knowledge
Caldari State
#2018 - 2014-05-21 17:58:43 UTC
Thank you Fozzie for listening to the players!


I am still not very happy with align-time nerf on the Jump Freighters, but at least we have to option now to refit as we want without having to spend hundreds of millions on rigs that you cant change..


Tyr Dolorem
State War Academy
Caldari State
#2019 - 2014-05-21 17:58:52 UTC
Grenn Putubi wrote:
Can someone justify to me how altering all the freighters' tanks to rely more heavily on armor or shield and then giving all the freighters low slots but no mids is fair? It's going to provide a clear advantage to the armor tank freighters when they can forgo cargo space in favor of tank modules when traveling through dangerous space and the shield tank freighters can not.

I was fine with them getting rig slots because it would allow all the freighters to still compete on an even field, but giving low slots and no mids really changes the balance. If you're going to start giving the freighters module slots then you need to actually give them all slots they can use effectively.

Shield tank freighters should get at least 1 mid slot and 1 less low slot, then adjust their cargo holds so that they have greater base cargo space and end up competitive with the armor freighters using 3 cargo expanders while using only 2.


I'm fairly sure bulkheads give more ehp than resist mods regardless of freighter race.
Sven Viko VIkolander
In space we are briefly free
#2020 - 2014-05-21 17:59:17 UTC
CCP Ytterbium wrote:
TheMercenaryKing wrote:
Love the new update, but one question, when will damage controls become passive mods?


That indeed is a good question.


No greater nerf to ganking / would there ever be.