These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Luscius Uta
#1921 - 2014-05-21 16:40:36 UTC
Low slots are so much better than rigs, since they actually give Freighters viable customization options, and without increasing their price drastically.

I'm still a bit unsatisfied with inability to fit a Damage Control though, as it's obvious that CCP wanted to please Freighter gankers with that one. Remember it's an active module, so it won't save people from ganks if they autopilot their Freighters.
However this is still somewhat countered with massive boosts to Shield and Armour Hitpoints, as Freighters will now actually have a chance to be saved from ganks if they have are being escorted by Logi or two. Can't wait the next Burn Jita to see how it'll turn out!

Workarounds are not bugfixes.

Dave Stark
#1922 - 2014-05-21 16:40:59 UTC
Steve Ronuken wrote:
Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts.

which battlecruiser has a jump drive?
Tippia
Sunshine and Lollipops
#1923 - 2014-05-21 16:41:36 UTC
Azami Nevinyrall wrote:
Or I'll continue using my tanked Orca like I've been doing for the past 3 years...

I don't mind making extra trips if it means my product has a higher chance of actually making it to market and not in a killmail...

Providence: 350k EHP + 383k m³
Ark: 577k EHP(!) + 118k m³

Any of these strike your fancy? Blink
Retar Aveymone
GoonWaffe
Goonswarm Federation
#1924 - 2014-05-21 16:41:42 UTC  |  Edited by: Retar Aveymone
KIller Wabbit wrote:
Say bye-bye small null corps.

I'll check back in a couple of years to see if CCP has stopped doing boneheaded things.

im curious, what part of small null corps do you (with your expensive npc corp experience) think is hurt by this? they can now get back to old performance for like 3m isk, and can buy mods to decrease fuel use when unloaded or not completely full

sounds great

Dave Stark wrote:
Steve Ronuken wrote:
Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts.

which battlecruiser has a jump drive?

the one in the carrier you're jumping if you need links which also happens to give you reps
Azami Nevinyrall
172.0.0.1
#1925 - 2014-05-21 16:42:51 UTC
Kaarous Aldurald wrote:
Azami Nevinyrall wrote:
Dirk MacGirk wrote:
Azami Nevinyrall wrote:
Ok, these changes I'm happy with!

Now, can we get the CPU to 30 to put a DCU II on there? Then I'll happily buy one and use it alot!


No, you get no DCU and you'll live with it because the tradeoff would be to nerf the structure into the ground.

And if you need a freighter to get the job done, you'll be happily buying one anyway.

Or I'll continue using my tanked Orca like I've been doing for the past 3 years...

I don't mind making extra trips if it means my product has a higher chance of actually making it to market and not in a killmail...


Has the concept of "you don't have to fill the cargohold" ever occurred to you?

I don't even fill my Orca...

I'd like to know where you got the intel that said I do...

...

Querns
Science and Trade Institute
Caldari State
#1926 - 2014-05-21 16:42:59 UTC
The new changes sound like a good replacement for rigs, especially for Jump Freighters. Good looking out.

Regarding the gulf between Kronos and Crius and the lack of options for Jump Freighters, in reality, there's actually a reason to fit warp speed lowslots for a Jump Freighter. When you're doing runs between lowsec and highsec, warp speed matters a lot now. Ever since Rubicon, the speed at which you can do these trips is constrained heavily by warp speed. My logistics route's lowsec / highsec border has distances such that I can only get three jumps per cyno, and that is only if I am paying attention and do not miss a single action or session timer. With warp speed lowslots, I can fit for those when I'm making my (empty) run back to highsec and save some time.

This was technically possible in the rig slot scenario by fitting warp speed rigs, but it would not have been compelling enough to do in place of cargo rigs, given the expense of capital rigs and the inability to remove rigs without destroying them.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Nex Killer
Perkone
Caldari State
#1927 - 2014-05-21 16:43:15 UTC
Fozzie can you still look into lower the amount of Capital Cargo Bays needed to build a freighter because they're losing so much of their base cargo.
Tippia
Sunshine and Lollipops
#1928 - 2014-05-21 16:43:30 UTC
Steve Ronuken wrote:
Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts.

No, I'm frankly worried about the exact opposite. The tank they can provide right out the gate right now is a bit silly… Ugh
Aerissa Nolen
Doomheim
#1929 - 2014-05-21 16:44:07 UTC
Can CCP confirm that it is intentional for Providence and Fenrir to now have the same base cargo capacity?
Azami Nevinyrall
172.0.0.1
#1930 - 2014-05-21 16:44:26 UTC
Tippia wrote:
Azami Nevinyrall wrote:
Or I'll continue using my tanked Orca like I've been doing for the past 3 years...

I don't mind making extra trips if it means my product has a higher chance of actually making it to market and not in a killmail...

Providence: 350k EHP + 383k m³
Ark: 577k EHP(!) + 118k m³

Any of these strike your fancy? Blink

Oh trust me, they do!

Until I see *Final* numbers and on TQ, I'm not changing any skillque...

...

Querns
Science and Trade Institute
Caldari State
#1931 - 2014-05-21 16:44:44 UTC
KIller Wabbit wrote:
Say bye-bye small null corps.

I'll check back in a couple of years to see if CCP has stopped doing boneheaded things.

I am genuinely interested in the cognitive dissonance that has generated this conclusion. Lowslots on freighters and JFs kills small null corps?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Dirk MacGirk
Specter Syndicate
#1932 - 2014-05-21 16:44:47 UTC
Gregor Parud wrote:
Valterra Craven wrote:
Gregor Parud wrote:

Power projection is what creates massive coalitions resulting in boring, stagnant gameplay and empty space. Just because there's *some* stuff happening doesn't mean it's not a borefest. If you can't understand this then I don't know what to tell you.


No, power projection has nothing to do with empty space. Null was just as empty before power projection existed and it will be just as empty if it doesn't exist.


Of course it does, power projection in all its forms is the exact reason why it's mostly empty.


You need to get a grip on the 0.0 sock puppet stuff and your bad information related to force projection and why space is empty. Worthless space is worthless. Can't help that there is so much of it in between areas of usefulness. But also, what you see as empty, isn't in fact empty. I'm quite certain there is a POS there quietly milking some vital moon. The poor workers inside that POS don't take kindly to you overlooking their contribution to the nullsec war chest. But maybe if you say 0.0 and force projection and bad a few more times, you may make yourself right.
Dave Stark
#1933 - 2014-05-21 16:45:22 UTC
Azami Nevinyrall wrote:
I don't even fill my Orca...

I'd like to know where you got the intel that said I do...

so you have no need for a freighter, that means these changes won't worry you in the slightest.
Tippia
Sunshine and Lollipops
#1934 - 2014-05-21 16:45:26 UTC  |  Edited by: Tippia
Azami Nevinyrall wrote:
Tippia wrote:
Providence: 350k EHP + 383k m³
Ark: 577k EHP(!) + 118k m³

Any of these strike your fancy? Blink

Oh trust me, they do!

Until I see *Final* numbers and on TQ, I'm not changing any skillque...

Pff. What's this “being sensible” stuff you're doing. Getoutahere! Lol


On a more serious note, these are the base tank stats I'm calculating from. Can anyone check to see if I've missed something because it doesn't seem like it… These are the base stats from the OP, and the effective EHP for each tier includes skills at V (so +25% from Mechanics, Hull Upgrades, and Shield Mgt, and +50% for the JFs).
Warr Akini
Imperial Academy
Amarr Empire
#1935 - 2014-05-21 16:47:39 UTC  |  Edited by: Warr Akini
Tippia wrote:
Ok, new tables:

• The full gamut of Tank vs. Cargo (red = worse than both base and Rubicon stats; yellow = better than Rubicon, worse than base; blue = better than base, worse than Rubicon; green = better than both).

tl;dr: the only ones who have anything to complain about anything anymore are gankers…


Indeed. I suppose it's time to speak up, then.

Taking a quick look at Tippia's tables (which I will confirm when my little trained minions get around to hacking up EFT or something similar to it with numbers), there are a few things that are pretty concerning for someone who built the last two years of his EVE career on freighter ganking, with all the commensurate laughs and guffaws. There are of course many less people doing what I do than say hauling goodies around; everyone hauls at some stage or has someone haul for them - the Ministry of Love is no exception, but when there's such a glaring numbers issue put in front of me it's hard not to speak up.

I see a major opportunity in customization (honestly, I'd love to see i-stabbed fenrirs zipping around more - insert some sort of fat-shaming joke here), but I also look at that scaling on the EHP side of the chart and notice something pretty woeful in terms of the new risk balance of the freighter proposition. In the very best case for freighter/JF EHP, that being three bulkheads, you gain in the vicinity of 75% of your EHP versus pre-Kronos - an Anshar in a 0.5 system fully bulkheaded now takes something like 15 Taloses to kill - something that really only one organization tends to be able to do at any regular interval, that being mine of course (although I do have my eyes on one very promising group who continues to dazzle me at every turn). Of course, as you climb the security status ladder, that number increases dramatically. However, look at the downside on the EHP chart. Even at the very worst-case scenario for a freighter or JF's EHP (three cargo expanders), you're losing somewhere between 10-20% of the pre-Kronos EHP...hell, the Fenrir loses only 2-3%.

So then, the question to CCP Fozzie is if this is meant to be a nearly straight EHP buff for freighters, offering 75% EHP bonus on the upside versus only a 3-20% EHP drop on the downside. I'm happy to accept the nerfbat, as the Ministry of Love and me in particular have benefited in laughs and dollars over the past two years pretty heavily (not to mention Burn Jita and etc, which of course will still continue regardless), but note that not many other organizations have been able to sustain that kind of activity, and this will only increase the barrier to entry for gankers (I suspect plenty of folks in this thread would love to see that, but if you're in that camp you might imagine I'm not talking to you). So then, is this meant to be a survivability buff? Fully bulkheaded jump freighters, sitting at between 500-675k EHP (versus current of 320-365), will be damned near unkillable outside of being caught on beacons and poorly-placed cynos in lowsec. Hell, that's a quarter of a trimark/DC'd dreadnought.

Something else to consider - Jump Freighters have long been nearly risk-less (I say nearly, Freight Club's been nice enough to prove me wrong) in their operation when travelling from highsec to low. Simply jump from your trade hub to a lowsec cyno near your operation and start your cynoing. If you're coming back empty, put in bulkheads and you are yet again unkillable!
Azami Nevinyrall
172.0.0.1
#1936 - 2014-05-21 16:47:49 UTC  |  Edited by: Azami Nevinyrall
Dave Stark wrote:
Azami Nevinyrall wrote:
I don't even fill my Orca...

I'd like to know where you got the intel that said I do...

so you have no need for a freighter, that means these changes won't worry you in the slightest.


If I get a higher tank, then I'll have a need for one!

Tippia wrote:
Azami Nevinyrall wrote:
Tippia wrote:
Providence: 350k EHP + 383k m³
Ark: 577k EHP(!) + 118k m³

Any of these strike your fancy? Blink

Oh trust me, they do!

Until I see *Final* numbers and on TQ, I'm not changing any skillque...

Pff. What's this “being sensible” stuff you're doing. Getoutahere! Lol

Sensible?

**** that!

Paranoid is more the word I'm thinking of!

...

Dirk MacGirk
Specter Syndicate
#1937 - 2014-05-21 16:48:15 UTC
Kaarous Aldurald wrote:
Azami Nevinyrall wrote:
Dirk MacGirk wrote:
Azami Nevinyrall wrote:
Ok, these changes I'm happy with!

Now, can we get the CPU to 30 to put a DCU II on there? Then I'll happily buy one and use it alot!


No, you get no DCU and you'll live with it because the tradeoff would be to nerf the structure into the ground.

And if you need a freighter to get the job done, you'll be happily buying one anyway.

Or I'll continue using my tanked Orca like I've been doing for the past 3 years...

I don't mind making extra trips if it means my product has a higher chance of actually making it to market and not in a killmail...


Has the concept of "you don't have to fill the cargohold" ever occurred to you?


It never occurs to them. That is what is great for the gankers with this change. Significantly increase the cargo capacity and more people will put even more value into their ships. For the rest of us, we'll use the best option for the task at hand.

Like I said, if he really needed a freighter to haul loads that will only fit in a freighter, he would have done so regardless of the changes. Orcas can't move everything. Different ships for different needs.
Claudine va Tefairevoir
Doomheim
#1938 - 2014-05-21 16:50:01 UTC
675kEHP on an Anshar with 3 bulkheads ?

That doubles the amount of value that can be hauled through Hi-Sec with an acceptable risk. Besides Ore and Minerals the tanking abilities have always been the limiting factor to hauling, not the cargohold.

Though I will personally benefit from the changes, I do not like them - no ship should ever be that close to ungankable as the JF are after these changes.
Rowells
Blackwater USA Inc.
Pandemic Horde
#1939 - 2014-05-21 16:50:19 UTC
Dave Stark wrote:
Steve Ronuken wrote:
Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts.

which battlecruiser has a jump drive?

apparently some people actually fly through gates with their jf

surprising, i know
Axe Coldon
#1940 - 2014-05-21 16:50:27 UTC
Steve Ronuken wrote:
Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts.


Should we be worried a CSM member thinks BC's can jump..or does he know something we don't know.

You can escort a JF with a carrier though. And it is done occasionally.

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.