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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Daichi Yamato
Jabbersnarks and Wonderglass
#1901 - 2014-05-21 16:23:21 UTC
Tippia wrote:
Ok, new tables:

New alignment times depending on base and a more balanced fit (red = worse than Rubicon, Green = better than rubicon).

• The full gamut of Tank vs. Cargo (red = worse than both base and Rubicon stats; yellow = better than Rubicon, worse than base; blue = better than base, worse than Rubicon; green = better than both).

I haven't really done any other combos because the other sensible modules (CPR, istab, hacc) either have no effect at all or no effect that freighter pilots care about.

tl;dr: the only ones who have anything to complain about anything anymore are gankers…


looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Marcus Gord
Caldari Provisions
Caldari State
#1902 - 2014-05-21 16:24:22 UTC
Tippia wrote:
Ok, new tables:

New alignment times depending on base and a more balanced fit (red = worse than Rubicon, Green = better than rubicon).

• The full gamut of Tank vs. Cargo (red = worse than both base and Rubicon stats; yellow = better than Rubicon, worse than base; blue = better than base, worse than Rubicon; green = better than both).

I haven't really done any other combos because the other sensible modules (CPR, istab, hacc) either have no effect at all or no effect that freighter pilots care about.

tl;dr: the only ones who have anything to complain about anything anymore are gankers…


for providing those numbers of tank/vs cargo, i love you.

now i can see that i'm rather happy with these new, revised changes.

In a few moments you will have an experience that will seem completely real. It will be the result of your subconscious fears transformed to your conscious awareness.

http://i.imgur.com/LM2NKUf.png

iskflakes
#1903 - 2014-05-21 16:25:52 UTC
I liked the rig changes, but I like these changes more.

+1

-

James Amril-Kesh
Viziam
Amarr Empire
#1904 - 2014-05-21 16:26:05 UTC
CCP Fozzie wrote:
To help address the lack of interesting options for Jump Freighters, we are planning to introduce a set of jump fuel conservation modules in the Crius release in July. These modules will not be available in Kronos.

Will these modules be made exclusive to jump freighters or will other caps be able to use them?

Enjoying the rain today? ;)

Dirk MacGirk
Specter Syndicate
#1905 - 2014-05-21 16:27:04 UTC
CCP Fozzie wrote:
Hey everyone the Op has now been updated with a revised version of the design. As many of you were anticipating, we will be achieving the goal of customizability through low slots instead of rig slots. Big thanks to everyone who has provided reasoned feedback in the thread and special thanks to the CSM.

Let us know what you think!


No mid slot for a web? So now I can't have two freighters that can web each other from gate to gate? Great. Oh well, it'll have to do. LOL

I think this is a much more sensible solution. Limited mods provide actual flexibility.

Now everyone say, "Thank you Fozzie"
Tippia
Sunshine and Lollipops
#1906 - 2014-05-21 16:27:22 UTC  |  Edited by: Tippia
Daichi Yamato wrote:
looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP

The thing is that they have almost universally gotten significant increases in non-hull tanking, on top of fairly small adjustments to account for bulkheads. And yes, some of those changes could (and should) probably be dialled back a bit.
Chase Paladin
Caldari Provisions
Caldari State
#1907 - 2014-05-21 16:29:13 UTC
Better than before but still resembles Taint P

The slow blade penetrates the shield... but look down. We'd have joined each other in death.

Kaarous Aldurald
Black Hydra Consortium.
#1908 - 2014-05-21 16:30:48 UTC
Tippia wrote:
Daichi Yamato wrote:
looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP

The thing is that they have almost universally gotten significant increases in non-hull tanking, on top of fairly small adjustments to account for bulkheads. And yes, some of those changes could (and should) probably be dialled back a bit.


I agree. The armor and shield buffs need to be scaled back.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Sniper Smith
Center for Advanced Studies
Gallente Federation
#1909 - 2014-05-21 16:30:51 UTC
Awesome job CCP Fozzie, thanks for listening :)

It's not uber-expensive, and I can change my freighter each trip to suit the situation.. Tank, Cargo, or speed :)
Grarr Dexx
Blue Canary
Watch This
#1910 - 2014-05-21 16:31:17 UTC
CCP Fozzie wrote:
I want to take this opportunity to remind people that pre-patch market speculation is never guaranteed and CCP takes no responsibility for any isk lost from speculation.


Learned my lesson after training High Energy Physics 4.
Ammzi
Dreddit
Test Alliance Please Ignore
#1911 - 2014-05-21 16:31:55 UTC  |  Edited by: Ammzi
Tippia wrote:
Daichi Yamato wrote:
looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP

The thing is that they have almost universally gotten significant increases in non-hull tanking, on top of fairly small adjustments to account for bulkheads. And yes, some of those changes could (and should) probably be dialled back a bit.


The base ehp is so ridiculously higher in Kronos.
I mean a vanilla kronos fenrir is gonna be able to tank more than a TQ obelisk.

That's a bit worrying.
Aerissa Nolen
Doomheim
#1912 - 2014-05-21 16:33:31 UTC
http://xyjax.com/optimizer_kronos/

Has been updated to replace rigs with cargo expander mods and the new base stats. Other mods to come "soon" as I get a chance to tinker.
Tippia
Sunshine and Lollipops
#1913 - 2014-05-21 16:36:10 UTC
Ammzi wrote:
Tippia wrote:
Daichi Yamato wrote:
looking at that. EHP could be nerfed a bit. triple cargo expanded freighters dont seem to suffer very much in the way of EHP

The thing is that they have almost universally gotten significant increases in non-hull tanking, on top of fairly small adjustments to account for bulkheads. And yes, some of those changes could (and should) probably be dialled back a bit.


The base ehp is so ridiculously higher in Kronos.
I mean a vanilla kronos fenrir is gonna be able to tank more than a TQ obelisk.

That's a bit worrying.

I'm hoping that I've gotten some of the resists wrong, so I'm double-checking those right now…
Imolus
#1914 - 2014-05-21 16:36:36 UTC  |  Edited by: Imolus
CCP Fozzie wrote:

To deal with the first issue, we are making the significant change of providing the goal of customizability through low slots rather than rig slots.

While this gives more customization options compared to just using rigs, why can't you just go ahead and add option for both. Or even better, give a proper set of high/mid/low/rig slots for freighters just like every other ship in the game for consistency and maximum amount of customization. You can come up with 100 use cases for a freighter yet players will always come up with at least one more you didn't think through which is a hard challenge for a game designer but a very rewarding thing for sandbox.
Would this require a lot of work? Yes but not much more than balancing any other ship class or role which you have a great track record of doing.

Please, I beg you, do it the right way so we can enjoy fitting and flying our space Bessies for the next decadeBlink
Dirk MacGirk
Specter Syndicate
#1915 - 2014-05-21 16:36:43 UTC
Azami Nevinyrall wrote:
Ok, these changes I'm happy with!

Now, can we get the CPU to 30 to put a DCU II on there? Then I'll happily buy one and use it alot!


No, you get no DCU and you'll live with it because the tradeoff would be to nerf the structure into the ground.

And if you need a freighter to get the job done, you'll be happily buying one anyway.
KIller Wabbit
MEME Thoughts
#1916 - 2014-05-21 16:38:42 UTC
Say bye-bye small null corps.

I'll check back in a couple of years to see if CCP has stopped doing boneheaded things.
na'Vi Ronuken
Louis Nothing And Nobody
#1917 - 2014-05-21 16:39:01 UTC
i'm going to fit a dmg control and be 100% UNGANKABLE.
Azami Nevinyrall
172.0.0.1
#1918 - 2014-05-21 16:39:07 UTC
Dirk MacGirk wrote:
Azami Nevinyrall wrote:
Ok, these changes I'm happy with!

Now, can we get the CPU to 30 to put a DCU II on there? Then I'll happily buy one and use it alot!


No, you get no DCU and you'll live with it because the tradeoff would be to nerf the structure into the ground.

And if you need a freighter to get the job done, you'll be happily buying one anyway.

Or I'll continue using my tanked Orca like I've been doing for the past 3 years...

I don't mind making extra trips if it means my product has a higher chance of actually making it to market and not in a killmail...

...

Kaarous Aldurald
Black Hydra Consortium.
#1919 - 2014-05-21 16:40:12 UTC
Azami Nevinyrall wrote:
Dirk MacGirk wrote:
Azami Nevinyrall wrote:
Ok, these changes I'm happy with!

Now, can we get the CPU to 30 to put a DCU II on there? Then I'll happily buy one and use it alot!


No, you get no DCU and you'll live with it because the tradeoff would be to nerf the structure into the ground.

And if you need a freighter to get the job done, you'll be happily buying one anyway.

Or I'll continue using my tanked Orca like I've been doing for the past 3 years...

I don't mind making extra trips if it means my product has a higher chance of actually making it to market and not in a killmail...


Has the concept of "you don't have to fill the cargohold" ever occurred to you?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1920 - 2014-05-21 16:40:20 UTC
Worried about your jump freighter? Send it along with a battlecruiser providing armor or shield resist boosts.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter