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[Kronos] Third Person Warp-In/Out Effects

First post
Author
CCP Sledgehammer
C C P
C C P Alliance
#1 - 2014-05-21 16:00:45 UTC
Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.

From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.

We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Vivi Udan
Caldari Provisions
Caldari State
#2 - 2014-05-21 16:03:58 UTC
\o/

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

CCP Sledgehammer
C C P
C C P Alliance
#3 - 2014-05-21 16:07:31 UTC
Vivi Udan wrote:
\o/


That's exactly how I feel getting to share this news with you all.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Rajeet Achmar
Rajeet Achmar Corporation
#4 - 2014-05-21 16:07:35 UTC
I really like them, now for those epic spread out warp ins like in the trailer instead of 2km balls of ships.
Orla- King-Griffin
#5 - 2014-05-21 16:12:51 UTC
These effect put a big dopey grin on my face.
Good job.

Ah shite...

CCP Sledgehammer
C C P
C C P Alliance
#6 - 2014-05-21 16:16:12 UTC
Orla- King-Griffin wrote:
These effect put a big dopey grin on my face.
Good job.


Me too, I am still grinning like a fool. Now to try and get the QA Department in a massive fleet and have them warp to me.

.... On second thoughts, I might be too overcome with joy to function properly after that.

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

Jarnis McPieksu
Aliastra
Gallente Federation
#7 - 2014-05-21 16:18:40 UTC
Jita traffic will be interesting to watch :)
Rajeet Achmar
Rajeet Achmar Corporation
#8 - 2014-05-21 16:24:00 UTC
Jarnis McPieksu wrote:
Jita traffic will be interesting to watch :)


It will be a constant rumble lol
Orla- King-Griffin
#9 - 2014-05-21 16:35:04 UTC
Rajeet Achmar wrote:
Jarnis McPieksu wrote:
Jita traffic will be interesting to watch :)


It will be a constant rumble lol

ShockedStraightStraightStraightCoolBig smile

Ah shite...

Altrue
Exploration Frontier inc
Tactical-Retreat
#10 - 2014-05-21 16:56:01 UTC  |  Edited by: Altrue
My feedback :


  • Make them louder! (relative to the size of ship?)
  • They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
  • Make them bigger visually! (relative to the size of ship?)
  • Make them visible on your own ship!
  • Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Vivi Udan
Caldari Provisions
Caldari State
#11 - 2014-05-21 17:36:49 UTC  |  Edited by: Vivi Udan
I just tried it on the Test Server and I was SOOOOOOOOOO disappointed that I could not see the warp effects on my own ship.
CryCryCryCryCryCryCryCryCry

I do agree with Altrue, the sound effects should some how be linked to the size/mass of the ship (even though there are no sounds in space). Make them visible on your own ship! Although a lot of players will use it to see neutrals warping on grid, the effect is like ship spinning, it is part of what makes internet spaceships...well internet spaceships.

I would recommend not making them "bigger" because having the whole screen flash at you when a neutral warps on grid is just OP.

Future Project Suggestion:
Undocking animation, aka removing the short black screen when going from inside a station to outside a station. And yes I realize this would be hard to do because of places like Jita.

Altrue wrote:
My feedback :

  • Make them louder! (relative to the size of ship?)
  • They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
  • Make them bigger visually! (relative to the size of ship?)
  • Make them visible on your own ship!
  • Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

Nash MacAllister
Air
The Initiative.
#12 - 2014-05-21 17:38:23 UTC
Rajeet Achmar wrote:
Jarnis McPieksu wrote:
Jita traffic will be interesting to watch :)


It will be a constant rumble lol


Which quite frankly would be awesome. Big smile

Yes, if you have to ask yourself the question, just assume we are watching you...

Orla- King-Griffin
#13 - 2014-05-21 18:03:31 UTC
About the only tweak i'd make would be to have it a bit bigger for anything above a cruiser. im not talking by much now.
Id love to see it on my ship as well.

Ah shite...

Lt Sharon Valerii
Perkone
Caldari State
#14 - 2014-05-21 18:07:33 UTC
CCP Sledgehammer wrote:
Orla- King-Griffin wrote:
These effect put a big dopey grin on my face.
Good job.


Me too, I am still grinning like a fool. Now to try and get the QA Department in a massive fleet and have them warp to me.

.... On second thoughts, I might be too overcome with joy to function properly after that.


Just wait for the masstest :D
Sirinda
Ekchuah's Shrine Comporium
#15 - 2014-05-21 18:10:08 UTC
CCP Sledgehammer wrote:
Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.

From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.

We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!


https://www.youtube.com/watch?v=GOo9Xqm9b6U

\o/
CCP Sledgehammer
C C P
C C P Alliance
#16 - 2014-05-21 18:37:49 UTC
Sirinda wrote:
CCP Sledgehammer wrote:
Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.

From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.

We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!


https://www.youtube.com/watch?v=GOo9Xqm9b6U

\o/


Wow. What an awesome version!

Graphical QA Analyst | EVE Quality Assurance | Team TriLambda

DaReaper
Net 7
Cannon.Fodder
#17 - 2014-05-21 19:14:29 UTC
Vivi Udan wrote:
I just tried it on the Test Server and I was SOOOOOOOOOO disappointed that I could not see the warp effects on my own ship.
CryCryCryCryCryCryCryCryCry

I do agree with Altrue, the sound effects should some how be linked to the size/mass of the ship (even though there are no sounds in space). Make them visible on your own ship! Although a lot of players will use it to see neutrals warping on grid, the effect is like ship spinning, it is part of what makes internet spaceships...well internet spaceships.

I would recommend not making them "bigger" because having the whole screen flash at you when a neutral warps on grid is just OP.

Future Project Suggestion:
Undocking animation, aka removing the short black screen when going from inside a station to outside a station. And yes I realize this would be hard to do because of places like Jita.

Altrue wrote:
My feedback :

  • Make them louder! (relative to the size of ship?)
  • They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
  • Make them bigger visually! (relative to the size of ship?)
  • Make them visible on your own ship!
  • Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)



you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Vivi Udan
Caldari Provisions
Caldari State
#18 - 2014-05-21 19:41:23 UTC  |  Edited by: Vivi Udan
DaReaper wrote:
you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out

EVE has never been 1st person oriented like a fighter pilot/fighter pilot game.
One of the cool things about EVE being in 3rd person is that:
1) you can see your ship
2) you can see your guns
3) you can see incoming damage hitting your ship

It only makes sense that you can see some version/angle of the warp effects as well.

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

James Amril-Kesh
Viziam
Amarr Empire
#19 - 2014-05-21 19:41:46 UTC
DaReaper wrote:
you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out

Nobody sees the breaking of the sound barrier.
What you do see is clouds of vapor condensing out of the air as the shockwave around the plane compresses it.
This doesn't necessarily happen at the speed of sound, it's dependent on air temperature, pressure and humidity but if it happens it generally occurs before the airplane reaches the speed of sound.
The only restrictions on the pilot's ability to see it would be the the airplane blocking their view and how much they're able to turn their head.

Enjoying the rain today? ;)

Aikar Nahrnid
Hedion University
Amarr Empire
#20 - 2014-05-21 19:46:17 UTC
Third person warp effects, not first person.
Station exteriors, not interiors.
Such a good things, but you started from wrong direction.
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