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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#1801 - 2014-05-21 15:09:20 UTC
Myst Valkyria wrote:

Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...

The listed align times are with no skills applying.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Marcus Iunius Brutus
Hoborg Labs
#1802 - 2014-05-21 15:09:33 UTC  |  Edited by: Marcus Iunius Brutus
Single-crystal Superalloy I-beam price crash in 3... 2... 1...
People with buy orders at 1M ISK that are at work now probably cry.
Tippia
Sunshine and Lollipops
#1803 - 2014-05-21 15:11:44 UTC
Myst Valkyria wrote:
Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...

No, it's about right. What you have to remember is that align times decrease pretty much linearly with agility bonuses, and by the time you get into freighters (and especially JFs), you've accumulated a lot of agility bonuses.

For freighters, you can pretty much cut them in half by default due to the skill prereqs and sensible training levels and how those skills also affect alignment; for JFs, you'll get just over one third.
Zakarumit CZ
Zakarum Industries
Forgers United
#1804 - 2014-05-21 15:12:04 UTC
Those changes look very interesting. Looking forward to fly those fittable monsters Smile
Myst Valkyria
Red Frog Freight
Red-Frog
#1805 - 2014-05-21 15:12:07 UTC
CCP Fozzie wrote:
Myst Valkyria wrote:

Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...

The listed align times are with no skills applying.


I understand that, but the current align time is for example a Fenrir is 71 seconds with no skills, implants, etc. In your post it's 97.69s. Is that intentional?
Mario Putzo
#1806 - 2014-05-21 15:12:45 UTC
Should have stuck with rig slots.
Arthur Aihaken
CODE.d
#1807 - 2014-05-21 15:14:20 UTC
1. With this change, are hyperspacial rigs still going to be stacking penalized going forward?
2. Instead of a special role bonus, why not just remove the CPU requirements for reinforced bulkheads?
3. What about the addition of a single rig slot in addition to the 3 low slots?

I am currently away, traveling through time and will be returning last week.

Kaarous Aldurald
Black Hydra Consortium.
#1808 - 2014-05-21 15:15:13 UTC
Arthur Aihaken wrote:
1. With this change, are hyperspacial rigs still going to be stacking penalized going forward?
2. Instead of a special role bonus, why not just remove the CPU requirements for reinforced bulkheads?
3. What about the addition of a single rig slot in addition to the 3 low slots?


I can answer number 2 for you straight away.

The Orca. That's why.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Chris Thiesere
IonTek LLC
#1809 - 2014-05-21 15:15:48 UTC  |  Edited by: Chris Thiesere
This is soo much better than the rigs Shocked

@at this guy above me: The orca is already able to fit bulkheads. Would not change a thing Pirate
Tau Cabalander
Retirement Retreat
Working Stiffs
#1810 - 2014-05-21 15:17:00 UTC
Mario Putzo wrote:
Should have stuck with rig slots.

Not enough I-beams in the universe.
Arthur Aihaken
CODE.d
#1811 - 2014-05-21 15:17:29 UTC
CCP Fozzie wrote:
In Kronos we are also adding a new set of low-slot warp speed enhancing modules that can be obtained through low-sec exploration. These modules will increase warp speed by a flat addition of 0.2, 0.25 or 0.3 au/s each. We expect that these will be popular modules for use on Freighters.

1. Are these stacking penalized with each other and/or stacking penalized with hyperspacial rigs?
2. Are the three variants T1, T2 and Faction - or something else?

I am currently away, traveling through time and will be returning last week.

Victoria Sin
Doomheim
#1812 - 2014-05-21 15:17:52 UTC
Kaarous Aldurald wrote:

Pricetag is not a balancing factor, and you don't get immunity in EVE.


Yes, clearly it is. T2 is more expensive than T1. T3 is more expensive than T2. Your expensive Super has a lot of HP and ewar immunity, etc. etc.

The only place the balancing factor isn't allowed is when we're dealing with industry toons doing industry things. Then we decide that we don't want it to be a balancing factor because we don't like industry people and think they should go and play Wow (is that still a thing?).
Axe Coldon
#1813 - 2014-05-21 15:18:47 UTC
Victoria Sin wrote:
Dramaticus wrote:
Null is mostly empty because of most of the space is inherently ****


Provi is mostly populated and its the shittest space in the whole of Eve. It's not the space that's the problem, it's the blue dohnut, the renting concept and the unenlightened blue-dohnut attitude towards other players who "aren't one of us" that's the problem.


Null is empty for lots of reasons. But mainly because its the wild west. There are no laws. Only the size of your gun. High sec is crowded because its relatively safe to live there. NPC's protect you. The only way null could ever hope to be even a fraction of the pilots of high sec..would require more passive protection for system. And maybe NPC's for hire.

People are deluding themselves if they think much pve can go on in null if it was crowded with constant nuets coming thru all the time. Think of Null as the outter reaches of the Universe. And High Sec the overpopulated central core.

Now if we could hire Concord in null sec systems for 5 bil a month or so..(slower response then high of course) that would be awesome. Or modular guns and such that don't have to be next to a pos but in a roid belt say.

Large protected mining ops do happen..but they are also hot drop magnets. The safest way to pve in null is safe up. Better not to get too many people in one system at a time or you are just painting a big red target on your system.

but this is unrelated to freighter mods. Now to convince CCP to give them enough cpu/power for DCU2's. :)

No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced.

Akrasjel Lanate
Lanate Industries
#1814 - 2014-05-21 15:19:02 UTC
This thread is so weird

CEO of Lanate Industries

Citizen of Solitude

Solstice Project
Sebiestor Tribe
Minmatar Republic
#1815 - 2014-05-21 15:19:20 UTC
Obviously, any market changes occurring between CSM evaluation and public release are completely coincidental.

Tippia
Sunshine and Lollipops
#1816 - 2014-05-21 15:19:30 UTC  |  Edited by: Tippia
Kaarous Aldurald wrote:
Arthur Aihaken wrote:
1. With this change, are hyperspacial rigs still going to be stacking penalized going forward?
2. Instead of a special role bonus, why not just remove the CPU requirements for reinforced bulkheads?
3. What about the addition of a single rig slot in addition to the 3 low slots?


I can answer number 2 for you straight away.

The Orca. That's why.

The Orca doesn't particularly care about the CPU requirement for bulkheads. Its only real fitting restriction is the grid required for an MWD.

Victoria Sin wrote:
Kaarous Aldurald wrote:

Pricetag is not a balancing factor, and you don't get immunity in EVE.

Yes, clearly it is. T2 is more expensive than T1. T3 is more expensive than T2. Your expensive Super has a lot of HP and ewar immunity, etc. etc.
Wrong way around. Price is not a balacing factor — it's a balancing product. What this means is that you can't counterbalance overp-erforming items by giving them a price tag. People will just eat the price and go with the bigger effect. Conversely, no matter how cheap, people won't use crap items.

So rather than trying to make price × performance = total package, you set a price on a separate sliding scale that exists in parallel with the sliding scale of performance.
CCP Fozzie
C C P
C C P Alliance
#1817 - 2014-05-21 15:19:32 UTC
Myst Valkyria wrote:
CCP Fozzie wrote:
Myst Valkyria wrote:

Is it me or do these align times seem off? And by off I mean really long. Almost two minutes to align in a Charon with no skills? That can't be right...

The listed align times are with no skills applying.


I understand that, but the current align time is for example a Fenrir is 71 seconds with no skills, implants, etc. In your post it's 97.69s. Is that intentional?


You're correct, it was a mistake I made when typing the post. Should be fixed now.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Allison A'vani
Native Freshfood
Minmatar Republic
#1818 - 2014-05-21 15:19:47 UTC  |  Edited by: Allison A'vani
With the updated changes, I do not hate this. I actually am in support of it. Have my 1 - 2% increased Rhea cargo going out, 3 x inertia stabs when coming back through high-sec (from experience, you never has as much stuff coming back as you do going out). This also saves me a good 3 - 4B as I will not have to replace my High Grade Ascendancy implants with High Grade Nomads. I take back all the hate I gave you so far in this thread Fozzie Smile.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1819 - 2014-05-21 15:20:36 UTC
I like the new plan.

I particularly like the part where it allows every freighter pilot to access the full extent of the new functionality at only modest cost.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1820 - 2014-05-21 15:20:51 UTC
Cool. The stats are still only able to achieve a compensation instead of an improvement over the current state; however, the compensation is not ridiculously expensive anymore. I can at least live a bit better with that.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.