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Scanning Upgrades require activation now?

First post First post
Author
Tania Nie
Paleozoic Era
#1 - 2014-05-20 20:41:33 UTC  |  Edited by: Tania Nie
Activation Cost: 10 - 12 GJ
Activation Time: 12s
Bonus: UNCHANGED

I've trained all scanning skills to level 5, got 'AR-810' plugged in. When using 'Sisters Combat Scanner Probes', I can only gain 2.8 Base Sensor Strength Bonus if 2 'Scan Rangefinding Array II' are fitted on my Helios.

Is this teeny-tiny bonus considered OP to the Devs?

I highly doubt someone would decloak and put his/her ship in danger for that 2.8 'bonus'.

http://imgur.com/o8GtKue

http://imgur.com/ImoVk8V


'Scan Rangefinding Array II' inactive
http://imgur.com/DHoYOhr

'Scan Rangefinding Array II' active
http://imgur.com/sW31Mok
Tragot Gomndor
Three Sword Inc
#2 - 2014-05-20 22:27:28 UTC
If that is true, noone is gonna use them ever again. Maybe scanning noobs in t1 frigs.

NONONONONONO TO CAPS IN HIGHSEC NO

Legion40k
School of Applied Knowledge
Caldari State
#3 - 2014-05-21 00:20:55 UTC  |  Edited by: Legion40k
i don't even

o.o

because that's clearly how to nerf scanning and not just flat out **** people off that scan
Domanique Altares
Rifterlings
#4 - 2014-05-21 04:02:32 UTC
Meh. They were a little too good as it is. I personally don't see an issue; this means that if you want their benefit, you have to stay exposed, and cannot cloak.

If this takes place, the net effect, as pointed out, is that far fewer people will use them. I got along just fine before they were introduced. I'll be fine afterward.
calaretu
Honestly We didnt know
#5 - 2014-05-21 07:28:26 UTC
I'll make fine perfectly without them but I cant see any scenerio where these now will be anything but garbage? Is the idea to make them possible to overheat? If so it would be interesting to see the effect in a red giant system. But still. Would never use them for anything actual useful if this change go through.
Hatshepsut IV
Un.Reasonable
#6 - 2014-05-21 07:53:45 UTC
Domanique Altares wrote:
Meh. They were a little too good as it is. I personally don't see an issue; this means that if you want their benefit, you have to stay exposed, and cannot cloak.

If this takes place, the net effect, as pointed out, is that far fewer people will use them. I got along just fine before they were introduced. I'll be fine afterward.


No, just no.

This makes them worthless to all of w-space and just about for anyone else.

They have little use in buffing scanning sigs, their primary use is making combat scanning faster/better.

If your doing this uncloaked your doing it wrong and most of the time your target will get away.

Public Channel | Un.Welcome

Ezekiel Marr
Sebiestor Tribe
Minmatar Republic
#7 - 2014-05-21 08:46:43 UTC
They were pretty OK when they were passive. Now, when you actually need to decloak to use them, the bonus is way too small to justify the risk.
And please don't tell me to pay attention to overview and d-scan to avoid incoming threats: to successfully scan I already have system scanner and system map to look at.
I propose buffing the bonus on them to compensate for cap usage and introduce passive version of these mods with smaller bonuses.
Rena Senn
Halal Gunnery
#8 - 2014-05-21 10:18:35 UTC
I propose a new rule that anyone who rebalances an item or ship has to use it for at least 6 hours of relevant gameplay after it goes live on the main server so they'll know first hand just how much they may or may not have messed up.
l0rd carlos
the king asked me to guard the mountain
#9 - 2014-05-21 10:20:49 UTC
I like it.

It's a new choice to the prober. Decloak and probe faster, the enemy might see you on d-scan. Probe without them and the enemy might see your probes.

The Virture set club rejoice :)

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Luscius Uta
#10 - 2014-05-21 11:01:35 UTC
What's the point of this when you can still scan cloaked? It's like locking an open door.

Workarounds are not bugfixes.

Ammzi
Dreddit
Test Alliance Please Ignore
#11 - 2014-05-21 11:19:27 UTC
Guess which modules I will be trashing off all my t3 and t2 cov ops probers?
Yup - all of these.

Good job CCP
killerlman
Fast Flow in Slow Motion
White Sky.
#12 - 2014-05-21 11:37:10 UTC
This change just make people who does scanning at pvp,huge battles life harder. I do combat scanning at huge battles and must say that if you implement this to tq its gonna ruin all my fits and whole concept of it.
l0rd carlos
the king asked me to guard the mountain
#13 - 2014-05-21 11:38:09 UTC
killerlman wrote:
This change just make people who does scanning at pvp,huge battles life harder. I do combat scanning at huge battles and must say that if you implement this to tq its gonna ruin all my fits and whole concept of it.


Does that mean you have to adapt?

What changes at the concept?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

killerlman
Fast Flow in Slow Motion
White Sky.
#14 - 2014-05-21 11:40:56 UTC
l0rd carlos wrote:
killerlman wrote:
This change just make people who does scanning at pvp,huge battles life harder. I do combat scanning at huge battles and must say that if you implement this to tq its gonna ruin all my fits and whole concept of it.


Does that mean you have to adapt?

What changes at the concept?


The concept is to kill offgrid boosters and my fit contains one rangefinding array II. And you know when local is 400+ its a bit hard to control your probes but now you forced to control your ass too.
Ab'del Abu
Atlantis Ascendant
#15 - 2014-05-21 11:55:42 UTC
Major nerf to scanning in wormholes ... thx CCP
Owen Levanth
Sagittarius Unlimited Exploration
#16 - 2014-05-21 12:24:55 UTC  |  Edited by: Owen Levanth
Well, now I'm glad I kept putting off skilling up my scan-skill beyond 4. With scanning modules now becoming active, I'll just stop feeling guilty about not using them in my fits. Too bad about my covert-ops frigs, though. They had scan modules just because there was plenty of space, not because I really needed them.

I guess I have to adapt by putting something else in there now. Big smile
Meytal
Doomheim
#17 - 2014-05-21 12:30:29 UTC
Hi CCP!

If you guys want to make active scanning modules to help out the people in hisec and nullsec who can't tell their heads from the hole in their backsides, that's cool. Awesome, even. Make new modules. In fact, there are a number of either active-only or passive-only modules that could use their complementary modules (some drone upgrades, omni-resist shields, etc). It will give industrialists more to make and sell, it will give players more to spend money on, and it will even be a net buff to your core areas without harming anyone.

This is another example of a change that you guys are making / have made that will negatively affect W-space. W-space is all about cloaking and stealth ... where active modules do not work. Unless, of course, you're going to make these become a special case of modules that work while cloaked (my humble opinion: don't even start down that road).

Please don't just blindly change what is there; create new to supplement the game.

I've written a post elsewhere that attempts to explain to the outsider what Wormhole life is about. If you don't live there, it's really difficult to wrap your mind around how different life is there. Please take a moment and look over the post. We are a small part of this game, certainly, but we are still a part of this game. And we like to make things explode using much shiny.

https://forums.eveonline.com/default.aspx?g=posts&m=4586998#post4586998
l0rd carlos
the king asked me to guard the mountain
#18 - 2014-05-21 12:39:57 UTC
killerlman wrote:
l0rd carlos wrote:
killerlman wrote:
This change just make people who does scanning at pvp,huge battles life harder. I do combat scanning at huge battles and must say that if you implement this to tq its gonna ruin all my fits and whole concept of it.


Does that mean you have to adapt?

What changes at the concept?


The concept is to kill offgrid boosters and my fit contains one rangefinding array II. And you know when local is 400+ its a bit hard to control your probes but now you forced to control your ass too.

Ah ok. But that doe not sound like such a big problem.

Scan offgrid / off-dscan? + Stay allignet.
Use the new and cheaper virture set.
Use d-scan before you start scanning to reduce your scanning time.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Franky Saken
Caldari Provisions
Caldari State
#19 - 2014-05-21 12:50:37 UTC  |  Edited by: Franky Saken
l0rd carlos wrote:
killerlman wrote:
l0rd carlos wrote:
killerlman wrote:
This change just make people who does scanning at pvp,huge battles life harder. I do combat scanning at huge battles and must say that if you implement this to tq its gonna ruin all my fits and whole concept of it.


Does that mean you have to adapt?

What changes at the concept?


The concept is to kill offgrid boosters and my fit contains one rangefinding array II. And you know when local is 400+ its a bit hard to control your probes but now you forced to control your ass too.

Ah ok. But that doe not sound like such a big problem.

Scan offgrid / off-dscan? + Stay allignet.
Use the new and cheaper virture set.
Use d-scan before you start scanning to reduce your scanning time.

How are you going to provide warpins on top of the enemy fleet then? You can't squad/wing warp unless on grid with your prober and you can't set up 50 behind them uncloaked.

At least, not in time for them to not have moved up a few hundred km again.

Pretty big nerf to combat probing, not as big to w-space, just annoying but as said before if you have max skills you don't need these modules anyway for the barely no return (unless probably you scanning things like petes). Pretty big nerf to newer players.

Is this all fallout from the scanning changes? I'm all for making prober harder again so no mad here, just pointing out what's wrong in your post.
Domanique Altares
Rifterlings
#20 - 2014-05-21 12:52:42 UTC
Hatshepsut IV wrote:

No, just no.


Yes, just yes.

Quote:

If your doing this uncloaked your doing it wrong and most of the time your target will get away.


Don't do it uncloaked. Time to put on your big boy pants, dig out that virtue clone, and do it like it used to be done before CCP put probing into easy mode.
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