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Tech 3 Rebalance Idea - Rigs are removable

Author
Ktersida Nyn'Amanyn
Querschlaeger
#21 - 2014-05-21 07:27:50 UTC  |  Edited by: Ktersida Nyn'Amanyn
Removing rigs sounds fine to reduce the mess with T3 hulls in my hangar but I’m not sure if we really want that. Look at the freighter rebalance as an example but in the opposite direction. If T3s lose their rig slots we’ll lose a lot of fitting options particularly in the area of tanking and energy supply. CCP would then have to distribute these losses on the base attribute or the bonuses which granted by the subsystems.
Also, I have come to the conclusion that the unusable subsystems should be removed or merged with another rather than to make them useful. This would facilitate much.

I have created an example based on the Proteus of how this could look without rigs. Please keep in mind that the Proteus with these attributes would be worse than it is now with rigs. The slot layout remains as it is.

Proteus Defensive
Adaptive Augmentor (per skill level)
4% bonus to all armor resistances per level
10% bonus to remote armor repair system effectiveness per level
40% (new) bonus to Remote Armor Repairer range
10% (new) reduction in Remote Armor Repairer activation cost

With these adjustments the Proteus becomes an alternative Logistic for Black Ops Fleets and small scale brawling Fleets like in wormeholes without compete with the existing logistics.

Augmented Plating (per skill level)
25% (is 10%) bonus to armor hitpoints per level
2% bonus to effectiveness of Armored Warfare, Skirmish Warfare, and Information Warfare Links per subsystem skill level

Role Bonus:
Can fit Warfare Links

I’ve thought about that very long but it looks to me that this is the way to go to give T3s on grid boosting abilities. Don’t worry about the 25% bonus to armor. The eHP will be nearly the same like a current Proteus with three T1 Trimarks.

Warfare Processor
Remove subsystem, convert existing into Augmented Plating

Nanobot Injector (per skill level)
20% (is 10%) bonus to armor repairer effectiveness per level


Proteus Electronics
CPU Efficiency Gate
Remove Subsystem and add some CPU to the Dissolution Sequencer, convert existing into Dissolution Sequencer

Dissolution Sequencer
Fine as it is

Emergent Locus Analyzer
Fine as it is

Proteus Electronics - Friction Extension Processor
Fine as it is


Proteus Engineering
Augmented Capacitor Reservoir
5% bonus to drone MWD speed per level < remove bonus
7.5% bonus to drone hitpoints per level

+25 Mbit/s drone bandwidth and +50 drone bay to base stats

That should make the Proteus a useful drone boat without special bonus to drones.

Power Core Multiplier
Fine as it is

Capacitor Regeneration Matrix
Fine as it is

Supplemental Coolant Injector
Remove subsystem, convert existing into Capacitor Regeneration Matrix


Proteus Offensive
Covert Reconfiguration
Fine as it is

Drone Synthesis Projector
Fine as it is

Dissonic Encoding Platform
Remove subsystem, convert existing into Hybrid Propulsion Armature

Hybrid Propulsion Armature
Fine as it is


Proteus Propulsion
Gravitational Capicator
Fine as it is

Localized Injectors
Fine as it is

Wake Limiter
Remove subsystem, convert existing into Localized Injectors

Proteus Propulsion – Interdiction Nullifier
Fine as it is


And stop talking about make T3s in line with T2. They are out of line because they are connected straight to the wormehole industry. As long as CCP not introduced something to the wormehole industry to compensate a T3 Nerf then there is no reason to talk about it.
Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2014-05-21 09:14:20 UTC
Zan Shiro wrote:
Omnathious Deninard wrote:
Removing rigs slots and/or removable rigs will do very little in regards of balancing T3s



its certain rig combo's that push them into op realms. And it be the 3 rigs that add some more power to that push.


Removable rigs...would be yet a 3rd push. The catch to the current t3 menace is to cover several bases you need more than 1 of them. Someone too cheap to not have a "true" pvp backup for the say pve tengu, they may be rolling out in a less than optimal pvp tengu. Not a bad thing imo.

I'm not necessarily saying removable rigs on T3s would be a bad thing. If T3s are left as is and are given removable rigs they would be become even stronger.
They must have a proper balance pass done first then if it would keep them in reasonable realms add the ability to remove their rigs.

If you don't follow the rules, neither will I.

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