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Three things that make Crucible a win (or fail)

Author
Indeterminacy
Deep Core Mining Inc.
Caldari State
#21 - 2011-12-02 19:15:02 UTC  |  Edited by: Indeterminacy
1 - Font
2 - scap nerf
3 - hybrid fix

edit: snipe
Jno Aubrey
Galactic Patrol
#22 - 2011-12-03 15:57:36 UTC
Win:

1. Hybrid buff: my Rokh now rocks; 1200 DPS + a wicked tank with a plain T2 fit.
2. You can now set destination to station and autopilot will take you 15km off
3. POS improvements: Online/offline timer changes, Fuel blocks! Well, soon . . . (tm)

Lose:

1. Windows keep stacking when I don't want them to.
2. New font is taking some getting used to. I imagine if I was back in nullsec I'd appreciate it a lot more.
3. Backgrounds. Yes they are pretty, even mesmerizing, but I am colorblind and I WANT TO BE ABLE TO TURN THEM OFF! Evil

Overall, Wins >> Loses. This is the best expansion since RMR and it gives me hope the game is beginning to turn back to the right direction.



Name a shrub after me.  Something prickly and hard to eradicate.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#23 - 2011-12-03 15:59:34 UTC
The inability of people to log off in order to magically disappear from space while they are being shot at is pretty great. Particularly for those of us who often find ourselves shooting at battleships in frigates.
Takseen
Federal Defense Union
Gallente Federation
#24 - 2011-12-03 16:06:08 UTC
1) Convenience buffs, especially autojump.
2) New graphics and sound fx. Not just the fancy stuff like nebulae and the different station environments, but the little things like the sound effects for tractor beams and salvagers.
3) Hybrid weapon rebalance, finally I can use the non-drone bonuses on my ships :)

-slight negative but not CCP's fault, I haven't found a working fitting tool yet.
Tippia
Sunshine and Lollipops
#25 - 2011-12-03 16:22:50 UTC
Only three? Ugh… that'll be hard. What?

Win:
1. More information and functionality at your fingertips (equipment training times, warp-and-activate, corp bookmarks, waypoint display and manipulation, implant KMs, loot all).
2. More coherent and consistently gorgeous visuals (new fancy ships no longer stick out like a sore thumb against ancient backdrops and decorations, and vice versa).
3. Moar stuffs! (more T2 variants, BCs, POCOs, and revamping old stuff to make it viable and “as new” again).

Fail:
1. The forum list feature still doesn't make proper indented lists, so it's just better to hand-write them.
2. Pinning is gone and broken (but will hopefully return and work Soon™)
3. Ehmm… oh, I suppose the whole container-stack-in-the-middle-of-the-screen thing is a bit annoying too…
Bloody Wench
#26 - 2011-12-03 17:03:54 UTC  |  Edited by: Bloody Wench
1: Engine trails are win.
2: Corp BM are win.
3: POS module changes are win. (very fast to setup everything now)


1: Scanning filters are fail.
2: WH API is fail.
3: POS module changes are fail. (Too fast to setup a fully operational deathstar in my WH)


Oh yeah Loot All is pretty damned good too.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Bloody Wench
#27 - 2011-12-03 17:09:14 UTC
Ingvar Angst wrote:
Martyr Theos wrote:
Baah
Baaahhh
Baaahh



You can tell us how you really feel. There's no need to be sheepish amongst friends.



I see what you did there...

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Rykuss
AWE Corporation
Intrepid Crossing
#28 - 2011-12-03 17:18:27 UTC
There's something in this expansion for everyone. I can't say enough positive things about it. Unfortunately, I can't enjoy it because my graphics cards melted two days before launch. Life, like EVE, can kick you in the jewels sometimes. P

You, too, can be a Solid Gold dancer.

JonnyRandom
#29 - 2011-12-03 20:09:59 UTC
Win:
1)Engine Trails!
2)Usability improvements (loot all, jump, etc)
3)Supercap balance

Fail:
1)New font
2)Buggy overview window (can't select tabs if you have some other window active. Have to press within the overview to 'make it active' before you can select tabs)
3)Tier 3 BCs
Ishtanchuk Fazmarai
#30 - 2011-12-03 20:25:51 UTC
Good:

- Loot all (haven't used it yet, but, come on! That should be cool...)
- Stargates point towards the target star, which can be seen. Pweetee.
- More colors for lipstick and blush (not that big deal, and still miss violet/plum colors, but sure nobdy else noticed..)

Bad:

- for the 5th expansion since Apocrypha, no new gameplay for players like me
- NEx completely untouched and ignored, not a single word about it
- no new gameplay in general

Roses are red / Violets are blue / I am an Alpha / And so it's you

OOooole
#31 - 2011-12-03 20:34:26 UTC
1,nothin
2,nothin
3.after 9y loot all

bye bye maybe i com back whe we boost black ops Account Expires 18 January 2012 - 1:38 pm (in 4 days)

Solhild
Doomheim
#32 - 2011-12-03 21:01:41 UTC
1. UI Improvements, new autopilot and font are step in the right direction.
2. In space visuals, Nebulae and Warp effect are great.
3. Loving the new ships, more please Big smile

Hmm, bad woul be something like:

1. Effects, Turret effects, jump at stargate and explosions now looking very dated.
2. Needs more hisec goodness.
3. NeX store still exists so content is locked out of the real game.
Sarina Berghil
Native Freshfood
Minmatar Republic
#33 - 2011-12-03 21:44:00 UTC
Win, best expansion since Apocrypha.


+1's
- Warp tunnels look amazing, and the warping through planet effect is a great workaround for an unsolvable problem.
- Fuel pellets. Any changes that makes life easier for Starbase Technicians is full of win.
- Everything looks more shiny somehow, did someone clean the windows?
- Good old module icons are back. I appreciate that CCP wanted to update them, but the result looked like various shapes of scrap metal. And well the original old design was great.


-1's
- 1 more click needed when changing PI schematics due to loss of focus. It may seem like nitpicking until you try doing it 20 times a day.



There's probably a lot more things I can't recall.
Zagdul
Federal Navy Academy
Gallente Federation
#34 - 2011-12-03 21:55:58 UTC
Posting in a Chribba thread!!! \o/

1. WIN: Ship re-balancing + T3 ships:

There are more gangs out shooting at with different setups. With the changes to Hybrids, Destroyers and the introduction of tier 3 battle cruisers, pvp combat and roaming gangs have picked up. EVE seems fun again =D

2. WIN: Traveling effects.

Everything from the stargates pointing to the next star system, to nebulae to the warp effect to engine trails to the new cyno effect. Kudos for putting it on jump bridges so dudes not in capitals can experience how awesome it is. Every time we go through a jump bridge or use a titan beige, everyone gets to see how cool it looks. Well done.

3. POCO's and Fuel Blocks

Thanks for that buff to low sec/null sec. I know CCP is going to get a lot of flack for this, however I think for long term, it's nice to have resources in low/null space again that hold higher value than empire and are sought after.

We're so excited about this, we've set our POCO taxes to 0% just so our grunts can make more isk doing PI in an order to compensate for the Haven/Sanctum nerf earlier this year that still makes no sense.


My negatives are what isn't implemented yet, not necessarily what is "broken" with the patch:

1. I want that new neocom and overview icons.

2. Sov structures have too much HP. I'd like a system that was resistance based and the strategic level of sov increased the resistances of the structures. When space gets abandoned, the strategic level drops fast so cleanup is fast.

3. Why can't I interact with the box that pops up when someone from my watch list logs in?

Dual Pane idea: Click!

CCP Please Implement

Wyke Mossari
Staner Industries
#35 - 2011-12-03 21:59:02 UTC  |  Edited by: Wyke Mossari
Cedar Locus
Fleet 2 die
#36 - 2011-12-03 22:15:22 UTC
fail
Joe Astor
Federal Navy Academy
Gallente Federation
#37 - 2011-12-04 00:01:03 UTC
Liking the jump button warping you from one gate to another, then jumping you.

Hovering over a skill in the prereqs list of an item brings up a tooltip telling you how long to train the various levels

And Engine trails, my main character was started after engine trails were first removed, nice to see them back so those of us in the same boat as me can experience them.
Joe Astor
Federal Navy Academy
Gallente Federation
#38 - 2011-12-04 00:07:15 UTC  |  Edited by: Joe Astor
[do'h]
March rabbit
Aliastra
Gallente Federation
#39 - 2011-12-04 00:10:00 UTC
can't say this will fail WHOLE expansion....
but:
- windows, windows, WINDOWS!!!! X
1) They always mix when i dock/undock.
2) They switch to other pages when i resize main game window (to restore internal windows).....

It really makes me feel bad.... :(


The Mittani: "the inappropriate drunked joke"

Thevi Olin
0lin Rouge
#40 - 2011-12-04 00:13:44 UTC
Win:

-font
-rails
-nebula

Lose:
-ui scaling

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