These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Pirate Faction Frigates

First post First post First post
Author
Buckethead bot
Ministry of War
Amarr Empire
#1561 - 2014-05-20 14:23:56 UTC
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


Cruor realy needed it, now you can have a fair combination of tank/dmg while still utilizing cruor bonuses.
Maybe its not perfect but definietly flyable Pirate

if only the blood riders implant setup gave you neuting range not speed buff Roll
Harvey James
The Sengoku Legacy
#1562 - 2014-05-20 15:12:30 UTC
mm.. pirate racial implants bonuses..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Altrue
Exploration Frontier inc
Tactical-Retreat
#1563 - 2014-05-20 15:32:50 UTC  |  Edited by: Altrue
CCP Rise wrote:

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).


Its not entierly related, but I feel like there are two ways of considering drones for the game balance team.

  • On one side, ships with drone bays have a precisely crafted drone bay with precise volumes (see my quote above to illustrate how the drone bay was 10m3 - an odd number already- to 5m3 -even odder-). So on this side things looks cool and balanced. Yes its odd to see a ship with less than five drones, but on the other hand this one or two extra drone make a noticeable impact.

  • On the other side, you have ships (to quote a few : Garmur, Naga... even Eagle when compared to other HACs), with ZERO drone bay. Its straight, definitive... and bad?
  • Would these ships be so unbalanced with, say, 10/15m3 of brandwidth? Especially when other ships in their very same class have double or triple the amount of brandwidth without even being drone boats. I'd love to see more small drone bays on ships. Especially now that the drone gameplay and the choice it implies in terms of drone race, is getting better.

Any thoughts on that?

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Crazy KSK
Tsunami Cartel
#1564 - 2014-05-20 15:39:30 UTC
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


This is very much a step in the right direction thank you
Having flown the cruor a lot on the test server, I have to say that this will not be enough however, to bring it up to par with the other four it needs to have its drawback softened a bit.
The most major drawback is the fact that it can be kited out of nos/neut range very easily, to alleviate that I suggest increasing the range on faction nos and neuts, overheated t2 scrams are currently the same range as a-type nos so even if you fit for bling you will still be kited halve the time by a ship fit much cheaper.
Its dps is also so very low that I don't think the removal of the one light drone was necessary, I have lost to buffer fit ships simply because I could not kill them before I ran out of cap even though they where out of cap too

Quote CCP Fozzie: ... The days of balance and forget are over.

Bienator II
madmen of the skies
#1565 - 2014-05-20 15:41:18 UTC
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


i somehow don't see how the cruor might compete with the sentinel. They are both very different ships. Even if you would increase the neut/nos range of the cruor it wouldn't change much on the fact that they are very different. Its a bit like comparing dragoon with a sentinel, its a bit closer but still very different.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Harvey James
The Sengoku Legacy
#1566 - 2014-05-20 15:45:07 UTC
Crazy KSK wrote:
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


This is very much a step in the right direction thank you
Having flown the cruor a lot on the test server, I have to say that this will not be enough however, to bring it up to par with the other four it needs to have its drawback softened a bit.
The most major drawback is the fact that it can be kited out of nos/neut range very easily, to alleviate that I suggest increasing the range on faction nos and neuts, overheated t2 scrams are currently the same range as a-type nos so even if you fit for bling you will still be kited halve the time by a ship fit much cheaper.
Its dps is also so very low that I don't think the removal of the one light drone was necessary, I have lost to buffer fit ships simply because I could not kill them before I ran out of cap even though they where out of cap too


perhaps the module tiercide could help with this .. by having a longer range role meta and perhaps it OH bonus would be range also..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1567 - 2014-05-20 15:45:28 UTC
Altrue wrote:
CCP Rise wrote:

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).


Its not entierly related, but I feel like there are two ways of considering drones for the game balance team.

  • On one side, ships with drone bays have a precisely crafted drone bay with precise volumes (see my quote above to illustrate how the drone bay was 10m3 - an odd number already- to 5m3 -even odder-). So on this side things looks cool and balanced. Yes its odd to see a ship with less than five drones, but on the other hand this one or two extra drone make a noticeable impact.

  • On the other side, you have ships (to quote a few : Moa, Garmur, Naga... even Eagle when compared to other HACs), with ZERO drone bay. Its straight, definitive... and bad?
  • Would these ships be so unbalanced with, say, 10/15m3 of brandwidth? Especially when other ships in their very same class have double or triple the amount of brandwidth without even being drone boats. I'd love to see more small drone bays on ships. Especially now that the drone gameplay and the choice it implies in terms of drone race, is getting better.

Any thoughts on that?


there's also the issue that not all slots are equal. +1 midslot on a frigate is absolutely huge, while +1 utility high (assuming you don't have crazy neut bonuses) is no big deal.
RTSAvalanche
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#1568 - 2014-05-20 19:07:14 UTC
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.



Being able to control range is the one thing that the Cruor has going for it (-90% web)... and now you plan to get rid of its best attribute!?
(web range bonus = hyena... donotwant for cruor)
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1569 - 2014-05-20 19:25:44 UTC
RTSAvalanche wrote:
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.



Being able to control range is the one thing that the Cruor has going for it (-90% web)... and now you plan to get rid of its best attribute!?
(web range bonus = hyena... donotwant for cruor)


you also can control range by capping out your target
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1570 - 2014-05-20 19:43:08 UTC
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.

thank you so much for listening. these improvements are really needed. now i have a few more suggestions.

Drones on ships just arnt they answer to everything, even if you take off the 1 drone and bump up the role damage bonus to 150% it still wont even do half the dps a daredevil does, or the new worm. and i know more people would rather have that extra turret dps than having a drone that provides only an extra 25% dps to the cruor that can be destroyed. (25% damage increase on the cruor with 1 drone, think about that)

the same kind of goes for the ashimmu, blood has just to much to do. neut/nos the target, do dps, gotta active tank (ashimmu only now, maybe the new cruor) put drones one the target, chase down targets with your web and hope you have enough cap to run your tank. playing around in EFT and sinking 800 mil into the new ashimmu it still only had mediocre dps, tank, (huge speed buff thank you) that most other pirate cruiser get by fitting a t2 tank. I know this is for the cruiser thread but you will see it one time or another no point in wasting posts.



Amarr Militia Representative - A jar of nitro

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#1571 - 2014-05-20 19:53:57 UTC
TrouserDeagle wrote:
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


I think just drop the webbing thing and drop the midslots down to 2, give it tank bonus and more lows. that makes a much more generally usable ship. 3 lows and no tank bonus is extremely limiting. add the ridiculously powerful web bonus, and you're primary forever in all frig gangs ever. less 'glass cannon', more versatile. I think lasers and neuts/nos is enough flavour for one line of ships, they don't need the web thing as well.


Yeah, prop mod and web makes so much sense. It's not like anybody would ever want to solo in a pirate frigate.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1572 - 2014-05-20 20:05:18 UTC
Templar Dane wrote:
TrouserDeagle wrote:
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


I think just drop the webbing thing and drop the midslots down to 2, give it tank bonus and more lows. that makes a much more generally usable ship. 3 lows and no tank bonus is extremely limiting. add the ridiculously powerful web bonus, and you're primary forever in all frig gangs ever. less 'glass cannon', more versatile. I think lasers and neuts/nos is enough flavour for one line of ships, they don't need the web thing as well.


Yeah, prop mod and web makes so much sense. It's not like anybody would ever want to solo in a pirate frigate.


are you being terrible again
Draco Knight
Imperial Academy
Amarr Empire
#1573 - 2014-05-20 20:10:26 UTC
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


Noone but you, is forcing the cruor to compete with the sentinel.

You changed how nos works(old nos) on BR ships, you also buffed nos amount. You/I want to fit nos, but it is useless, when we dont live to apply it. Giving the ship a nos range bonus only, would make us able to at least put pressure on targets cap within web and point range.

The additional low and pg/cpu changes are nice, but just scrap the drone bay altogether and add nos range.

I do not wish to/want to fit neuts on my cruor!!! I do that on my sentinel and as it stands even after this latest "buff", the sentinel is still waaay better in every way, since it caps out any frigate within 30km in 2 cycles and have TD for bigger targets.
Cruor remains pointless.

I dream of a nos range bonus too for the ashimmu.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#1574 - 2014-05-20 20:17:21 UTC
Draco Knight wrote:
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


Noone but you, is forcing the cruor to compete with the sentinel.

You changed how nos works(old nos) on BR ships, you also buffed nos amount. You/I want to fit nos, but it is useless, when we dont live to apply it. Giving the ship a nos range bonus only, would make us able to at least put pressure on targets cap within web and point range.

The additional low and pg/cpu changes are nice, but just scrap the drone bay altogether and add nos range.

I do not wish to/want to fit neuts on my cruor!!! I do that on my sentinel and as it stands even after this latest "buff", the sentinel is still waaay better in every way, since it caps out any frigate within 30km in 2 cycles and have TD for bigger targets.
Cruor remains pointless.

I dream of a nos range bonus too for the ashimmu.


could nerf sentinel instead
Draco Knight
Imperial Academy
Amarr Empire
#1575 - 2014-05-20 20:22:00 UTC
TrouserDeagle wrote:

could nerf sentinel instead

Nice bait, not taking it...
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#1576 - 2014-05-20 21:07:23 UTC
TrouserDeagle wrote:
Templar Dane wrote:
TrouserDeagle wrote:
CCP Rise wrote:
Hey guys

Getting caught up on some feedback here finally and working on the Cruor a bit as a result.

What I'd really like to do is get the Cruor into a place where it can keep the Blood bonus layout and still be powerful enough to see battle. The request that's been made several times for an extra low makes a lot of sense but I really didn't think it could afford to give up a high (1 turret? only 1 utility high?) or a mid (web bonus) so I was a bit stuck and then I realized there's no reason it can't have 11 slots, so that's what I'm going to do.

We're also going to up the base PG from 50 to 57 and the base CPU from 140 to 150. Finally, to pay a little back for these improvements we're taking one drone away (from 10m3 to 5m3).

Hopefully all in all this gives enough flexibility in fitting to let you take advantage of the slightly divergent bonuses and that lets us keep the faction line in tact and leave the Cruor as a very unique ship in the frigate class rather than forcing it to compete directly with the Sentinel.

Let me know what you think.


I think just drop the webbing thing and drop the midslots down to 2, give it tank bonus and more lows. that makes a much more generally usable ship. 3 lows and no tank bonus is extremely limiting. add the ridiculously powerful web bonus, and you're primary forever in all frig gangs ever. less 'glass cannon', more versatile. I think lasers and neuts/nos is enough flavour for one line of ships, they don't need the web thing as well.


Yeah, prop mod and web makes so much sense. It's not like anybody would ever want to solo in a pirate frigate.


are you being terrible again


Yes well it's not like it has 500 dps and can get away with not fitting a point.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#1577 - 2014-05-21 00:03:41 UTC
Make up some rp **** for the cruor so it can get a double range bonus for its guns (is not in line, but the bhaal wasnt either for years), making it a lower dps and slower slicer with a web range bonus and powerfull anti tackle neuts (beef its cap up so it can actually run mwd/point/guns/web for a bit).

Not ideal, but makes it usefull. There just isnt anything you can do about the cruor, it is crap design wise since the blood raider stuff really doesnt fit frigates at all.

Or give it a neut and gun range bonus, making it a weaker malice( lowering the pay to win aspect of the at).
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#1578 - 2014-05-21 00:59:00 UTC
W0lf Crendraven wrote:
Make up some rp **** for the cruor so it can get a double range bonus for its guns (is not in line, but the bhaal wasnt either for years), making it a lower dps and slower slicer with a web range bonus and powerfull anti tackle neuts (beef its cap up so it can actually run mwd/point/guns/web for a bit).

Not ideal, but makes it usefull. There just isnt anything you can do about the cruor, it is crap design wise since the blood raider stuff really doesnt fit frigates at all.

Or give it a neut and gun range bonus, making it a weaker malice( lowering the pay to win aspect of the at).

ccp's trend as of recent years is to nerf all amarr dps and give them longer range. which is stupid. the cruor does not need that amarr trait. neut range is the bonus they should go with.

amarr used to be masters of dps and range, now they are range that tickles you.

Amarr Militia Representative - A jar of nitro

Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#1579 - 2014-05-21 03:22:37 UTC
Any chance pirate hulls can get the bump up to 400 calibration Navy ships got?
Crazy KSK
Tsunami Cartel
#1580 - 2014-05-21 05:09:49 UTC
W0lf Crendraven wrote:
Make up some rp **** for the cruor so it can get a double range bonus for its guns (is not in line, but the bhaal wasnt either for years), making it a lower dps and slower slicer with a web range bonus and powerfull anti tackle neuts (beef its cap up so it can actually run mwd/point/guns/web for a bit).

Not ideal, but makes it usefull. There just isnt anything you can do about the cruor, it is crap design wise since the blood raider stuff really doesnt fit frigates at all.

Or give it a neut and gun range bonus, making it a weaker malice( lowering the pay to win aspect of the at).


this is what I wanted the cruor to be initially but people said it would be op *shrug*Ugh

@Rise: since you are so obsessed to keep the cruors bonuses in line with the other blood raider ships how come the dramiel is allowed to keep its bonuses ? cause it works? no that can't be it the 90% web on the cruor worked better.

Quote CCP Fozzie: ... The days of balance and forget are over.