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Opinion: how much does EVE lore really matter to you?

Author
Nakami Saans
Conclave of Independent Pilots
#61 - 2014-05-20 10:05:17 UTC
I enjoy the lore and it has somewhat affected the way I play the game but not by a whole lot.

People: "You shouldn't burn bridges." Me: "I don't, I bomb them from orbit."

Schmata Bastanold
In Boobiez We Trust
#62 - 2014-05-20 10:13:12 UTC
Lore doesn't matter to me except the fact that Amarr needs to be purged with fire.

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Dave Stark
#63 - 2014-05-20 10:16:23 UTC
i honestly couldn't give a toss about the lore.

sure, it's somewhat interesting but if it all vanished over night and i wouldn't bat an eyelid.
Christine Peeveepeeski
Low Sec Concepts
#64 - 2014-05-20 10:20:41 UTC
Day to day no, not at all. As a storyline to my charachter/s then yes very much so. This one for example has quite an interesting arc going from the perspective of where she was and who she is now but does it change what i choose to do when I log in? Not at all.
Ramona McCandless
Silent Vale
LinkNet
#65 - 2014-05-20 10:24:06 UTC
Jur Tissant wrote:
EVE has a unique universe


It doesn't

But thats both a blessing and a curse, so I don't consider that to be one of its flaws

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#66 - 2014-05-20 10:42:02 UTC
Slick Slomopavitz wrote:
Whether it comes to the race/faction you choose to the ships you fly to the decisions you make in game, how much actually has to do with the universe that CCP has created for this game and how much has to do with just getting into space and making things blow up real good?

I loved the lore when I started.. I refused to fly anything but Amarr; I even embraced the role play a little. Then I discovered that people didn't care.. which sucked. So now I don't think about it... that doesn't mean I don't want my Amarr racial hair styles back.Cool

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Brooks Puuntai
Solar Nexus.
#67 - 2014-05-20 11:36:43 UTC  |  Edited by: Brooks Puuntai
The lore is quite interesting, and would be interesting to see the game built more around bringing that to life. However it is understandable that most ignore it completely. From a ingame decision standpoint not really, though I would want to fight for the Republic or Thukker if FW ever actually meant anything substantial.

E: Also CCP making a SP game that was a crossbreed of Skyrim and Mass Effect, that follows more in depth the lore would also be a good idea. So long as they don't pull a ME3 and do a terrible ending.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Marie Trudeau
Trudeau Industrie SA
#68 - 2014-05-20 11:55:22 UTC
I like it as a backstory. Back in my RP days in 2004-2007, it played a bigger role in my in-game life than since that time, but it has never dictated ships or things like that.
Mithandra
B.O.P Supplication For Glorious
Dracarys.
#69 - 2014-05-20 12:34:27 UTC
I know a lot of people get really hung up on the EVE backstory, but it doesn't really attract me.

The best part of eve is making up our OWN story as we go along, or being featured in someone else's story

We are EVE

Eve is the dark haired, totally hot emo gothchild of the gaming community

Meiyang Lee
Game Instrument Applications
#70 - 2014-05-20 14:01:38 UTC
It doesn't affect my in game decisions much at all, but I do like the lore a great deal.

There are many awesome little stories woven through the game, and the written chronicles are rather nice too.
Tarpedo
Incursionista
#71 - 2014-05-20 14:06:45 UTC  |  Edited by: Tarpedo
Nothing. Traditions (lore) are invented to provide feeling of safety / security / stability and contradict to EVE's idea and atmosphere.

p.s. perhaps if there were quest lines I could be interesting in the lore - but I didn't see anything past SoE's introduction tutorial arc.
Samira Kernher
Cail Avetatu
#72 - 2014-05-20 14:11:35 UTC  |  Edited by: Samira Kernher
The lore matters significantly to me. It's the major reason I play. EVE has traditionally been the most immersive MMO out there, due to CCP working to ensure that every game mechanic, action, or development has a lore basis. The fact that it's pretty much the only MMO remaining that still has a live events team (limited as it may be) is another reason I enjoy it, and I love being able to watch the universe's NPC groups continue to progress through the IC news articles and events. Without the lore and immersion aspect, I wouldn't be here as I can't say EVE's gameplay is enjoyable enough on its own to keep my attention. And it's not the specifics of the lore that are important--some people might think it's unique and interesting, others that it's not--it's that it's interwoven so fully into the EVE experience that sticks out to me. There are very few MMOs out there where you can actually say that every single game mechanic is an in-character action (WoW and TOR, for example. For all of their story elements, they are filled to the brink with completely arbitrary and out-of-character gameplay elements).

What makes EVE enjoyable to me is that it is a game where even when you aren't directly roleplaying, you can still tailor your in-game actions to your character. What I do in the game acquires meaning when I play with attention to the character I'm playing and the universe I'm in, when I allow that character to drive my in-game actions instead of vice versa. I think my favorite example of this was after the Battle for Caldari Prime, when Morwen ran her Hearth and Home relief effort for Caldari Prime. The fact that I could actually load up a transport with medical supplies, food, water, etc and then fly it to a dropoff point was something I found very enjoyable and not really an activity most purely themepark-oriented MMOs offer. I didn't have to just say 'oh my character would do that', I could actually, through in-game actions, go ahead and physically do it. While mechanically this might not be a very entertaining activity, and it certainly isn't one that earns you any tangible benefit (afterall, you're losing money, not earning it), it becomes fun when given in-character meaning. It's the simulation appeal, really: when playing EVE, I am able to feel like my character is a real person in a living, breathing universe. That's what gives the game meaning and enjoyment for me.

Ultimately, the lore is what has kept me coming back to EVE. Even before I had actually subscribed and gotten involved in the community, I had always pointed to EVE as the only MMO that can actually be called a persistent world. Whether you care about the lore or don't, are an RPer or aren't, every player playing EVE exists as a character within that universe and leaves their mark on it.

I really wish they'd expand WiS, though. They had some great ideas for giving it meaning within EVE. The new industry changes would have been a good opportunity to incorporate WiS I think. Menu screens are boring (though at least the new ones will be a bit prettier).
Guttripper
State War Academy
Caldari State
#73 - 2014-05-20 15:15:52 UTC
The old lore was excellent in bringing people into the whole "cold, harsh universe" with the four player races quite distinct from each other while each had an angle of touching upon the seedier side of real life aspects (drug use, slavery, etc.) and an appropriate response.

Over the years, CCP has changed all that since they moved from being an "adult" type of game.

Everything that was considered "bad" in real life has been phased out of the game, or minimized to irrelevance. Instead of keeping a sense of "racial purity", well that sounds too much like a certain section of past history so everyone can look like everyone else! Instead of each race having a rock - scissor - paper relationship with their armada of ships, soon everyone will have similar ships with similar aspects, etc.

So the lore is dead - it does not sell subs.
James Nikolas Tesla
Tesla Holdings
#74 - 2014-05-20 15:19:15 UTC
I like the lore, it's fun to trash talk about squids with my friends. Yes, I chose my character based off of my own personal values and beliefs but it does not affect my gameplay.

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Ruskarn Andedare
Lion Investments
#75 - 2014-05-20 15:27:11 UTC
The lore and the gradual development of the game universe that accompanies it is what keeps me hanging around tbh
Brooks Puuntai
Solar Nexus.
#76 - 2014-05-20 16:14:19 UTC  |  Edited by: Brooks Puuntai
Tarpedo wrote:
Nothing. Traditions (lore) are invented to provide feeling of safety / security / stability and contradict to EVE's idea and atmosphere.

p.s. perhaps if there were quest lines I could be interesting in the lore - but I didn't see anything past SoE's introduction tutorial arc.


I respectfully disagree. The backstory or lore is the sand in which we can shape as we please, without it we only have the walls of the sandbox and we just end up just smacking each other with plastic shovels. Without the backstory Eve is meaningless.

E: Granted CCP hasn't done that great of a job of allowing players to truly shape New Eden, which does in someway make your statement correct.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Jur Tissant
Garoun Investment Bank
Gallente Federation
#77 - 2014-05-20 18:54:55 UTC
Ramona McCandless wrote:
Jur Tissant wrote:
EVE has a unique universe


It doesn't

But thats both a blessing and a curse, so I don't consider that to be one of its flaws


Sure it has some sci-fi staples, but almost every sci-fi universe in games and movies is fascinated with aliens. EVE is very human-centric and that's not common.
Eurydia Vespasian
Storm Hunters
#78 - 2014-05-20 19:08:41 UTC
There is lore in this game? Hmmm. Well I'll be...

I'm only here because I was bored and clicked a banner one day. Any lore present in this game seems all but meaningless. There no real way to interact with it. Every npc is some portrait with a barely pronounceable name that appears as if it were just randomly generated. Back when I did missions I'd read them on occassion and some of them described cool things I'd like to be able to see. Like some Gallente glass palace that was supposedly famous throughout the game world of New Eden. Just had to imagine it though.

Zero immersive nature in regards to story of the game. Personally, I think CCP is missing out on that aspect and could do more to promote it. Game likely be better for it to branch out from simple pew and numbers state it resides firmly in now.

Lore has played zero part in my game decisions. When I first made this character I tried many of the race options. Fooled around with it for a good while and finally settled on Gallente Intaki. Not for any lore reasons but simply because I felt it best embodied myself if I were to be thrown in a space world lol.
Mikami Ibitsu
Garoun Investment Bank
Gallente Federation
#79 - 2014-05-20 19:11:17 UTC  |  Edited by: Mikami Ibitsu
You guys can say all you want, but I wouldn't mind whooping some Empress Jamyl *** along with her fleet at least once a year since that teaser trailer came out a couple of years ago Cool
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#80 - 2014-05-20 19:54:37 UTC
Erica Dusette wrote:
Mr Epeen wrote:
I truly don't give a rat's ass about EVE lore. It affects my in-game decisions in no way whatsoever.

I respect RPers, but I just can't bring myself to be one of them.

Mr Epeen Cool

You assume much, young Jedi!

EVE lore effects my gameplay and my character's decisions very little. I love to roleplay, and I love sci-fi in general, but I have almost no affinity with EVE's lore.

I find EVE's lore to be convoluted, piecemeal and often debated and argued due to it's deficiencies and the modular way people have added to it over time.

I enjoy playing a character who deliberately shuns most conventions. She's Achuran, but never knew the homeworld, so doesn't subscribe to much in the way of Achuran philosophies, history, lifestyles or stereotypes. Likewise she turned her back on Empire and society at large after becoming a capsuleer and instead chose a life in wormhole space where the culture and "lore" is basically whatever each individual makes it.

Having said all that there is still some racial leanings my characters inherit - such as a preference for Caldari ship types. She also harbors some disdain of her race's traditional enemies, the Gallente, due to some time spent serving in the milita, so you might sometimes find her trolling some frogs here n' there. But beyond that I keep my characters, and their RP, very general and free flowing. Lore can be fun to stay tuned too, but sadly for many RP'ers it's merely something they use to try and bring substance to a character who has otherwise got no personality.

R... P... Overload... GAH!

I appreciate the level of detail present in the lore, and how the lore translates to ingame events. I'm not playing D&D in eve though.

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