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EVE New Citizens Q&A

 
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Any advice for a soon to be Logi?

Author
Aelia Lafayette
Brutor Tribe
Minmatar Republic
#1 - 2014-05-20 14:52:52 UTC
Morning!

I have flown mostly offensive ships up to date, and have been requested to crosstrain into Logistics so that we can be more diversified!

Being a Logi is fairly new to me. I can use an Augoror and stuff now, with minimal training I can skill into a Guardian, and use it with all associated skills in the lvl III-IV range. I know a little bit about being an Amarr Logi (like energy transfer between Logi's) but not much. I've also been reading up on the EveUni page on Logi's as well.

Any advice or anything to consider for this role?

Thanks!

~Aelia
Cara Forelli
State War Academy
Caldari State
#2 - 2014-05-20 15:17:52 UTC
I found this to be a good source when I was starting out.

Be aware that you will need a logistics buddy for both the augoror and guardian. Additionally the guardian is basically unusable due to cap stability without logistics 4, and logistics 5 is preferred (it's a long train).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Clenz
The Forgotten Order
#3 - 2014-05-20 15:40:52 UTC  |  Edited by: Clenz
Is this for pvp or pve?

A lot of groups like to run logi slightly differently. So you will want to learn your groups logi preferences.

In terms of PVP, some of the stuff below is general knowledge while some can change based on your corp/alliances preference. To point you in the right direction, you will want to learn about:


  • Your biggest threats (Neuts, Jams, Damps) and how to avoid them (ranges) and what to do when you have this ewar is being applied to you or your logi mates.
  • How your cap chain is set up (1Up/1Down) and what do you do when your cap buddy is being jammed, damped, or neuted.
  • Where to position yourself in an engagement. Do you have a logistics FC that you anchor up on? What orbiting range should you use on your logistics FC? What range should you be between you and your fleet?
  • How to setup and use your broadcast window.
  • Does your group have a logistics chat channel.
  • Making sure you are cap stable with everything active and cap being received (logistic skill level is important here for T2 logi)
  • The differences between armor and shield logi and fleets


Depending on what your group's needs are and what your wants are, it would probably be a good idea to learn to fly a shield logi too. Caldari would be the most similar to Amarr, where cap chaining is common. However, these ships are often flown in packs. So learning the alternative non-cap chaining logi ships might be a long term goal, if your group is light on logistics pilots or you fly in smaller fleets.

Logistics can be one of the most difficult roles in a fleet, that can make or break a battle. Often without the recognition that is deserves. However, it can also be one of the most rewarding roles to play and a good FC will know when their logistics pilots are doing well,
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#4 - 2014-05-20 16:24:42 UTC
My advice would be to train Minmatar cruiser 5, Gallente cruiser 5, and amarr cruiser to 5, or at least two of those, probably Minmatar as top priority. Don't train up the Logistics skill with just one cruiser @ 5.

Once you have two or hopefully 3 cruisers at five, then begin training the Logistics skill, un-interrupted, to 5. Do not stop at 4. And you probably should not fly a guardian until your logistics skill is 5. It makes a large impact on not just your own performance, but your cap-chain teammates. Some alliances feel so strongly about this that they won't re-imburse Guardian losses if the pilot is not Logi-V. How one feels about that may conclusion vary, but the reason that compels that custom is a compelling one.

I also suggest filling up your watch list to it's full capacity, as a habit.

Also, Ctrl + Shift + Click on one of your targets to un-target them. During a fight, where you're straining against your maximum lock capacity, being able to un-target quickly is extremely beneficial.

Finally, prior to moving to tech2 logi(or tech2 anything, really, besides perhaps frigates), you should have very robust core skills trained beforehand.
Jacques-Benigne Bossuet
Federal Navy Academy
Gallente Federation
#5 - 2014-05-20 16:44:47 UTC
1st, let me state that I'm not a super pro veteran Logibro (add more adjectives as needed), I'm just your regular amature who also does some combat stuff on the side. I have done some logi in PVP (FW settings) and PVE and what I've noticed that was not already explicitly stated above, would be to recommend looking into Gallente or Minni ships, if you will be the only logi on scene.

While the Guardian and the Aug are cool and great at what they do, having done more than a few flights as a solo logi, they're way to cap heavy and a non-stable logi, is a massive weak spot in fleet and will get people killed pretty quick...

As always, take with a grain of salt and fit toward what the fleet needs... which sometimes is not what they asked for

i.e. FC - "Dude, I told you to bring an Aug! WTF is that Gallete crap! Now you can't Cap Transfer!"
Me - "Yeah, you also said I'd be the only logi, and I can't cap transfer or rep if I'm out of cap..."
FC - "...yeah I guess..."

Also Watch Lists, if you don't know about them, learn about them.

"An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered." G. K. Chesterton

Alaric Faelen
Republic Military School
Minmatar Republic
#6 - 2014-05-20 17:11:31 UTC
As for skills, there are the obvious ones. But ships cannot fly on repair modules alone.

Core engineering skills are critical. Maximum capacitor capacity and recharge rates are fundamental and should be maxed ASAP. Logi itself to V is a given. Flying at Logi IV will just serve to remind you to train it to V. Thermodynamics is another skill that can save the day.

Do not forget the Navigation skill tree- you need to keep up with your fleet. Logis need to stay in cap xfer range of the logi blob as well as rep range for the other ships. Usually there is a logi anchor, but you still need to be able to keep up.

Resist skills are important. You will often be attacked directly, with a smaller tank than most of your fleet, you need to mitigate as much damage as possible so you're not blapped right off the field.

Need to be able to target many boats at once. Ten targets is pretty standard.



Beyond skills, get your overview set up properly. I have a logi tab with only friendly ships and basic navigation (gates, stations etc) items.

As a logi-bro, you will be working primarily from your Fleet Broadcast window and (for smaller fleets) your watchlist. Learn them, love them.

Train 'Thick Skin V', you will go from most loved fleet member to explaining yourself as to why it took you 1/2 second longer to switch reps and someone died. You will also need to be a bit forceful on comms- speak up if people are spamming broadcasts, let them know not to broadcast when a single bomb hits the fleet on a gate, etc.

Don't wh0re on KMs. Leave the civilian guns and couple Warrior II's at home. If you can't stand not being on a KM, fly a DPS ship. You want ONLY enemy or friendly targets at one time. Trying to juggle both is a good way to rep the enemy and send combat drones after your buddies.

Royce Kado
Caldari Provisions
Caldari State
#7 - 2014-05-20 19:10:58 UTC
While it's Incursion specific, this thread has some good info.
Aelia Lafayette
Brutor Tribe
Minmatar Republic
#8 - 2014-05-21 15:39:28 UTC
Thank you all for the replies! Some really excellent advice, and frankly alot of things I didn't even know about.

To answer some questions:

This is for both PVE and PvP. My goal for right now is primarily PvE, but I logged in to see we will soon be at war, so I might be seeing some PvP action with this too.

As far as drones go, what would you guys recommend? I have received advice all over the board as to which drones to fly.

I'm of a couple of different minds as to what drones to fly.

Combat/EWar/Utility drones: I can assign these to another member of the fleet and then forget about them. I have the same concerns as Alaric posted though, if we get surprised or something I really don't want to be thinking about offensive drones.

Logistic drones: Much more inclined to fly these and use them as an added buffer, mandatory IMO if flying the Exequror. Armor drones if armor tanking, shield drones if shield tanking. Although I have had some people recommend using shield drones for armor tanks as a way to get the shields up faster, thoughts?

Also, I am going to guesstimate that we fly primarily armor tanked hulls, we're a pretty mixed bag and most of us fly Minmatar/Gallentean/Amarr ships.

Right now I have Amarr cruisers at lvl V. I plan on getting Minnie/Gallie cruisers to lvl IV, as well as most of the other skills (remote rep and the like). By this time I figure to have a better grasp of Logi ships, what my corp needs/wants, take another cruiser skill to lvl V and then do the Logi line up to lvl V.

Much training to be done!
Cara Forelli
State War Academy
Caldari State
#9 - 2014-05-21 15:49:54 UTC
My opinion on drones:

-You want to be on killmails:
Warrior II (assign to fleet mate)

-You want best survivability:
ECM drones (only use if necessary)

-You want your fleet to love you long time:
Logi drones (for use in between fights)

You'll often see shield logis take armor drones to patch people up between fights since armor doesn't rep naturally. Armor logis may take hull rep drones for the same reason. My personal favorite is ECM drones (though be aware they can't be assigned to fleet mates).

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Alaric Faelen
Republic Military School
Minmatar Republic
#10 - 2014-05-21 16:15:25 UTC
Logi in PvE is somewhat rare other than Incursions. Most PvE content is easily solo'd so most players prefer to go it alone for maximum rewards. I think this is a mistake, and lower end (high sec) PvE should be used as a fleet training ground. It just very rarely ever is and you'll have a difficult time finding people that want to share their PvE income. However, you can take on much higher level content with even a couple friends in fleet.

For drones- as I said, I don't suggest trying to manage both enemy and friendly targets. You will have your hands full enough in a fight just responding to broadcasts for reps. I usually carry a couple repair drones opposite of the type of tanking the logi ship provides- so I bring armor rep drones in my shield logi ship. These get used between battles mostly. Some guys bring salvage drones but we rarely hang around for long after a fight. Remember, fleets are made up of roles- play your role. People that can't bear to undock unless they get their names on a KM really should just fly a DPS ship then.

For ships, I suggest the Scimitar and Oneiros only because they don't require a cap-partner. Especially in smaller fleets, finding a cap buddy can be difficult, and without a cap chain you might as well not bother undocking a Basi or Guardian. You'll probably find yourself training all racial cruisers to V at some point- it's the most versatile class of ships in Eve. Even if you end up not liking logi, any cruiser to V opens up many new ships/roles to try.

Logi is perhaps the least forgiving role to stop at IV for training skills. At logi IV the Basi/Guardian require two cap xfers to be cap stable. At logi V it's just one. The remote reppers and cap xfer skills are only 2x and should just be trained to V as a matter of course. Logi is incredibly cap-hungry and the difference between IV and V in skills can be huge. Core fitting skills should be V anyway, but it really matters when specializing in fleet roles. The Nav tree can be at IV (but again, you'll want V's at some point regardless of what you fly) as can resist skills. You'll raise these to V over the course of your Eve career anyway.

Sabriz Adoudel
Move along there is nothing here
#11 - 2014-05-21 23:48:16 UTC
If you want practice and your corp are happy to conduct an op for you to practice, get into a t1 standalone cruiser logi (such as the Exequeror) and get 4 or 5 corpmates with you in PVP fit tech 1 cruisers, and go and run the harder anomalies and/or L4 missions in lowsec together. Anyone picks a fight, fight them. If you see any targets of opportunity - fight them.

You'll lose the ships eventually but the practice will help you a lot.

As for the Logistics skill (when you are in a situation that warrants fielding T2 logi cruisers) - the difference in performance between 3 and 4 and 5 is enormous. At 3 you need 55% of base cap use to power your logistics modules, at 4 40% and at 5 25%. Remember that these modules are battleship-size modules, i.e. ridiculously capacitor intensive on a cruiser, even a cruiser with good electronics. So until you have Logistics 4, use the T1 cruisers instead, they will simply perform better (and are a lot cheaper to lose).

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#12 - 2014-05-21 23:55:39 UTC
One more very important thing. Even when you can fly a T2 logi cruiser well (as I will be able to in a month; I have Logistics 5 in training now); they are not the right tool for every job. Sometimes, cheap and disposable is better than powerful.

I support the New Order and CODE. alliance. www.minerbumping.com

Jacques-Benigne Bossuet
Federal Navy Academy
Gallente Federation
#13 - 2014-05-22 16:41:07 UTC  |  Edited by: Jacques-Benigne Bossuet
Alaric Faelen wrote:
Logi in PvE is somewhat rare other than Incursions. Most PvE content is easily solo'd so most players prefer to go it alone for maximum rewards. I think this is a mistake, and lower end (high sec) PvE should be used as a fleet training ground. It just very rarely ever is and you'll have a difficult time finding people that want to share their PvE income. However, you can take on much higher level content with even a couple friends in fleet.


This

If you can find a group of people who want to skill up to incursions, having them run even LVL4's in small groups will not only meet pay out, but give the opporunity to start working as a unit, as well as give you time to err... bond... on coms. I've not made it into incursions yet, the last corp I was in was going that way but jumped into FW instead (it still helped that we had done fleet actions like that though).

If your fleet is enough to take the lvl4's (shouldn't be too hard to get there with 3 or 4 people total) with little to no help from you as logi, then feel free to bring the MTU and/or salvage drones (Set to auto salvage). Or your fleet may opt for the designated cleaner and have a noctus that run behind them.

Make sure EVERYONE grabs a lvl 4 as you do this so you can run 4 or 5 at a time. It really ends up being pretty easy, until you have the newbro who does not get how EVE works and Leroy's it... then you have your work cut out for ya.

As a heads up though, this does get boring pretty fast, but once everyone can practically solo the missions it also makes a great way to have your regular corp meeting, while semi-passively ginding the corp standing and isk, as apposed to having a corp meeting where you just 'spin ships' (read: play something else while your mic is muted).

Also, you could do as was suggested and try with a fleet of PVP ships, which should make the PVE harder and leave you ready to melt face should any hostile players show up.

"An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered." G. K. Chesterton

Sabriz Adoudel
Move along there is nothing here
#14 - 2014-05-22 23:34:49 UTC
Jacques-Benigne Bossuet wrote:
Alaric Faelen wrote:
Logi in PvE is somewhat rare other than Incursions. Most PvE content is easily solo'd so most players prefer to go it alone for maximum rewards. I think this is a mistake, and lower end (high sec) PvE should be used as a fleet training ground. It just very rarely ever is and you'll have a difficult time finding people that want to share their PvE income. However, you can take on much higher level content with even a couple friends in fleet.


This

If you can find a group of people who want to skill up to incursions, having them run even LVL4's in small groups will not only meet pay out, but give the opporunity to start working as a unit, as well as give you time to err... bond... on coms. I've not made it into incursions yet, the last corp I was in was going that way but jumped into FW instead (it still helped that we had done fleet actions like that though).

If your fleet is enough to take the lvl4's (shouldn't be too hard to get there with 3 or 4 people total) with little to no help from you as logi, then feel free to bring the MTU and/or salvage drones (Set to auto salvage). Or your fleet may opt for the designated cleaner and have a noctus that run behind them.

Make sure EVERYONE grabs a lvl 4 as you do this so you can run 4 or 5 at a time. It really ends up being pretty easy, until you have the newbro who does not get how EVE works and Leroy's it... then you have your work cut out for ya.

As a heads up though, this does get boring pretty fast, but once everyone can practically solo the missions it also makes a great way to have your regular corp meeting, while semi-passively ginding the corp standing and isk, as apposed to having a corp meeting where you just 'spin ships' (read: play something else while your mic is muted).

Also, you could do as was suggested and try with a fleet of PVP ships, which should make the PVE harder and leave you ready to melt face should any hostile players show up.



Make sure you do them in cheap ships in lowsec rather than in more expensive ships in high. You will learn more. (Some of the lessons may involve cheap losses but that's no big deal).

I support the New Order and CODE. alliance. www.minerbumping.com