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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Dareth Astrar
Astrar Logistics and Engineering
#1461 - 2014-05-20 08:55:38 UTC
Perhaps, considering you are trying to encourage people to spread out with the new industrial changes, it would be wiser first to see their impact on the distribution of industrial effort, the amount that materials might increase in flow around the game, before you change the tools used the most to haul vast quantities of items.

Just a suggestion, as it seems crazy to me that you're going to make a change like this just before making much greater changes to the basic way industry operates.
Mar Drakar
LDK
#1462 - 2014-05-20 09:23:54 UTC
Kids how about you stop crying and deal with it.

back the day there weren't even carriers to jump around, and we dealt with it.
Then carriers came and it became much easier
then JFs came and it became "whatever"

imo this nerf isn't going far enough, and the very concept of multiple consecutive jump drive activations should be nerfed by logarithmic scale.

CCP, please MAKE NEW EDEN BIG AGAIN .

This step is a step in good direction.
Azami Nevinyrall
172.0.0.1
#1463 - 2014-05-20 09:35:12 UTC
KIller Wabbit wrote:
Is someone taking a dump before heading off to LoL land?

It's already been hinted!

With ships baing almost done balancing and contracts ending, wouldn't be surprised!

...

Charlie Firpol
Brutor Tribe
Minmatar Republic
#1464 - 2014-05-20 09:35:14 UTC
Mar Drakar wrote:
Kids how about you stop crying and deal with it.

back the day there weren't even carriers to jump around, and we dealt with it.
Then carriers came and it became much easier
then JFs came and it became "whatever"

imo this nerf isn't going far enough, and the very concept of multiple consecutive jump drive activations should be nerfed by logarithmic scale.

CCP, please MAKE NEW EDEN BIG AGAIN .

This step is a step in good direction.


Exactly. Jumpfreighter, just like supercapitals, should´ve never been added to the game.
Cynos and jump capable ships should´ve been reserved for very small ships, not the biggest ones. Make EVE big again!

The Butcher of Black Rise - eve-radio.com

carbomb
Super Team Munkey
#1465 - 2014-05-20 09:37:16 UTC
bored with nothing better to fix? Ridiculous!!!
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#1466 - 2014-05-20 09:43:42 UTC
TheGunslinger42 wrote:
Carebear industrialists have been demanding more tank and speed in their big spacetrucks for god knows how long - now that they're giving the option of that (but with a tradeoff, of course) they poop their spacepants and rage and rage and rage.

Good changes, and delicious tears. Great job Fozzie, more of this sort of thing.


The weird thing is that they're too blind to see that the things they always want - safer, quicker hauling of greater volumes - are directly damaging to their own profession.

The main result of highsec freighters is to allow people to congregate together in fewer, bigger hubs, bringing more and more industrialists into competition with each other, damaging their own profit margins.

Ban freighters from highsec entirely. Let Jita die. Let new minor hubs based on local industry spring up. Let reduced competition increase profit margins and open niches for new industrialists.
Walter Hart White
Heisenberg Minings
#1467 - 2014-05-20 09:48:04 UTC
Gypsio III wrote:
TheGunslinger42 wrote:
Carebear industrialists have been demanding more tank and speed in their big spacetrucks for god knows how long - now that they're giving the option of that (but with a tradeoff, of course) they poop their spacepants and rage and rage and rage.

Good changes, and delicious tears. Great job Fozzie, more of this sort of thing.


The weird thing is that they're too blind to see that the things they always want - safer, quicker hauling of greater volumes - are directly damaging to their own profession.

The main result of highsec freighters is to allow people to congregate together in fewer, bigger hubs, bringing more and more industrialists into competition with each other, damaging their own profit margins.

Ban freighters from highsec entirely. Let Jita die. Let new minor hubs based on local industry spring up. Let reduced competition increase profit margins and open niches for new industrialists.

How about we ban you from the game, hm?
Dave Stark
#1468 - 2014-05-20 09:56:10 UTC
Walter Hart White wrote:
How about we ban you from the game, hm?

i'd rather we ban you. all you do is whine about people's posts.
Daegara Odenson
Viziam
Amarr Empire
#1469 - 2014-05-20 10:14:59 UTC
FT Diomedes wrote:
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!


This is good PR. Thank you for treating us with some basic decency and respect. We owe you the same.


Glad to see somebody mentioned this. For all the ****-posting on these forums its worth remembering to show some respect, devs are people too! Fozzie like the other devs have a job to do and if you want to make good use of the opportunity to help shape that work be positive and offer useful alternatives instead of rage-posting like spoilt children.

I for one am still worried by the current status quo with regards to the changes, but I have every confidence that given the wealth of responses some further changes will be made. Its my hope that these, even if still an overall nerf to JFs in particular at least provide more choices and fitting options overall, as currently IMO the changes proposed are to harsh, broad in scope and lacking in effective options for players to explore to mitigate them whilst still keeping the core function of the vessels viable.

Little respect goes along way :)
Kaarous Aldurald
Black Hydra Consortium.
#1470 - 2014-05-20 10:16:22 UTC
Walter Hart White wrote:
Gypsio III wrote:
TheGunslinger42 wrote:
Carebear industrialists have been demanding more tank and speed in their big spacetrucks for god knows how long - now that they're giving the option of that (but with a tradeoff, of course) they poop their spacepants and rage and rage and rage.

Good changes, and delicious tears. Great job Fozzie, more of this sort of thing.


The weird thing is that they're too blind to see that the things they always want - safer, quicker hauling of greater volumes - are directly damaging to their own profession.

The main result of highsec freighters is to allow people to congregate together in fewer, bigger hubs, bringing more and more industrialists into competition with each other, damaging their own profit margins.

Ban freighters from highsec entirely. Let Jita die. Let new minor hubs based on local industry spring up. Let reduced competition increase profit margins and open niches for new industrialists.

How about we ban you from the game, hm?


Lol, now this is what butthurt looks like ladies and gentlemen.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Dave Stark
#1471 - 2014-05-20 10:18:18 UTC
Daegara Odenson wrote:
Little respect goes along way :)


this, so much.

i think it's quite unfair how much abuse fozzie is getting for proposing something that people have asked for.
Milla Goodpussy
Garoun Investment Bank
#1472 - 2014-05-20 10:41:54 UTC
Dave Stark wrote:
Daegara Odenson wrote:
Little respect goes along way :)


this, so much.

i think it's quite unfair how much abuse fozzie is getting for proposing something that people have asked for.



he wanted feedback he's getting it. tough cookie if his feelings are getting hurt.. I don't care, not like I can expect him to stick around for the next 10 yrs working on eve.. fact is I honestly think he's screwing up the game even more before he departs. it has been done plenty of times before by dev's.

he reminds me of a sith right now. I don't trust him.. period.. now that's my opinion and I don't care if it makes you burst a blood vessel.
Darkblad
Doomheim
#1473 - 2014-05-20 10:50:19 UTC
Milla Goodpussy wrote:
he wanted feedback
Those are Greyscale's words, but that might match Fozzie's stance on varying kinds of feedback. Or anyone who plans changes that some individuals disagree with.

NPEISDRIP

Galphii
Caldari Provisions
Caldari State
#1474 - 2014-05-20 10:51:54 UTC  |  Edited by: Galphii
Here's a thought - Make the nerfs to the freighters recoverable by 1 rig. So if you put on hull, cargo and agility rigs, it is basically the same as they are at present. The difference here is that you can have two of those rigs to boost the ships above their current level, so you can have them be more exceptional than now instead of simply bringing them back up to what was lost. Oh and increase the m3 of packaged capitals as needed of course.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Dave Stark
#1475 - 2014-05-20 10:55:59 UTC  |  Edited by: Dave Stark
Milla Goodpussy wrote:
Dave Stark wrote:
Daegara Odenson wrote:
Little respect goes along way :)


this, so much.

i think it's quite unfair how much abuse fozzie is getting for proposing something that people have asked for.



he wanted feedback he's getting it. tough cookie if his feelings are getting hurt.. I don't care, not like I can expect him to stick around for the next 10 yrs working on eve.. fact is I honestly think he's screwing up the game even more before he departs. it has been done plenty of times before by dev's.

he reminds me of a sith right now. I don't trust him.. period.. now that's my opinion and I don't care if it makes you burst a blood vessel.


telling him his idea sucks [and it's not even his idea, it's something players have repeatedly asked for], that might pass as feedback but people telling him to quit and go to riot etc isn't feedback. that's just flat out rude and abusive.
Carniflex
StarHunt
Mordus Angels
#1476 - 2014-05-20 10:58:50 UTC
So .. on top of 50% increase in fuel cost the jump freighter gets also 50% nerf to the carrying capacity, significant nerf to the agility and reduction in ehp?

Like really? You have deep null sec regions overpopulated or what is the issue?

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Lei Merdeau
Hidden Agenda
Deep Space Engineering
#1477 - 2014-05-20 11:10:03 UTC
The cargo rigs have twice the calibration need 100(T1) 150(T2) as all the useful armour and shield rigs 50(T1), 75(T2). The (hyperspacial) warp speed rigs are also 50/75.

Giving a themed role bonus of 50% need for the cargo rigs would make them all the same.
Then a 175 calibration total for freighters would allow 2 T2 rigs or 1 T2 and 2 T1s. Lots of tradeoff possibilities.
Then Fozzie wouldn't need to reduce the values as much to keep the highs within limits.
Tippia
Sunshine and Lollipops
#1478 - 2014-05-20 11:13:15 UTC  |  Edited by: Tippia
Valterra Craven wrote:
You mean the one where you accused me of trolling or the one where you accused me of spamming?
No, I mean the one where you flat out said that I was trolling. I only asked if you were because you've already admitted that you're doing it once, and I only said you were spamming because you were spamming.

Quote:
Correct, I misunderstood what you were implying. I thought you were trying to that because you don't believe bulkheads are unbalanced that hull tanking is viable and thus were bringing repair mods into the discussion.
Maybe you should pay more attention to what I'm actually writing and less to the confused mess that's going on inside your head. That's how all your fallacies are created.

Bulkheads are hull upgrades. Their benefits are much the same as all other hull upgrades. As demonstrated, they're very weak compared to all other attempts at tanking a ship, and as such there's nothing that's in the way of making them fit like the other hull upgrades — it's not suddenly going to make them overpowered since their tanking stats won't change a bit.

Quote:
I have no idea what you trying to say here. But at least we agree one one thing: Expanders are not tanking modules and bulkheads are.
I'm saying that your illustration only proves that the modules that expand your HP buffer are not part of the tanking arsenal on cap ships. Your argument doesn't work for dreadnoughts because you're not fitting it like a dreadnought; for the same reason, your argument doesn't work for freigthers since they would follow the same fitting philosophy. You haven't demonstrated any kind of balance problem; you've demonstrated that fitting a ship incorrectly yields poor results. If we instead use the proper arsenal for tanking a capship, we quickly see how woefully underpowered bulkheads are compared to the alternative options.

Quote:
So on point: *Sigh* Right, do you really think someone thats been in game since 2005 would actually fit a capship that way? What I actually proved was that in terms of their fitting costs that they give orders of magnitudes more effective HP than comparable modules.
So you argument is a strawman fallacy. If no-one fits a capship that way, you think there might be a reason for it? Do you also think there might be a reason why they don't fit your supposedly “overpowered” bulkheads either?

No, you didn't prove that because you didn't use comparable modules. By picking a capship, you disqualified any kind of raw buffer expansion from being part of the discussion, be it armour plates or shield extenders. If you want to compare against those, use a ship and fit that actually makes use of those modules like, say, a BC or a BS.

If you're going to use a capship as your testing bench, you'll notice that all modules on it are percentage based. You'll also quickly notice that bulkheads give pitiful percentages compared to the other modules. Finally, you'll notice that bulkheads have massively inflated fitting costs compared to many of those modules, especially once you factor in the percentage bonuses they give.

Quote:
So lets look at another comparable example. If you were to make a similar fit comparison and did just invuls and extenders and then did a DCU and bulkheads, the outcome is still the same. Orders of magnitudes better buffs than comparable.

1 DCU t2
4 bulkheads t2
1.3mil effective hp boost

1 t2 invul
4 t2 large extenders
164k effective hp boost
That's not a comparable example. That's you making a nonsensical comparison between a pretty stupid fit and a completely idiotic fit. Let's provide an actual point of comparison instead.

1 DCU II
3 Invuln II
1.72mil EHP.

Far more tank per fitting space and far fewer wasted slots. Oh, and do you know what it was that created that boost in your example? I'll give you five guesses, and the first four don't count… In fact, let's remove that factor from the equation and just do an apples-to-apples comparison: 4× bulkheads come out as +220k EHP; 3× Invuln IIs come out as +450k EHP. Wasting slots and CPU on all those “overpowered” bulkheads give us less than half of what we get from the comparable module, on top of a crapton of downsides we really don't want to deal with.

The point is this: bulkheads' percentage-based boost is the norm for cap ships, and is in fact far lower than what you get from conventional tanking methods. This actually holds true for subcaps as well, where relative buffer size, higher resists, and higher value on other low-slot modules makes the small increase in hull HP a mere afterthought — something you might squeeze in if you have nothing better to do. It certainly isn't overpowered — the fact that you have to use a failfit to even begin to give the appearance of bulkheads being better shows this with utmost clarity.

We don't even have to use fits to see this. Simple maths will do.
• Bulkhead — +20% hull EHP, infers penalties on the ship, 40/1 fitting cost.
• DCII — +150% hull EHP, +18% armour EHP, +14% shield EHP, ε cap draw, 30/1 fitting cost.
• Invuln II — +43% shield EHP, decent cap draw, 44/1 fitting cost.
• EANM II — +33% armour EHP, no cap draw, 36/1 fitting cost.

Well look at that… lowest bonus, second highest fitting cost, significant penalties. Yes, that combination just screams overpowered. Roll

So: since every sensible option on a capship yields better tank for fitting space anyway (and fitting space is not something they lack so differences there are minute); since all other hull upgrades cost 0/0; since subcaps only ever fit bulkheads because they have a slot and some CPU left over; since subcaps also yield far better tank using other modules in their fewer lowslots; there is nothing that becomes imbalanced by removing the fitting costs for bulkheads as well.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1479 - 2014-05-20 11:18:18 UTC
Darkblad wrote:
Use this
And keep in mind that this is not limited to suicide Ganks alone.

The total number of (Jump) Freighter kills in Highsec from 23.04.2013 to 24.04.2014 (therefore excluding Burn Jita) is 2,385. A daily average of 6,5. But this one doesn't count.


Thank you and what the hell is that kill? Shocked -10 sec status pilot?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Walter Hart White
Heisenberg Minings
#1480 - 2014-05-20 11:27:08 UTC
Rivr Luzade wrote:
Darkblad wrote:
Use this
And keep in mind that this is not limited to suicide Ganks alone.

The total number of (Jump) Freighter kills in Highsec from 23.04.2013 to 24.04.2014 (therefore excluding Burn Jita) is 2,385. A daily average of 6,5. But this one doesn't count.


Thank you and what the hell is that kill? Shocked -10 sec status pilot?

Either or under criminal timer.