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Why Eve isn't more popular?

First post
Author
Galen Darksmith
Sky Fighters
Rote Kapelle
#401 - 2014-05-19 19:09:15 UTC
epicurus ataraxia wrote:
Kaarous Aldurald wrote:
DrSmegma wrote:

This isn't about "refuting". You can't keep players by "refuting" their points. That's why people don't stick. If CCP had surveys, they'd show that. But the lack of surveys already shows the next issue that caused all 3 of the previous ones: CCP don't give a **** about player retention.


You know something? If they are the kind of "player" who won't tolerate being "refuted" (also known as being called out when they are bullshitting), then I don't want them in EVE.

In fact I make it my business to actively chase such people away. So if you come into my game 2 hours old and start spouting off about how things should be? You and your mediocre opinion can go jump in a lake.



Example in point.
Does not want morons to play in his game.
Gets them to leave.
Way to go!


I see no problem here.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Galen Darksmith
Sky Fighters
Rote Kapelle
#402 - 2014-05-19 19:13:43 UTC  |  Edited by: Galen Darksmith
DrSmegma wrote:
Galen Darksmith wrote:

Ok, when I first started, it took me all of 30 seconds to realize I could adjust the neocom bar to change icon size.

Wow look at you. Roll


I could interpret your post one of two ways.

1. You are implying that this is somehow an impressive feat and that most people would not figure it out. In which case I would genuinely rather not play with "most people" because figuring this out requires less brainpower than chewing.

2. You're pointing out the blindingly obvious: that what I did is easy to do and anyone could have done it. At which point it's apparent that the complaint you had about the size of the neocom buttons is completely trivial.

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Eurydia Vespasian
Storm Hunters
#403 - 2014-05-19 19:40:53 UTC
Oh, lookit! It's one of these threads that people disagree about stuff.
Kaarous Aldurald
Black Hydra Consortium.
#404 - 2014-05-19 20:05:05 UTC
Eurydia Vespasian wrote:
Oh, lookit! It's one of these threads that people disagree about stuff.


No it's not!

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

SurrenderMonkey
State Protectorate
Caldari State
#405 - 2014-05-19 20:13:38 UTC  |  Edited by: SurrenderMonkey
Galen Darksmith wrote:
Quote:



Example in point.
Does not want morons to play in his game.
Gets them to leave.
Way to go!


I see no problem here.



More accurately, retaining new players is simply not an, "At any cost" issue. If it's, "Keep Bob the consummate carebear," Vs. "Keep the soul of the game intact," Bob can take a hike. In the big picture, he is, in fact, a less important customer.

"Help, I'm bored with missions!"

http://swiftandbitter.com/eve/wtd/

Talon SilverHawk
Patria o Muerte
#406 - 2014-05-19 20:18:41 UTC
Kaarous Aldurald wrote:
Eurydia Vespasian wrote:
Oh, lookit! It's one of these threads that people disagree about stuff.


No it's not!



Oh yes it is : )
ChironV
Deep Core Mining Inc.
Caldari State
#407 - 2014-05-19 20:47:16 UTC
Why isn't eve more popular? Because its a hard game. Most people can't cope with a difficult game. This is why WoW has 11 million users. It has a low learning curve. It doesn't require you to think, just have fast reflexes on the keyboard, know when to pop your cool-downs, and don't stand in the fire.
Eve requires thought, research, and planning. It also requires long term co-operation while making sure to watch your back. Most people don't want to invest that sort of commitment to a game. They want instant gratification or at least a guaranteed payout for their invested time. Eve has no such guarantees.

I suppose much of these expectations revolve around how game developers dumb down their games in response to the whiners complaining that it takes too much effort and want things given to them or they leave. Developers in response watch churn rates and realized that if they make the game simpler the churn rate goes down and money pours in. An analogy would be games go from Chess strategies to checkers strategies to tic-tac-toe strategies to bankruptcy. The developers don't care as long as the money train keeps pouring in. WoW is in its checkers stage. Another year or so and they should hit Tic-Tac-Toe stage.

Be grateful that Eve is one of the only games that has bucked the trend and become more complex over the years.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#408 - 2014-05-19 20:59:13 UTC
Simple, limited real audience, research shows only 1 person in 20 is a sociopath!
Sibyyl
Garoun Investment Bank
Gallente Federation
#409 - 2014-05-19 21:02:44 UTC
Issler Dainze wrote:
Simple, limited real audience, research shows only 1 person in 20 is a sociopath!

I think that research just shows that 19 in 20 are liars!

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Djana Libra
Deep Core Mining Inc.
Caldari State
#410 - 2014-05-19 21:31:09 UTC
Ralph King-Griffin wrote:
I stopped reading at pitchfork wielding Looney.
We forget, eve is hard, realy hard.


Since when?
Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#411 - 2014-05-19 22:30:20 UTC
Eve isn't popular because at its core it's an economic simulator, not the Internet spaceship game it purports to be. Nothing wrong with that. It's a pretty good economic sim, but that's what it is as anyone can see what with all the spreadsheets. And more spreadsheets.

Oh, and more spreadsheets.

Protip: not everyone gets a bursting erection over spreadsheets.


Yeah. I know. Hard to believe. RollRoll

Bring your possibles.

Maldam
Imperial Academy
Amarr Empire
#412 - 2014-05-19 23:25:04 UTC
Making it so new players feel like fodder for veteran pvpers and scammers is known in every other game not to be conducive to attracting and retaining new players.
Ramona McCandless
Silent Vale
LinkNet
#413 - 2014-05-20 08:33:48 UTC
Maldam wrote:
Making it so new players feel like fodder for veteran pvpers and scammers is known in every other game not to be conducive to attracting and retaining new players.


This is why you are warned from the start it is a very real possibility

Where as being trained up to run raids and do mindless grinds IS conducive to attracting and retaining new players, quineg?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Oosel
Imperial Shipment
Amarr Empire
#414 - 2014-05-20 10:08:25 UTC
having played eve from beta and now still subbed but not in the real sense playing my reason for not doing so is simple..........it takes far tool long to get going especially if you have travel to do ingame
Anomaly One
Doomheim
#415 - 2014-05-20 10:16:59 UTC
they cant "fix" the game (the sense op is talking about) without breaking it(making it WoW like) and even then it wouldn't be fixed
but what they could add are some cool stuff for the 40% solo that do stay
for instance, avatars in eve are nice i'd argue they are on the best in current mmos, I can relate to my character that way
Skins for mining ship are another nice thing when they introduce them..
really just small little things can us half-carebearish players glad.

I'm content with the game as it is and don't want CCP to radically change anything
WiS or any iteration of it would be nice though, real nice..

Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk

helana Tsero
Science and Trade Institute
Caldari State
#416 - 2014-05-20 11:00:28 UTC  |  Edited by: helana Tsero
Why do 80-90% of new players leave after the first few months ?

Answer.

They see the cool videos with the explosions in the 'vision' & 'expansion' trailers, hear about all the massive battles, the smashing victories & crushing defeats, also about the underside of eve with the treachery, suicide ganking, awoxing and all the rest.

and they think *uck YEAH ! im going to play that !!!

and then they log on and realise

- To play eve you need to spend 90% of the time staring at a spreadsheet overview. eg trailers look cool but u cant actually play like that. So they quit.

- If they are lucky they realise the fun stuff is player generated not EvE client generated. But then get bored cause getting into a player corp is not intuitive ingame. You need to study guides and forums to find out how and to not get scammed or join retards. and alot of the good corps require a certain SP. Which the new player doesn't have. So they quit.

TL;DR Answer

New player - it takes to long to do fun stuff and staring at spread sheets in space is s*hit. So im gone.


Solution

Get rid of the speadsheets in space, make PVE more fun and make everything in the PVE New player experience talk about the benefits of a player corporation and link them to new player friendly corps like eve uni, brave newbies etc.

Then new players might stay around long enough to discover the player driven sandbox. Cause most people leave before they find the fun stuff. Yes Eve is hard but we make it too boring for new players.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Ramona McCandless
Silent Vale
LinkNet
#417 - 2014-05-20 11:03:00 UTC

TL;DR Answer

New "gamer" - is lazy and stupid.

Solution

New "gamers" are a cancer

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Shari Evan
Caldari Provisions
Caldari State
#418 - 2014-05-20 11:14:44 UTC
Ramona McCandless wrote:

TL;DR Answer

New "gamer" - is lazy and stupid.

Solution

New "gamers" are a cancer


The only cancer i see is your attitude.
Riyria Twinpeaks
Perkone
Caldari State
#419 - 2014-05-20 11:32:54 UTC
helana Tsero wrote:
[...]

- If they are lucky they realise the fun stuff is player generated not EvE client generated. But then get bored cause getting into a player corp is not intuitive ingame. You need to study guides and forums to find out how and to not get scammed or join retards. and alot of the good corps require a certain SP. Which the new player doesn't have. So they quit.

TL;DR Answer

New player - it takes to long to do fun stuff and staring at spread sheets in space is s*hit. So im gone.


Solution

Get rid of the speadsheets in space, make PVE more fun and make everything in the PVE New player experience talk about the benefits of a player corporation and link them to new player friendly corps like eve uni, brave newbies etc.

[...]


As a relatively new player in regards to the quoted items:

I think it's problematic for CCP to link players to specific player friendly, player driven corps. They'd have to constantly evaluate and validate the corps on that list, whether they're still fulfilling the requirements to be there.
And even in the most newbie friendly corps, and maybe especially in those who take newbies without a lot of questions, the risk to have some "bad people" who might kill a newbie corpmate is existent, I think. Imagine that headline: "Newbie scammed and killed for following CCP's instructions" ..

I do agree, though, that the importance of a player corporation should be emphasized more.

I found a corporation pretty quickly once I started looking for it (after 2 or 3 weeks of playing). It went roughly like this:
I read a few recruitment threads in the forums, found a corp description I really liked, joined their ingame channel and after a short conversation I was told to apply.
They offered to transport my stuff to their home system. My only precaution against being scammed was to liquidate most of my posessions so that I wouldn't lose too much in case they decided to steal from me.
Well, they didn't scam me, were very helpful, and I'm happy to have taken this opportunity. I just hope I'll be able to properly repay them, as lately I have been online not very often and at bad times.
Maybe I was lucky, but it didn't seem that hard to me.

As for the spreadsheets: With a reasonably-sized display (not talking anything fancy, run-of-the-mill 1920x1080) I can already enjoy quite a nice view while still having important information like the overview and local chat and other chats and fleet window.
I have to admit, I wasn't in really big fleet fights so far, but whenever I play I still get to enjoy how nice Eve looks, at least I think so.
Sure, it'd be nice if you could get rid of the overview and so on.. but I can't imagine it to be easy to find a better, less voluminous way of displaying the necessary information.
Marie Trudeau
Trudeau Industrie SA
#420 - 2014-05-20 11:40:09 UTC
Gaellia Bonaventure wrote:
Eve isn't popular because at its core it's an economic simulator, not the Internet spaceship game it purports to be. Nothing wrong with that. It's a pretty good economic sim, but that's what it is as anyone can see what with all the spreadsheets. And more spreadsheets.

Oh, and more spreadsheets.

Protip: not everyone gets a bursting erection over spreadsheets.


Yeah. I know. Hard to believe. RollRoll


This always puzzles me a bit when I hear it. Is it the overview that's the issue here? I'm not sure what other way there is to present that amount of information about targets that are, in many cases, too distant to see. It also always struck me as being a but more realistic than using VFR rules in a space game with very long ranges, but I guess it could be done differently without switching the game to a primarily VFR type game. Loot boxes and ship fitting isn't a spreadsheet, nor are ship controls. The market is a spreadsheet but ... it's a market. Dunno.

EVE is both an economic sim and a space combat game rolled into a virtual world. Yes, the economic sim part is one of the true cores of the game, which distinguishes EVE, and quite well I think, from your garden variety PvP pew-pew fest. But the initial designers were Econ PhDs., and of course that shows in the game -- well, again, I think.

The new player experience could certainly be improved, but EVE, as a game, will never have a hugely broad appeal because of its complexity, learning curve, slow "progression" mechanisms, and strong emphasis on teams (most MMO players are soloists for everything other than the specific content that the game in question *forces* them to do in groups -- just how it is). The typical MMO player won't like EVE, regardless of the design of the NPE, I think, although there's always room for improvement there.