These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Mining during a wardec?

First post
Author
Vol Arm'OOO
Central Co-Prosperity Union
#21 - 2014-05-19 13:38:12 UTC
Cannibal Kane wrote:
Raiz Nhell wrote:
Or just move your mining operations 25 jumps... have a second base somewhere out of the way.

Move over there quietly, mine, wait for wardec to drop before hauling minerals to trade hub.

Hopefully your corp mates provide more sport for the wardeccers and not jump out to the ass end of nowhere to get you...



That does not work.

I have over 200 locators including the locates channel. A competent wardeccer will always find you. Always.


Its not so much that you cant be found, its rather a question of raising the level of inconvenience to the war decer in attacking you. Moving ships, neut reps/scouts, etc . . . long distances back and forth across the map is a pain in the ass. Depending upon how dedicated the war decers are, it may be enough to convince them to go for a softer target.

That being said - you cant count on sitting in a system happily mining away waiting for that flashy red to show up in local. For instance, they can get a neut to come into system and bump you, making it impossible for you to align and warp off, giving them plenty of time to get into system and tackle you. So all in all mining while under war dec is not the best idea unless you acting as bait for some sort of trap. If you hell bent on mining, just dodge the war dec. Temporarily quit your corp and mine in an npc and wait out the dec. You can also play on an alt while staying online and docked, or even better - stay cloaked and undocked in system at a safe - both are guaranteed to cause maximum war decer frustration. If you blue ball the war decer (dont feed them kills) - most likely they will move on to easier targets at the end of the dec.

I don't play, I just fourm warrior.

Bethan Le Troix
Krusual Investigation Agency
#22 - 2014-05-19 16:34:58 UTC
Gully Alex Foyle wrote:
Thanks all for your kind replies.

Overall I understand you could even attempt to mine under a highsec wardec if you're on the ball and the deccers are incompetent or lazy. I guess at least some of the corps that randomly wardec noob corps are.

OTOH, professional, dedicated merc corps - and Kane, obviously - would make mining all but impossible.

All this 'new player highsec survival' research inspired an idea that I posted here. I would appreciate it if y'all would have a look and maybe comment - even to say it's crap.

People - even zealous ex-CSM delegates - sometimes suggest abolishing non-consensual wardecs 'for the sake of the New Players' What?. I think that's bullsh*t so I tried to come up with a better way of helping out newbros with EVE's challenges.


I read your suggestion and the answer is that your idea already exists in the form of player run corps such as EVE Uni, Brave Newbies, Red vs Blue, and maybe even some Factional Warfare corps.

For the most part high sec corporations who do not wish to engage in PvP bring it on themselves for two reasons:

1) They heavily advertise themselves as a Industrial/manufacturing, mining, or 'Incursions' focused corporation. Doing this encourages those who like to 'grief' or hope to get some bling from your pimped out Incursion ship to wardec you.

2) Setting up a new corporation where others are and financially disrupting the 'locals' operation. This can involve something as obvious as strip mining all the nearby belts to setting up high sec POCOs with extortionate taxes or undercutting on the market.

Basically If your high sec player corporation has been wardecced it will almost certainly be your fault.
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#23 - 2014-05-19 18:11:24 UTC
How to mine during war time:

1. Wait for summer expansion and barge buffs.
2. Fit skiffs with tank.
3. Blow up any flashies that come into range.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Jonah Gravenstein
Machiavellian Space Bastards
#24 - 2014-05-19 18:18:47 UTC
BeBopAReBop RhubarbPie wrote:
How to mine during war time:

1. Wait for summer expansion and barge buffs.
2. Fit skiffs with tank.
3. Blow up any flashies that come into range.
4. Add a structure rigged Orca fitted with command links to the mix for giggles. I've just checked the Kronos EFT build, with T2 structure rigs an Orca should hit in excess of 350k EHP without using any midslots Shocked, leaving those slots open for various mischief Cool

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#25 - 2014-05-19 18:31:18 UTC
Jonah Gravenstein wrote:
BeBopAReBop RhubarbPie wrote:
How to mine during war time:

1. Wait for summer expansion and barge buffs.
2. Fit skiffs with tank.
3. Blow up any flashies that come into range.
4. Add a structure rigged Orca fitted with command links to the mix for giggles. I've just checked the Kronos EFT build, with T2 structure rigs an Orca should hit in excess of 350k EHP without using any midslots Shocked, leaving those slots open for various mischief Cool

I can't believe I forgot about this point. This is vital. You of course need neutral prospects as scouts in surrounding systems, and battle ventures as tackle for all pilots that can't fly the skiffs.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Cameron Zero
Sebiestor Tribe
#26 - 2014-05-19 22:01:42 UTC
Cannibal Kane wrote:
Amonios Zula wrote:
Or mine in Lowsec and ofc follow the above advice about watching local & be fast in hightailing to a station should pirates attend.
most WTs wouldn't go there.


My last war targets thought so to.



You aren't "most", though. Blink

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Learned Vagrant
Black Horse Logistics Industries
#27 - 2014-05-19 22:57:22 UTC  |  Edited by: Learned Vagrant
Gully Alex Foyle wrote:
Kitty Bear wrote:
mining ships aren't really built for combat, so it's not especially advisable
but if you have to .....

pay VERY close attention to local
stay aligned at all times
warp directly to a station & dock

then blow raspberries in local

what's the best technique to mine aligned?

have 2 safesposts in opposite directions from the asteroid belt?

then align alternatively to one and the other?

being careful to not get caught with your panties down while doing your 180°? else somebody will put you at 90° (as we say in Italy)?


I've never had much luck staying aligned to a *** while mining, but then I've been driving an Orca lately.

Consequently, what I have to suggest takes a little time to set up.

I have max 'wingspan' for an Orca, but can't remember what that is, or log on to find out. (Just came out of hibernation.)

Step 1. Someone scouts belts to find the optimal spot for the Orca.
Step 2. Orca jumps to that point and aligns to ***.
Step 3. Miners warp to Orca and align to ***.
Step 4. Adjustments may be necessary.
Step 5. Mine.
Step 6 Orca watches for threats in local. What else does the pilot have to do?
Step 7. IMMEDIATELY after the Orca or someone else spots a red, the Orca FWs to the ***.
Step 8. Anyone who misses the FW needs to warp to the Orca ASAP.
Step 9. If the Red doesn't leave system immediately, which is unlikely, individual miners warp to station and dock immediately.
Step 10. Orca is First In, Last out. When all the chicks are back in the coop. Orca docks.

Time is critical. When a miner reaches the ***, they need to start aligning to the station immediately and flit as soon as they are aligned.

If there is no station in system, things are slightly different. In this case the scout needs to mark at least 4 WOPs. Naturally, the all of the miners and the Orca need the bookmarks for all of the WOPs. In this case it doesn't matter which one they are aligned to while mining.

If a Red shows up in system everyone warps out immediately to the *** they are aligned to. As soon as they get there, they need to start aligning to another one. Warp as soon as aligned.

Theoretically, this makes it difficult for the Reds to get a fix on the WOPs, if people stay focused.

If the Reds burn one of the WOPs someone needs to make a decision. Either everyone rushes a gate, or everyone disconns, if that is still an option.

BTW, in my opinion, the optimal position for the Orca in a mining belt is a point as far as possible from the center of the belt but which is optimal range for the miners. Miinng drones really complicate this so I don't support them during War Decs.

I just noticed that the acronym I use for Warp Out Point, is not politically correct.
Jonah Gravenstein
Machiavellian Space Bastards
#28 - 2014-05-20 00:17:47 UTC  |  Edited by: Jonah Gravenstein
BeBopAReBop RhubarbPie wrote:
Jonah Gravenstein wrote:
BeBopAReBop RhubarbPie wrote:
How to mine during war time:

1. Wait for summer expansion and barge buffs.
2. Fit skiffs with tank.
3. Blow up any flashies that come into range.
4. Add a structure rigged Orca fitted with command links to the mix for giggles. I've just checked the Kronos EFT build, with T2 structure rigs an Orca should hit in excess of 350k EHP without using any midslots Shocked, leaving those slots open for various mischief Cool

I can't believe I forgot about this point. This is vital. You of course need neutral prospects as scouts in surrounding systems, and battle ventures as tackle for all pilots that can't fly the skiffs.
The hull tanked Orca is going to be scary, once you hit hull it's going to be like hitting a brick wall if it's fitted right. 387K hp at all skills V, plus shield mods if you want them in the mids.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Sibyyl
Garoun Investment Bank
Gallente Federation
#29 - 2014-05-20 04:04:25 UTC
All that a wardec does is it turns hisec into lowsec as far as you and your War Targets are concerned. So you can act accordingly:

  • Tank your ship as if the system you are in is dangerous. Think ventures, procurers, skiffs only. These ships won't have the yield (arguably) or ore hold of retrievers or mackinaws. Alternately, you can fly very cheap fits with suboptimal yield with little to no worry of getting blapped (since you can easily replace the ship and modules).

  • Don't let a WT kill bring you down. Make sure you have multiple ships fitted at multiple stations so you can rock and roll if your mining gets interrupted.

  • Always watch Local. Add the WT corps to your standing as bad or awful and these will immediately be indicated in your local list. Separate your Local window from all your other chats and make it tall and always visible. Here's how I set it up. Once you are mining in a system make sure you select (Ctrl+A) all the names in Local. Watch it every time it blinks - this means somebody new has entered the system. The name that is *unselected* is the newcomer. Look at their corp, their sec status. Look them up on zkillboard to see what kind of kills they have. Any suspicious and you dock up. Obviously if WTs show up, then dock up. No exceptions.

  • Never mine in top belt (this is up to some debate what it is, but avoid the belt on top of the alphabetical list in Overview). The way a single attacker without a scout can spot you without Combat Probes (a waste for blapping miners) is by narrowing their dscan angle and pointing it from belt to belt.

  • Use dscan as your tool. Look for ships going in and out of the system. Be familiar with the entries on dscan that stay constant in the system. Learn to ignore ships like haulers or explorers. Always use dscan in conjunction with an Overview setting that ignores things like stations and structures. The dscan overview won't be the same as your mining or combat or warpout Overview settings so you will constantly need to mouse back and forth between dscan window and Overview, so put these two windows close together (see my screenshot). Don't be fooled by ship names in dscan. People change ship names on the fly to throw dscanners off. Learn to track ship types and patterns of ship movement in a system.

  • Always be in motion. If mining, you want to be aligned to your warpout and moving towards here. Here is an Eve Uni writeup about how to accomplish this: http://wiki.eveuniversity.org/Mining#Bookmarks

  • Don't be greedy if you leave immediately. Don't try to scoop your drones or finish mining the rock. Just warp right now. Always be aware of larger asteroids in a field. If one is in the way, your ship will get caught in it and you will be dead.

  • If you get killed, always be gracious and polite in Local. Don't lose your calm. Don't give your WTs the satisfaction. Many of them may even share with you what they believe you did wrong.

  • There are plenty of other tactics, like using alts, using ECM drones instead of Hobs for rats - tank your mining ship so that rats can't dent it. Let me know if you have any more questions.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Learned Vagrant
Black Horse Logistics Industries
#30 - 2014-05-20 06:38:16 UTC
'Gully Alex Foyle' ? I thought I was the only one who had ever read that book. Lol

As fr as using DScan goes, I've always found that I can either mine or DScan, but doing both, effectively, is beyond me.
Faust ExNihilo
Republic Military School
Minmatar Republic
#31 - 2014-05-20 07:16:41 UTC
Cannibal Kane wrote:
Raiz Nhell wrote:
Or just move your mining operations 25 jumps... have a second base somewhere out of the way.

Move over there quietly, mine, wait for wardec to drop before hauling minerals to trade hub.

Hopefully your corp mates provide more sport for the wardeccers and not jump out to the ass end of nowhere to get you...



That does not work.

I have over 200 locators including the locates channel. A competent wardeccer will always find you. Always.



What are "locators" and "running locates" and the "locates channel?"

Is this networks of people cooperating to provide intel?

Do they do it for fun or is it quid pro quo?

Or is it something else?
Elzira Kore
Royal Amarr Institute
Amarr Empire
#32 - 2014-05-20 07:25:51 UTC
Faust ExNihilo wrote:
Cannibal Kane wrote:
Raiz Nhell wrote:
Or just move your mining operations 25 jumps... have a second base somewhere out of the way.

Move over there quietly, mine, wait for wardec to drop before hauling minerals to trade hub.

Hopefully your corp mates provide more sport for the wardeccers and not jump out to the ass end of nowhere to get you...



That does not work.

I have over 200 locators including the locates channel. A competent wardeccer will always find you. Always.



What are "locators" and "running locates" and the "locates channel?"

Is this networks of people cooperating to provide intel?

Do they do it for fun or is it quid pro quo?

Or is it something else?


Locating a player can be done through so-called Locator Agents. Give such an agent a bit of isk and the name of the target and after a while, he'll report the location of that player. Intel obtained from these agents or by manually spotting players can of course be shared in private or public chat-channels.
ISD Atomic Dove
ISD Community Communications Liaisons
ISD Alliance
#33 - 2014-05-20 07:31:59 UTC
If you are wanting to stay safe during a war the best thing you can do is pay attention.

If you do as players suggest and hold alignment to something (Stations are good) and notice the red scary man pop in local its quite easy to zip away before he finds your belt and location.

Mining in a less populated system will make it easier to notice those names in local.


If you haven't already, I use the "compact member list" option to reduce the size of names in local channel, it can be found under the chat tabs as the three men symbol as a tickbox.

ISD Atomic Dove

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jonah Gravenstein
Machiavellian Space Bastards
#34 - 2014-05-20 07:55:55 UTC  |  Edited by: Jonah Gravenstein
Faust ExNihilo wrote:
What are "locators" and "running locates" and the "locates channel?"

Is this networks of people cooperating to provide intel?

Do they do it for fun or is it quid pro quo?

Or is it something else?
Some NPC agents offer a location service as well as missions. People with decent faction or corp standings have access to the higher tier ones, in the same way that missions work, and offer to be an intermediary for people that don't have the standings required.

There is, or at least used to be, a channel called "locates are us"* where players can ask for a locate and another player will PM them to get the details and then run the locate for profit or at cost. I've done it myself as I have access to around 30 level 4 locator agents and met some interesting people as a result.

It's an entirely player driven intelligence network using the tools provided to us, CCP probably had no idea that people would use the agents in such a way but they love it when do unexpected stuff like this.

*The channel name may be incorrect, it's been a while since I've done it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Gully Alex Foyle
The Scope
Gallente Federation
#35 - 2014-05-20 08:36:41 UTC
Bethan Le Troix wrote:
Gully Alex Foyle wrote:
Thanks all for your kind replies.

Overall I understand you could even attempt to mine under a highsec wardec if you're on the ball and the deccers are incompetent or lazy. I guess at least some of the corps that randomly wardec noob corps are.

OTOH, professional, dedicated merc corps - and Kane, obviously - would make mining all but impossible.

All this 'new player highsec survival' research inspired an idea that I posted here. I would appreciate it if y'all would have a look and maybe comment - even to say it's crap.

People - even zealous ex-CSM delegates - sometimes suggest abolishing non-consensual wardecs 'for the sake of the New Players' What?. I think that's bullsh*t so I tried to come up with a better way of helping out newbros with EVE's challenges.


I read your suggestion and the answer is that your idea already exists in the form of player run corps such as EVE Uni, Brave Newbies, Red vs Blue, and maybe even some Factional Warfare corps.

For the most part high sec corporations who do not wish to engage in PvP bring it on themselves for two reasons:

1) They heavily advertise themselves as a Industrial/manufacturing, mining, or 'Incursions' focused corporation. Doing this encourages those who like to 'grief' or hope to get some bling from your pimped out Incursion ship to wardec you.

2) Setting up a new corporation where others are and financially disrupting the 'locals' operation. This can involve something as obvious as strip mining all the nearby belts to setting up high sec POCOs with extortionate taxes or undercutting on the market.

Basically If your high sec player corporation has been wardecced it will almost certainly be your fault.

Thanks!

Yes, E-Uni certainly does an excellent job but I think there would be several advantages to a 'PVP-training mechanic'. I posted a reply in the F&I thread if you're interested.

I don't think highsec corps focused on industry/PVE should be afraid of wardecs and go out of their way to avoid them; I think they should take the time to learn how to effectively deal with them, since it's not very hard unless you have someone like Kane on your tail. Smile

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Gully Alex Foyle
The Scope
Gallente Federation
#36 - 2014-05-20 08:46:03 UTC
Learned Vagrant wrote:
'Gully Alex Foyle' ? I thought I was the only one who had ever read that book. Lol

There's certainly more, since 'Gully Foyle' and other variants were unavailable EVE toon names (that's why I added a middle name)!

For all sci-fi readers, the book is 'The Stars My Destination' by Alfred Bester, arguably one of the very greatest sci-fi novels of all time.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Bethan Le Troix
Krusual Investigation Agency
#37 - 2014-05-20 10:36:23 UTC
Jonah Gravenstein wrote:
BeBopAReBop RhubarbPie wrote:
Jonah Gravenstein wrote:
BeBopAReBop RhubarbPie wrote:
How to mine during war time:

1. Wait for summer expansion and barge buffs.
2. Fit skiffs with tank.
3. Blow up any flashies that come into range.
4. Add a structure rigged Orca fitted with command links to the mix for giggles. I've just checked the Kronos EFT build, with T2 structure rigs an Orca should hit in excess of 350k EHP without using any midslots Shocked, leaving those slots open for various mischief Cool

I can't believe I forgot about this point. This is vital. You of course need neutral prospects as scouts in surrounding systems, and battle ventures as tackle for all pilots that can't fly the skiffs.
The hull tanked Orca is going to be scary, once you hit hull it's going to be like hitting a brick wall if it's fitted right. 387K hp at all skills V, plus shield mods if you want them in the mids.


The Orca. along with the Rorqual, are next in line to be 'rebalanced' and this will be happening relatively soon. There was much moaning in the F&I board about the new hull rigs making freighters 'OP' hence the changes to hull rigs negative aspect and nerfing of freighter EHP etc. Therefore you should expect the same thing to happen to the Orca. Also as the Orca has module slots whereas the freighter does not do not be surprised to find the Orca gets an even greater percentage reduction in EHP. This will result in choices having to be made regarding EHP, cargo etc and the current rough max EHP of 335K EHP will remain but with a significant hit to cargohold capacity.

The Rorqual will be a different matter though as CCP wish it to be able to be deployed in-belt so it will get significant additional defence capability.
Bethan Le Troix
Krusual Investigation Agency
#38 - 2014-05-20 10:39:04 UTC
Gully Alex Foyle wrote:
Bethan Le Troix wrote:
Gully Alex Foyle wrote:
Thanks all for your kind replies.

Overall I understand you could even attempt to mine under a highsec wardec if you're on the ball and the deccers are incompetent or lazy. I guess at least some of the corps that randomly wardec noob corps are.

OTOH, professional, dedicated merc corps - and Kane, obviously - would make mining all but impossible.

All this 'new player highsec survival' research inspired an idea that I posted here. I would appreciate it if y'all would have a look and maybe comment - even to say it's crap.

People - even zealous ex-CSM delegates - sometimes suggest abolishing non-consensual wardecs 'for the sake of the New Players' What?. I think that's bullsh*t so I tried to come up with a better way of helping out newbros with EVE's challenges.


I read your suggestion and the answer is that your idea already exists in the form of player run corps such as EVE Uni, Brave Newbies, Red vs Blue, and maybe even some Factional Warfare corps.

For the most part high sec corporations who do not wish to engage in PvP bring it on themselves for two reasons:

1) They heavily advertise themselves as a Industrial/manufacturing, mining, or 'Incursions' focused corporation. Doing this encourages those who like to 'grief' or hope to get some bling from your pimped out Incursion ship to wardec you.

2) Setting up a new corporation where others are and financially disrupting the 'locals' operation. This can involve something as obvious as strip mining all the nearby belts to setting up high sec POCOs with extortionate taxes or undercutting on the market.

Basically If your high sec player corporation has been wardecced it will almost certainly be your fault.

Thanks!

Yes, E-Uni certainly does an excellent job but I think there would be several advantages to a 'PVP-training mechanic'. I posted a reply in the F&I thread if you're interested.

I don't think highsec corps focused on industry/PVE should be afraid of wardecs and go out of their way to avoid them; I think they should take the time to learn how to effectively deal with them, since it's not very hard unless you have someone like Kane on your tail. Smile


As a general rule members of high sec industry & mining corps won't be experienced and/or skilled in PvP. So their main options are to dock up, gain allies to fight the wardec, or switch corps.
Gully Alex Foyle
The Scope
Gallente Federation
#39 - 2014-05-20 12:01:10 UTC
Bethan Le Troix wrote:
As a general rule members of high sec industry & mining corps won't be experienced and/or skilled in PvP. So their main options are to dock up, gain allies to fight the wardec, or switch corps.

Yes, this may be true in many cases, but there's no good reason for indy/mining corps to not learn the basics.

If you plan on undocking from time to time, learning basic PVP survival is easy and a very smart thing to do.

On a scale of zero (no clue) to 100 (excellent and passionate PVPer with several years of experience), knowing how to not get your ship blown up in highsec would be well under 5 in terms of effort. Sure, if you don't really enjoy PVP there's no reason at all to learn the rest.

Several posters in this thread provided excellent and easy to follow advice that would give people a very good chance of pulling off the hardest possible thing to do under a wardec (mining). Anybody would agree that other typical indy activities, such as hauling, are trivial to do safely.

Many good members of the EVE community have chosen to not engage in spaceship PVP - that's perfectly fine. But nobody really enjoys staying docked, depending on others or abbandoning their Corp. And I bet even the most peaceful industrialist would enjoy 'cheerfully giving the finger' to a war target gatecamp he just flew by in his blockade runner. Bear

Anybody is free to play as they prefer, but 'learn to survive - it really isn't that hard' is much better advice than 'stay docked or leave corp', imo.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Chinwe Rhei
Syn Interstellar
#40 - 2014-05-20 12:03:29 UTC
Just use a Venture, it's cheap enough, fast enough and stabbed enough that it's not really worth ganking, and if someone comes looking across the galaxy to gank a Venture, you've already won in the game of making the war not fun for your attackers.

Also as a tip, watch local, mine away from the wrap in point, and remember that the more players there are in a system the harder it is to pin any single one of them down when you don't know their ship type and name.
Previous page123Next page