These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Azami Nevinyrall
172.0.0.1
#1401 - 2014-05-20 00:09:02 UTC
Preto Black wrote:
this change is poorly communicated - to use this method to say this change is part of balancing when it has the potential to completely change the way people play the game, seems to show either a lack of understanding of the way the game is played or a care factor of zero (or less)

...

Semidurr
Hedion University
Amarr Empire
#1402 - 2014-05-20 00:10:48 UTC  |  Edited by: Semidurr
Tippia wrote:

Not particularly. We have to establish how common it is that a ship is lost. Using one of the least used ship types in the game gives us a kind of worst-case baseline for rarity of loss. Freighters, it turns out, does not even reach that baseline — that's how rare freighter losses are.


Apples and oranges. Do you got any hard data on how often ewar frigs are used? Why dont compare freighters to dst which are fulfilling similiar role in similiar environment? There were 7 dst and 16 freighters destroyed on may 18. Does it mean that dst are superior hauling ships?

Or is it just meaningless statistic one can use to make a point?
Tippia
Sunshine and Lollipops
#1403 - 2014-05-20 00:14:44 UTC  |  Edited by: Tippia
Semidurr wrote:
Apples and oranges. Do you got any hard data on how often ewar frigs are used?
CCP occasionally publishes stats on these things. Ewar frigates consistently end up at the very bottom of the list. The “commonly ganked” ships tend to end up at the top. And yet, the (far) more rarely used ships are being killed in far higher numbers than the much more commonly used gank targets.

Quote:
Why dont compare freighters to dst which are fulfilling similiar role in similiar environment? There were 7 dst and 16 freighters destroyed on may 18. Does it mean that dst are superior hauling ships?
No, it means that freighters are destroyed more often. It tells us nothing about their other qualities. As it happens, though, what we were interested in is how common it is for a ship to be destroyed — specifically in a suicide gank. 16 in a day (of which at most half even qualify as suicide ganks) is a pathetically low number compared to how common the ships in question are.
Valterra Craven
#1404 - 2014-05-20 00:14:48 UTC
Tippia wrote:
Not particularly if it's in response to just more ad hominem fallacies.

Shame I’m not using ad hominem fallacies.
Quote:
It's entirely in line with the other hull upgrades. vOv .

Which are also not balanced relative to other tanking mods.
Quote:
Yeah, see… the entire mistake you're making here is that you think that balance involves behaving like other modules. What other modules do is irrelevant. What you have to ask is what the effects are on a ship for fitting this module and how it stacks up to other options available.


It’s not a mistake. Let’s look at the phoenix for simplicities sake (all lvl 5 skills). It has 5 lows.
If we give it 5x t2 bulkheads, that adds roughly 480k effective HP for a measly 100 cpu and 5 grid
If we give it 5x t2 large shield extenders, that adds roughly 22k effective HP for 230cpu and 630 grid…
And that’s balance to you?
Kaarous Aldurald
Black Hydra Consortium.
#1405 - 2014-05-20 00:17:00 UTC
Semidurr wrote:
Tippia wrote:

Not particularly. We have to establish how common it is that a ship is lost. Using one of the least used ship types in the game gives us a kind of worst-case baseline for rarity of loss. Freighters, it turns out, does not even reach that baseline — that's how rare freighter losses are.


Apples and oranges. Do you got any hard data on how often ewar frigs are used? Why dont compare freighters to dst which are fulfilling similiar role in similiar environment? There were 7 dst and 16 freighters destroyed on may 18. Does it mean that dst are superior hauling ships?

Or is it just meaningless statistic one can use to make a point?


He said "least used ship types", not "functionally nonexistent".

I have never once, in all the time I have played this game seen a deep space transport in open space. Pretty sure the Ishukone Scorpion sees more flight time than that entire class of ships.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#1406 - 2014-05-20 00:19:12 UTC
Valterra Craven wrote:

It’s not a mistake. Let’s look at the phoenix for simplicities sake (all lvl 5 skills). It has 5 lows.
If we give it 5x t2 bulkheads, that adds roughly 480k effective HP for a measly 100 cpu and 5 grid
If we give it 5x t2 large shield extenders, that adds roughly 22k effective HP for 230cpu and 630 grid…
And that’s balance to you?


So I guess more ship types than just the Orca can be hull tanked.

Are you running around in circles contradicting yourself on purpose, or is this accidental? It's equally hilarious regardless, so you may as well tell the truth.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#1407 - 2014-05-20 00:21:57 UTC
Semidurr wrote:
Tippia wrote:

Not particularly. We have to establish how common it is that a ship is lost. Using one of the least used ship types in the game gives us a kind of worst-case baseline for rarity of loss. Freighters, it turns out, does not even reach that baseline — that's how rare freighter losses are.


Apples and oranges. Do you got any hard data on how often ewar frigs are used? Why dont compare freighters to dst which are fulfilling similiar role in similiar environment? There were 7 dst and 16 freighters destroyed on may 18. Does it mean that dst are superior hauling ships?

Or is it just meaningless statistic one can use to make a point?


Given that DST are flying bricks of armour it shouldnt be all that shocking they dont get killed much.

Simple fact is that freighter ganking is a very rare event and even the rarely used e-war frigs see more losses. Anyone who says freighters are getting killed in great numbers is simply lying.
Valterra Craven
#1408 - 2014-05-20 00:22:47 UTC
Kaarous Aldurald wrote:
Valterra Craven wrote:

It’s not a mistake. Let’s look at the phoenix for simplicities sake (all lvl 5 skills). It has 5 lows.
If we give it 5x t2 bulkheads, that adds roughly 480k effective HP for a measly 100 cpu and 5 grid
If we give it 5x t2 large shield extenders, that adds roughly 22k effective HP for 230cpu and 630 grid…
And that’s balance to you?


So I guess more ship types than just the Orca can be hull tanked.

Are you running around in circles contradicting yourself on purpose, or is this accidental? It's equally hilarious regardless, so you may as well tell the truth.


The mistake you are making is that this post doesn't prove that that hull tanking is viable on this ship. For that to happen you would have to prove that a proper setup with a cap hull repair would equate to the same amount of damage as its shield tank... which you know is not possible.
Tippia
Sunshine and Lollipops
#1409 - 2014-05-20 00:27:18 UTC  |  Edited by: Tippia
Valterra Craven wrote:
Shame I’m not using ad hominem fallacies.
Incorrect.

Quote:
Which are also not balanced relative to other tanking mods.
They're not tanking mods so why would you make that comparison?

Quote:
It’s not a mistake.
Yes it is, because you're confusing method with result.

Let's look at the Phoenix for simplicity's sake. If we give it 5× RB2, it gains 480k EHP. That's obviously a pathetically small increase at an insanely wasteful cost. If we instead give it 1× DCII, it gains 448k — almost as much — for a fraction of that cost. If we try to give a proper buffer tank (a couple of Invulns and a suitcase), we've doubled the tank for less than the bulkheads' cost (and this is before we even taken things like repping and siege mode into consideration).

We, intelligently enough, don't use buffer modules because none exist on an XL-size level. I mean, yes, your basic answer is correct: the bulkhead isn't balanced in the sense that they don't stack up well to the other modules on this ship. The intent of your answer is wrong: the bulkheads are vastly underpowered compared to the other tanking options available.

Giving the bulkheads a 0/0 fitting cost would make them far more balanced (but still a horribly bad option for this ship).
Valterra Craven
#1410 - 2014-05-20 00:33:57 UTC  |  Edited by: Valterra Craven
Tippia wrote:
Incorrect.
Then lets see some examples.

Tippia wrote:
They're not tanking mods so why would you make that comparison?

Since when are repair modules not tanking mods?

Tippia wrote:

I mean, yes, your basic answer is correct: the bulkhead isn't balanced in the sense that they don't stack up well to the other modules on this ship.


And given the topic of what we are talking about (capital ships) My argument works for the freighter too.

Tippia wrote:
The intent of your answer is wrong: the bulkheads are vastly underpowered compared to the other tanking options available.


The problem here is that you think I'm arguing bulkheads are underpowered. The example I used was to prove that they are overpowered. They will be more so with no fitting costs.
Silvetica Dian
Imperial Shipment
Amarr Empire
#1411 - 2014-05-20 00:35:30 UTC
Kaarous Aldurald wrote:
B Plague wrote:
and seeing as high sec suicide ganks are already super common


Highsec suicide ganks on freighters are exceedingly rare.


This is true.
I assume my freighter won't die in high sec. It long ago payed back the cost of purchase.
With the new rigs i will add cargo and warp speed.
One day it will get ganked and i will buy a new one.
We were warned by people in this thread that rigs would mean a nerf. I listened and believed them.
I will eat the nerf and make it work for me by lowering the time i spend hauling.
I will continue to listen to the people that called this nerf as they clearly know what thay are talking about.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Miss Everest
Science and Trade Institute
Caldari State
#1412 - 2014-05-20 00:37:53 UTC
Azami Nevinyrall wrote:
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!

I hope you leave the stats of these ships alone...for the mostpart.

Change Cargoholds so with T2 Rigs you cannot smuggle Capitals into Highsec! I can understand a slight poke here and there with the base stats, but nothing to radical as they currently are!

Otherwise I'll be asking alot of "Why exactly are these changes necessary outside of something to do." Which would promptly be ignored in a orderly fashion.



Seriously why not just make capitals a prohibited item in HS. That would solve that problem.
Kazanir
GoonWaffe
Goonswarm Federation
#1413 - 2014-05-20 00:46:22 UTC
I haven't really seen Fozzie post about why their initial implementation of these changes was as bad of a nerf as it is. It seems like they:

1. Decided to add rigs to JFs because they are removing special cases
2. Decided to balance so that with 2 T2 rigs, JFs would only be able to just slightly beat their current stats
3. Failed to notice that this was a fairly large nerf -- either a significant nerf to align time or cargo, as well as a large up-front cost increase
4. Justified that nerf after the fact by saying to themselves, "well, JFs are really good right now, they could use a little bit of a nerf anyway"

If the design team actually wants to nerf JFs -- which it is not my sense that they set out to do with these changes -- they should do it in the right way. I'm an expert on the subject! I can provide some suggestions that would be real nerfs without making an unfun part of the game even shittier -- as the align time change in particular does.
Tippia
Sunshine and Lollipops
#1414 - 2014-05-20 00:46:40 UTC
Valterra Craven wrote:
Then lets see some examples.
See the post that started it, perhaps? And the one that followed. Of course, you'll just claim that you didn't say what you said like last time…

Quote:
Since when are repair modules not tanking mods?
Oh my… you don't even know what hull upgrades are. Ugh
We're not talking about repair modules here.

Quote:
And given the topic of what we are talking about (capital ships) My argument works for the freighter too.
More accurately, your argument doesn't work for freighters either, since expanders are not part of the tanking arsenal, and in the end, it turns out that bulkheads are actually underpowered compared to all the other options. Since their fitting requirements have no effect on that particular characteristic, lowering them to 0/0 makes no difference for that balance.

Quote:
The problem here is that you think I'm arguing bulkheads are underpowered.
No, I don't. I know you're trying (and failing) to do the opposite.
The example you used proved that you have no idea how capships are fitted. What you actually and accidentally proved was that bulkheads are underpowered; that if there is a balance problem, it's in the opposite of the direction you're thinking; and that reducing their fitting requirements to be in line with the other hull upgrades won't create or inflate any kind of imbalance.
KIller Wabbit
MEME Thoughts
#1415 - 2014-05-20 00:47:34 UTC  |  Edited by: KIller Wabbit
Since initially announced that base m3 capacity was not going to change, this is a shocker.

Since its totally confirmed that PvP is all this team cares about enough is enough. Add three accounts to the tally of closing accounts XXX
baltec1
Bat Country
Pandemic Horde
#1416 - 2014-05-20 00:48:17 UTC
Miss Everest wrote:
Azami Nevinyrall wrote:
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!

I hope you leave the stats of these ships alone...for the mostpart.

Change Cargoholds so with T2 Rigs you cannot smuggle Capitals into Highsec! I can understand a slight poke here and there with the base stats, but nothing to radical as they currently are!

Otherwise I'll be asking alot of "Why exactly are these changes necessary outside of something to do." Which would promptly be ignored in a orderly fashion.



Seriously why not just make capitals a prohibited item in HS. That would solve that problem.


Then we still have the issue of freighter simply hauling far too much stuff in one go.
Kaarous Aldurald
Black Hydra Consortium.
#1417 - 2014-05-20 00:51:03 UTC
KIller Wabbit wrote:


Confirms two more accounts that are going to die.


Can I have your stuff?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

KIller Wabbit
MEME Thoughts
#1418 - 2014-05-20 01:00:25 UTC
Kaarous Aldurald wrote:
KIller Wabbit wrote:


Confirms two more accounts that are going to die.


Can I have your stuff?


Obviously not - you didn't earn it. Go beg somewhere else.
Kaarous Aldurald
Black Hydra Consortium.
#1419 - 2014-05-20 01:02:41 UTC
KIller Wabbit wrote:
Kaarous Aldurald wrote:
KIller Wabbit wrote:


Confirms two more accounts that are going to die.


Can I have your stuff?


Obviously not - you didn't earn it. Go beg somewhere else.


Not a beg, more of an inquiry.

I mean, if your conviction against the freighter changes is that strong, nothing less than biomassing your characters after cancelling your subscription will do.

So why let those assets go to waste?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

baltec1
Bat Country
Pandemic Horde
#1420 - 2014-05-20 01:02:46 UTC
KIller Wabbit wrote:
Kaarous Aldurald wrote:
KIller Wabbit wrote:


Confirms two more accounts that are going to die.


Can I have your stuff?


Obviously not - you didn't earn it. Go beg somewhere else.


I'll take your freighters off your hands.