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[Kronos] Freighters and Jump Freighters Rebalance [Updated]

First post First post First post
Author
Tippia
Sunshine and Lollipops
#1361 - 2014-05-19 22:03:10 UTC
Rivr Luzade wrote:
We seem to have different standards on the word "exceedingly". I for one rather follow the dictionary's definition in this case. Blink

Somewhere around a dozen of them are lost on a daily basis. Only maybe half of those are from suicide ganks.

Let's compare that to the daily losses in one of the least flown ship types in the game. Oh my… many times more. For something that doesn't really ever see the light of day. Yeah, “exceedingly” seems quite accurate for the rarity of freighter kills, and even more so for suicide ganks when you consider how commonly they are flown and how rarely they are lost.

Valterra Craven wrote:
Right, I'm the one evading when you provide nonsensical answers like this: "Mu".
Just because you don't understand the answer does not mean it's nonsensical. Look up the term (or just ask) if you don't know what it means.

Quote:
Its not bad to balance around ships that use a given module. Its bad to balance around ships that use a given module when the module should be just as viable on other ships in the game. Because they are tanking mods and tanking mods require fitting tradeoffs. You shouldn't get something for nothing.
They do require trade-offs, especially in the proposed scenario. And the module is just as viable on other ships in the game.

You still failed to answer the main question: how are bulkheads imbalanced? How does reducing their fitting requirements to nothing make them more imbalanced?
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1362 - 2014-05-19 22:03:32 UTC
Mag's wrote:
Rivr Luzade wrote:
Tippia wrote:
Rivr Luzade wrote:
That freighter ganks in High sec are not "exceedingly rare". Roll

If the number of them killed on an average day can be counted on the fingers of one hand, that qualifies pretty well as rare to an extreme degree. Come back when you're at least well into the double digits. Lol


I am back. :>
With yet another link that doesn't help your cause. You are a strange fellow.


She just asked me to come back when I have freighter kills per day in the double digits realm. At this late hour I cannot be bothered to search killboards for the exact numbers on that extended weekend.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Kosh Seere
Viziam
Amarr Empire
#1363 - 2014-05-19 22:06:40 UTC
Ray Kyonhe wrote:
Querns wrote:
Jump freighter usage is all about cargo, cargo, cargo. Increasing your cargo reduces the number of trips you have to make, period, which serves to both reduce the amount of fuel you consume and the amount of time you spend running cargo.

You know, you can easly reduce number of jumps other way: by reducing amounts of goods you are really have to transfer. Like, by creating some industry infrastructure and fill the market right on the spot. And I think this is what devs want to tell us by this change (and I hope there will be others like that in future).

Plese enlighten me on why CCP shouild railroad my playing in such an open sandbox as EVE?

Skill yourself!

Arthur Aihaken
CODE.d
#1364 - 2014-05-19 22:07:01 UTC
Should we start equating "rebalance" with "nerf"?

I am currently away, traveling through time and will be returning last week.

Daichi Yamato
Jabbersnarks and Wonderglass
#1365 - 2014-05-19 22:07:03 UTC
now burn jita is an exceedingly rare event

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

CCP Fozzie
C C P
C C P Alliance
#1366 - 2014-05-19 22:07:29 UTC
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Mag's
Azn Empire
#1367 - 2014-05-19 22:09:49 UTC
Daichi Yamato wrote:
now burn jita is an exceedingly rare event
And not even remotely an average day.
But it was an active link, so that part was good.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#1368 - 2014-05-19 22:12:35 UTC
Daichi Yamato wrote:
now burn jita is an exceedingly rare event

Once a year? Not very common and definitely not average. It's also exceedingly easy not to lose a freighter to it. P
Alundil
Rolled Out
#1369 - 2014-05-19 22:12:48 UTC
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!

Perhaps we just didn't meet the magic page number threshold to get "improvements to the design".

Well played CCP

I'm right behind you

Napoleon Aldent
Blueprint Haus
Blades of Grass
#1370 - 2014-05-19 22:15:52 UTC
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!


Don't worry guys. When Foxfour said they were going to discuss removal of NPC kills in WH systems from the API, they took the time to listen to player feedback and come to the correct conclusion.

https://forums.eveonline.com/default.aspx?g=posts&m=4583223#post4583223

CCP FoxFour wrote:
Hello again,

I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.

The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.


So, I would take this message from Fozzie as indication that by the end of the week, freighters will have about 200m3 of cargo space and Jump Freighters will have their jump range cut in half. You guys have nothing to worry about.

Our angle is that we care about objective game balance, regardless of who it benefits or hurts.  -Goonswarm 2014

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1371 - 2014-05-19 22:23:18 UTC
Tippia wrote:
Daichi Yamato wrote:
now burn jita is an exceedingly rare event

Once a year? Not very common and definitely not average. It's also exceedingly easy not to lose a freighter to it. P


You would think... Big smile

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Keeper of TheLost
Empty Skulls
#1372 - 2014-05-19 22:37:26 UTC
Why didn't you just come out and say hey were nurfing jump freighters but if you T2 rig them you can either get back your align time, cargo space, or more ehp. Now Fozzie wouldn't that be simpler. I can see needing T1 rigs to be equal to what they were before but T2 you really lost your marbles didn't you.
Kosh Seere
Viziam
Amarr Empire
#1373 - 2014-05-19 22:40:37 UTC
James Amril-Kesh wrote:
Commander A9 wrote:
It's already easy enough to take down a freighter through the use of multi-client software

I seriously doubt this has happened more than maybe once or twice ever. It's certainly not common.
Freighter ganking isn't easy even as a group effort among individual players.

That's not true at all. Check out this guy from my previous corp http://eve-kill.net/?a=pilot_detail&plt_id=25398

Skill yourself!

Potions Master
GearBunny
#1374 - 2014-05-19 22:41:12 UTC  |  Edited by: Potions Master
Since you're reducing capacity of freighters and jump freighters, are you also considering reducing the size of very large objects that are freighter carryable only (Such as Infrastructure Hubs, Station Platforms, I-Hub upgrades, Etc...?)
Kraschyn Thek'athor
Aliastra
Gallente Federation
#1375 - 2014-05-19 22:43:38 UTC
This Nerf is Fuckshit!
Normally I'am polite. But this lacks a lot of dedication and thoughts and in some way embarrasing.

You can fit other ships to a real lot of functions with Modules.
Freighters and JumpfFreighter are One-Trick Ponies.
They carry stuff!

So... how will this end....
Jumpfreighter build for Cargo jump into Empire. Player changes ship to a normal Freighters build for Tank/Agility take over the cargo and bring it to the Trade hubs...
This is a one time investment of arround 2 billions to get where we started.

Fix Capital Cargo rigs with the tag "Not fittable on Freighters and Jumpfreighters".
Keep all stuff like it is.
So we can deceide with rigs, more agility, more tank, more warp speed...

Even nicer would be a system resembling the T3 system with specialisation for different Cargo Types, special gadgets.
FT Diomedes
The Graduates
#1376 - 2014-05-19 22:44:51 UTC
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!


This is good PR. Thank you for treating us with some basic decency and respect. We owe you the same.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Azami Nevinyrall
172.0.0.1
#1377 - 2014-05-19 23:00:11 UTC
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!

I hope you leave the stats of these ships alone...for the mostpart.

Change Cargoholds so with T2 Rigs you cannot smuggle Capitals into Highsec! I can understand a slight poke here and there with the base stats, but nothing to radical as they currently are!

Otherwise I'll be asking alot of "Why exactly are these changes necessary outside of something to do." Which would promptly be ignored in a orderly fashion.

...

Milla Goodpussy
Garoun Investment Bank
#1378 - 2014-05-19 23:05:55 UTC
CCP Fozzie wrote:
Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.

Have a good night!



if the csm is about anything really I hope they ripped you a new one to the point you'll need a spreadsheet to figure out how to take a dump on a toilet.

this was a bad job done by you fozzie.. when you write your goodbye letter.. trust I will not be sad one bit.
XxRTEKxX
256th Shadow Wing
Phantom-Recon
#1379 - 2014-05-19 23:08:14 UTC
When CCP announced the good news at Fan Fest of their plans for adding rig slots to freighters, did they say they were also going to massively nerf freighters and JF's?
Arthur Aihaken
CODE.d
#1380 - 2014-05-19 23:11:31 UTC  |  Edited by: Arthur Aihaken
Why not keep the proposed changes and give both freighters and jump freighters a single mid, two lows and enough grid and CPU so that they can recoup the lost cargo and performance with expanded cargoholds, a damage control, nanofibers, inertia controls and a 100MN microwarpdrive?

I am currently away, traveling through time and will be returning last week.