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Buff Arbitrator

Author
Domanique Altares
Rifterlings
#21 - 2014-05-18 16:35:00 UTC
Pretty sure the solution to this problem is to disallow the fitting of Battleship tank mods on cruiser hulls, and rebalance fittings accordingly. In which case the Arby is already good to go.
Kaarous Aldurald
Black Hydra Consortium.
#22 - 2014-05-18 16:41:14 UTC
w3ak3stl1nk wrote:
Probably should compare against EWar ship and not a brawler. It is like me saying my logistics ship needs more guns and more power grid to support it.


Bingo. It's not analogous to the Vexor, but rather to the Celestis.

The OP is one gigantic category error.

This is not to say that the Amarr Recons don't need buffed, they really really do. But the Arbitrator itself is just fine.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#23 - 2014-05-18 16:52:39 UTC  |  Edited by: Templar Dane
Kaarous Aldurald wrote:
w3ak3stl1nk wrote:
Probably should compare against EWar ship and not a brawler. It is like me saying my logistics ship needs more guns and more power grid to support it.


Bingo. It's not analogous to the Vexor, but rather to the Celestis.

The OP is one gigantic category error.

This is not to say that the Amarr Recons don't need buffed, they really really do. But the Arbitrator itself is just fine.


I believe the OP is, if anything, pointing at a lack of variation in the cruiser-and-down amarr ships.

Caldari - Hybrids-missiles
Gallente - Hybrids-drones
MInmatar Projectiles-missiles
Amarr - Lasers-drones

Now while the khanid ships got missiles, that doesn't do much for the tech 1 ships. The frigate/cruiser drone ships are ALL ewar ships of some sort and amarr doesn't have any combat drone ships in the line. Amarr has the ewar ships the rest do, but when it comes to the other ships it's lasers lasers and more lasers.

Just look at the new prophecy and armageddon, there isn't anything like them in the rest of the lineup except for ewar ships. It would be like having the drake and raven and no kestrel/caracal/etc, just more hybrid ships and people telling you you're wrong because you "CAN PUT MISSILES ON YOUR GRIFFIN FFS".

edit

In other words....

CCP, make the maller and punisher into missile spewing drone boats. kthnx
JAF Anders
Adenosine Inhibition
#24 - 2014-05-18 17:37:40 UTC
I see too many posts related to things that aren't the focus of this topic. To borrow a phrase:

"Fits or GTFO"

The pursuit of excellence and stabbed plexing alts.

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#25 - 2014-05-18 20:53:09 UTC
The real solution would be for weapon disruptors to affect missiles and drones. Then people would stop trying to make the arbitrator into a curse.
w3ak3stl1nk
Hedion University
#26 - 2014-05-18 20:55:04 UTC
Amarr EWar ships don't need a buff. TD is situational based so good and bad depending on who you up against. Turrets good target... Missiles maybe run away...

Is that my two cents or yours?

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#27 - 2014-05-18 22:49:06 UTC
Onslaughtor wrote:
The real solution would be for weapon disruptors to affect missiles and drones. Then people would stop trying to make the arbitrator into a curse.

NONONONONONONONONO

TD's can shutdown the weapons on a turret ship with 95% effectiveness, long range (over 100km on a bonus hull), no failure and no counter. (and people think the arbitrator is underpowered? hah). If it affected missiles as well then then an ewar shitstorm the likes of which we've never seen will occur.... you'll be pining away for the good old days of Falcon and ECM lockdown.

TD's are easily the most underestimated module in the entire game. The only thing stopping them from being OP is their complete uselessness against missiles.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#28 - 2014-05-19 00:24:29 UTC  |  Edited by: Trinkets friend
To all the fools saying "hurf blurf Arby is fine if you drop the mini curse analogy" I say 2 missile hardpoints. QED.

Plus, if you do decide to make a DPS boat out of this, it hardly shines versus....here we go again...the Vexor, Moa or Omen. Which, deary me, you told me I couldn't compare it to.

So, lets play around with making a Blackbird which doesn't make the mistake of trying to be a "mini Falcon" (because, Rook why bother).

Quote:
[Blackbird, Trollfit]

Damage Control II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Warp Scrambler II
Stasis Webifier II

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Small Energy Neutralizer II

Medium Ancillary Current Router I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Pathetic.

Or the Celestis. People piloting one of the most amazing, all-powerful EWAR ships in the game, which has punchy ISK/usefulness and zomgdamps, should get over the fact it is a terribad clone of the Lach and DPS fit it.

Quote:
[Celestis, DerpPS]

Internal Force Field Array I
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II

Large Ancillary Shield Booster, Navy Cap Booster 200
Warp Scrambler II
Adaptive Invulnerability Field II
X5 Prototype Engine Enervator
Experimental 10MN Microwarpdrive I

Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Heavy Assault Missile

Medium Processor Overclocking Unit I
Medium Anti-EM Screen Reinforcer I
Medium Core Defense Operational Solidifier I


Hammerhead II x5


Not bad per se, but more of a lolfit you try out once or twice to prove it can actually kill something.

Bellicose...well, as previously pointed out, it could actually use a bit of love itself but is not in as dire straits as the Arby.

I can get 430DPS and 21K EHP out of a DPS Arby.

Now, to prove my point.

Kaarous Aldurald, according to zkillboard, with a total of 73 kills under his illustrious belt, flew and Arby and tried mini-curse once (and lost it), and can now say no more about my "mis-categorisation errors".

Syrias Bizniz, after a bit of digging on zkillboard, is shown to have flown the baby curse arbitrator 5 times and tried an RR version once. So, what is this? Vast wisdom suddenly coming to you after you realised after 5 tries at the ship it made a bad baby Curse, proving my point? Show me your non-baby curse fit and what you killed with it, because it's obviously boss given you've never lost it.

This is a discussion about the fitting potential of a ship which most of the time, people try to fit to be a T1 simulation of its T2 betters. Nothing so far has provided a fit even remotely similar to the Celestis (4 damps + 1600 plate) or the Blackbird (5 jams + 1600 plate) in terms of usefulness as a gang or fleet EWAR platform.

Quote:
[Arbitrator, Herp]

1600mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Power Diagnostic System II

Experimental 10MN Microwarpdrive I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I
Balmer Series Tracking Disruptor I

Light Missile Launcher II
Light Missile Launcher II
200mm AutoCannon II
200mm AutoCannon II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Tracking Diagnostic Subroutines I


Hammerhead II x5


One fitting mod, no hope of fitting anything remotely gun or missile like in the highs. Not even a single smartbomb. Again, it could seriously use some powergrid. There's no way around it, I've come at this ship from every conceivable angle and it is lacking the PG to fit anything easily with one fitting module, whilst still maintaining any form of offence.
Lugia3
Federal Navy Academy
Gallente Federation
#29 - 2014-05-19 01:59:38 UTC  |  Edited by: Lugia3
No. Arbitrator is already incredible if you use it right. It's a force multiplier against turret gangs. Leave the pointing to other people and run 3 TD's. 1600 plate, 2-3 EANMs, DCII, maybe a DDAII. Highslots variable as long as you use small arty/lights. 3 trimarks. Orbit at range.

It's a drone cruiser, but it's not a vexor. Stop trying to use it like one.


[Edit: That fit in the OP is terrible.]

"CCP Dolan is full of shit." - CCP Bettik

Domanique Altares
Rifterlings
#30 - 2014-05-19 02:38:44 UTC
Ines Tegator wrote:
Onslaughtor wrote:
The real solution would be for weapon disruptors to affect missiles and drones. Then people would stop trying to make the arbitrator into a curse.

NONONONONONONONONO

TD's can shutdown the weapons on a turret ship with 95% effectiveness, long range (over 100km on a bonus hull), no failure and no counter. (and people think the arbitrator is underpowered? hah). If it affected missiles as well then then an ewar shitstorm the likes of which we've never seen will occur.... you'll be pining away for the good old days of Falcon and ECM lockdown.

TD's are easily the most underestimated module in the entire game. The only thing stopping them from being OP is their complete uselessness against missiles.


I agree. I have no issue with a TD-for-Missiles being introduced, but it should not be the TD. They should be separate modules that force you to choose which is more important to you.
gentle hellfire
The End of Eternity
#31 - 2014-05-19 03:53:49 UTC
Arbitrator was the first and last ship I'll fly but one on one it is going to fail against pretty much anything.

At least in pvp... Maller has a better tank, the omen more firepower and no one wants TD in a fleet when gallente ewar is better for armor and caldari ewar beats all ewar. When ships can't shoot at you, it really doesn't matter if their guns/ missles are 'able' to hit you.

I find more use for Arbitrators in spamming level 2's and as a low investment ship for scan sites in lowsec.
Syrias Bizniz
some random local shitlords
#32 - 2014-05-19 20:39:01 UTC
Trinkets friend wrote:
Stuff



Okay, let's sum this up:

Blackbird compared to Falcon.
ECM on T1, compared to ECM + Cov Ops Cloak on the big brother.
They both utilize ECM, thus the Blackbird is a superb cheap alternative for those not able or not willing to fly a Falcon for whatever reason.
No reason whatsoever to fit the BB for dps.
Also, keep in mind, a solo blackbird will most likely not find a 1v1. Cause people aren't dumb and know that they will face ECM.

Celestis compared to Lachesis/Arazu.
Sensor Damps on T1, compared to Sensor Damps + Longpoint (nice addition!) and Cov Ops Cloak (nice addition!).
They both utilize Sensor Damps, thus the Celestis is a superb cheap alternative for doing Damping work. Other ships will have to point though, cause it lacks the Tech 2's bonus.

Arbitrator compared to Curse.
TD + Drones on T1, HEAVY CAPACITOR WARFARE ON THE BIG BROTHER, THAT IS SO POWERFUL THAT PEOPLE OFTEN IGNORE THE TD BONUS ON THEIR FITS TO CAPITALIZE MORE ON THE HEAVY, HEAVY CAP WARFARE.

The Arbitrator simply can't do it, no matter how hard you try.
Fitting the Arbitrator for capacitor warfare is thus against it's nature. It's like fitting an Abaddon for Capacitor Warfare.
NO. DON'T. DO. IT.

That way, your Arbitrator fits become a lot less PG hungry!
Focus on the TD, it's a strong, situational module.
If you can plan an engagement ahead - trust me, you can more often than you can't - the Arbitrator is a powerful ship that can punch up several classes.
Taking on a Tech 3 in a Arbitrator?
Good fight if well prepared!
NOmen? If i were the NOmen, i wouldn't go for an Arbitrator. That's because i know how devastating it can be to turret ships.
Maybe i'd hit it if i knew the pilot was not good / shitfit.

For solo, the Arb is a defensive ship. You can bring it if the enemies come into your space. They will most likely be happy if you undock an Arb and come play with them, because most of them will think it's easy prey.

For Gangs, the Arb is an excellent support ship. The ability to bring 3 bonused TDs to a fight and not pop the instant something coughs at you (hello Crucifier) means you can fully negate the dps potential of very heavy turret platforms, or can render up to 3 sniping Tier 3 useless for as long as they decide to stay on grid with you. This btw works against any combination of race, as long they are using turrets. Not like on the Blackbird, where you only are strong with the right racial jammers, or the Celestis where damps are basically useless in close combat.
No, TDs work against any race with turrets on every range in which the Arb can lock them up.


Very underrated ship.
Very powerful ship.

It's just about the pilot and how he decides to utilize it.

Sorana Bonzari
Viziam
Amarr Empire
#33 - 2014-05-19 20:44:50 UTC
First thing:

Comparing to the new ships is pointless Fan Fest 2014 open admitted new ships are always "Broken" either to powerful or to weak. CCP lets the player base balance the ships by using them and data being generated

Second thing:

Yes some ships need to be buffed to their specific role but should not be compared directly to another ship of similar class with a different role. Apples and Oranges...
w3ak3stl1nk
Hedion University
#34 - 2014-05-19 21:44:58 UTC  |  Edited by: w3ak3stl1nk
I did notice that power grid is same for all EWar cruisers for each faction like they tried to balance it but forgot to even out the CPU. The CPU was very far off the mark like as if it wanted to keep the faction CPU traits, but not faction power grid traits. If they flattening the power grid they should flatten CPU also. This is not fit based, just looking at the numbers... I am not even trying to fit anything to it, just saying looking at CPU and power grid comparisons of the T1 EWar ships. I am not trying to say CPU changes anything, but if the other EWar cruisers reduce CPU to match Arbitrator then it would be funny to see what can be done with those.

Is that my two cents or yours?

gentle hellfire
The End of Eternity
#35 - 2014-05-20 03:32:35 UTC
Syrias Bizniz wrote:
Trinkets friend wrote:
Stuff



Okay, let's sum this up:

Blackbird compared to Falcon.
ECM on T1, compared to ECM + Cov Ops Cloak on the big brother.
They both utilize ECM, thus the Blackbird is a superb cheap alternative for those not able or not willing to fly a Falcon for whatever reason.
No reason whatsoever to fit the BB for dps.
Also, keep in mind, a solo blackbird will most likely not find a 1v1. Cause people aren't dumb and know that they will face ECM.

Celestis compared to Lachesis/Arazu.
Sensor Damps on T1, compared to Sensor Damps + Longpoint (nice addition!) and Cov Ops Cloak (nice addition!).
They both utilize Sensor Damps, thus the Celestis is a superb cheap alternative for doing Damping work. Other ships will have to point though, cause it lacks the Tech 2's bonus.

Arbitrator compared to Curse.
TD + Drones on T1, HEAVY CAPACITOR WARFARE ON THE BIG BROTHER, THAT IS SO POWERFUL THAT PEOPLE OFTEN IGNORE THE TD BONUS ON THEIR FITS TO CAPITALIZE MORE ON THE HEAVY, HEAVY CAP WARFARE.

The Arbitrator simply can't do it, no matter how hard you try.
Fitting the Arbitrator for capacitor warfare is thus against it's nature. It's like fitting an Abaddon for Capacitor Warfare.
NO. DON'T. DO. IT.

That way, your Arbitrator fits become a lot less PG hungry!
Focus on the TD, it's a strong, situational module.
If you can plan an engagement ahead - trust me, you can more often than you can't - the Arbitrator is a powerful ship that can punch up several classes.
Taking on a Tech 3 in a Arbitrator?
Good fight if well prepared!
NOmen? If i were the NOmen, i wouldn't go for an Arbitrator. That's because i know how devastating it can be to turret ships.
Maybe i'd hit it if i knew the pilot was not good / shitfit.

For solo, the Arb is a defensive ship. You can bring it if the enemies come into your space. They will most likely be happy if you undock an Arb and come play with them, because most of them will think it's easy prey.

For Gangs, the Arb is an excellent support ship. The ability to bring 3 bonused TDs to a fight and not pop the instant something coughs at you (hello Crucifier) means you can fully negate the dps potential of very heavy turret platforms, or can render up to 3 sniping Tier 3 useless for as long as they decide to stay on grid with you. This btw works against any combination of race, as long they are using turrets. Not like on the Blackbird, where you only are strong with the right racial jammers, or the Celestis where damps are basically useless in close combat.
No, TDs work against any race with turrets on every range in which the Arb can lock them up.


Very underrated ship.
Very powerful ship.

It's just about the pilot and how he decides to utilize it.



Yah, no... you pointed it out its major flaw... it's too situation. For it to be deployed effectively you have to know what your up against and it has to be guns. If its not guns, your arbi is useless because it can't be fit for dps which equates to bringing an expensive knife to a gun fight. This only happens with larger fleets since they always seem to have spies in them... So for smaller fleets your looking at a 50/50 chance its going to be useless in its intended role.

But still, ecm gets primarried over TD every time for a reason and I would rather support my fleet with a blackbird any day.

Also countering a sniper is pointless, if your that close to it... blow it up. A sniper isn't designed to hit you at close range so the omen would do a better job...
Johann Rascali
The Milkmen
Sedition.
#36 - 2014-05-20 04:15:36 UTC
"If I dig up the zkillboard on a toon in a game where most people have three and drag it through the mud before throwing 'Q.E.D.' on the end, I can be the bestest forum warrior!"

The Arbitrator does just fine in the role of support and force-multiplication, which is what the whole line of EWar cruisers is for. Quit trying to make it a brawler, a DPS dumptruck, or a capacitor warfare platform; that isn't its job. That said, it would be more sensible if the drone damage bonus were a TD range one, but then I'd be wanting for a reduction in base TD range. They have really long ranges without a bonus as it is.

Blanking signatures doesn't seem to work, so this is here.

Maxemus Payne
THE BOARD OF EDUCATION
#37 - 2014-05-20 04:51:18 UTC
I hope you're joking. Arbitrator is extremely versatile. It can do: Shield nano, Plate, Dual armor rep, setups pretty effectively. Don't use that setup you posted, probably the main reason you're getting results that are substandard.

Anyways, keep EFTing and testing on the test server, you'll figure the ship out and be killing people in no time at all!

-Max
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#38 - 2014-05-20 05:18:40 UTC
Arb is the only EWAR cruiser that can solo a T3, therefore it is the coolest EWAR cruiser.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#39 - 2014-05-20 08:53:26 UTC
Trinkets friend wrote:
Daichi Yamato wrote:
MJD's are for BC's.

my arbie fits a 1600mm plate with a couple weeks worth of skills...this could be because im doing it right tho.


I'm not saying can't actually fit it. It has 500 powergrid right out of the box, so OMG, derp, I just now realised it can fit a 1600mm plate! Thanks for pointing this out to me, I was just playing the game since 2009 not knowing how many powergrid a 1600mm plate had, and here you go, showing me up on an internet forum poast roflcopters whaddayaknow.

My point, if you would cease being dense, is that it cannot achieve this most simple of tasks, plus fit anything which may be considered a proper mix of appropriately sized neuts and EWAR modules and propulsion, without blowing four of its slots on fittings, SIMULTANEOUSLY! Gah.

As for the other intelligent part of your response (hint: this is opposites day, clearly) yes, medium MJDs are for Battlecruisers. My point, which yet again you clearly failed to grasp due to apparently an inability for your brain to recognise white symbols on a dark grey background on a computer monitor (arcane magic? idunno) and string these glyphs into a sentence, which has grammar, context and meaning, is that taken in the context of the befooregoing conversation, i am not concerned about nerfing anything related to this discussion (c.f. Vexor) rather buffing the aforementioned subject of this whole discussion, viz. the bloody Arbitrator.

In case you are thoroughly dense, which I fear is the case, this was in effect a response to Abrazzar's trite and sarcastic post which, unless I am entirely mistaken, sits right above my post, which addresses it directly, and can not unless someone is particularly regressive in the capacity of their frontal lobes, mistake it for just a general gripe that thrice-tarded Arbirtrators might get medium MJD's and require a fricking nerf.

*takes breath*

Ignes Tegator wrote:

Arby is an ewar ship. If you aren't fitting TD's on it, you are using it wrong and should be in a Vexor.

Which the OP pointed out, so I'm rather confused as why the OP made an OP in the first place.


Did my Arby fit not have a tracking disruptor module fitted? Why, yes it did. Thankyou for being crushingly apposite in your assessment of my ability to form and maintain a cogent argument whilst simultaneously being unable to create nor sustain a line of argument on your own.

In a sense of bipartisan fairness to all who may be reading this forum and, from the course of the discussion somehow erroneously conclude you are in fact a simpering dolt - when clearly you are not - I only think it is fair that you go back to the end of the track, grab another stick, and have a second go at vaulting over the admittedly low obstavcle in your path, which is addressing the question before the forum, in particular, do you agree or disagree thatthe Arbitrator needs a buff so that, complete luxe, can fit a reasonable tank and some neuts and some TD's and use at most one fitting slot (rig or low, no one's caring much at this point).



Boy you really are special. Not only are you the biggest troll in the world, you're also full of yourself. What a dumbass...

[high slots]
Small Unstable Power Fluctuator
Small Unstable Power Fluctuator
Light Missile Launcher II
light Missile Launcher II

[mid slots]
Experimental 10MN Microwarpdrive
Balmier Series Tracking Disruptor
Balmier Series Tracking Disruptor
Balmier Series Tracking Disruptor

[low slots]
Damage Control II
Energized Adaptive Nano Membrane
Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten
Drone Damage Amplifier

PG : 686/719

Wow you ******* tool, exactly how many fitting mist must you sacrifice to fit a 1600 plate like the rest? Durrrrrrr.....

--------------------------------------------------------::::::::::::--:::-----:::---::::::::::::--------------:::----------:::----:::---:::----------------------:::::::-------:::---:::----::::::-------------------:::-----------:::--:::----:::---------------------::::::::::::----:::::::----:::::::::::::-------

Catherine Laartii
Doomheim
#40 - 2014-05-20 09:12:13 UTC  |  Edited by: Catherine Laartii
Silvetica Dian wrote:
Catherine Laartii wrote:
hm. I wouldn't be against them swapping the arby's td bonus for neuts since not many people use TD on them.


My arbi has 3 TD on it. Leave my arbi alone Sad

Leaving tracking disruption to ships that are fast enough NOT to have the stuff they're jamming roll up and punch them in the d*ck seems a little more logical to me. Neuts are secondary ewar to tracking disruption; I would be fine with them doing the same thing to the other t1 boats to compensate, and giving caldari t2 ewar boats (excluding the falcon) a TD bonus to compensate somewhat.

To recap, in exchange for the arby getting a neut amount bonus over TD (not range, let's be realistic here)
-celestis gets damp bonus swapped for point range
-bellicose gets TP bonus swapped for web range
-blackbird gets ECM fixed by getting rid of racial ecm mods and changing them over to loaded scripts into the multispec
-all frigs keep their current bonuses, since weapon disruption works better on mobile platforms, and the cruisers have more direct combat related abilities to be exploited in fleets and small/solo pvp.
-strength for point and web range would either be 5-7.5% depending on potential power levels. I know the bell with a web range bonus could become obscene if it wasn't tuned correctly.

This does two things:
Firstly, it more clearly distinguishes the roles and strengths between frigate ewar boats and cruiser ewar boats, and gives them more particular roles to fill. The t2 boats are fine as they are, although as I stated previously, the rook and kitsune would get their cap usage bonus rolled into the ship's capacitor somewhat, and get target painter bonuses on top of the new ecm system. This would force pilots to choose to take advantage of the new slots for focusing on ecm and balancing it with a little shield tank, or focusing on support more with a target painter or two.

Secondly, it would allow the disruption cruisers to be more directly involved in pvp in fleets. Increasing their direct combat usability would make them more valuable usages of manpower, and provide more interesting gameplay options for them. Sure, keeping their fitting space underpowered is a good way to ensure they don't become overpowered, but generally we should see better balance with ewar. Damps are currently extremely powerful in the widest variety of pvp situations, while tracking disruption is best suited to skirmishes, and the caldari who use missiles most of the time do not have any ships other than the golem that possess bonuses to target painting.

A little power creep WOULD be healthy in this situation, since it helps clean up progression, focuses roles and what the ships themselves are good at, and would be a favorable way to balance ewar in the game without having to mess with the basic foundations of it too heavily.

EDIT:
Celestis with point range bonus would either get a cap usage bonus or a hybrid damage bonus. I would personally lean towards the latter.
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